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 Roll to Dodge - Infidium (Writeup 7) 
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Post Re: Roll to Dodge - Infidium (Roll 127)
PEW PEW PEW at any confirmed hostiles


Tue Oct 23, 2012 5:26 am
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Post Re: Roll to Dodge - Infidium (Roll 128)
Roll 128
____________________


(dragonxp)
Cihas
[ 5 ] = 5
> The Black Dragon roars behind you, but you don't see anything except your allies.



Race: Human
Inventory (10/10) :
- Luminous Bow
- Bow
- Quiver (35/50 Arrows)
-- Arrows (Qty. 36)
- 142 gold coins
- Cooked Venison (Qty. 1)
- Deer Pelt
- Quartz
-- (Energy: ===)
- Grass Blades (Qty. 50)
- Cloth Bag (10/10)
-- Caelum Mage stone (Qty. 5)
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll

Equipped (10/10) :
- Moonlight Armor (Helm, Cuirass, Armguards x2, Gauntlets x2, Leggings x2, Greaves x2)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
- Magic Control Level - Instinctual
-- Elemental
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Conditions :



(TorrentHKU)
John Freemaneth
[ 5 ] = 5
> You ignore Mist, and stand in silence.

(See World Events)

Race: Human
Inventory (7/10) :

- Whirlwind
- Leather Pouch
-- 1500 gold coins
- Calligraphy Kit
- Paper Runes
-- Shield Tag (Qty. 6)
-- Earth Elemental Tag (Qty. 1)
-- Fire Drop Tag (Qty. 1)
-- Lightning-Trap Tag (Qty. 5)
-- Push Tag (Qty. 6)
-- Plasma Bolt Tag (Qty. 3)
-- Lightning Tag (Qty. 2)
- The Chronicles of Kark (book)
- The Two Lovers of Vranhal (book)
- Crossbow Bolt (Qty. 15)

Equipped (4/10) :
- Andrew's Mage Stone
-- (Energy: ----------)
- Quality Chainmail
- Quality Gauntlets (Qty. 2)

Memory :

Active Abilities :
- Magic Control Level - Pathic, Runic
-- Elemental
--- Ice Claws
-- Kinetic

Passive Abilities :

Conditions :
- Moderate Bruising (-4 Physical actions)
- Whirlwind Armor



(Ragdollmaster)
Gustaf Anorak
[ 2 + 1 ] = 3
> "MARAUDER!"

The Black Dragon opens its maw and lets loose a colossal roar, and with Echo Helm you manage to pick out a large distortion in the sound wave revealing something in the middle of the chamber: An armored figure no more than 5 feet tall, holding a rather large weapon.

Race: Human
Inventory (4/10) :
- Firebrand
- Sanguis
-- ??? (===-------)
- 100 gold coins
- Caelum Mage Stone Fragments (x12)

Equipped (2/10) :
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Abilities :
- Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge)
-- Rechargo-Meter (==========)
- Bloodlust (Sanguis)
- Banshee (Echo Helm)
- Highlander (When activated, cannot die for 3 turns) (Can be used on multiple allies closeby)
-- Recharge (===============)

Passive Abilities :

Conditions :
- Mounted on Black Dragon
- (Firebrand) On Fire



(Roast Veg)
Paradox Mist
[ 5 ] = 5
> "Hey buddy, no offence but it doesn't look like you can really handle that windy thing you got there. Mind if I have it?"

John ignores you.

(See World Events)

Race: Human
Inventory (4/10) :
- Vulcanis
- Leather Bag
-- 1100 gold coins

Equipped (1/10) :
- Caelum Mage Stone
-- (Energy: ====------)

Abilities :
- Magic Control Level - Runic
-- Energy Control
-- Elemental
-- Kinetic
--- Power Flow
- /Instinctual
-- Addle Lance

Passive Abilities :
- Critical Eye (+1 to actions involving precise movements)

Conditions :



(Nighthawk)
Kyros Deiimor
[ 1 + 2 ] = 3
> Without any regard to stealth, you form another kinetic sphere in your hand, charging it until it can reveal a small pocket of darkness, and hurl it into the middle of the room. It's only after that you throw the orb that you realize that the air smells disgusting, heavy with the scent of blood and death.

As your orb of light races forward, you see red marks on the stone ground it reveals, until the orb reaches what you assume is the dead center of the chamber, that a dark blur swipes at the sphere, distinguishing it.

Koa: "MARAUDER!"

The Black Dragon behind lets out a ferocious roar, and your ears manage to pick up a distortion in the echo as it rebounds off of an object in the middle of the room. 5 feet tall, about as tall as the average female chirop.

Race: Chirop
Inventory (1/10) :
- Longsword

Equipped (0/10) :

Active Abilities :
- Hurricane Blade
- Magic Control Level - Pathic
-- Kinetic
--- Power Flow
-- Elemental
--- Lightning

Passive Abilities :
- Magical Potency (+2 Magic Potency)

Conditions :
- (Spell) Bright Rotating/Counter Rotating Kinetic Sphere



(Harzipan)
Isaac
[ 5 ] = 5
> "Uh. Hello?"

A tiny, female child-like voice whispers.

???: "H-hello?"

You look around, but your eyes aren't suited well enough for the dark to make anything out.

Suddenly, you hear something that sounds like a bestial roar, somewhere far off.

Race: Human
Inventory (2/10) :
- Crossbow (LOADED)
- Crossbow Bolts (Qty. 49)

Equipped (0/10) :

Active Abilities :


Passive Abilities :
- Marksman (+1 to rolls involving the use of ranged weaponry)

Conditions :





(NPC)
Aucupe

[ 5 ] = 5
>

(See World Events)

Inventory (2/5) :
- Lucida
- ??? Book

Active Abilities :
- Magic Control Level - Pathic
-- Elemental
-- Light
--- Flare
--- Hard Light
--- Haste
--- Blink
--- Portal
--- Lucida Armor

Conditions :



(NPC)
Black Dragon

[ 3 ] = 3
> The Black Dragon lets out a bestial roar, allowing the chirop to pick up the figure in the middle of the room.



Inventory (?/?) :

Active Abilities :

Conditions :
- Gustaf mounted on back



(NPC)
Koa Tsinthula

[ 6 ] = 6
> "MARAUDER!"

Koa stands her ground, even while she's unarmed.

Inventory (?/?) :

Equipped (3/10) :
- Dualumn Helm
- Dualumn Robes
- Steel Cuirass
- Steel Greaves

Active Abilities :

Passive Abilities :

Conditions :
- Missing Right Forearm



(NPC)
???

[ 1 ] = 1
> The Raptor stands her ground, ready to strike.



Race: Chirop
Inventory (?/?) :
- Raptor Dagger

Equipped (3/10) :
- Raptor Goggles
- Raptor Jacket

Active Abilities :

Passive Abilities :

Conditions :



(NPC)
???

[ 4 ] = 4
> The Elementalist backs up behind Kyros, Koa, and the Raptor.



Race: Chirop
Inventory (?/?) :
- Shortsword

Equipped (3/10) :
- Elementalist Robes

Active Abilities :

Passive Abilities :

Conditions :



(NPC)
Elizabeth

[ - ] = -
> ~



Race: Human
Inventory (?/?) :
- Torrent

Equipped (3/10) :
- Lord's Clothes

Active Abilities :

Passive Abilities :

Conditions :
- Mutated (+2 Physical/Magic actions)





World Events:
Time of day: Night

(John, Mist, Aucupe)


Maps


Last edited by CaveCricket48 on Wed Oct 24, 2012 9:45 pm, edited 1 time in total.



Tue Oct 23, 2012 8:20 pm
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Post Re: Roll to Dodge - Infidium (Roll 128)
>Concentrated fireball at Marauder


Tue Oct 23, 2012 10:33 pm
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Posts: 4521
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Post Re: Roll to Dodge - Infidium (Roll 128)
"I have literally nothing good to fight with in there, but ok."
> Jump in.


Tue Oct 23, 2012 11:16 pm
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Post Re: Roll to Dodge - Infidium (Roll 128)
>pew pew pew AT new hostile!


Wed Oct 24, 2012 12:23 am
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Joined: Fri Aug 12, 2011 9:23 pm
Posts: 1416
Location: North-Ish
Post Re: Roll to Dodge - Infidium (Roll 128)
"That doesn't sound very friendly. Say, I can't see very well in this darkness. Where are you?"

Try to make out where the child/childlike figure is based on where her voice is coming from.


Wed Oct 24, 2012 3:00 pm
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Joined: Tue Sep 28, 2010 8:15 pm
Posts: 1288
Location: Heck if I know.
Post Re: Roll to Dodge - Infidium (Roll 128)
> Sword in one hand, Kinetic Sphere Torch in the other, charge the enemy. Strike quickly and at as long a range as my weapon permits. I don't want to get too close when I don't know what this foe is capable of.


Wed Oct 24, 2012 3:39 pm
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Loose Canon
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Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
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Post Re: Roll to Dodge - Infidium (Roll 128)
> In we go.
CC you didn't tell me Elly was a Chirop I would've work a lot less hard to keep her from dying if I knew that.


Wed Oct 24, 2012 5:32 pm
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Roll to Dodge - Infidium (Roll 128)
I have no idea what you're talking about.


Wed Oct 24, 2012 9:47 pm
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Posts: 1288
Location: Heck if I know.
Post Re: Roll to Dodge - Infidium (Roll 128)
CaveCricket48 wrote:
Elizabeth
[ - ] = -
> ~
Race: Human

Uh, Torrent? I'm not sure you're reading things right.


Thu Oct 25, 2012 12:25 am
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Posts: 2992
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Post Re: Roll to Dodge - Infidium (Roll 128)
DAMN STRAIGHT.


Thu Oct 25, 2012 1:58 am
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Post Re: Roll to Dodge - Infidium (Roll 129)
Roll 129
____________________


(dragonxp)
Cihas
[ 3 + 2 ] = 5
> The Black Dragon advances in front of you, and a fireball soars through the air into the chamber while two of the chirop charge forward. You see an armored figure revealed by bother the light orb in one of the bat creature's hands and the fireball, and fire a light arrow at the enemy.

Your arrow strikes the marauder's armor with a loud PING and bounces off before disintegrating.

Race: Human
Inventory (10/10) :
- Luminous Bow
- Bow
- Quiver (35/50 Arrows)
-- Arrows (Qty. 36)
- 142 gold coins
- Cooked Venison (Qty. 1)
- Deer Pelt
- Quartz
-- (Energy: ===)
- Grass Blades (Qty. 50)
- Cloth Bag (10/10)
-- Caelum Mage stone (Qty. 5)
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll

Equipped (10/10) :
- Moonlight Armor (Helm, Cuirass, Armguards x2, Gauntlets x2, Leggings x2, Greaves x2)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
- Magic Control Level - Instinctual
-- Elemental
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Conditions :



(TorrentHKU)
John Freemaneth
[ 4 ] = 4
> You jump into the portal.

(See World Events)

Race: Human
Inventory (7/10) :

- Whirlwind
- Leather Pouch
-- 1500 gold coins
- Calligraphy Kit
- Paper Runes
-- Shield Tag (Qty. 6)
-- Earth Elemental Tag (Qty. 1)
-- Fire Drop Tag (Qty. 1)
-- Lightning-Trap Tag (Qty. 5)
-- Push Tag (Qty. 6)
-- Plasma Bolt Tag (Qty. 3)
-- Lightning Tag (Qty. 2)
- The Chronicles of Kark (book)
- The Two Lovers of Vranhal (book)
- Crossbow Bolt (Qty. 15)

Equipped (4/10) :
- Andrew's Mage Stone
-- (Energy: ----------)
- Quality Chainmail
- Quality Gauntlets (Qty. 2)

Memory :

Active Abilities :
- Magic Control Level - Pathic, Runic
-- Elemental
--- Ice Claws
-- Kinetic

Passive Abilities :

Conditions :
- Moderate Bruising (-4 Physical actions)
- Whirlwind Armor



(Ragdollmaster)
Gustaf Anorak
[ 2 ] = 2
> You send out Firebrand's flames in the form of a fireball that soars towards the marauder, but your target moves and your projectile ends up flying over its head, and only lights up the area around it before hitting the center of the chamber and extinguishing itself.



Race: Human
Inventory (4/10) :
- Firebrand
- Sanguis
-- ??? (===-------)
- 100 gold coins
- Caelum Mage Stone Fragments (x12)

Equipped (2/10) :
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Abilities :
- Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge)
-- Rechargo-Meter (==========)
- Bloodlust (Sanguis)
- Banshee (Echo Helm)
- Highlander (When activated, cannot die for 3 turns) (Can be used on multiple allies closeby)
-- Recharge (===============)

Passive Abilities :

Conditions :
- Mounted on Black Dragon



(Roast Veg)
Paradox Mist
[ 5 ] = 5
> "I have literally nothing good to fight with in there, but ok."

You jump into the portal.

(See World Events)

Race: Human
Inventory (4/10) :
- Vulcanis
- Leather Bag
-- 1100 gold coins

Equipped (1/10) :
- Caelum Mage Stone
-- (Energy: ====------)

Abilities :
- Magic Control Level - Runic
-- Energy Control
-- Elemental
-- Kinetic
--- Power Flow
- /Instinctual
-- Addle Lance

Passive Abilities :
- Critical Eye (+1 to actions involving precise movements)

Conditions :



(Nighthawk)
Kyros Deiimor
[ 2 ] = 2
> With sword and orb in hand, you charge head on. Reaching halfway to the center, you see the enemy: a chirop-shaped figure wearing bloodied armor from head to clawed feet. With a large dirty greatsword in hand, the swordsman lashes out at you with supernatural speed.

Raising your own sword to block, you feel it being knocked away as if it were merely a toothpick, and the enemy's massive blade comes at you again, without you having time to react.

But, nothing hits you, as a flash of blue and a dark blur slams into the marauder's side.

Raptor: "GET BACK YOU FOOL!"

Race: Chirop
Inventory (1/10) :
- Longsword

Equipped (0/10) :

Active Abilities :
- Hurricane Blade
- Magic Control Level - Pathic
-- Kinetic
--- Power Flow
-- Elemental
--- Lightning

Passive Abilities :
- Magical Potency (+2 Magic Potency)

Conditions :
- (Spell) Bright Rotating/Counter Rotating Kinetic Sphere



(Harzipan)
Isaac
[ 1 ] = 1
> "That doesn't sound very friendly. Say, I can't see very well in this darkness. Where are you?"

You hear the echoes of metal-clanging.

"D-down here. My leg is hurt."

Sounds like whoever it is is right in front of you on the ground.

Race: Human
Inventory (2/10) :
- Crossbow (LOADED)
- Crossbow Bolts (Qty. 49)

Equipped (0/10) :

Active Abilities :


Passive Abilities :
- Marksman (+1 to rolls involving the use of ranged weaponry)

Conditions :





(NPC)
Aucupe

[ 1 ] = 1
> Aucupe jumps into the portal.

(See World Events)

Inventory (2/5) :
- Lucida
- ??? Book

Active Abilities :
- Magic Control Level - Pathic
-- Elemental
-- Light
--- Flare
--- Hard Light
--- Haste
--- Blink
--- Portal
--- Lucida Armor

Conditions :



(NPC)
Black Dragon

[ 1 ] = 1
> The Black Dragon advances forward to the mouth of the tunnel, standing past Koa, the elementalist, and Cihas.



Inventory (?/?) :

Active Abilities :

Conditions :
- Gustaf mounted on back



(NPC)
Koa Tsinthula

[ 6 ] = 6
> What do I do...



Inventory (?/?) :

Equipped (3/10) :
- Dualumn Helm
- Dualumn Robes
- Steel Cuirass
- Steel Greaves

Active Abilities :

Passive Abilities :

Conditions :
- Missing Right Forearm



(NPC)
???

[ 6 ] = 6
> The Raptor watches Kyros charges to his death.

Not wanting another ally dead, she dashes by his left side before breaking away. Kyros and the marauder clash once, and before either of them can land a blow, the Raptor fires off a quick bolt of lightning to momentarily stun the marauder and parry a sword strike aimed at Kyros.

"GET BACK YOU FOOL!"

Race: Chirop
Inventory (?/?) :
- Raptor Dagger

Equipped (3/10) :
- Raptor Goggles
- Raptor Jacket

Active Abilities :

Passive Abilities :

Conditions :



(NPC)
???

[ 4 ] = 4
> The Elementalist charges a fireball in her clawed hand.



Race: Chirop
Inventory (?/?) :
- Shortsword

Equipped (3/10) :
- Elementalist Robes

Active Abilities :

Passive Abilities :

Conditions :





World Events:
Time of day: Night

(John, Mist, Aucupe, Elizabeth)


Maps


Last edited by CaveCricket48 on Sat Oct 27, 2012 7:52 pm, edited 1 time in total.



Sat Oct 27, 2012 4:37 am
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Loose Canon
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Posts: 2992
Location: --------------->
Post Re: Roll to Dodge - Infidium (Roll 129)
":<
I was trying to save him..."
> Sadly head into armory.


Sat Oct 27, 2012 4:52 am
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Post Re: Roll to Dodge - Infidium (Roll 129)
Check the aforementioned spot for the mystery person.


Sat Oct 27, 2012 6:13 am
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Joined: Tue Sep 28, 2010 8:15 pm
Posts: 1288
Location: Heck if I know.
Post Re: Roll to Dodge - Infidium (Roll 129)
> Retreat, as ordered, and charge my sword with kinetic energy to put more force behind my attacks. If I can get that done in time, make sure to get between the Marauder and any friendlies it tries to target. Focus on defending my friends as opposed to taking the foe out myself.


Sat Oct 27, 2012 4:16 pm
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