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 Roll To Dodge - Blue 
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Joined: Fri Dec 22, 2006 4:20 am
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Post Re: Roll To Dodge - Blue
MLC looks back at the miserable condition of the fight and sighs...
"Fiona, do you mind if I give the brothers a parting gift?"


Tue Dec 21, 2010 9:39 pm
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DRLGrump
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Post Re: Roll To Dodge - Blue
Oh, you ♥♥♥♥.
Return Wolfhunt to its pure state, with no Frost Blade, and then go on the offensive. Focus only on Ice. Use everything to my advantage.
I don't think we're going to win this fight if we go one on one with these guys. We need to team up on one, knock him out, and then move on.


Tue Dec 21, 2010 9:53 pm
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Data Realms Elite
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Post Re: Roll To Dodge - Blue
> That doesn't excuse the lack of food for hours, and my hunger, but oh well, better not get ♥♥♥♥ by uber woman |


Tue Dec 21, 2010 9:58 pm
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Post Re: Roll To Dodge - Blue
The problem with attacking them one at a time is that you are leaving the other two completely open to do anything. Which is really bad, as they just countered all your attacks with ease.

I can't see any of you getting out of this without major injuries. But knowing Hyper, there will be some small Deus Ex Machina soon.


Wed Dec 22, 2010 1:14 am
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Post Re: Roll To Dodge - Blue
Yoman987 wrote:
The problem with attacking them one at a time is that you are leaving the other two completely open to do anything. Which is really bad, as they just countered all your attacks with ease.

I can't see any of you getting out of this without major injuries. But knowing Hyper, there will be some Dues Ex Machina (???) soon.

Or he'll just murder us all and let the last three finish the story :P
But yea, this could be a Hopeless Boss Fight.


Wed Dec 22, 2010 1:17 am
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Post Re: Roll To Dodge - Blue
Well, Hyper's already said that they're beatable. I assume he means beatable by us, the players, and not just some deus ex machina'd entity, so yeah. I think we just need strategy to win. Changing our elemental controls is a good start.


Wed Dec 22, 2010 4:11 am
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Post Re: Roll To Dodge - Blue
Except that requires an entire turn where we can't attack and are essentially at their mercy.


Wed Dec 22, 2010 4:19 am
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Loose Canon
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Post Re: Roll To Dodge - Blue
You really don't have time to develop new abilities in the middle of a fight.
I'll give you guys a hint though. Durendal is key.
Ninja'd by Tomaster.


Wed Dec 22, 2010 4:21 am
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Post Re: Roll To Dodge - Blue
:S Too difficult a riddle you have posed, sir.

REQUEST: DEUS EX MACHINA WITH HE-WHO-MUST-NOT-BE-NAMED (Y/N)


Wed Dec 22, 2010 4:31 am
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Post Re: Roll To Dodge - Blue
Voldemort MUST be dead by now, it's been a century at least.

Hyperkultra wrote:
Durendal is key.

OMG RAGDOLL USE YOUR DWARVEN KEY WITH DURENDAL LOL


Wed Dec 22, 2010 4:34 am
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Post Re: Roll To Dodge - Blue
Not Voldemort, the other guy who must not be named. (PM me if you're confused [Dicemeisters only])


Wed Dec 22, 2010 4:39 am
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Post Re: Roll To Dodge - Blue
"FFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU"
>Flail my cane around a bit to see if there is actually anything in here


Wed Dec 22, 2010 7:34 am
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Post Re: Roll To Dodge - Blue
Can i ask to join the waiting list :-P


Wed Dec 22, 2010 5:15 pm
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Data Realms Elite
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Post Re: Roll To Dodge - Blue
LMAO. I'm only getting in if everyone magically dies all at once, what chance do you have?


Wed Dec 22, 2010 5:25 pm
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Post Re: Roll To Dodge - Blue
Weeeeell, oh fine, I'll roll.

CaveMLCricket [5]: "Fiona, do you mind if I give the brothers a parting gift?"
She doesn't even look up from typing in the code.
"I can't guarantee your safety if you do, but go ahead."
Damn, that must be a long code.
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Mythical Power
- Photosynthetic Regeneration
4/4 Inventory:
- DecaBow
- Nautical Shiv
- Impurities
--- 2 small Diamonds
--- Small amount of precious metal
--- Crystallized Insanity
- Chunk of Dark Stone
2/2 Equipped:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb)
- DecaBow Quiver
Injuries:

Tomaster [1]: You don't really have any idea how to restore WolfHunt to normal, but you have a more pressing problem right now. The ice that shot out of WolfHunt has frozen your arm in place, and every time you smash a chunk of it off, new ice crystal grow back in the same place. It's really annoying, then you get a glimpse of WolfHunt through the solid layer of ice holding it and your arm in place.
There's something in the blade. Is...is that a knife?
1/2 Active Abilities:
- Super Reflexes (+1 to anything involving reflexes, activate automatically)
2/2 Passive Abilities:
- Wings (+1 if flying)
- Super Strength (+1 to any rolls involving strength, moderate protection from impacts)
--- Steel Skin (Moderate protection from piercing and slashing)
3/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
2/2 Equipped:
- WolfHunt
--- Frost Blade
- Force Amplifiers (+1 to any rolls involving strength)
Injuries:

Foa [2]: You decide not to push your damn luck. Instead, you wait for Fiona to finish typing in the code. And wait.
And wait.
"Damn, how long is this code?!"
"1024 characters. The software wouldn't allow any longer."

0/2 Active Abilities:
1/2 Passive Abilities:
- Sixth Sense (+1 to rolls involving surprise)
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 4 Mags for LadyKillers (Current Mag: 16)
2/2 Equipped:
- Fedora
- LadyKiller (Kickass Desert Eagle)
Injuries:

Ragdollmaster [4-2=2]: Pain...
You creak open your eyes, and see that Fire is still standing above you, but seems to be distracted by something off to the side.
2/2 Active Abilities:
- Mega Electrokinesis
- Ethereal Wings
2/2 Passive Abilities:
- Tesla Coil (Generates Electricity) [14 Units]
- Evasive (+1 to dodge rolls)
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Empty Flask
- Carved Obsidian Key menacing with Spikes of Donkey Leather
0/2 Equipped:
Injuries:
- Burned (-1 to rolls)
- Broken Ribs (-1 to rolls involving movement)

Barnox [4-1=3]: "♥♥♥♥!"
Rather than continuing to fight Ice, you run over to Tomaster, dodging bolts of energy from the Brothers. Your Shadow also helps block the attacks, swallowing them whole then regurgitating them back at the Brothers. You make it to Tomaster unscathed, and start hacking at the ice with Cryolight. You aren't making much progress at it.
2/2 Active Abilities:
- Cryokinesis
- Umbrakinesis
0/2 Passive Abilities:
0/4 Inventory:
2/2 Equipped:
- Cryolight (BlueMetal Halberd)
- ShadowKiller's Skull
Injuries:
- Traumatized (-1 to using Cryokinesis)

BioBen [6]: Somehow, through forces of extreme improbability, a dimensional rift opens as you flail your cane, and swallows your cane whole. It then closes again.
:<
0/2 Active Abilities:
0/2 Passive Abilities:
1/4 Inventory:
- Gentleman's Uniform
1/2 Equipped:
- Portal Tophat
Injuries:

Game Events:


Last edited by TorrentHKU on Wed Dec 22, 2010 10:41 pm, edited 1 time in total.



Wed Dec 22, 2010 10:21 pm
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