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 Roll To Dodge - Blue 
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DRLGrump
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Post Re: Roll To Dodge
Hyperkultra wrote:
Game Event: Foa crosses his fingers, and presses the third panel. The symbol on the panel glows brighter, while the other panels fade away. The Symbol continues to glow brighter and brighter, until it gets to the point where it is just a blinding white glow on the panel. And then, time unfreezes.
The others are surprised that suddenly a bright white glow has appeared in the middle of their ship, and gather around it. The glow is beginning to have an almost trancelike quality to it, then it suddenly begins to fade. After a moment, it becomes clear that it isn't fading, but focusing.

Uh ohs. What does that mean? Also, I want to back the ♥♥♥♥ away from it, in case it attempts to kill us all or something.


Fri Nov 20, 2009 10:10 pm
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Post Re: Roll To Dodge
hyper where did crazy say that that?? i just can't stop laughing!!

and on topic, what are they supposed to do with that? it's like a dead end unless you give some more info.


oops i posted just as tomaster posted, guess that counts as well, sorry for being stupid i guess?


Last edited by ShadoWKilleR255 on Sat Nov 21, 2009 7:03 am, edited 1 time in total.



Fri Nov 20, 2009 10:16 pm
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Post Re: Roll To Dodge
I got distracted. It's only half done.


Fri Nov 20, 2009 10:43 pm
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DRLGrump
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Post Re: Roll To Dodge
Should the need arise, use the sword and shield one first. Hyper, can you role?


Fri Nov 20, 2009 11:39 pm
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Post Re: Roll To Dodge
RUH-RUH-RUH-ROLLIN.


CrazyMLC[6+1=5]: IT'S GOOD SCIENCE MATH. Acting quickly, Crazy starts sail out of sheets and the various crap inside the dinghy. Soon, Crazy has managed to create not only a sail, but also a woven metal flag. Using small jets of flame, Crazy scorches the metal of the flag in the letters "MLC" to declare ownership of any and all nautical vehicles to which it is attached. Rethinking things a bit, MLC crafts the flag into a Nautical Shiv. And what a seaworthy shiv it is.
Abilities
- Super Pyrokinesis
- Aerokinesis
Inventory
- Nautical Shiv

wiffles[-]: Fancy Junior decides to stand around being totally useful! Yep. Totally useful. oops
Abilities
- Eye Beams
Inventory
- PVC Pipe

rjhw1 [6-2=4]: You quickly attain a chunk of wood, make a splint, and make yourself a suitable splint. It helps, but doesn't alleviate the wound. After you make your splint, you get Fancy Junior to help you into the water, and you both swim to out to the island. About 25 minutes later, you hit shallow enough water to allow you to stand, and hear an explosion behind you. When you look back at the boat, all you can see is a huge cloud of smoke. Well, time to look for supplies.

Abilities
- Greater Zombie Control
- Dark Matter Synthesis
- Dark Matter Claw Arm
- Zombification (Increased speed and strength)
Inventory
- Wimpy Facial Hair
- Spas 12 (Loaded)
- 11 12 Gauge Shells
- 13 Wet 12 Gauge Shells
- AS50 (20 Rounds)
Injuries
- Splinted Leg (-1 to rolls involving leg)

Tomaster [2]: CURSE THIS BEFUDLING SHIP AND ITS CONTENTS! You can't find very much on the ship, so you just grab the 2 grenades, case of 9mm ammo, and a shovel that you found and throw them onto the DM Barge. You then take to the air and fly towards the island, arriving before Frank and Fancy get there. From the skies, it looks like this is a smallish stereotypical desert island. There's palm trees everywhere, so food aplenty, and there's a stream running through the island, so water isn't gonna be a problem either. You land on the beach, and hear a large explosion from the direction of the boat.
Inventory:
- M79 Grenade "Lawnchair" (1 HE Round)
- TF2 Syringe Gun (66 syringes, filled with random drugs)
- Shark Device
Abilities
- Wings

Benpasko [1]: You float aboard the Barge, and begin working on a super taser. Scavenging a length of cord and some capacitors from various appliances, and a solar panel from the roof of the Dinghy, you begin work on a solar powered charging station. Halfway through this, you realize that the capacitors weren't fully discharged when you accidentally complete a circuit between them and recieve a crippling amount of electricty arcing through your hands. You fall over backwords, stunned and with burned hands. You are fairly certain that your hair is smoldering.
Injuries
- Burned Hands (Can't use hands)
Inventory
- Steel and Dragon Skin Plate Armour
Abilities
- Telekinesis

Foa [4]: You will not waste the hat Gods' grace, so you temporarily ignore the meaning of the 3 Cards, and focus on reforming your Cake Sombraro. Molding it to your whims, and shaping it by your will, it becomes the CAKE FEDORA! While this mystical confectionary head accesorry is donned, you gain two mysterious abilities. The first being your old SLEUTHY DIPLOMACY LV.3, while the other is still unknown.
Abilities
- SLEUTHY DIPLOMACY LV.3
- Unknown Fedora Power
Inventory
- Cake Fedora
- 3 Paperclips
- Spent Silver Capsule
- The 3 Cards


Last edited by TorrentHKU on Sun Nov 22, 2009 2:46 am, edited 1 time in total.



Sat Nov 21, 2009 12:43 am
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Post Re: Roll To Dodge
ShadoWKilleR255 wrote:
hyper where did crazy say that that?? i just can't stop laughing!!

viewtopic.php?p=318385#p318385


Sat Nov 21, 2009 1:21 am
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Post Re: Roll To Dodge
uh whoops, I thought I made an action. My next one will be to help rhjiw look for suppliez


Sat Nov 21, 2009 1:23 am
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Post Re: Roll To Dodge
I blow air under the boat to get it floating higher in the water, as I walk down to the engine room.


Last edited by CrazyMLC on Sat Nov 21, 2009 1:54 am, edited 2 times in total.



Sat Nov 21, 2009 1:40 am
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DRLGrump
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Post Re: Roll To Dodge
Establish a base of operations somehow, then investigate the rest of the island, see if there are any other people or things on this island. If that only counts as a minor action, I want to start learning aerial maneuvers with my wings so I can dodge the majority of attacks. Or at least so it adds +1 to my attack and defense rolls or something.


Sat Nov 21, 2009 1:45 am
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Post Re: Roll To Dodge
Wait a second, are we playing Lost?


Sat Nov 21, 2009 1:49 am
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Data Realms Elite
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Post Re: Roll To Dodge
> Stop MLC from making ship sail away while we are away, toss ships onto land |


Sat Nov 21, 2009 1:50 am
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Post Re: Roll To Dodge
Eh, I just got up to speed on whats happening, changed my action.


Sat Nov 21, 2009 1:52 am
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Post Re: Roll To Dodge
Go check if the steam is a pure water stream, if it is drink it. Then start work on some sort of DM shelter.


Sat Nov 21, 2009 1:55 am
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Post Re: Roll To Dodge
I want to sob and scream for first aid.
Also, from your post, apparantly the electricity fixed my feet. Cool.


Sat Nov 21, 2009 1:59 am
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Post Re: Roll To Dodge
Benpasko wrote:
I want to sob and scream for first aid.
Also, from your post, apparantly the electricity fixed my feet. Cool.

Since you seemed like you were just gonna let them rot, I just said screw it, autoheal.

CrazyMLC wrote:
Wait a second, are we playing Lost?

Naw, I'll send something big and nasty to mess things up. Till then, do stuff, get stronger, check out the cards, that stuff.


Sat Nov 21, 2009 2:12 am
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