Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
I have no excuse. ROLLING. Also guys tell me to roll, it'll get me to roll a lot faster.
CaveCricket48 (Raphael) [7]: Quickly, you run up the stairs and see Dane heading to the third floor. You head after him, ready to Spas the hell out of anything that needs shotgunning. When you reach the third floor, Dane stops, and you almost bump into him. "Hey, what's the hold u-" Name: Raphael
Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Held) -- 8/8 Rounds - MP7 (Holstered) -- 45/45 Rounds - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 5 MP7 Magazines - Backpack -- Roll of Duct Tape -- 90 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds -- PsyGen II Syringe (1x1)
Abilities: - Stealthy (+1 stealth actions)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Short Range -- Slightly Complex shapes and objects Negation: 3 - Negation -- Short Range -- Negation
Chakra: 4 - Elemental Control -- One element at a time -- Must be preexisting -- Limited size/range of control -- Very powerful healing
Unspent Points: 0
Ociamarru (Vadim Ivanov) [1]: You think about what to spend the points in, when suddenly there's a very loud crash overhead. "What the hell was that?!"
Name: Vadim Ivanov
Age: 37 Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Inventory: - FN F2000 (Wielded) -- Suppressor -- Holographic Sight -- 22/30 Rounds - Sig Sauer P226 (Holstered) -- 8/12 Rounds - MBAV Vest - Radio Earpiece - Satchel -- 150 5.56 Rounds -- 48 9mm Rounds - Hooked Gloves
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon)
Conditions: - Left Arm Shot (-2 to using left arm, bleeding stopped) - Amnesiac
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Short Range -- Mildly complex objects, complex shapes Negation: 0
Unspent Points: 5
Emogotsaone (Jamal) [1]: No baddies nearby right now. You stay on the first floor, chillin with your bros.
Name: Jamal
Age: 35 Appearance: Light skin, brown hair and green eyes. Strong. Inventory: - SVD Dragunov (Holstered) -- 10/10 Rounds - Combat Knife (Sheathed) - Bulletproof Vest - 26 SVD Rounds - 1 PsyGen III Doses
Abilities: - Fast Clotting (Less blood loss)
Conditions:
Psychic: Mind Reading: 1 - Basic Mind Reading -- Requires physical contact with head -- Can only detect emotions and feelings, no definite thoughts Mind Control: 2 - Mind Control -- Simple Commands -- Cannot make a person go directly against their desires Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Tokochiro (Mana) [7]: You inject the PsyGen. The cold liquid spreads through your veins, warming as it flows... Suddenly, something loud and very large sounding makes a crashing noise from above you. Sounds like the third floor...
Name: Mana
Age: 23 Appearance: 5' 8" tall, tan skin, brown hair, black eyes, thin and a b cup. Inventory: - M32 Multiple Grenade Launcher -- 6/6 Rounds --- [HE x6] -- Automatically Reloads as rounds are used - Glock 17 -- 18/18 Rounds -- Silencer - Ammunition -- 72 Hollow Point 9mm Rounds -- 22 M32 Incendiary grenades -- 22 M32 Fragmentation grenades - Earpiece
Abilities: - Watchful (+1 when looking around for particurlarly useful things) - Dynamic Entry! (+2 to combat on turn used)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 1 - Basic Telekinesis -- Cannot lift more than about 5 kg -- Short Range Technokinesis: 0 Psionics: 0 Negation: 0
Unspent Points: 3
Tomaster (Sir Charles) [3]: "...♥♥♥♥ bullets" You begin slowly and carefully walking up the stairs when Dane and Raphael pass you. You get to the landing between the 2nd and 3rd floors, when suddenly something very bad occurs. Name: Sir Charles the Thirty-Second
Abilities: - Royal/Incestuous Breeding (+1 to reflexes/reactions)
Conditions: - Shot Leg (Can walk, -3 to running)
Psychic: Mind Reading: 0 Mind Control: 4 - Mind Control -- Medium-Complexity Orders -- Can override some desires - Illusions: 1 -- Basic Illusions -- Random Illusions -- 1 Sense -- 2 Targets Probability Control: 0 Clairvoyance: 0 Mental Warfare: 1 - Basic Mental Warfare -- Can send Psychic Attack -- Can Counter Psychic Attacks
Barnox (Dane) [9]: You head up the stairs towards the third floor, with Raphael tagging along. You get up to the door, and notice that the feeling of dread from before has intensified to the point where you don't need your Clairvoyance to feel it. You slowly open the door, and to your surprise, find a man calming leaning against the wall across from the third floor stairs. "Hey." Danger.
Abilities: - Mahscles: +1 to action requiring strength. - PsyGen Affinity: +1 Point any time you gain Skill Points - PsyGen Sickness: -2 to roll turn after taking PsyGen
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 3 - Probability Nudging -- Make noticable alterations in probability (+1 to actions, nudge chances from 'decent' to 'certain') Clairvoyance: 4 - Clairvoyance -- Can concentrate to view anywhere within 12 meters -- Passively aware of everything within 1 meter -- Can concentrate to get Future Premonitions Mental Warfare: 0
Game Events: Dane suddenly gets a premonition, luckily triggered by his Probability Control. It tells him that in about half a second, anything standing where he is will die. So Dane grabs Raphael and throws both of them to the side of the door, just in time. A massive shockwave rips through the air, sending the door, the wall around it, and even nearby bits of ceiling and floor shooting forward into the wall above the stairs. The debris smashes through the wall effortlessly, clearing a hole to the outside. Had either of them been in the line of fire of that, they would have died instantly. The man walks out from what used to be the door. He's wearing a black jacket with the left sleeve torn off at the shoulder, and a black wife beater below that. His medium length black hair looks greasy and unkempt, and the man carries himself relaxedly. "Wow. First time that's happened. You not dying and all."
Vadim, Jamal, and Mana are in the 1st Floor Hallway. Sir Charles is between the 2nd and 3rd Floors. Rapahel and Dane are outside the 3rd Floor Hallway.
Sat Oct 08, 2011 2:33 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
But then I feel like a self-entitled foot.
Sat Oct 08, 2011 2:42 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
You'd be right during the summer when I rolled all the time, but now I'm getting lazy about it and need to get smacked around. If you see all the actions in, seriously, yell at me.
Sat Oct 08, 2011 3:15 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
<radio>Situation report, anyone? Have my shotgun round ready to fire. If at all possible, use MC/Illusion to help me not die.
Sat Oct 08, 2011 3:17 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
Assign points as follows: 2pts - General Psionics 2pts - Body enhancement 1pt - Defensive Psionics (personal armor)
Move up to the second floor, rifle at the ready. "What the ♥♥♥♥ was that? Anyone injured?"
Sat Oct 08, 2011 3:22 am
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
Re: Roll to Dodge - Psychic
Radio:"Guys, we've got a psychic here. Powerful. I think we might have found an asset to retrieve."
>With a large amount of building missing, Probability Control: Stress is too much for the floors over the psychic. Collapse on the psychic.
Sat Oct 08, 2011 10:00 am
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll to Dodge - Psychic
Tokochiro wrote:
2 in general and 1 in movement speed or anything that involves moving objects faster @_@
Run upwards while being cautious to not be noticed
Sat Oct 08, 2011 3:19 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
> Use Psionics to protect Dane if needed while he does his stuff (walls to block gunfire). If something's coming that Psionics won't block, grab Dane and evade.
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Ociamarru wrote:
...What.
Wed Oct 12, 2011 2:17 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
I'll just pretend you said run for your life then. Rolling.
CaveCricket48 (Raphael) [7]: "♥♥♥♥!" You jump in front of Dane and thrust both hands forward. A simple square of lime green Psionic energy laced with Negation forms in front of you, and something hits it like a ton of bricks. The plane shatters and you're knocked back into Dane, but miraculously you're both alive. You then notice that the wall behind you is unharmed in the same shape as your shield. Around that, the wall's been blown away entirely, putting another hole in the building. Holy ♥♥♥♥.
Name: Raphael
Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Held) -- 8/8 Rounds - MP7 (Holstered) -- 45/45 Rounds - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 5 MP7 Magazines - Backpack -- Roll of Duct Tape -- 90 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds -- PsyGen II Syringe (1x1)
Abilities: - Stealthy (+1 stealth actions)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Short Range -- Slightly Complex shapes and objects Negation: 3 - Negation -- Short Range -- Negation
Chakra: 4 - Elemental Control -- One element at a time -- Must be preexisting -- Limited size/range of control -- Very powerful healing
Unspent Points: 0
Ociamarru (Vadim Ivanov) [7]: You quickly take care of your extra Psychic potential, then run up the stairs, ready to shoot whatever needs shooting. "What the ♥♥♥♥ was that? Anyone injured?" "NO, BUT SHOOT THAT GUY!" You immediately raise your gun up to the unknown man and open fire until your magazine runs dry. There's nothing between you and him, he isn't even wearing any armor, and yet the bullets bounce off something about 2 feet away from him. It's like he's got some sort of shield! Wait, psychic powers. You feel stupid, he DOES have a shield.
Name: Vadim Ivanov
Age: 37 Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Inventory: - FN F2000 (Wielded) -- Suppressor -- Holographic Sight -- 0/30 Rounds - Sig Sauer P226 (Holstered) -- 8/12 Rounds - MBAV Vest - Radio Earpiece - Satchel -- 150 5.56 Rounds -- 48 9mm Rounds - Hooked Gloves
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon)
Conditions: - Left Arm Shot (-2 to using left arm, bleeding stopped) - Amnesiac
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 6 - Psionic Power -- Medium Range -- Complex objects, complex shapes -- Can form basic armor - Body Enhancement: 2 -- Can imbue body with Psionic energy -- Increases strength, agility, endurance slightly. Negation: 0
Unspent Points: 0
Emogotsaone (Jamal) [7]: Something went horribly wrong upstairs, that means it's a good time to run away! You run away.
Name: Jamal
Age: 35 Appearance: Light skin, brown hair and green eyes. Strong. Inventory: - SVD Dragunov (Holstered) -- 10/10 Rounds - Combat Knife (Sheathed) - Bulletproof Vest - 26 SVD Rounds - 1 PsyGen III Doses
Abilities: - Fast Clotting (Less blood loss)
Conditions:
Psychic: Mind Reading: 1 - Basic Mind Reading -- Requires physical contact with head -- Can only detect emotions and feelings, no definite thoughts Mind Control: 2 - Mind Control -- Simple Commands -- Cannot make a person go directly against their desires Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Tokochiro (Mana) [2]: You allow Vadim to charge on ahead while you stay back a bit, waiting for the right opportunity to strike... Ok maybe you're just hiding on the second floor because it's scary up there, SHUT UP DON'T JUDGE.
Name: Mana
Age: 23 Appearance: 5' 8" tall, tan skin, brown hair, black eyes, thin and a b cup. Inventory: - M32 Multiple Grenade Launcher -- 6/6 Rounds --- [HE x6] -- Automatically Reloads as rounds are used - Glock 17 -- 18/18 Rounds -- Silencer - Ammunition -- 72 Hollow Point 9mm Rounds -- 22 M32 Incendiary grenades -- 22 M32 Fragmentation grenades - Earpiece
Abilities: - Watchful (+1 when looking around for particurlarly useful things) - Dynamic Entry! (+2 to combat on turn used)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 1 - Basic Telekinesis -- Cannot lift more than about 5 kg -- Short Range Technokinesis: 0 Psionics: 0 Negation: 0
Unspent Points: 3
Tomaster (Sir Charles) [5]: You refrain from Illusioning this guy, since he hasn't yet acknowledged you. Goddamn, Vadim's attack just bounced off! And also pretty much highlighted both you and Vadim to this guy. ♥♥♥♥. Oh hell he's looking right at you. Name: Sir Charles the Thirty-Second
Abilities: - Royal/Incestuous Breeding (+1 to reflexes/reactions)
Conditions: - Shot Leg (Can walk, -3 to running)
Psychic: Mind Reading: 0 Mind Control: 4 - Mind Control -- Medium-Complexity Orders -- Can override some desires - Illusions: 1 -- Basic Illusions -- Random Illusions -- 1 Sense -- 2 Targets Probability Control: 0 Clairvoyance: 0 Mental Warfare: 1 - Basic Mental Warfare -- Can send Psychic Attack -- Can Counter Psychic Attacks
Barnox (Dane) [4]: "Guys, we've got a psychic here. Powerful. I think we might have found an asset to retrieve." Rapahel blocks another one of this guy's ridiculous attacks, falling back into you. Then, you try to make some ♥♥♥♥ happen. Sadly, the building isn't damaged enough for your Probability Control to do something as drastic as cause a collapse. Wait, he just turned his attention to Vadim and Charles.
Abilities: - Mahscles: +1 to action requiring strength. - PsyGen Affinity: +1 Point any time you gain Skill Points - PsyGen Sickness: -2 to roll turn after taking PsyGen
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 3 - Probability Nudging -- Make noticable alterations in probability (+1 to actions, nudge chances from 'decent' to 'certain') Clairvoyance: 4 - Clairvoyance -- Can concentrate to view anywhere within 12 meters -- Passively aware of everything within 1 meter -- Can concentrate to get Future Premonitions Mental Warfare: 0
Game Events:"So I'm War. You're all trespassers. Gonna hafta kill you all."
Jamal is in the 1st Floor Hallway. Mana is outside the 2nd Floor Hallway. Vadim and Sir Charles are between the 2nd and 3rd Floors. Rapahel and Dane are outside the 3rd Floor Hallway.
Sun Oct 16, 2011 3:26 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
Psionically enhance my body, and chain myself to the walls (with psionics) so he can't just toss me away while I charge forward. Try to get close enough to him that I can get things past his presumably-psionic shield; if he launches anything my way, barrier in front.
Sun Oct 16, 2011 4:25 am
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
Re: Roll to Dodge - Psychic
>While he's distracted: Rush at him and brain him with a brick and MAHSCLES.
Sun Oct 16, 2011 10:01 am
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll to Dodge - Psychic
Allocate points as the following: 2 in general and 1 in movement speed or anything that involves moving objects faster @_@ Get up, use my strenghtened TK to weaken the roof
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