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 Roll to Dodge - Grinder (Roll 62) 
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Post Re: Roll to Dodge - Grinder (Roll 56)
>Stand ready to counter incoming blows.


Fri Jun 15, 2012 5:42 pm
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Post Re: Roll to Dodge - Grinder (Roll 56)
> Roll away to evade any possible attacks and rise to my knees. Lash out once again, trying to distract the sword marauder.


Fri Jun 15, 2012 6:35 pm
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Post Re: Roll to Dodge - Grinder (Roll 56)
> Lament loss of only way to fight.


Fri Jun 15, 2012 9:15 pm
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Post Re: Roll to Dodge - Grinder (Roll 56)
>Put myself between Hammer Marauder and Dandelion, charge up fire in a defensive stance


Sat Jun 16, 2012 3:38 am
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Post Re: Roll to Dodge - Grinder (Roll 56)
> Move out of harm's way.


Sun Jun 17, 2012 7:10 pm
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Post Re: Roll to Dodge - Grinder (Roll 57)
Roll 57
____________________

(dragonxp)
Cihas
[ 4 + 2 ] = 6
> Taking aim, you fire at the sword marauder's knee joints with your regular bow and arrows. They simply bounce off of the armor at this range, but then the sword marauder seemingly explodes. After a shower of metal rain dies down, what's left is a lean sword fighter that looks like a shorter version of Kyros.



Race : Human
Inventory : (6/10)
- Luminous Bow
- Bow
- Quiver [50 arrows]
-- Arrows (Qty. 29)
- 42 gold coins
- Deer Meat (Qty. 2)
- Deer Pelt
- Quartz

Equipped : (0/10)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
-- Icy Trail
- Magic Control Level - Instinctual
-- Elemental
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Prizes :
- 100 gold coins (Transferred!)
- Bull's Eye (+2 to precision actions) (Transferred!)
- Accelerated Repair (Transferred!)
- Luminous Bow

Conditions :



(TorrentHKU)
Dandelion Bryant
[ 6 ] = 6
> You let out a sorrow-filled wail, mourning the loss of your only way to fight.



Race : Lupus
Inventory : (2/10)
- Steel Greave (Qty. 2)
- Giant Diamond

Equipped : (3/10)
- Typhoon (Qty. 2) (+1 leg actions)
- Hammerplate Gauntlet

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Tsunami

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)

Prizes :
- 100 gold coins (Transferred!)
- Typhoon (Qty.2) (Transferred!)
- Hammerplate Gauntlet (Transferred!)
- Giant Diamond (Transferred!)

Conditions :
- Missing Left Arm
- Moderate Bruising (-2 actions)
- Broken Right Leg (Cannot use right leg)



(Roast Veg)
Paradox Mist
[ 4 - 1 ] = 3
> "Back" sounds like the best place to avoid harm's way, so you roll back as best you can. An explosion sounds from directly where the sword marauder was standing, and bits of metal shrapnel rain the surrounding area, and fortunately the large, painful looking pieces miss you, while the smaller and duller pieces mearly pelt you with light bruises.



Race : Human
Inventory : (2/10)
- Vulcanis
- Leather Bag
-- 1000 gold coins

Equipped : (1/10)
- Caelum Mage Stone
-- (Energy: ====------)

Active Abilities :
- Magic Control Level - Instinctual
-- Addle Lance (Telepathic)
-- Power Flow (Kinetic)

Passive Abilities :
- Critical Eye (+1 to actions involving precision movements)

Prizes :
- 100 gold coins (Transferred!)
- Addle Lance (Transferred!)
- Leather bag of 1000 gold coins (Transferred!)
- Power Flow

Conditions :
- Cut Right Wrist (-3 right hand actions)
- Bruised Abdomen (-1 Movement)



(Ragdollmaster)
Gustaf Anarok
[ 1 ] = 1
> Running up to Banrax's position, you assume a defensive stance and begin charging fire, but the hammer marauder has other ideas and hits the ground in front of it with a golf-swing, sending large chunks of debris your way. The left side of your helm takes a glancing blow with fist-size piece of rock that bounces off, while larger chunks batter your body. Your limbs are fine though, and thanks to your armor, so is your torso and head.



Race : Human
Inventory : (1/10)
- Firebrand

Equipped : (2/10)
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Active Abilities :
- Heaven's Blessing (Automatic 5, 10 turn cooldown)
-- Rechargo Meter (======----)
- Highlander (When activated, cannot die for 3 turns) (Can be used on multiple allies closeby)
-- Recharge (===============)

Passive Abilities :

Prizes :
- 100 gold coins (Transferred!)
- Magmaul (Brigandine) (Transferred!)
- Echo Helm (Transferred!)
- Highlander

Conditions :



(Tokochiro)
Aeeng
[ 1 ] = 1
> CHILL MODE RE-ENGAGED



Race : Human
Inventory : (2/10)
- Short Spiky Vine
- Short Thorny Rose Whip w/ Flower
- Ivy Heart

Equipped : (0/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)

Prizes :
- Grounded (Resistance to electrical attacks) (Transferred!)
- Power Flow (Transferred!)
- Ivy Heart (Transferred!)

Conditions :



(Banrax)
Banrax
[ 2 (-2) ] = 1
> Painfully rising to your feet, you prepare to defend yourself from attack, but you don't really see the hail of earth coming that bombards your body, further injuring you.



Race : Human
Inventory : (2/10)
- Curved Dagger (+1 to precise attacks)

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Advanced Learning (Can learn at a faster rate)

Prizes :
- Whirlwind Halberd (Transferred!)
- Whirlwind Unlocked

Conditions :
- Bruised Knees (-2 Leg actions)
- Bruised Arms (-2 Arm actions)
- Moderate Bruising (-2 Movement)



(Natti)
Gorf "Choppy" Harkelsan
[ 4 (+2) ] = 6, 4
> You jump on to the sword marauder's back while it's on its hands and knees, you start bashing at its left arm, which is the one holding the sword. At this angle, you can't hit with your full strength, but you still manage to slightly mangle the metal.

You then feel the armor vibrate against your chest, and the sword marauder seemingly explodes, blowing you off and sending armor fragments everywhere. You land on your back roughly, and when you look in the direction of the sword marauder, you see what looks like a shorter version of Kyros in thick, leather shorts and a sleeveless vest. Greyish bird-like feet extend past the knee joints, giving the swordsman a lean, agile appearance.

Race : Dwarf
Inventory : (1/10)
- Knuckle spikes
-- Deep Impact

Equipped : (0/10)
- Sprint Shoes (+2 running/jumping)

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Prizes :
- Sprint Shoes (Transferred!)

Conditions :



(Nighthawk)
Kyros Deiimor
[ 2 ] = 2
> Anticipating the possibilty of being attacked while downed, you roll to the side and quickly rise to a crouch, ready to strike, when an explosion from where the sword marauder was standing sends large chunks of metal flying at you. They batter you pretty hard and knock you back, preventing you from throwing any sort of attack.

Where the sword marauder used to be is still the sword marauder, but now only wearing a thick leather vest and shorts. An unshining diamond-shaped metal plate rests on the chest of the vest, and the sword fighter doesn't look very pleased with Mist.

Race: Chirop
Inventory (1/10) :
- Hard-Light Sword (Dissipates in 3 turns)

Equipped (0/10) :

Active Abilities :
- Hurricane Blade
- Magic Control Level - Pathic
-- Kinetic
--- Power Flow
-- Elemental
--- Lightning

Passive Abilities :
- Magical Potency (+1 Magic Potency)

Prizes :
- Lightning

Conditions :
- Minor Bruising (-1 Movement)





(NPC)
Aucupe
[ 5 ] = 5
> "Wish I had some popcorn. And my missing limbs."




Inventory (1/5) :
- ??? Book

Equipped (0/5) :

Active Abilities :
- Magic Control Level - Pathic
-- Elemental
-- Light
--- Haste

Passive Abilities :

Conditions :
- Missing Lower-Right Arm
- Missing Lower-Right Shin/Foot





Events :

Hammer Marauder: Fightin'

Axe Marauder: Still Alive (Not)

Sword Marauder: Armorless

Map


Last edited by CaveCricket48 on Tue Jun 19, 2012 2:52 am, edited 2 times in total.



Mon Jun 18, 2012 3:54 pm
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Post Re: Roll to Dodge - Grinder (Roll 56)
>Quickly close the distance to the sword marauder and try to hit its left arm with a powerful punch.


Mon Jun 18, 2012 3:59 pm
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Post Re: Roll to Dodge - Grinder (Roll 56)
> Push self up, 1 legged hop over to Aucupe.


Mon Jun 18, 2012 4:25 pm
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Post Re: Roll to Dodge - Grinder (Roll 57)
>MORE FIREBALL


Mon Jun 18, 2012 4:47 pm
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Post Re: Roll to Dodge - Grinder (Roll 57)
>Retreat from the Hammerer


Mon Jun 18, 2012 5:16 pm
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Post Re: Roll to Dodge - Grinder (Roll 57)
Curse these repeated twos. Whelp, at least it isn't worse.

> Try Lightning again, and this time attempt to actually fire it at the sword marauder. Gotta find out how to use this junk.


Mon Jun 18, 2012 5:27 pm
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Post Re: Roll to Dodge - Grinder (Roll 57)
>Use addle lance again, and pray that nighthawk is successful.


Mon Jun 18, 2012 10:23 pm
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Post Re: Roll to Dodge - Grinder (Roll 57)
"My weapons do absolutely Nothing, whelp might as well be useful"

>Use accelerated repair powers on Dandelion.


Tue Jun 19, 2012 1:58 am
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Post Re: Roll to Dodge - Grinder (Roll 57)
If that lets him grow his limbs back, can you try it on Aucupe next turn?


Tue Jun 19, 2012 1:12 pm
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Posts: 13144
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Post Re: Roll to Dodge - Grinder (Roll 58)
Roll 58
____________________

(dragonxp)
Cihas
[ 5 ] = 5
> "My weapons do absolutely Nothing, whelp might as well be useful"[b]

You're out of range to use your powers on Dandelion, so you run towards him. He's hopping on one leg heading south, and doesn't seem to bother getting closer to you.

[b]Race
: Human
Inventory : (6/10)
- Luminous Bow
- Bow
- Quiver [50 arrows]
-- Arrows (Qty. 29)
- 42 gold coins
- Deer Meat (Qty. 2)
- Deer Pelt
- Quartz

Equipped : (0/10)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
-- Icy Trail
- Magic Control Level - Instinctual
-- Elemental
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Prizes :
- 100 gold coins (Transferred!)
- Bull's Eye (+2 to precision actions) (Transferred!)
- Accelerated Repair (Transferred!)
- Luminous Bow

Conditions :



(TorrentHKU)
Dandelion Bryant
[ 5 + 1 + 1 ] = 6
> You hop your way towards Aucupe on one leg.

It might take a little longer, since moving with one leg is slower than moving with two.

Race : Lupus
Inventory : (2/10)
- Steel Greave (Qty. 2)
- Giant Diamond

Equipped : (3/10)
- Typhoon (Qty. 2) (+1 leg actions)
- Hammerplate Gauntlet

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Tsunami

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)

Prizes :
- 100 gold coins (Transferred!)
- Typhoon (Qty.2) (Transferred!)
- Hammerplate Gauntlet (Transferred!)
- Giant Diamond (Transferred!)

Conditions :
- Missing Left Arm
- Moderate Bruising (-2 actions)
- Broken Right Leg (Cannot use right leg)



(Roast Veg)
Paradox Mist
[ 6 ] = 6
> You see the swordsman quickly spin and hurl a beam of light at Gorf, and without delay you launch Addle Lance again. The marauder freezes completely again, like last time, but you can feel your telepathic tendril encountering heavy resistance. She's not paralyzed directly from the effects of Addle Lance, but from resisting it.



Race : Human
Inventory : (2/10)
- Vulcanis
- Leather Bag
-- 1000 gold coins

Equipped : (1/10)
- Caelum Mage Stone
-- (Energy: ====------)

Active Abilities :
- Magic Control Level - Instinctual
-- Addle Lance (Telepathic)
-- Power Flow (Kinetic)

Passive Abilities :
- Critical Eye (+1 to actions involving precision movements)

Prizes :
- 100 gold coins (Transferred!)
- Addle Lance (Transferred!)
- Leather bag of 1000 gold coins (Transferred!)
- Power Flow

Conditions :
- Cut Right Wrist (-3 right hand actions)
- Bruised Abdomen (-1 Movement)



(Ragdollmaster)
Gustaf Anarok
[ 4 ] = 4
> Swinging Firebrand diagonally, you project a small but dense wave of fire and launch it towards the hammer marauder. The marauder shields itself with its arms and you hear the sound of metal virbrating quickly.

When the fire hits the hammerer, it seems to be reflected off of the armor, having very little effect on your target.

Race : Human
Inventory : (1/10)
- Firebrand

Equipped : (2/10)
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Active Abilities :
- Heaven's Blessing (Automatic 5, 10 turn cooldown)
-- Rechargo Meter (=======---)
- Highlander (When activated, cannot die for 3 turns) (Can be used on multiple allies closeby)
-- Recharge (===============)

Passive Abilities :

Prizes :
- 100 gold coins (Transferred!)
- Magmaul (Brigandine) (Transferred!)
- Echo Helm (Transferred!)
- Highlander

Conditions :



(Tokochiro)
Aeeng
[ 4 ] = 4
> CHILL MODE Activated



Race : Human
Inventory : (2/10)
- Short Spiky Vine
- Short Thorny Rose Whip w/ Flower
- Ivy Heart

Equipped : (0/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)

Prizes :
- Grounded (Resistance to electrical attacks) (Transferred!)
- Power Flow (Transferred!)
- Ivy Heart (Transferred!)

Conditions :



(Banrax)
Banrax
[ 3 - 2 - 2 ] = 1
> You retreat back as fast as your injured body allows.



Race : Human
Inventory : (2/10)
- Curved Dagger (+1 to precise attacks)

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Advanced Learning (Can learn at a faster rate)

Prizes :
- Whirlwind Halberd (Transferred!)
- Whirlwind Unlocked

Conditions :
- Bruised Knees (-2 Leg actions)
- Bruised Arms (-2 Arm actions)
- Moderate Bruising (-2 Movement)



(Natti)
Gorf "Choppy" Harkelsan
[ 1 ] = 1
> As soon as you take a step forward and land a foot on the ground, you see the sword marauder's left ear twitch in your direction. The fighter whirls around and lashes out with its sword, sending a bright beam of energy soaring towards you.

With no time to dodge, you feel a sharp, burning sensation on your torso and fall onto your back. Lifting your head, you see a massive, bloody cut from your left hip to your right shoulder.

Race : Dwarf
Inventory : (1/10)
- Knuckle spikes
-- Deep Impact

Equipped : (0/10)
- Sprint Shoes (+2 running/jumping)

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Prizes :
- Sprint Shoes (Transferred!)

Conditions :
- Massive cut on torso (-3 Movement)
-- Heavy Bleeding (Dead in 4 turns)



(Nighthawk)
Kyros Deiimor
[ 1 ] = 1
> After watching ythe sword marauder spin and fire off a beam of light at Gorf, you aim your hand at her and attempt to fire a bolt of lightning.

And a tiny spark zips from your hand and connects with the marauder's sword. SUCCESS!

Race: Chirop
Inventory (1/10) :
- Hard-Light Sword (Dissipates in 2 turns)

Equipped (0/10) :

Active Abilities :
- Hurricane Blade
- Magic Control Level - Pathic
-- Kinetic
--- Power Flow
-- Elemental
--- Lightning

Passive Abilities :
- Magical Potency (+1 Magic Potency)

Prizes :
- Lightning

Conditions :
- Minor Bruising (-1 Movement)





(NPC)
Aucupe
[ 1 ] = 1
> "I AM A MEDIC"

Aucupe hops towards Gorf on her one good leg.

Inventory (1/5) :
- ??? Book

Equipped (0/5) :

Active Abilities :
- Magic Control Level - Pathic
-- Elemental
-- Light
--- Haste

Passive Abilities :

Conditions :
- Missing Lower-Right Arm
- Missing Lower-Right Shin/Foot





Events :

Hammer Marauder: Fightin'

Axe Marauder: Two Steps from Hell

Sword Marauder: Armorless

Map


Wed Jun 20, 2012 4:35 am
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