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 Roll To Dodge - Blue 
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Post Re: Roll To Dodge - Blue
> Enhance my Super Mind ability. |


Sat Jan 01, 2011 1:43 pm
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Post Re: Roll To Dodge - Blue
Hyper mind whatta whozzat? Maybe 100% control over the mind, the power of the mind.


Sat Jan 01, 2011 7:15 pm
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Post Re: Roll To Dodge - Blue
Dohoho Rolling.

CaveMLCricket [6]: Ignoring the giant dog in the room and the fact that you should be moving forward again, you stand there, fingers at your forehead, looking constipated. Your Super Mind grows by leaps and bounds, advancing to an Ultra Mind! You can now do more with it than ever before!
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Mythical Power
- Ultra Mind
4/4 Inventory:
- DecaBow
- Nautical Shiv
- Impurities
--- 2 small Diamonds
--- Small amount of precious metal
--- Crystallized Insanity
- Chunk of Dark Stone
2/2 Equipped:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb)
- DecaBow Quiver
Injuries:

Tomaster [6]: You slam the huge slab of ice into the ground in front of you, just in time to block several bolts of energy from the brothers. You flinch as a huge wall of fire washes over the ice, but the ice regrows and continues to protect you. Then, suddenly, the ice all shatters at once. You look up in time to see beams of fire and lightning streaking towards you from two of the brothers.
1/2 Active Abilities:
- Super Reflexes (+1 to anything involving reflexes, activate automatically)
2/2 Passive Abilities:
- Wings (+1 if flying)
- Super Strength (+1 to any rolls involving strength, moderate protection from impacts)
--- Steel Skin (Moderate protection from piercing and slashing)
3/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
2/2 Equipped:
- WolfHunt
--- Frost Blade
--- Embedded with Durendal
- Force Amplifiers (+1 to any rolls involving strength)
Injuries:

Foa [2]: ...Huge dog. Alright then.
You just follow alongside Fiona as she rides Toto through the hallway on the other side of the room. You make sure not to touch the massive Cerberus.
"I wouldn't be surprised if my strange premonition comes trues, something about being restrained, a sphere hitting me, and everything going black."
Fiona looks over to you, confused.
"Premonition? What premonition?"
0/2 Active Abilities:
1/2 Passive Abilities:
- Sixth Sense (+1 to rolls involving surprise)
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 4 Mags for LadyKiller (Current Mag: 16)
2/2 Equipped:
- Fedora
- LadyKiller (Kickass Desert Eagle)
Injuries:

Ragdollmaster [6-1=5]: "...pain. Not good. Ragdoll no want pain."
You weakly raise your hand in the air, hoping a Deus ex Machina of some sort comes along to heal you. Luckily, one arrives.
You raise your hand just in time to hit the beam of energy that Lightning fired at Tomaster. Having Electrokinesis, you can absorb this electricity. In fact, you do. With gusto. You absorb so much, that you simply don't know what to do with all this power. It's... It's so much. You're...
You're a ♥♥♥♥ Lightning God.

Max Electricity Stored Increases to 100!
You gain: Lightning God Form! - You transform into a living Avatar of Lightning, capable of moving at the speed of lightning and manipulating electricity on the level of an elemental god! Since you aren't actually a lightning god though, it takes a lot of electricity to maintain.
Skills: Indignation - A huge bolt of lightning strikes the enemy. Takes a massive amount of electricity to use, but the results speak for themselves.
Shaped Lightning - You form electricity into a coherent, physical form! Takes electricity to use initially, but takes none to maintain.
ShineSpark - Generating large amounts of magnetic energy, you increase your movement and reaction speed to 1.5 times the normal levels! Takes additional energy each turn to use.
2/2 Active Abilities:
- Mega Electrokinesis
-- Lightning God Form(-10 electricity per turn)
--- Indignation (-20 electricity)
--- Shaped Lightning (-5 to -15 electricity)
--- ShineSpark (-5 per turn)
- Ethereal Wings
2/2 Passive Abilities:
- Tesla Coil (Generates Electricity) [100 Units]
- Evasive (+1 to dodge rolls)
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Empty Flask
- Carved Obsidian Key menacing with Spikes of Donkey Leather
0/2 Equipped:
Injuries:

Barnox [1-1=1]: Dazed and confused, you stay on the ground and try to avoid being noticed, until Tomaster slams his giant ice sword thing down into the ground.
And on your right leg. The ice cleaves through your leg, taking everything below the knee off. It then shatters, and a few large chunks of ice stay embedded in the ground, barely holding your blood in. If you move much, then you'll probably start bleeding everywhere.
"FFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU-"
2/2 Active Abilities:
- Cryokinesis
- Umbrakinesis
0/2 Passive Abilities:
0/4 Inventory:
2/2 Equipped:
- Cryolight (BlueMetal Halberd)
- ShadowKiller's Skull
Injuries:
- Traumatized (-1 to using Cryokinesis)
- Missing Right Leg
- Pain (-1 to rolls)

BioBen [6]: You scamper up and follow Fiona.
"Erm, Fiona? Is there any chance you could provide me with something to help me not, um, die?"
She thinks for a moment.
"Fred, SCE mode."
"Aight."

Frederic jump off Fiona's back and onto BioBen's head. He then clambers onto BioBen's back, like he was with Fiona.
He secures himself around your neck, and wraps his chibi legs under your arms.
You feel... Different.
0/2 Active Abilities:
1/2 Passive Abilities:
- Symbiotic Combat Exoskeleton
1/4 Inventory:
- Gentleman's Uniform
2/2 Equipped:
- Portal Tophat
- Frederic
Injuries:

Game Events: Fiona's group continues through the room and corridor, reaching another door. This time, Fiona has the Rollers stand behind Toto.
"Toto, you see that door?"
Fiona points at it excitedly, trying to get her dog excited. It's working.
"You see it? You see the door? Sic it!"
Toto's heads give an enthusiastic bark, then in unison go into action. The middle head begins howling, a blood curdling, piercing howl that rattles your bones, while the two side heads open their mouths wide towards the door, as if yawning. If not for the orange and blue glows in their throats, you'd think nothing were wrong. Of course, that isn't the case.
After a moment, a gout of flame shoots from the left head's mouth, and a blast of ice crystals from the right. The two hit the door, and after a minute of this, the door is either covered in cracks from thermal shock or on the floor in a pool of slag.
The middle head stops its howl, and the Rollers immediately feel a heavy weight lift from them.
"Wow..."
"Holy ♥♥♥♥..."

Fiona happily pets the enormous dog.
"Ohhh, such a good boy!"


Sun Jan 02, 2011 5:04 am
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Post Re: Roll To Dodge - Blue
"Um hi... Frederic, why am I wearing you and how does this help?
>Punch the ground then follow Fiona and the rest through the door


Last edited by BioBen on Sun Jan 02, 2011 11:48 am, edited 1 time in total.



Sun Jan 02, 2011 9:33 am
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Post Re: Roll To Dodge - Blue
> "When I slept on that giant centipede, I had a dream of the future, it seems like someone is going to be a sacrifice for something import" , be sheepishly unaware of what I am talking about, "I recall a weird monster, and five people in robes" |


Sun Jan 02, 2011 9:39 am
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Post Re: Roll To Dodge - Blue
I think a congratulations is in order.

Congrats Ragdollmaster!


I also have a snickering little voice in the back saying 'That's rigged!'


Sun Jan 02, 2011 12:10 pm
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Post Re: Roll To Dodge - Blue
Foa wrote:
and five people in robes

Image
The Final Five!

Honestly this story seems to have left behind its zombie infested beginning and just seems set on mythical critters now.


Sun Jan 02, 2011 3:36 pm
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Post Re: Roll To Dodge - Blue
I'm pretty sure I noticed a definite transition from 'Zombies and bosses and stuff and eventually get to Goodpants' into the definite story-driven game with important NPCs we see now. Same thing happened with RtD2 I think.


Sun Jan 02, 2011 3:44 pm
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Post Re: Roll To Dodge - Blue
> Catch up to everyone while infusing one of the diamonds with fire energy |
"Hey Fiona, have any extra diamonds on you?"


Ragdoll, since you can turn into lightning now anyway, can I have Durendal?


Sun Jan 02, 2011 4:37 pm
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Post Re: Roll To Dodge - Blue
Zombies are mythical, seriously dude.


Sun Jan 02, 2011 8:33 pm
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Post Re: Roll To Dodge - Blue
*Boris Grishenko voice* "YES! I AM INVINCIBLE!"

>Activate ShineSpark and attempt to retrieve Durendal.


MLC: It's only for a limited time. The God form takes up 10 units of electricity per turn, meaning I would only have it for 10 rolls if I didn't use any other electric abilities. Plus, Durendal is chilling with WolfHunt right now. Also, once I get it back, I need Durendal in order to actually hurt Lightning- my lightning attacks, no matter how powerful they are, probably won't even scratch him.
PS -> Anyone see what I did there?


Sun Jan 02, 2011 9:22 pm
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Post Re: Roll To Dodge - Blue
"THINGS COULD NOT GO WRONGER"
>Focus my pain into a dark blast of energy. Launch at Brothers.


Sun Jan 02, 2011 11:08 pm
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Post Re: Roll To Dodge - Blue
I thought lightning, and fire counteracted the ♥♥♥♥ out of darkness...
Maybe you are trying to refine your darkness into something pure, like Destruction, pure, and utter darkness is only found in the wake of the void that is destruction.


Mon Jan 03, 2011 12:05 am
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Post Re: Roll To Dodge - Blue
Barnox, why not use Cyrolight? It is made of Blue-Metal, and reflects Elemental attacks. Meaning they can't use There powers to stop Cryolight.


Mon Jan 03, 2011 2:56 am
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Post Re: Roll To Dodge - Blue
HighEndNoob wrote:
Barnox, why not use Cyrolight? It is made of Blue-Metal, and reflects Elemental attacks. Meaning they can't use There powers to stop Cryolight.

Being a halberd, I anticipate it's axe-piece will be between the size of my face and torso. Not much blocking going on there, when they can perfectly aim for my legs, or hands holding the blade. And I'm not getting close now, having lost a leg.


Mon Jan 03, 2011 3:53 am
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