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 Roll To Dodge - Blue 
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Joined: Wed Jan 06, 2010 2:17 am
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Post Re: Roll To Dodge - Blue
Also when/if I get out, can someone arm me with something?


Sat Dec 25, 2010 1:18 pm
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Post Re: Roll To Dodge - Blue
I was gonna roll now, but my brain is all melty and I'm tired as hell so I'll roll in the morning kthxbai.


Tue Dec 28, 2010 6:03 am
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Post Re: Roll To Dodge - Blue
> Resist the sudden urge to give away my trump card- and instead replace my Photosynthetic Regeneration with Super Mind to give myself a faster and stronger mind. |
(That might help my kinesises a lil right?)


Tue Dec 28, 2010 7:51 am
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Post Re: Roll To Dodge - Blue
Oh hey there Hyperkultra, I heard you were rolling today.


Wed Dec 29, 2010 1:02 am
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Post Re: Roll To Dodge - Blue
BLUH BLUH HUGE ROLL.

CaveMLCricket [4]: Suddenly wondering what you were thinking, you banish the idea of having anything to do with the room back there. They probably have it covered anyway. Instead, you focus on your Photosynthetic Regeneration, since it's probably useless down here underground. You develop your mind further, giving yourself a Super Mind! It takes the place of your Photosynthetic Regeneration.
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Mythical Power
- Super Mind
4/4 Inventory:
- DecaBow
- Nautical Shiv
- Impurities
--- 2 small Diamonds
--- Small amount of precious metal
--- Crystallized Insanity
- Chunk of Dark Stone
2/2 Equipped:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb)
- DecaBow Quiver
Injuries:

Tomaster [3]: You'd love to swing this gigantic hunk of ice and steel at Fire, but the various growths of ice have fused to the floor. Trying a different movement, you manage to snap the ice growths off of their bases, releasing you from the ground, and get the sword away before they can regrow into the floor again. You now have a huge, ice spike covered sword frozen to your arm. It's tricky to even keep balance with it, but your reflexes allow you to stay stable enough.
1/2 Active Abilities:
- Super Reflexes (+1 to anything involving reflexes, activate automatically)
2/2 Passive Abilities:
- Wings (+1 if flying)
- Super Strength (+1 to any rolls involving strength, moderate protection from impacts)
--- Steel Skin (Moderate protection from piercing and slashing)
3/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
2/2 Equipped:
- WolfHunt
--- Frost Blade
--- Embedded with Durendal
- Force Amplifiers (+1 to any rolls involving strength)
Injuries:

Foa [2]: You just stand off to the side while Fiona finishes typing in the code.
0/2 Active Abilities:
1/2 Passive Abilities:
- Sixth Sense (+1 to rolls involving surprise)
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 4 Mags for LadyKillers (Current Mag: 16)
2/2 Equipped:
- Fedora
- LadyKiller (Kickass Desert Eagle)
Injuries:

Ragdollmaster [1-1-1=1]: You decide to just lay here a bit...
Yeah.
2/2 Active Abilities:
- Mega Electrokinesis
- Ethereal Wings
2/2 Passive Abilities:
- Tesla Coil (Generates Electricity) [14 Units]
- Evasive (+1 to dodge rolls)
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Empty Flask
- Carved Obsidian Key menacing with Spikes of Donkey Leather
0/2 Equipped:
Injuries:
- Burned (-1 to rolls)
- Broken Ribs (-1 to rolls involving movement)

Barnox [2]: The three brothers all fire bolts of energy at you simultaneously. Three strong, charged bolts. Your shadow jumps in front of you, and you create an umbrakinetic shield, and the blast still throws you backwards.
2/2 Active Abilities:
- Cryokinesis
- Umbrakinesis
0/2 Passive Abilities:
0/4 Inventory:
2/2 Equipped:
- Cryolight (BlueMetal Halberd)
- ShadowKiller's Skull
Injuries:
- Traumatized (-1 to using Cryokinesis)
- Shell Shocked

BioBen [2]: You just fall out the hat on an extraordinarily lucky chance. Wait, no, scratch that. Looking up, Fiona has the hat, and apparently maneuvered you out. You graciously take back your hat, and remember not to do that ever again.
"Door's open, let's go."
0/2 Active Abilities:
0/2 Passive Abilities:
1/4 Inventory:
- Gentleman's Uniform
1/2 Equipped:
- Portal Tophat
Injuries:

Game Events: Fiona, CMLC, Foa, and BioBen all head through the newly unlocked door, into yet another room. This one isn't as huge as the previous room; closer to the size of the room that Morgan was in. Dominating everyone's view is a massive, red furred, three headed dog, standing in the middle of the room, all three heads growling at the Rollers.
"Toto, down."
One head takes notice of Fiona, but all three keep growling. It begins to crouch down.
"I said DOWN!"
Fiona stamps her foot in emphasis, and the room reverberates with the force of her words and the force of her stomp. Toto finally lies down and stops growling.
"Good boy."
Fiona walks over and gives the middle head a scratch, then climbs up onto the dog's back. She gives a vocal command, some kind of clicking noise, and Toto rises to his feet.
"Don't worry, he won't bite. Unless you try to touch him."


Last edited by TorrentHKU on Wed Dec 29, 2010 4:53 am, edited 1 time in total.



Wed Dec 29, 2010 1:45 am
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Post Re: Roll To Dodge - Blue
At least it's not called Dodrio or Dugtrio or, worse, Fluffy.


Wed Dec 29, 2010 2:44 am
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Post Re: Roll To Dodge - Blue
> Stand back up, and follow Fionna [I am so lazy], "I wouldn't be surprised if my strange premonition comes trues, something about being restrained, a sphere hitting me, and everything going black" |


Wed Dec 29, 2010 3:40 am
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Post Re: Roll To Dodge - Blue
>Ask Fiona for some assistance in weapon/power form... In a gentlemanly manner


Wed Dec 29, 2010 3:46 am
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Post Re: Roll To Dodge - Blue
"...pain. Not good. Ragdoll no want pain."

>Pray to the god(s) above for miraculous healing.


Wed Dec 29, 2010 3:51 am
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Post Re: Roll To Dodge - Blue
It seems you can walk right past most enemies because of Fiona.

Go on Hyper, give em a boss fight.


Wed Dec 29, 2010 4:03 am
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Post Re: Roll To Dodge - Blue
Foa wrote:
"I wouldn't be surprised if my strange premonition comes trues, something about being restrained, a sphere hitting me, and everything going black"


Foa [1]: You try to follow Fiona up onto Toto's back, inadvertently stepping on it's paw. The closest head looks at you and it bares it's teeth and growls - a deep, menacing rumble. Saliva drips from it's chin. It raises a foot and -
"OSHI-"
THWUMP
Foa gets flattened and thus pinned by the huge paw, restraining him from moving.
"GWAAAA GETOFFME !!!"
As he struggles, he looks to the side. CMLC hefts the Crystallized Insanity Orb and throws it at the the paw pinning Foa. The sphere flies over and SLAMS into Foa. Everything goes black.

:D


Wed Dec 29, 2010 4:15 am
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Post Re: Roll To Dodge - Blue
Not like that, I was pinned to a chair, or was standing up, but there was definitely a lot of people [of higher order?] watching, like it was an experiment.


Wed Dec 29, 2010 4:43 am
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Post Re: Roll To Dodge - Blue
Yeah, Fiona knows people. But she's talked about Toto in the past, and you won't be walking past anyone in the next room.


Wed Dec 29, 2010 4:55 am
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Post Re: Roll To Dodge - Blue
Foa wrote:
Not like that, I was pinned to a chair, or was standing up, but there was definitely a lot of people [of higher order?] watching, like it was an experiment.


When did this happen?


Wed Dec 29, 2010 5:22 am
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Post Re: Roll To Dodge - Blue
When I made the explicit action[s], to one, fall asleep on the ride to the platform that we visited before coming here, and two, to have a prophetic dream.


Wed Dec 29, 2010 5:40 am
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