Author |
Message |
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
|
Re: Roll To Dodge - Blue
Rolling.
CaveMLCricket [2]: Instead of using your wounded hand to charge electricity, you try to create another 6-Point Star in your good hand. But you just can't seem to make it. Maybe you drained from just using one still? 2/2 Active Abilities: - Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity) --- #-Point Star --- Kinetic Trance --- Healing Light 2/2 Passive Abilities: - Mythical Power - Photosynthetic Regeneration 4/4 Inventory: - DecaBow - Nautical Shiv - Impurities --- 2 small Diamonds --- Small amount of precious metal --- Crystallized Insanity - Chunk of Dark Stone 2/2 Equipped: - Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb) - DecaBow Quiver Injuries: - Singed Hand (-1 to next two rolls involving hand)
Tomaster [4]: Your Reflexes kick in, and the world around you seems to slow. In fact, it slows enough that you can see the three figures in the distance turn into colored blurs, streak towards your group, and kick your asses. 1/2 Active Abilities: - Super Reflexes (+1 to anything involving reflexes, activate automatically) 2/2 Passive Abilities: - Wings (+1 if flying) - Super Strength (+1 to any rolls involving strength, moderate protection from impacts) --- Steel Skin (Moderate protection from piercing and slashing) 4/4 Inventory: - 1 BLKBST Syringe Cartidge (40 Syringes) - 1 Mostly Harmless Syringe Cartridge (25 Syringes) - Butterscotch (Kitten) - ShadowKiller's Skull 2/2 Equipped: - WolfHunt --- Butenko Raisen --- Piercer of the Heavens --- Blue Screamer --- Safeguard - Force Amplifiers (+1 to any rolls involving strength) Injuries:
[b] Foa [3]: "So, guys, good time to put together your elemental powers." Before you get a chance to do anything else, the space in front of you lights up with figures streaking around at high speeds. You don't really know what happened. 0/2 Active Abilities: 1/2 Passive Abilities: - Sixth Sense (+1 to rolls involving surprise) 2/4 Inventory: - HIGH-SPEED HANDCANNON - 4 Mags for LadyKillers (Current Mag: 16) 2/2 Equipped: - Fedora - LadyKiller (Kickass Desert Eagle) Injuries:
Ragdollmaster [4]: "Ahem. Gentlemen. Perhaps we can resolve this conflict without your unnecessary deaths?" You say this while activating your Lightning Morph casually. As soon as you do, your enhanced speed of lightning allows you to see the figures elementalize as well. Two of them, the red and blue ones, are slow. The yellow one, on the other hand, is fast. It shoots up to you, and you quickly punch towards it. It dodges, then counters with a move that would have broken your arm had it not been made of lightning. He then thrusts his hand into your chest, palm forward, fingers apart, but curled towards the palm. You feel the jarring transition as you're thrown back into your normal body by the Yellow Blur's attack. "What the ♥♥♥♥?" 2/2 Active Abilities: - Mega Electrokinesis - Ethereal Wings 2/2 Passive Abilities: - Tesla Coil (Generates Electricity) [4 Units] - Evasive (+1 to dodge rolls) 4/4 Inventory: - Satchel --- Whistle --- Orange Smoke Flare --- A Fake Mustache - Keyring - Empty Flask - Carved Obsidian Key menacing with Spikes of Donkey Leather 1/2 Equipped: - Durendal Injuries:
Barnox [6]: You step forward into the large room, just in time to see a Yellow Blur punch Ragdoll, and a Blue and a Red Blur jump towards the rest of the group. The blue leaps over the rest, and lands on you. With a flick of his middle finger, applied to your forehead, the ice all along your frozen suit cracks apart, and a split second later, shatters. You're stand there, stunned, as fragments of ice fall to the ground around you. 2/2 Active Abilities: - Cryokinesis -- Ice Suit --- Ice-Metal Spear Hand - Umbrakinesis 0/2 Passive Abilities: 0/4 Inventory: 1/2 Equipped: - Cryolight (BlueMetal Halberd) Injuries: - Traumatized (-1 to using Cryokinesis)
BioBen [1]: "♥♥♥♥ it!" You take your hat off and leap straight into it. This is odd. You're floating inside a non-dimensional pocket dimension. It's rather disconcerting. Sadly, you also seem to have lost the entrance to the dimension, so you're having trouble getting out. 0/2 Active Abilities: 0/2 Passive Abilities: 1/4 Inventory: - Gentleman's Uniform 1/2 Equipped: - Portal Tophat - Ivory Ram Cane Injuries:
Game Events: The three blurs stop after their attack. The red one is standing in front of the group, flames running along the length of his body. The blue is covered in opaque light blue ice and gives off mist as the air around him freezes. The yellow one is actually crackling with electricity, and small bolts arc off him occasionally. Ragdoll seems to be somehow reacting to his powers. "Hey there boys." Fiona speaks up from the back of the group, and all three snap to attention immediately. "FEE!" The blue blur loses its aura, and leaps towards Fiona in glee. "Oh, hey there Fiona. What are you doing with the intruders?" "Escort." "You need an escort?" "Hell naw, she's escorting THEM!" "Ice, watch your mouth." Fiona laughs at them, while the rollers look on at the interaction in surprise. Barnox asks Fiona, "You, ah, know each other?" "She's our Nanna!" "Oh stoppit. And gerroff already!" The group can now see the blurs without their auras. All three have distinctive black hair, with a colored streak running through it. They also each wear a black jacket and pants set, again with their respective colors highlighting various areas of their clothes. The Blue one is the shorter one, with his hair slicked back against his head with a deep blue streak running along the left side. The Yellow one is middle height, and has his hair spiked haphazardly, with a thin yellow highlight on each of the front most spikes. Finally, the Red one is tallest, and has let his hair grow freely rather than styling it; it rests on his head, medium length. The rollers can't help but notice that all three also have extraordinarily pronounced canines, and share the same facial shapes. They must be brothers, or something of the sort. Fiona finally notices the rollers' confusion. "Ah, yes. I'm 'Nanna Fee' to the Element Brothers here. I've raised them, with some help, for the last few years. Haven't gotten much chance to see them lately though."
|
Mon Dec 13, 2010 4:38 am |
|
|
Foa
Data Realms Elite
Joined: Wed Sep 05, 2007 4:14 am Posts: 3966 Location: Canadida
|
Re: Roll To Dodge - Blue
> dedisorient yourself, get your bearings, and don't use the brothers as shields, they simply aren't the the people I was talking about | And I am guessing that there are three other nannas: Fii, Foe [Watch out for this one], Fum
|
Mon Dec 13, 2010 5:32 am |
|
|
Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
|
Re: Roll To Dodge - Blue
And no doubt a boss coming soon called Jack - who has Gigantism and eats beans all day.
|
Mon Dec 13, 2010 9:35 am |
|
|
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
|
Re: Roll To Dodge - Blue
>Express extreme displeasure. We are clearly having a parley, there was no need to break my suit. Shadow Suit up!
|
Mon Dec 13, 2010 10:32 am |
|
|
BioBen
Joined: Wed Jan 06, 2010 2:17 am Posts: 81 Location: New Zealand
|
Re: Roll To Dodge - Blue
Can someone carry my hat until I figure out how to get out?
Try to get my bearings
|
Mon Dec 13, 2010 3:18 pm |
|
|
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
|
Re: Roll To Dodge - Blue
"Fascinating, 'Fee'. While we're on the subject, do you have any other superpowered friends, or for that matter, enemies, that we should know about?"
>Generate more electricity.
|
Mon Dec 13, 2010 6:14 pm |
|
|
Ruirize
Joined: Wed Nov 03, 2010 11:29 pm Posts: 2
|
Re: Roll To Dodge - Blue
Someone should totally say goodbye to Zapdos, Articuno and Moltres.
|
Mon Dec 13, 2010 7:21 pm |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: Roll To Dodge - Blue
Quote: 2/2 Active Abilities: - Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity) --- #-Point Star --- Kinetic Trance --- Healing Light
Question: Is "#-Pointed Star" supposed to be seperate from "Perfected Elemental Kinesises"? Also, can I expand on my "Perfected Elemental Kinesises" ability catagory with more sub-abilities?
|
Mon Dec 13, 2010 10:05 pm |
|
|
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
|
Re: Roll To Dodge - Blue
Huh. That was terrifying. So are these "kids" gunna help us defeat Goodpants? Offer to shake hands with them, and introduce myself.
|
Mon Dec 13, 2010 10:18 pm |
|
|
ShadoWKilleR255
Joined: Fri Dec 12, 2008 12:45 pm Posts: 48
|
Re: Roll To Dodge - Blue
one "-" means power the type that you can only have 2 of, but in your case only 1 since it already contains 6 powers in it. 3 "-" ( "---" ) means special techniques, pretty self explanatory no?
|
Mon Dec 13, 2010 11:32 pm |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: Roll To Dodge - Blue
> Figure out what exactly everything in my inventory does, as well as what "Mythical Power" does.
Last edited by CaveCricket48 on Tue Dec 14, 2010 2:29 am, edited 2 times in total.
|
Mon Dec 13, 2010 11:58 pm |
|
|
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
|
Re: Roll To Dodge - Blue
CaveCricket48 wrote: Quote: 2/2 Active Abilities: - Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity) --- #-Point Star --- Kinetic Trance --- Healing Light
Question: Is "#-Pointed Star" supposed to be seperate from "Perfected Elemental Kinesises"? Also, can I expand on my "Perfected Elemental Kinesises" ability catagory with more sub-abilities? It's a subskill of Perfected Elementel Kenisi. You need the kenesi to use them abilities. And I'm guessing you can have more, but only as an off-shoot of them skills.
|
Tue Dec 14, 2010 12:40 am |
|
|
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
|
Re: Roll To Dodge - Blue
Rolling. Know what, because I'm in such a kickass mood, everyone gets +1 to their roll. Or -1. They go closer to a 5. CaveMLCricket [5]: First, you look through your inventory. The DecaBow fires homing arrows at things. Magical Homing Arrows. The quiver can create said arrows, of any type, at will. The Nautical Shiv is just a fancy decorated knife for stabbing things. The Impurities are 2 small diamonds, several marble-sized orbs of shiny silver and gold metals, and a rough crystal of unkown usage. Blue said something about crystallized insanity? You think? The Dark Stone is a slender piece of jet black stone, the same kind as was used to create your golem. The gauntlets are gold gauntlets with little slots for inserting orbs. The gauntlets can then utilize the power of the orbs. Somehow. Mythical Power is basically super strength and speed. Sadly, Tomaster's strength surpasses yours. 2/2 Active Abilities: - Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity) --- #-Point Star --- Kinetic Trance --- Healing Light 2/2 Passive Abilities:- Mythical Power - Photosynthetic Regeneration 4/4 Inventory:- DecaBow - Nautical Shiv - Impurities --- 2 small Diamonds --- Small amount of precious metal --- Crystallized Insanity - Chunk of Dark Stone 2/2 Equipped:- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb) - DecaBow Quiver Injuries:- Singed Hand (-1 to next roll involving hand) Tomaster [6-1=5]: "Huh. That was terrifying. So are these "kids" gunna help us defeat Goodpants?""Hell no. I came here to kick your asses, and I intend to do so. Fiona can pass though.""Same." "Me three!"You think it best not to offer to shake their hands... 1/2 Active Abilities:- Super Reflexes (+1 to anything involving reflexes, activate automatically) 2/2 Passive Abilities:- Wings (+1 if flying) - Super Strength (+1 to any rolls involving strength, moderate protection from impacts) --- Steel Skin (Moderate protection from piercing and slashing) 4/4 Inventory:- 1 BLKBST Syringe Cartidge (40 Syringes) - 1 Mostly Harmless Syringe Cartridge (25 Syringes) - Butterscotch (Kitten) - ShadowKiller's Skull 2/2 Equipped:- WolfHunt--- Butenko Raisen --- Piercer of the Heavens --- Blue Screamer --- Safeguard - Force Amplifiers (+1 to any rolls involving strength) Injuries: Foa [5]: Considering that they didn't attack you, it isn't hard to reacquire your bearings. 0/2 Active Abilities:1/2 Passive Abilities:- Sixth Sense (+1 to rolls involving surprise) 2/4 Inventory:- HIGH-SPEED HANDCANNON - 4 Mags for LadyKillers (Current Mag: 16) 2/2 Equipped:- Fedora - LadyKiller (Kickass Desert Eagle)Injuries:Ragdollmaster [4+1=5]: "Fascinating, 'Fee'. While we're on the subject, do you have any other superpowered friends, or for that matter, enemies, that we should know about?" "Why would I tell you that?"You fume at Fiona's rebuke, and generate more electricity to replace what you lost. 2/2 Active Abilities:- Mega Electrokinesis - Ethereal Wings 2/2 Passive Abilities:- Tesla Coil (Generates Electricity) [8 Units] - Evasive (+1 to dodge rolls) 4/4 Inventory:- Satchel --- Whistle --- Orange Smoke Flare --- A Fake Mustache - Keyring - Empty Flask - Carved Obsidian Key menacing with Spikes of Donkey Leather 1/2 Equipped:- Durendal Injuries:Barnox [1+1=2]: You're a bit angry that your ice suit is broken, even though you have no good explanation why they shouldn't have broken it. You try to form a shadow suit, but the energies radiating from the red blur are making your shadows fade before they can form a physical suit. 2/2 Active Abilities:- Cryokinesis - Umbrakinesis 0/2 Passive Abilities:0/4 Inventory:1/2 Equipped:- Cryolight (BlueMetal Halberd) Injuries:- Traumatized (-1 to using Cryokinesis) BioBen [3+1=4]: A hop, skip, and a spin get you back to what you think is upright. You don't really know. It's quite terrifying in here. Suddenly, you see something in the corner of your eye. Spinning around, you see the portal to the outside! 0/2 Active Abilities:0/2 Passive Abilities:1/4 Inventory:- Gentleman's Uniform 1/2 Equipped:- Portal Tophat - Ivory Ram Cane Injuries:Game Events: "You're going to beat my group up? Eh, fine. But I need some of them for my own purposes. You may have half, one each. CMLC, you're with me. The rest of you may decide as you wish." "Why do I have to-" "Several reasons, none of which I need to reveal to you. So, who's staying here to play with the Element Brothers, and who's going on ahead to fight Goodpants?""I better get one of the originals. I still have a score to settle with you bastards."
Last edited by TorrentHKU on Sat Dec 18, 2010 6:33 am, edited 1 time in total.
|
Wed Dec 15, 2010 1:54 am |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: Roll To Dodge - Blue
Yes, I'm safe! > Follow Fiona, and try to find a way to store energy in one of the small diamonds.
|
Wed Dec 15, 2010 2:50 am |
|
|
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
|
Re: Roll To Dodge - Blue
...♥♥♥♥! I'll go wherever you need me most. Go with the group decision. If I get left behind, so be it. Develop Berserker's Calm. For realz. Use the fact that I'm about to fight things that can murder me without breaking a sweat to concentrate really ♥♥♥♥ hard.
|
Wed Dec 15, 2010 3:15 am |
|
|
|
Who is online |
Users browsing this forum: No registered users |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|