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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Dodge - Blue
Waiting for PM'd people to respond. So far, BioBen is the one most likely to fill the slot.
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Sun Nov 28, 2010 8:22 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll To Dodge - Blue
Hyperkultra wrote: Waiting for PM'd people to respond. So far, BioBen is the one most likely to fill the slot. Huh. I have not been PMed, yet my message no longer appears in my outbox. Is that not a good sign?
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Sun Nov 28, 2010 8:52 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Dodge - Blue
For the open slot. I'm not going to bother with any Mecha RTD ♥♥♥♥ right now.
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Sun Nov 28, 2010 9:06 pm |
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HighEndNoob
Joined: Mon Feb 22, 2010 2:48 am Posts: 26
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Re: Roll To Dodge - Blue
EDIT: Removed . I was an Idiot
Last edited by HighEndNoob on Mon Nov 29, 2010 12:54 am, edited 1 time in total.
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Sun Nov 28, 2010 9:24 pm |
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ShadoWKilleR255
Joined: Fri Dec 12, 2008 12:45 pm Posts: 48
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Re: Roll To Dodge - Blue
210mm rounds will weigh around 120KG for HEAT rounds, and that's if you go by standard round sizes, if you supercharge them to 250KG (to achieve a AOE that will be able to engulf 3 mech's of your own mechs size and do significant damage to them.) you're making your mech have 2 barrels almost half of it's own length then it'll be possible thus making it bulkier.
The upside is that your insane machineguns will have no recoil because of the humongous counterweight at the front xD
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Sun Nov 28, 2010 10:12 pm |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll To Dodge - Blue
Weapons Are Completely changed
- PILOT -
Name: Test Subject 010-N-A "Amazigh" Age: 24 Physical Description: Left eye is a cybernetic replacement, as is left arm and a portion of his spine, has a socket in the back of his skull that is used to connect to the mech, short brown hair, remaining eye is grey
- MECHA-
Name: HI 01-8 H Adalah "Barbaroi" Height/Weight: 16M/100 Tons Physical Description: A bulky and well armored quadrupedal mecha Classification: Heavy Combat Role: Artillery/Fire support Primary Weapon: -- Four 128mm Mortars (right shoulder) - primary long range weaponry - 14km max range -- (maybe too overpowered? maybe only two 160mm instead?) Explosive Long Range HE/HEAT Ammo Effective Vs Medium/Heavy Armour Secondary Weapon: -- Twin MK19 40mm grenade launchers (left arm) - primary short range weaponry - 2400m max range Explosive Very Effective Vs Light/Medium Armour HE Ammo Abilities: --- Advanced Optics/FCS: improved long range/precision targeting SuperWeapon: -- "Hedgehog" Mortar battery (back) - 16 shot semi homing 160mm mortar - 16km max range Explosive Shots Will Home In On Targets Near Impact Area 12 HEAT/4 Thermite Warheads Effective Vs Heavy Armour
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Sun Nov 28, 2010 10:34 pm |
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CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
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Re: Roll To Dodge - Blue
Also im still in. I'm redesigning my mech.
What do we have currently? I'll try to go for some balance.
Also I call Heavy.
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Sun Nov 28, 2010 10:39 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Dodge - Blue
Next person who posts an RtD Mecha charsheet before Blue ends is going on the blacklist, and will never play. Ever.
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Sun Nov 28, 2010 10:53 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Roll To Dodge - Blue
I'm gonna assume PMs aren't included in that.
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Sun Nov 28, 2010 10:55 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll To Dodge - Blue
Hyperkultra wrote: Next person who posts an RtD Mecha charsheet before Blue ends is going on the blacklist, and will never play. Ever. Am I allowed to paste a copy of my character sheet that you have already recieved through PM without this problem?
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Sun Nov 28, 2010 11:10 pm |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Roll To Dodge - Blue
He said he isn't going to bother with Mecha ♥♥♥♥. So just stop talking about it?
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Sun Nov 28, 2010 11:21 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Dodge - Blue
No. This includes PMs.
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Sun Nov 28, 2010 11:22 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Dodge - Blue
BioBen is officially the new 6th person for RtD -Blue! So if he responds tonight, I'll roll tonight. If he doesn't, I'll roll tomorrow. If he still doesn't respond, CC48 will replace him.
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Mon Nov 29, 2010 1:06 am |
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BioBen
Joined: Wed Jan 06, 2010 2:17 am Posts: 81 Location: New Zealand
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Re: Roll To Dodge - Blue
Um... so... Arrive in a fantastic manner with some vaguely useful items, common sense and a top hat
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Mon Nov 29, 2010 3:42 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Dodge - Blue
Blugh, this roll will involve retarded plot devices that I really wish I didn't have to break out.
CrazyMLC [6]: You tear a strip of cloth off the bottom of your shirt, then use it to bandage your hand up. A bit itchy, but it stops the pain. You then take out your Gauntlets, and put the Decabow back into the newly opened slot. You slip the gauntlets on. "Ow! Damnit." The cloth bandage seems to have caught on something inside the gauntlet, and it's rubbing the cut the wrong way. As in, it hurts, damnit. 2/2 Active Abilities: - Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity) --- #-Point Star --- Kinetic Trance --- Healing Light 2/2 Passive Abilities: - Mythical Power - Photosynthetic Regeneration 4/4 Inventory: - DecaBow - Nautical Shiv - Impurities --- 2 small Diamonds --- Small amount of precious metal --- Crystallized Insanity - Chunk of Dark Stone 2/2 Equipped: - Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb) - DecaBow Quiver Injuries: - Cut Hand (-1 to rolls involving hand)
Tomaster [5-1=4]: "IDIOTS! SHUTUP!" With that handled, you walk over to the door, past Barnox. It's a pretty intimidating looking door, that's for sure. You wind up a big punch though, and let loose on the door. A huge, echoing thunk reverberates through the tiny hallway from your fist impacting the door. When your ears stop ringing, you look at the damage done. It's dented. Not broken, not shattered, not off of its hinges. The door is dented. 1/2 Active Abilities: - Super Reflexes (+1 to anything involving reflexes, activate automatically) 2/2 Passive Abilities: - Wings (+1 if flying) - Super Strength (+1 to any rolls involving strength, moderate protection from impacts) --- Steel Skin (Moderate protection from piercing and slashing) 4/4 Inventory: - 1 BLKBST Syringe Cartidge (40 Syringes) - 1 Mostly Harmless Syringe Cartridge (25 Syringes) - Butterscotch (Kitten) - ShadowKiller's Skull 2/2 Equipped: - WolfHunt --- Butenko Raisen --- Piercer of the Heavens --- Blue Screamer --- Safeguard - Force Amplifiers (+1 to any rolls involving strength) Injuries:
Foa [3]: Tomaster yells at the two of you, so you both stop your silly bickering. You manage to not acquire a groin injury. 0/2 Active Abilities: 1/2 Passive Abilities: - Sixth Sense (+1 to rolls involving surprise) 2/4 Inventory: - HIGH-SPEED HANDCANNON - 4 Mags for LadyKillers (Current Mag: 16) 2/2 Equipped: - Fedora - LadyKiller (Kickass Desert Eagle) Injuries:
Ragdollmaster [2]: "YOU MORON, WHAT ARE YOU THINKING?! I WAS DRUNK RAAAH" You continue to scramble with Foa for a few more seconds, then Tomaster bellows at the two of you to stop. You let go of each other, and Foa gets to his feet. You attempt to do the same, but slip on a chunk of Barnox's hand, and fall back down on your rear. 2/2 Active Abilities: - Mega Electrokinesis - Ethereal Wings 2/2 Passive Abilities: - Tesla Coil (Generates Electricity) [14 Units] - Evasive (+1 to dodge rolls) 4/4 Inventory: - Satchel --- Whistle --- Orange Smoke Flare --- A Fake Mustache - Keyring - Empty Flask - Carved Obsidian Key menacing with Spikes of Donkey Leather 1/2 Equipped: - Durendal Injuries:
Barnox [3-1=2]: You try to use your Umbriantic Regeneration to form a shadow hand to replace your broken one, but sadly it doesn't work like that. Your regeneration is designed to heal injuries to your physical body, not control shadows. 1/2 Active Abilities: - Cryokinesis -- Ice Suit --- Broken Right Hand 1/2 Passive Abilities: - Umbriantic Regeneration 0/4 Inventory: 1/2 Equipped: - Cryolight (BlueMetal Halberd) Injuries: - Traumatized (-1 to using HEN's Abilities)
Game Events: Everyone is feeling a bit dazed from the boom of Tomaster punching the door, when suddenly a portal opens in the wall of the hallway. Someone wearing a tophat walks out, followed by Blue's upper half looking through. "Anything?" "Mmm...Tastes like oranges?" "You're a lucky one then. Well, here you are. Good luck, have fun." "Thanks, you too." Fiona speaks up before Blue can leave. "Date?" "2112, February 23rd." "Alright. Have a good return trip." With that, Blue goes back into the portal, which disappears as suddenly as it appeared.
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Mon Nov 29, 2010 3:46 am |
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