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 Roll To Dodge - Blue 
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Joined: Sun Dec 16, 2007 12:09 am
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Post Re: Roll To Dodge - Blue
"...I'm probably the only one that can counter the lightning freak. I'll stay and fight."

>Try to change "Evasive" to "Vengeful Thunder" (Automatically counterattack unless I roll below a 3)

"C'mon then, sparky. Let me show you what this little blade can do."


Last edited by Ragdollmaster on Wed Dec 15, 2010 6:51 pm, edited 1 time in total.



Wed Dec 15, 2010 3:49 am
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Post Re: Roll To Dodge - Blue
Grand work so far, Cave.
I'll PM you some details so you can make some educated decisions...


Wed Dec 15, 2010 6:08 pm
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Post Re: Roll To Dodge - Blue
"I'm probably the most likely to survive a cold attack. I'll stick here too."
>Create a Shadow Minion, with a head made of ShadowKiller's Skull, if Tomaster agrees. If I need somewhere to get the shadows from, use pocket shadows.
"Hey, CLMC, you gunna use that crystallised insanity? May as well try to get some use out of it."


Last edited by Barnox on Wed Dec 15, 2010 9:00 pm, edited 1 time in total.



Wed Dec 15, 2010 7:17 pm
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Post Re: Roll To Dodge - Blue
There'll be no using the shadows inside you without exploding.


Wed Dec 15, 2010 8:12 pm
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Post Re: Roll To Dodge - Blue
CaveCricket48 wrote:
Yes, I'm safe!
> Follow Fiona, and try to find a way to store energy in one of the small diamonds.

DON THE CRYSTALLIZED INSANITY.

> Discreetly hide behind Fionna, and silently plea for help, WHILE BEING ALERT |

Oh and I think I am the one Red is talking about.


Thu Dec 16, 2010 12:02 am
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Post Re: Roll To Dodge - Blue
I've been told that the Crystallized Insanity is powerful, but one-time use only, so I should save it for something big.


Thu Dec 16, 2010 12:48 am
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Post Re: Roll To Dodge - Blue
CaveCricket48 wrote:
I've been told that the Crystallized Insanity is powerful, but one-time use only, so I should save it for something big.

How about the other sphere thingers.

[♥♥♥♥ gog, what is the trickster code for the MSPA update]


Thu Dec 16, 2010 1:02 am
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Post Re: Roll To Dodge - Blue
"SOMEONE GRAB MY HAT!"
>Approach the portal while looking around for any objects/items floating/lying around


Thu Dec 16, 2010 4:22 am
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Post Re: Roll To Dodge - Blue
I'll just be rolling then.

CaveMLCricket [2]: You take out the diamonds and look them over in your hand. A few zaps and prods of energy show that they're highly receptive to energy, but if you put too much in too quickly, then they start to shake and glow violently. After that, they fade back to normal if you just leave them. Maybe you could find a way to have them store energy with some free time, but with these three here, not only are you distracted, but their energy fields may be messing yours up.
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Mythical Power
- Photosynthetic Regeneration
4/4 Inventory:
- DecaBow
- Nautical Shiv
- Impurities
--- 2 small Diamonds
--- Small amount of precious metal
--- Crystallized Insanity
- Chunk of Dark Stone
2/2 Equipped:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb)
- DecaBow Quiver
Injuries:
- Singed Hand (-1 to next roll involving hand)

Tomaster [6-1=5]: "Alright then, you three want a piece? I'm right here."
That was so badass you forgot all about berserker rage or whatever. You ready WolfHunt by your side, and face the three brothers, now standing together in front of the group, rather than clustered around Fiona.
1/2 Active Abilities:
- Super Reflexes (+1 to anything involving reflexes, activate automatically)
2/2 Passive Abilities:
- Wings (+1 if flying)
- Super Strength (+1 to any rolls involving strength, moderate protection from impacts)
--- Steel Skin (Moderate protection from piercing and slashing)
3/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
2/2 Equipped:
- WolfHunt
--- Butenko Raisen
--- Piercer of the Heavens
--- Blue Screamer
--- Safeguard
- Force Amplifiers (+1 to any rolls involving strength)
Injuries:

Foa [5]: You duck behind Fiona, rather than get in the line of fire of these guys. They look pretty damn dangerous.
"Fionaaaaa... Help meeeee.."
"Alright, you can be part of my group. MLC, grab that hat there and let's go. The rest of you, have fun with the Element Brothers here."

0/2 Active Abilities:
1/2 Passive Abilities:
- Sixth Sense (+1 to rolls involving surprise)
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 4 Mags for LadyKillers (Current Mag: 16)
2/2 Equipped:
- Fedora
- LadyKiller (Kickass Desert Eagle)
Injuries:

Ragdollmaster [2]: "...I'm probably the only one that can counter the lightning freak. I'll stay and fight. C'mon then, sparky. Let me show you what this little blade can do."
You brandish your dagger in the Yellow one's direction, while reactivating your Lightning Form. The yellow one grins at you, and activates his own lightning form. The other Brothers do the same.
2/2 Active Abilities:
- Mega Electrokinesis
- Ethereal Wings
2/2 Passive Abilities:
- Tesla Coil (Generates Electricity) [10 Units]
- Evasive (+1 to dodge rolls)
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Empty Flask
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Durendal
Injuries:

Barnox [5]:"I'm probably the most likely to survive a cold attack. I'll stick here too."
Before battle can break out, you step over to Tomaster.
"Hey, can I borrow Shadow's skull?"
"Sure. Here."

He tosses it to you, and you easily catch it. You then begin formation of a body made from shadows around the skull. You draw the shadows from various cavities on your clothing, few as they are, and from inside the skull. Your shadow minion finishes quickly, and is ready to battle the Brothers.
2/2 Active Abilities:
- Cryokinesis
- Umbrakinesis
0/2 Passive Abilities:
0/4 Inventory:
1/2 Equipped:
- Cryolight (BlueMetal Halberd)
- ShadowKiller's Skull
Injuries:
- Traumatized (-1 to using Cryokinesis)

BioBen [6]: "SOMEONE GRAB MY HAT!"
You then somehow swim through the nothingness back to the portal, and the moment before you enter through it, the world tips around, and you're sent flying downwards, as if suddenly the world that you're in gained gravity.
0/2 Active Abilities:
0/2 Passive Abilities:
1/4 Inventory:
- Gentleman's Uniform
1/2 Equipped:
- Portal Tophat
- Ivory Ram Cane
Injuries:

Game Events: "Have fun with them, play nice."
Fiona, along with MLC, Foa, and BioBen's hat, leave across the large cave. The Brothers just let them go.
"Now then, I think you all need a quick lesson. We three are the Element Brothers. In case you hadn't realized it, this means that A) We're all brothers and B) We specialize in a specific element each. More specifically, Fire, Ice, and Lightning."
"But if we were just mages or something of the sort, that would be boring. All three of us are draconic Elemental Spirits. We each have complete mastery and control over our respective elements. In fact, you all remember Fire from before. Of course, back then he was a huge dragon named Moltazoa, and he got quickly defeated by that red blur of yours. But that's not the point."
"So in other words, you two were the worst possible choices against us, since your abilities are completely and utterly at our mercies."


Shite.


Sat Dec 18, 2010 6:21 am
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Post Re: Roll To Dodge - Blue
> Ask for snacks from Fionna, can't do this with an empty belly |


Sat Dec 18, 2010 7:06 am
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Post Re: Roll To Dodge - Blue
> Grab BioBen's hat with whatever free hand I have and turn it right-side up, hoping to get him out of the hat. Also follow Fiona.


Last edited by CaveCricket48 on Sat Dec 18, 2010 9:46 pm, edited 1 time in total.



Sat Dec 18, 2010 7:49 am
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Post Re: Roll To Dodge - Blue
Thank you CC48.
>Leave the pocket dimension in as graceful way as possible, use cane if necessary


Sat Dec 18, 2010 12:14 pm
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Post Re: Roll To Dodge - Blue
>Turn my powers of temperature into a passive immunity to changes in temperature. Hold Cryolight defensively.
>Minion: Be on the defensive.


Sat Dec 18, 2010 2:08 pm
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Post Re: Roll To Dodge - Blue
"Yawn, how threatening. It's basic math. We just go up against guys with different elements than our own. You, ice boy, you look rather slow. I hope you've enjoyed living. Tomaster, Barnox, stay on the defensive and try to cover me... this will be much easier if we can just take out one of them immediately."

>Use my wings to soar into the air and then do an aerial attack on the Ice Brother. Make sure to use Durendal.

PS: There is a way to win, right, Hyper? They're just really hard to beat, not impossible?


Sat Dec 18, 2010 5:53 pm
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Post Re: Roll To Dodge - Blue
They ARE defeatable.


Sat Dec 18, 2010 6:00 pm
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