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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: FG Lounge
The bold tile borders makes it a little hard on the eyes, but details aside, tile-based movement sounds like the ideal way to go. One issue I had with it though is that it seems a little too restrictive. I thought about having a grid overlaid on top of a regular map, and characters could have movement within a 6x6 foot/2x2 meter tile, to make things feel less restrained.
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Thu May 09, 2013 8:49 pm |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: FG Lounge
So multiple units can squeeze into one tile? That sounds rather nice. You're right about the tile-system being somewhat constraining, considering the fact that a single item would fit on a single tile along with a single character and bleeeeeh. It would indeed be painful to go strictly by tiles.
If you could make an example image showing how you would display such a map, that would be cool.
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Thu May 09, 2013 9:40 pm |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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Re: FG Lounge
I've got an idea, for everybody that rolls for an RtD that I'm in, I'll roll for one of mine that you're in, or one of your choosing, deal?
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Thu May 16, 2013 1:38 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: FG Lounge
Nighthawk: Something like this. Obviously it's just a google maps image with a grid thrown on it and some dots, but it serves is purpose.
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Fri May 17, 2013 2:01 am |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: FG Lounge
Ahh, I see. You're right - compared to that, tiles are really restricting.
Maybe I'll make a tiles-within-tiles system or something. Because I have an obsession with tiles.
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Fri May 17, 2013 3:12 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: FG Lounge
Ok. So. Tomorrow? Gonna roll. Yes, roll. That thing I used to do. ALSO. Changing ♥♥♥♥ up. Some things go away. Ah well.
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Sun May 19, 2013 7:01 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: FG Lounge
SLIGHTLY lied. Today was unexpectedly busy. Changing that due-date to "Soon".
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Mon May 20, 2013 3:15 am |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: FG Lounge
You forgot the "TM".
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Tue May 21, 2013 2:04 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: FG Lounge
You all should roll as frequently as I do.
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Wed May 22, 2013 12:49 am |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: FG Lounge
We should.
Keyword: should.
EDIT - Okay, I WOULD roll more, and I was really into my game when I started, but after many, many rounds of ad-libbing stuff, I lost track of what I wanted it to be and it became... less interesting to me. When I start my next game, rest assured, I will WANT to roll, and thus will do so more often.
Confessions of a lazy-ass DM.
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Wed May 22, 2013 3:53 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: FG Lounge
Dammit. I was gonna roll, and then someone was wrong on the internet. Off fighting the good fight, cannot roll.
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Wed May 22, 2013 3:59 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: FG Lounge
When do you think you're going to bring out the new RtD Nighthawk?
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Thu May 23, 2013 11:28 pm |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: FG Lounge
Soon.
Just kidding - I'll give you a straight answer. Actually, no - I'll give you a long-winded explanation, and THEN a straight answer.
Uber-crazy combat system works in theory, and in light testing. Going to get a friend of mine to make a character sheet and play through a short little practice run so we can seriously test it.
From there, it's probably just going to be various changes (if any) large and small, and some things like,
- More creatures (Won't take too long - I can spit stuff out pretty reliably.) - Creating materials for weaponry and deciding their stats (Also won't take too long, since some metals will be real. I'll have to do a bit of research, though.) - MAPS (This is what will take longest. I have quite a few towns and cities in the world, and I would LIKE to map every one, but that's probably not gonna happen.)
Still need to decide exactly how I should implement maps and movement. I can make slight changes to movement rules without issue, but I need to make the decision of whether to go full-out strict tile based, use the system you suggested, Cave, or use a completely different system.
Short Answer - a month or so. If I can decide quickly what kind of maps to use, and then get my arse moving on making them, or decide to make them on the fly, less than a month. If I'm indecisive and want to map everything, more than a month.
Part of me wishes someone ELSE would make a command decision for me, but that's being irresponsible. I need to make my own RtD.
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Fri May 24, 2013 3:19 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: FG Lounge
TODAY IS ACTION AND ROLL DAY. SO ACTION AND/OR ROLL.
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Sat May 25, 2013 12:57 am |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: FG Lounge
Finished exam week, just in time to be gone on a week-long trip.
Hopefully when I get back things will get rolling again (no pun intended). I'll see you folks in eight days or so.
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Thu Jun 06, 2013 4:03 pm |
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