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 Roll To Die - ENDED 
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Data Realms Elite
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Post Re: Roll To Die
>Well, shoot the last regular then.


Wed Aug 17, 2011 6:40 am
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Post Re: Roll To Die
FIRE! I forgot I was ♥♥♥♥ at moving!


Wed Aug 17, 2011 6:46 am
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Post Re: Roll To Die
>Barrier, and recommend everyone move back to the metal barrier


Wed Aug 17, 2011 11:36 am
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Post Re: Roll To Die
> Stay low and roll behind the wall.


Wed Aug 17, 2011 8:52 pm
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Data Realms Elite
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Post Re: Roll To Die
Waiting on Nonsequitorian.


Sun Aug 21, 2011 2:45 am
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Post Re: Roll To Die
ROLLAN
7 3 5 [Robots]
Non has lost interest or w/e and has asked to be killed, that's why he's going down so easily.

CaveCricket48
Clone #25942 [8-1=7] > Stay low and roll behind the wall.
You quickly dash behind the wall and manage to avoid getting hit before you can get behind cover.
Abilities:
-Weak Telekinesis
Inventory:
-Grenade Launcher [1/1] [||||||||]
-Assault Rifle [30/30]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [5] >Barrier, and recommend everyone move back to the metal barrier
You raise a Barrier and shout out to the other Clones to get back a split second before the Shielded Robots Fire, your barrier is not quite strong enough to block all of their shots and one manages to get past and take #25946 out.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
Inventory:
-Assault Rifle [14/30]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]
-Extensive Bullet Wounds [-1 to some actions]
-Crippled Left Arm [-1 to rolls involving Left Arm]


Natti
Clone #25945 [4] >Well, shoot the last regular then.
You fire the remainder of your Magazine at the last Standard Robot but #25958 takes it out causing your shots to miss.
Abilities:
Inventory:
-"Mah Waifu" Machinegun [0/50] [|||-----]
-Basic Targeting System
-Medium Static Field Projector [53%]
Conditions:
-Extensive Bullet Wounds [-1 to some actions]


Nonsequitorian
Clone #25946 [1-1=1] -
Before you can react to what is happening one of the Shielded Robots manages to hit you just at the base of your Neck, the Round tears out a mass of flesh and there is a wide spray of blood, and you fall down clutching the wound in a futile attempt to save yourself.
Abilities:
Inventory:
-Pulse Laser [52%]
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Bleeding [-1 to some actions]
-Missing Left Ear [-1 to hearing]
-Bullet Wounds [-1 to some actions]
-Crippled Left Shoulder [-1 to rolls involving Left Arm]
-Crippled Neck [-1 all Rolls]
-Severe Bleeding [-1 to most actions]
-Severe Bloodloss [-1 to all Rolls]
-DEAD


Ociamarru
Clone #25958 [7] FIRE! I forgot I was ♥♥♥♥ at moving!
You fire at the Standard Robot and Take it out but your second shot at the Shielded Robot has no major effect.
Abilities:
Inventory:
-Rifle [8/8]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]
-Extensive Bullet Wounds [-1 to some actions]
-Shattered Ribs [-1 to rolls involving movement]


Game Events:
The Regular Robot finally takes enough damage to cause it to collapse to the floor from all the damage it has taken.
The Shielded Robots unleash another barrage of Fire on the newly raised Barrier and it fails with one round breaking through and taking out #25946.
#25946 Has Died, On Room clearance the next two Clones will be Deployed. [That's Roast Veg and Raven]

Map:
Image


Wed Aug 24, 2011 12:36 am
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Roll To Die
> Carefully poke around the wall's edge just enough to pop a grenade into the north-most robot. Get behind cover after.


Wed Aug 24, 2011 1:50 am
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Data Realms Elite
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Post Re: Roll To Die
>Dash to safety.


Wed Aug 24, 2011 5:52 am
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Data Realms Elite
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Post Re: Roll To Die
Waiting on Banrax and Ociamarru.
[GOGOGO OCIAMARRU]


Fri Aug 26, 2011 7:38 pm
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: Roll To Die
Hey, I own the rights to that phrase!

DIVE FOR THE METAL BARRIER!


Fri Aug 26, 2011 7:53 pm
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Post Re: Roll To Die
>Do the Barrier. Everybody do the barrier!


Fri Aug 26, 2011 8:55 pm
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
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Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
4 4 [Robots]

CaveCricket48
Clone #25942 [5] > Carefully poke around the wall's edge just enough to pop a grenade into the north-most robot. Get behind cover after.
You peek out from behind the Wall just far enough to fire at the Shielded Robot, your shot lands off to the side of the Robot and only appearing to tear off an arm and a leg, it wobbles for a moment before collapsing to the floor and erupting in a plume of smoke and sparks. You then drop behind the Barrier for safety.
Abilities:
-Weak Telekinesis
Inventory:
-Grenade Launcher [0/1] [||------]
-Assault Rifle [30/30]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [8] >Do the Barrier. Everybody do the barrier!
You bring up a Barrier and it manages to withstand the Barrage of fire long enough for you to strengthen it considerably.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier [||||--] [4 turns]
Inventory:
-Assault Rifle [14/30]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]
-Extensive Bullet Wounds [-1 to some actions]
-Crippled Left Arm [-1 to rolls involving Left Arm]


Natti
Clone #25945 [4] >Dash to safety.
You Run and Barely make it behind the barrier before it gets raised and feel a Round Narrowly miss your head, that was lucky.
Abilities:
Inventory:
-"Mah Waifu" Machinegun [50/50] [||||||||]
-Basic Targeting System
-Medium Static Field Projector [48%]
Conditions:
-Extensive Bullet Wounds [-1 to some actions]


-Pulse Laser [60%]

Ociamarru
Clone #25958 [6-1=5] DIVE FOR THE METAL BARRIER!
You Dive and make it even further behind the Wall, and mother of ♥♥♥♥ your Ribs are killing you.
Abilities:
Inventory:
-Rifle [8/8]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]
-Extensive Bullet Wounds [-1 to some actions]
-Shattered Ribs [-1 to rolls involving movement]
-Pain [-1 to next Roll]


Game Events:
The three remaining Shielded Robots continue Firing but fail to bring the Barrier down again, they also begin moving around the Wall.

Map:
Image


Sun Aug 28, 2011 12:55 am
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Joined: Mon Jun 22, 2009 3:57 pm
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Post Re: Roll To Die
>Create a new barrier, as a continuation of the metal wall


Sun Aug 28, 2011 10:46 am
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Post Re: Roll To Die
FIRE AT ZEH ROBOTS!


Sun Aug 28, 2011 4:01 pm
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Data Realms Elite
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Post Re: Roll To Die
>Blindfire around the corner.


Sun Aug 28, 2011 4:48 pm
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