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 Roll to Dodge - Equilibrium (Roll 91) 
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DRLGrump
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Post Re: Roll to Dodge - Equilibrium (Roll 69)
Rawl?


Fri Oct 28, 2011 3:51 am
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Post Re: Roll to Dodge - Equilibrium (Roll 70)
Roll 70
____________________



Name : Siamnyan (Roast Veg)
[ 3 ] = 3
> You thank Gorf and ask for a ride to safety.

"Of course I'll help you, buddy. Let's get you to a healer or something."

Pain shoots through your limbs as Gorf picks you up and slings you over his shoulder. Your legs drag along the ground as he walks around.

Race : Lupus
Inventory : (2/10)
- 124 gold coins
- News Paper ("Caelum Declares 'Witch Hunt Over'")
- Longsword

Equipped : (1/10)
- Elbow Spikes

Memory :
- ???'s Scent (Scent of a mage)

Active Abilities :
- Scent Tracker

Passive Abilities :
- Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)

Conditions :
- Broken Left Leg (-4 Left leg use)
- Injured Left Arm/Shoulder (-3 Left arm use)



Name : Sin (Nonsequitorian)
[ 6 ] = 6
> You run down the hallway with the mage's scent faintly in your mind. You run up a flight of stairs and end up in a larger hallway. The walls on both sides seem to be curved in the same direction, as if they were forming a giant circle.

You can hear a lot of nouse around, but you don't see anyone.

Race : Chirop
Inventory : (3/10)
- Bull Whip
- Tribal Shortsword
- Paper with Unknown Rune

Equipped : (0/10)

Memory :
- Voice of Middle-aged man

Active Abilities :
- Sneak (+1 Stealth actions)
- Echolocation
- ventriloquist (Can mimic the voices of others and change the position of the sound)

Passive Abilities :
- ???

Conditions :



Name : Aeeng (Tokochiro)
[ 6 ] = 6
> You power up your legs and run all the way to camp Erlyn. The effort leaves you exhausted, but you make it to the camp. One of the soldiers there jogs up to you.

"Hey, everything alright?"

Race : Human
Inventory : (2/10)
- Longsword
- Shortsword
- Parrying Dagger

Equipped : (0/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)
- Soldier's Training (+1 physical actions, +1 Halberd/Shortsword/Longsword/Parrying-Dagger/Bow/Shield use)

Conditions :
- Bound Left Shoulder (-1 left arm use, ends in 4 turns)



Name : Gorf "Choppy" Harkelsan (Natti)
[ 3 ] = 3
> Siamnyan thanks you for helping him and asks for a ride to safety.

"Of course I'll help you, buddy. Let's get you to a healer or something."

You pick up your wolf-friend, who's about 4 times your size, and effortlessly sling him over your shoulder. Then you pace aroud a bit, looking for someone in sight, but there isn't anyone around.

Race : Dwarf
Inventory : (0/10)

Equipped : (1/10)
- Knuckle Spikes
-- Deep Impact

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Conditions :



Name : Dandelion Bryant (TorrentHKU)
[ 3 + 1 ] = 4
> You quickly pace away from the city towards the North-West until you no longer hear sounds coming from it. The sun sets, and the stars take their stage in the night sky.

After a long time walking, you see a great forest ahead of you.

Race : Lupus
Inventory : (5/10)
- News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'")
- Leather Pouch
-- 1085 gold coins
- Large Gauntlet (Qty. 1)

Equipped : (2/10)
- Hammerplate Gauntlet
- Typhoon (Qty. 2) (+1 leg actions)
- Scabbard
-- Quality Claymore

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Fighting Stance (Snapdragon, Bluebell, Touch-Me-Not)

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)

Conditions :
- Missing Left Arm



Name : Constantin (Tomaster)
[ 1 ] = 1
> You walk inside the store and head to the man behind the counter.

"Hey man, do you have a better stone than this one, that'll let me enhance my kinetic control attacks?"

"Good god man!"

The store owner gawks at your stone in awe.

"That is a big rock! Where'd you get it?"

He pulls out a jewler's glass and examines the stone up close, even when it's still in your hand.

"I don't think I have anything as large or pure as this stone, unfortunately. I don't know why you'd need a bigger one, though."

Race : Chirop
Inventory : (7/10)
- Roasted Chicken Leg
- Pen
- Ink Bottle
- Log Book
- Bag of Diced Carrots
- Leather Pouch
-- 98 gold
- Leather Pouch

Equipped : (3/10)
- Brown Hooded Cloak
- Mage Stone
- Mage Mail

Active Abilities :
- Magic Control - Pathic
-- Kinetic Control

Passive Abilities :

Conditions :





World Events:
Time of day: Night
Weather: Clear


Thu Nov 03, 2011 1:12 am
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DRLGrump
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Post Re: Roll to Dodge - Equilibrium (Roll 70)
Heh. Guess my stones are just that awesome.
Attempt to hock the bag of carrots and pen.


Thu Nov 03, 2011 1:23 am
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Data Realms Elite
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Post Re: Roll to Dodge - Equilibrium (Roll 70)
>Pick an important looking road and walk along it while looking and shouting for help.


Thu Nov 03, 2011 7:11 am
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Data Realms Elite
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Post Re: Roll to Dodge - Equilibrium (Roll 70)
> Shout for help also.


Thu Nov 03, 2011 6:14 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 70)
HEY YOU SAID YOU WANTED THIS ROLLED

HOW ABOUT YOU POST SOME GODDAMN ACTIONS


Sat Jan 21, 2012 3:39 am
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Loose Canon
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Post Re: Roll to Dodge - Equilibrium (Roll 70)
> Keep walking as I was.


Sat Jan 21, 2012 3:44 am
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DRLGrump
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Post Re: Roll to Dodge - Equilibrium (Roll 70)
My actions are in :D


Sat Jan 21, 2012 3:25 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 70)
Tell them about the attack and that we need reinforcements


Mon Jan 23, 2012 12:23 am
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Post Re: Roll to Dodge - Equilibrium (Roll 71)
ROLL


Roll 71
____________________



Name : Siamnyan (Roast Veg)
[ 4 ] = 4
> Your buddy carries you down an important looking street and you both start calling for help. As you go on, there are more and more people running in seemingly random directions, many damaged buildings, and a large arena.

A man in a white robe comes running up to you from the direction of the arena.

"Here, here! Set him down gently."

Race : Lupus
Inventory : (2/10)
- 124 gold coins
- News Paper ("Caelum Declares 'Witch Hunt Over'")
- Longsword

Equipped : (1/10)
- Elbow Spikes

Memory :
- ???'s Scent (Scent of a mage)

Active Abilities :
- Scent Tracker

Passive Abilities :
- Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)

Conditions :
- Broken Left Leg (-4 Left leg use)
- Injured Left Arm/Shoulder (-3 Left arm use)



Name : Sin (Nonsequitorian)
[ 4 ] = 4
> You try to seperate and identify the sounds you here:

Girl: "... building... under... help..."
Young man: "...here... gently..."
Dog: "Bark bark bark!"
Old man: "... gods... beast upon us..."
Young man: "...and gather...into...guard..."

You hear the sound of a metal gate opening down the hallway.

Race : Chirop
Inventory : (3/10)
- Bull Whip
- Tribal Shortsword
- Paper with Unknown Rune

Equipped : (0/10)

Memory :
- Voice of Middle-aged man

Active Abilities :
- Sneak (+1 Stealth actions)
- Echolocation
- ventriloquist (Can mimic the voices of others and change the position of the sound)

Passive Abilities :
- ???

Conditions :



Name : Aeeng (Tokochiro)
[ 6 ] = 6
> You tell the man about the attack and to send more reinforcements.

"I'll report to the general! Come too, he might want to see you as well."

The man dashes off into the camp while another soldier takes his place in guard duty.

Race : Human
Inventory : (2/10)
- Longsword
- Shortsword
- Parrying Dagger

Equipped : (0/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)
- Soldier's Training (+1 physical actions, +1 Halberd/Shortsword/Longsword/Parrying-Dagger/Bow/Shield use)

Conditions :
- Injured Bound Left Shoulder (-1 left arm use, ends in 3 turns)



Name : Gorf "Choppy" Harkelsan (Natti)
[ 1 ] = 1
> You pick a important looking road and start walking down it while you and your buddy shout for help.. As you walk, there are more and more people running about in no particular direction, several damaged buildings, and a large arena-like structure.

A man in a white cloak runs up to you from the direction of the arena.

"Here, here! Set him down gently."

Race : Dwarf
Inventory : (0/10)

Equipped : (1/10)
- Knuckle Spikes
-- Deep Impact

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Conditions :



Name : Dandelion Bryant (TorrentHKU)
[ 5 ] = 5
> After more walking, you start to hear a river, and see it reflecting the starlight.

It seems rather wide, and from the sounds of it, quite powerful. You also hear something else nearby. It sounds like... Talking?

Race : Lupus
Inventory : (5/10)
- News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'")
- Leather Pouch
-- 1085 gold coins
- Large Gauntlet (Qty. 1)

Equipped : (2/10)
- Hammerplate Gauntlet
- Typhoon (Qty. 2) (+1 leg actions)
- Scabbard
-- Quality Claymore

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Fighting Stance (Snapdragon, Bluebell, Touch-Me-Not)

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)

Conditions :
- Missing Left Arm



Name : Constantin (Tomaster)
[ 1 ] = 1
> "Heh. Guess my stones are just that awesome."

You try to sell the bag of carrots and pen to the jewler, but he isn't interested in buying them.

Race : Chirop
Inventory : (7/10)
- Roasted Chicken Leg
- Pen
- Ink Bottle
- Log Book
- Bag of Diced Carrots
- Leather Pouch
-- 98 gold
- Leather Pouch

Equipped : (3/10)
- Brown Hooded Cloak
- Mage Stone
- Mage Mail

Active Abilities :
- Magic Control - Pathic
-- Kinetic Control

Passive Abilities :

Conditions :





World Events:
Time of day: Night
Weather: Clear


Wed Jan 25, 2012 2:38 am
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Post Re: Roll to Dodge - Equilibrium (Roll 71)
Follow him, duh


Wed Jan 25, 2012 2:51 am
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DRLGrump
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Post Re: Roll to Dodge - Equilibrium (Roll 71)
Blech, fine. Well, do you know where I can find a place to learn more Pathic magic? Preferably quickly.
Listen. Keep watching the streets, see if any obviously wealthy and oblivious looking people walk by.


Wed Jan 25, 2012 4:27 am
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Data Realms Elite
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Post Re: Roll to Dodge - Equilibrium (Roll 71)
>Put Siamnyan gently down on the ground and ask if the healing is gonna take long.


Wed Jan 25, 2012 7:00 am
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Data Realms Elite
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Post Re: Roll to Dodge - Equilibrium (Roll 71)
> Let myself be put down, and try to make it as easy as possible.


Wed Jan 25, 2012 5:12 pm
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Loose Canon
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Post Re: Roll to Dodge - Equilibrium (Roll 71)
> Look around for the talking people.


Thu Jan 26, 2012 8:18 pm
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