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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Roll To Die
>Pick up one of the broken bot shields.
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Tue Sep 06, 2011 6:57 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll To Die
Man, these last rolls of this room are gonna go so fast what with how few of us are left!
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Tue Sep 06, 2011 9:39 pm |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll To Die
ROLLAN CaveCricket48 Clone #25942 [8] > Move to the rear of the group. Wait behind cover.You move back and get behind the other Clones. Abilities: -Weak Telekinesis Inventory: -Grenade Launcher [1/1] -Assault Rifle [30/30] -Combat Knife Conditions: -Burn Scars [-1 to some rolls] -Grazed Leg [-1 to rolls involving fast Movement]Barnox Clone #25943 [2] >Pick up one of the broken bot shields.Not wanting to leave the safety of the Barrier you reach out at the nearest intact Shield with your telekinesis, for some reason you just can't move it, you even get the starts of a migraine from the effort you put into moving it. Abilities: -Weak Telekinesis -Moderate Physical Barrier --Barrier [|||||-] [3 turns] Inventory: -Assault Rifle [14/30] Conditions: -Scarred Right Leg [Movement Speed Reduction] -Scarred Stomach [Slightly Lower Damage Resistance] -Extensive Bullet Wounds [-1 to some actions] -Crippled Left Arm [-1 to rolls involving Left Arm] -Strained [-1 to using Psychic powers] [1 turn]Natti Clone #25945 [8] >Get behind the barrier, ready Mah Waifu.You move over to the Barrier and ready your Machinegun just in time to see the far wall raise up. Abilities: Inventory: -"Mah Waifu" Machinegun [50/50] -Basic Targeting System -Medium Static Field Projector [80%] Conditions: -Extensive Bullet Wounds [-1 to some actions]-Pulse Laser [72%]Ociamarru Clone #25958 [1-1=1] Continue along with the group. TRY not to fall this time.You move forwards and are careful to avoid falling over, you fail to prevent something shifting inside of you causing you to bend double in pain, moments after you stop moving to clutch at your stomach you feel the Steel wall behind you fall down, missing you by an inch at most. Abilities: Inventory: -Rifle [2/8] Conditions: -Slightly Stronger Limbs -Minimal Plating -Scarred Throat [Cannot Talk] -Extensive Bullet Wounds [-1 to some actions] -Shattered Ribs [-1 to rolls involving movement] -Pain [-1 to next Roll]Game Events:Moments after #25958 the Wall behind the Clones lowers and moments later the Far wall raises revealing several more Robots two of which are noticeably taller and better armored than the other Robots and have what appear to be Laser weapons of some sort. Map:
Last edited by Amazigh on Thu Sep 08, 2011 12:10 am, edited 1 time in total.
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Wed Sep 07, 2011 11:46 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll To Die
...Another 1?
How many points do we get for beating this room?
Go prone and fire at the heads of the laser 'bots.
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Wed Sep 07, 2011 11:59 pm |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Roll To Die
>Fire at some of the basic bots.
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Thu Sep 08, 2011 7:16 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Roll To Die
>Try looking for any unarmored spots on the larger bots, shoot them.
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Thu Sep 08, 2011 7:43 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll To Die
> Move up to the barrier wall and fire a grenade into the center of the group of robots. Duck behind cover after.
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Thu Sep 08, 2011 9:00 pm |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll To Die
PROTIP: you'll get 2 points for beating this room, and following rooms will have greater point rewards. ROLLAN 2 8 1 7 3 1 5 [Robots] CaveCricket48 Clone #25942 [7] > Move up to the barrier wall and fire a grenade into the center of the group of robots. Duck behind cover after.Your Grenade lands in the middle of the Regular Robots and demolishes two of them, the Laser Robots more or less shrug off the minimal damage that they take, being do far from the blast. Abilities: -Weak Telekinesis Inventory: -Grenade Launcher [0/1] [||------] -Assault Rifle [30/30] -Combat Knife Conditions: -Burn Scars [-1 to some rolls] -Grazed Leg [-1 to rolls involving fast Movement]Barnox Clone #25943 [5] >Fire at some of the basic bots.You fire at the Robots and manage to Damage one of them, this is not all that bad considering the overwhelming firepower they have put out. Abilities: -Weak Telekinesis -Moderate Physical Barrier --Barrier [||----] [2 turns] Inventory: -Assault Rifle [8/30] Conditions: -Scarred Right Leg [Movement Speed Reduction] -Scarred Stomach [Slightly Lower Damage Resistance] -Extensive Bullet Wounds [-1 to some actions] -Crippled Left Arm [-1 to rolls involving Left Arm] -Strained [-1 to using Psychic powers] [1 turn]Natti Clone #25945 [1] >Try looking for any unarmored spots on the larger bots, shoot them.You look for unarmoured spots on the Laser Robots but they are much better than the others and have armour on all parts of them that you can see, so you can't decide where to shoot. Abilities: Inventory: -"Mah Waifu" Machinegun [50/50] -Basic Targeting System -Medium Static Field Projector [88%] Conditions: -Extensive Bullet Wounds [-1 to some actions]-Pulse Laser [76%]Ociamarru Clone #25958 [3-1=2] Go prone and fire at the heads of the laser 'bots.You lower yourself behind the Barrier and fire at the Laser Robots, but the incoming fire distracts you from managing to score any hits. Abilities: Inventory: -Rifle [0/8] [||------] Conditions: -Slightly Stronger Limbs -Minimal Plating -Scarred Throat [Cannot Talk] -Extensive Bullet Wounds [-1 to some actions] -Shattered Ribs [-1 to rolls involving movement]Game Events:The Robots unleash a barrage of Bullets and Lasers and despite rather poor accuracy manage to bring the barrier down a large amount. Map:
Last edited by Amazigh on Sun Sep 11, 2011 1:26 am, edited 2 times in total.
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Sun Sep 11, 2011 12:43 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll To Die
3rd sub-4 roll in a row...hopefully I'll get a high roll soon.
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Sun Sep 11, 2011 12:51 am |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Roll To Die
>Go get #6's pulse laser.
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Sun Sep 11, 2011 1:23 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll To Die
While I wait for my gun to reload, line up a shot for one of the Laser Robots' weapons. Don't fire yet, focus on accuracy.
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Sun Sep 11, 2011 1:43 am |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Roll To Die
>Up dat barrier
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Sun Sep 11, 2011 9:59 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll To Die
> Stay behind cover.
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Sun Sep 11, 2011 3:10 pm |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll To Die
ROLLAN 4 2 2 4 2 1 [Robots] CaveCricket48 Clone #25942 [6] > Stay behind cover.You keep behind the Barrier and sit patiently waiting for your Grenade Launcher to reload. Abilities: -Weak Telekinesis Inventory: -Grenade Launcher [0/1] [|||||||-] -Assault Rifle [30/30] -Combat Knife Conditions: -Burn Scars [-1 to some rolls] -Grazed Leg [-1 to rolls involving fast Movement]Barnox Clone #25943 [6] >Up dat barrierYou force energy into the Barrier and manage to reinforce it a decent amount. Abilities: -Weak Telekinesis -Moderate Physical Barrier --Barrier [|||||-] [4 turns] Inventory: -Assault Rifle [8/30] Conditions: -Scarred Right Leg [Movement Speed Reduction] -Scarred Stomach [Slightly Lower Damage Resistance] -Extensive Bullet Wounds [-1 to some actions] -Crippled Left Arm [-1 to rolls involving Left Arm]Natti Clone #25945 [7] >Go get #6's pulse laser.You step over the blood and assorted body parts and pick up the Pulse Laser, apart from being covered in blood it seems more or less fine. Abilities: Inventory: -"Mah Waifu" Machinegun [50/50] -Pulse Laser [82%] -Basic Targeting System -Medium Static Field Projector [96%] Conditions: -Extensive Bullet Wounds [-1 to some actions]Ociamarru Clone #25958 [8] While I wait for my gun to reload, line up a shot for one of the Laser Robots' weapons. Don't fire yet, focus on accuracy.You take aim on the nearer Laser Robot and get ready to fire on it's weapon as soon as your Rifle finishes Reloading. Abilities: Inventory: -Rifle [8/8] [||||||||] Conditions: -Slightly Stronger Limbs -Minimal Plating -Scarred Throat [Cannot Talk] -Extensive Bullet Wounds [-1 to some actions] -Shattered Ribs [-1 to rolls involving movement] -Aimed [+1 to shooting next turn]Game Events:The Robots accuracy fails to improve meaning that they have little effect on the Barrier. Map:
Last edited by Amazigh on Tue Sep 13, 2011 3:37 am, edited 1 time in total.
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Tue Sep 13, 2011 3:12 am |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll To Die
AN 8 MY PRAYERS HAVE BEEN ANSWERED.
Although now I wish I just fired at the 'bots...
Disarm that ♥♥♥♥!
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Tue Sep 13, 2011 3:15 am |
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