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 Roll To Die - ENDED 
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
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Post Re: Roll To Die
>Try shooting the laser at dem big ugly robos.


Tue Sep 13, 2011 5:46 am
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Post Re: Roll To Die
> Pop a grenade into the northern group of robots when my launcher finishes reloading.


Tue Sep 13, 2011 2:51 pm
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Joined: Mon Jun 22, 2009 3:57 pm
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Post Re: Roll To Die
>Shoot some of the weaker robots.


Thu Sep 15, 2011 9:41 pm
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
1 2 4 8 5 7 [Robots]

CaveCricket48
Clone #25942 [7] > Pop a grenade into the northern group of robots when my launcher finishes reloading.
You Fire a Grenade into the northern group of three Shielded Robots and it lands just to the left of the central Robot tearing it in half and destroying a second, the third Robot of the Group takes only minor Damage.
Abilities:
-Weak Telekinesis
Inventory:
-Grenade Launcher [0/1] [|-------]
-Assault Rifle [30/30]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [1] >Shoot some of the weaker robots.
You fire at the Standard Robots but are distracted by the mass of incoming fire preventing you from scoring any hits.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier [||----] [4 turns]
Inventory:
-Assault Rifle [2/30]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]
-Extensive Bullet Wounds [-1 to some actions]
-Crippled Left Arm [-1 to rolls involving Left Arm]


Natti
Clone #25945 [4] >Try shooting the laser at dem big ugly robos.
You fire the Pulse Laser at the Laser Robots but your shots go wild and they all miss, it would seem you are so used to Recoil that you forgot that Laser weapons don't produce any, and in trying to compensate for recoil you only manage to miss.
Abilities:
Inventory:
-"Mah Waifu" Machinegun [50/50]
-Pulse Laser [70%]
-Basic Targeting System
-Medium Static Field Projector [90%]
Conditions:
-Extensive Bullet Wounds [-1 to some actions]


Ociamarru
Clone #25958 [5+1=6] Disarm that ♥♥♥♥!
You fire at the Laser Robots Weapon and something on it Explodes spraying a green liquid all over the Robot, Unfortunately the Laser seems to still be working seeing as the Robot resumes firing at the Clones, but it's weapon is emits a cloud of smoke after firing so it can't be working properly.
Abilities:
Inventory:
-Rifle [7/8]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]
-Extensive Bullet Wounds [-1 to some actions]
-Shattered Ribs [-1 to rolls involving movement]


Game Events:
The Robots deal some damage to the Barrier but fail to bring it Down.

Map:
Image


Fri Sep 16, 2011 12:50 am
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: Roll To Die
Set my sites on the other one's weapon! FOCUS, READY MY AIM.


Fri Sep 16, 2011 1:27 am
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Post Re: Roll To Die
> Sit tight behind cover and cheer on my grenade launcher's reloading cycle.


Fri Sep 16, 2011 2:13 am
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
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Post Re: Roll To Die
>Take caaareful aim with the pulse laser at one of the robots' heads.


Fri Sep 16, 2011 5:12 am
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Joined: Mon Jun 22, 2009 3:57 pm
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Post Re: Roll To Die
>Bring the barrier up


Fri Sep 16, 2011 6:54 pm
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
5 6 6 8 1 [Robots]

CaveCricket48
Clone #25942 [7] > Sit tight behind cover and cheer on my grenade launcher's reloading cycle.
You sit behind the Barrier and wait patiently for your Grenade Launcher to Reload.
Abilities:
-Weak Telekinesis
Inventory:
-Grenade Launcher [0/1] [||||||--]
-Assault Rifle [30/30]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [6] >Bring the barrier up
You manage to prevent the Barrier from failing but it is dangerously close to dropping from all the fire it has sustained.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier [|-----] [4 turns]
Inventory:
-Assault Rifle [2/30]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]
-Extensive Bullet Wounds [-1 to some actions]
-Crippled Left Arm [-1 to rolls involving Left Arm]


Natti
Clone #25945 [2] >Take caaareful aim with the pulse laser at one of the robots' heads.
You are just about to try aiming at the Robot but one of the Laser beams misses the Barrier and your Field Projector projects an arc of electricity which intercepts it and crackles violently against it for around half a second before the Beam stops, this is more than enough to distract you from taking aim.
Abilities:
Inventory:
-"Mah Waifu" Machinegun [50/50]
-Pulse Laser [78%]
-Basic Targeting System
-Medium Static Field Projector [80%]
Conditions:
-Extensive Bullet Wounds [-1 to some actions]


Ociamarru
Clone #25958 [3-1=2] Set my sites on the other one's weapon! FOCUS, READY MY AIM.
You try taking aim at the other Robots weapon but the sudden burst of Electricity in front of you puts off your aim and causes you to take a few steps back out of shock.
Abilities:
Inventory:
-Rifle [7/8]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]
-Extensive Bullet Wounds [-1 to some actions]
-Shattered Ribs [-1 to rolls involving movement]


Game Events:
The Robots Deal a large amount of damage to the Barrier and bring it to a critical level.

Map:
Image


Sat Sep 17, 2011 11:27 pm
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: Roll To Die
Fire at the robot's weapon.


Sat Sep 17, 2011 11:50 pm
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Joined: Mon Jun 22, 2009 3:57 pm
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Post Re: Roll To Die
>Dat barrier


Sun Sep 18, 2011 1:28 am
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
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Post Re: Roll To Die
>Firing mah lazors!


Sun Sep 18, 2011 2:48 am
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Posts: 13144
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Post Re: Roll To Die
> When my launcher reloads, fire a grenade into the north-most group of robots. Hug the wall after to keep safe.


Sun Sep 18, 2011 2:50 pm
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
5 4 8 5 5 [Robots]

CaveCricket48
Clone #25942 [6] > When my launcher reloads, fire a grenade into the north-most group of robots. Hug the wall after to keep safe.
You Fire a Grenade at the Robots and it obliterates the Shielded Robot but does little damage to the other Robots, after you Fire you make sure to get closer to the Wall and out of sight of as many Robots as possible.
Abilities:
-Weak Telekinesis
Inventory:
-Grenade Launcher [0/1] [--------]
-Assault Rifle [30/30]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [3] >Dat barrier
You try reinforcing the Barrier but the Robots manage to bring it down before you can concentrate on it, further enforcing that things aren't going well you take a few Rounds to your already crippled Left Arm causing you to nearly double over in pain.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
Inventory:
-Assault Rifle [2/30]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]
-Extensive Bullet Wounds [-1 to some actions]
-Crippled Left Arm [-1 to rolls involving Left Arm]
-Pain [-1 to next Roll]


Natti
Clone #25945 [4] >Firing mah lazors!
You Fire at the Robots but fail to hit anything, you still are having slight trouble aiming with this weapon, After the Barrier falls Your Field Projector intercepts a Beam scant inches in front of you, that was Lucky.
Abilities:
Inventory:
-"Mah Waifu" Machinegun [50/50]
-Pulse Laser [66%]
-Basic Targeting System
-Medium Static Field Projector [70%]
Conditions:
-Extensive Bullet Wounds [-1 to some actions]


Ociamarru
Clone #25958 [3] Fire at the robot's weapon.
You try to Fire at the other Laser Robots Weapon but the distraction caused of the Barrier being brought Down throws off your aim.
Abilities:
Inventory:
-Rifle [6/8]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]
-Extensive Bullet Wounds [-1 to some actions]
-Shattered Ribs [-1 to rolls involving movement]


Game Events:
The Robots Bring the Barrier Down and cause minor injuries to #25943 but thanks to #25945's Field Projector none of the Clones take any major injuries.

Map:
Image


Tue Sep 20, 2011 2:46 am
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
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Post Re: Roll To Die
>Look at the gun and wonder how you aim with it. Then shoot while aiming.


Tue Sep 20, 2011 7:46 am
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