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 Roll To Dodge - Blue 
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Data Realms Elite
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Post Re: Roll To Dodge - Blue
> Shrug off ice, become realert |


Thu Oct 28, 2010 2:25 am
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DRLGrump
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Post Re: Roll To Dodge - Blue
Uh, Frederic? Wanna become large and masculine again? I'm having trouble getting angry with you looking like that. And Butterscotch? Less cuteness until the enemies come, and even then, please just get cute at the enemies, kay?
Action soon to come. Shouldn't being Iced Over negate Burned? Cold water did that, and so should ice.


Thu Oct 28, 2010 2:40 am
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Post Re: Roll To Dodge - Blue
Spit on my leg to see if that heals it at all.
"Any chance someone can help me with this shrapnel?"


Thu Oct 28, 2010 3:24 am
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Post Re: Roll To Dodge - Blue
Rolling!

CrazyMLC [5]: "I have a feeling that I want to go to behind this door..."
You sling the DecaBow over your back so that you can work with your hands, then build up elemental charges in your palms, one fire and one electricity. You then face the door, and place your wrists together, so the two elemental charges intermingle into one plasma ball of burning death. You then raise your hands up to in front of the door, and direct the plasma forward then back into your hands, like a chainsaw. It melts through the thick metal door like butter. You make quick work of the door, then suck the heat from the molten edges. You climb through the very melty circular hole in the door, and just manage to see dhart in the distance down the hallway.
"Hey guys, wait up!"
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Mythical Power
- Photosynthetic Regeneration
3/4 Inventory:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb)
- Nautical Shiv
- Impurities
--- 2 small Diamonds
--- Small amount of precious metal
--- Crystallized Insanity
2/2 Equipped:
- DecaBow
- DecaBow Quiver
Injuries:

Tomaster [5-1=4]: While the ice covering is soothing on your burns (WHICH YOU STILL HAVEN'T HEALED), it also clings to you and is annoying. You flex your wings, breaking the ice off of them, and move your body around to get the ice off of it. It snaps and breaks off easily, since it's only about 1/4 inch thick.
"Uh, Frederic? Wanna become large and masculine again? I'm having trouble getting angry with you looking like that. And Butterscotch? Less cuteness until the enemies come, and even then, please just get cute at the enemies, kay?"
"Mew!"
"The hallway's too small for my big form. If I go back, I'll get stuck, and then I'll just have to go chibi again."

Well, at least Butterscotch stopped with the cute. OW OW OW SHE'S CLAWING YOUR SCALP.
With Butterscotch scratching the hell out of your head, you don't notice your burned skin reacting to the ice, and flaking off, revealing unburned pink skin beneath.
1/2 Active Abilities:
- Super Reflexes (+1 to anything involving reflexes, activate automatically)
2/2 Passive Abilities:
- Wing (+1 if flying)
- Super Strength (+1 to any rolls involving strength, moderate protection from impacts)
4/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
- ShadowKiller's Skull
2/2 Equipped:
- WolfHunt
--- Butenko Raisen
--- Piercer of the Heavens
--- Blue Screamer
--- Safeguard
- Force Amplifiers (+1 to any rolls involving strength)
Injuries:
- Vulnerable Skin (-1 to next 3 rolls)

Foa [6-1=5]: Using the butts of the Ladykillers you break the ice off yourself, then brush off any stray chunks hiding in the folds of your clothing with your hands. You then go back to being alert. You're so good at it, that it quickly becomes almost second nature. Wait, what? That's odd. It would usually take longer for something like that to happen. Maybe the proximity to so many people with crazy powers is affecting you?
0/2 Active Abilities:
1/2 Passive Abilities:
- Sixth Sense (+1 to rolls involving surprise)
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 4 Mags for LadyKillers (Current Mags: 16|16)
2/2 Equipped:
- Fedora
- LadyKillers (Dual Kickass Desert Eagles)
Injuries:

Ragdollmaster [1-1=1]: [b]"Barnox, you tard."
"NOT MY FAULT!"

Fiona chimes in.
"It really was."
:<

You half close your eyes, just enough so that it's dark, but you can still navigate.
Oh great device in the heavens, machine of the gods, grant us your blessing in this task. Let us prevail without flaw!
Fiona's voice interrupts your prayer.
"Hey, a door. All against going inside?"
Noone speaks up.
"Alright then."
Fiona kicks the door open, and it slams against the wall behind it.
2/2 Active Abilities:
- Mega Electrokinesis
- Ethereal Wings
2/2 Passive Abilities:
- Tesla Coil (Generates Electricity) [3 Units]
- Evasive (+1 to dodge rolls)
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Flask of "Sunshine"
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Durendal
Injuries:

dhart5000 [6-1=5]: You spit on the wound in your leg, and your skin absorbs it. The shrapnel is pushed out from your wounds painfully, but the wounds are still there. Too little water, or does spit just not work very well?
"Hey guys, wait up!"
Is that MLC? He runs up to you, then sees your leg.
"Holy shite, what happened to you?"
"Shrapnel. You got any water?"
"...Suuure?"

He looks confused, but he forms a ball of water in his hand using water vapor in the air.
"Just put it onto my wound. Water heals me somehow."
"Oh, ok."

He does so, and your wound bubbles furiously. TICKLES! When the bubbling subsides, the punctures are gone, and your leg feels fine again!
2/2 Active Abilities:
- Bullettime (+1 to rolls, +2 to combat rolls, can use every other turn)
- Thermokinesis
1/2 Passive Abilities:
- Super Agility
- Fast Hydro Regeneration (Heals injuries, can waterlog)
0/4 Inventory:
0/2 Equipped:
Injuries:

Barnox [5-1=4]:You melt the ice off yourself, then continue down the hallway fuming. The group gets to a door, and you vaguely sense something behind it. Something...familiar? Then Fiona kicks the door open, and the sensation grows a thousand times stronger, barraging you with waves of recognition. With it this strong, you instantly realize what it is.
There's a Cryokinetic in that room that could freeze the planet solid if they wanted to.
1/2 Active Abilities:
- Cryokinesis
1/2 Passive Abilities:
- Umbriantic Regeneration
0/4 Inventory:
1/2 Equipped:
- Cryolight (BlueMetal Halberd)
Injuries:
- Traumatized (-1 to using HEN's Abilities)

Game Events: The door opens into a moderate sized room, about the size of a large kitchen. The floor, instead of being metal like the hallway, is plain dirt. The walls and ceiling are the same. The room has almost nothing in it, save for a chair in the middle of the room. Stradling the chair, looking over the back of it towards the group, is a women in what looks like her early 30's. Signs of age are already appearing, but she still has a fierce, haughty look on her face. Everyone's breath starts to freeze in the air when the door opens, and it must be at least 20 degrees colder. She gets up and walks around the chair to sit on it's back.
"Hi there."
Fiona steps forward.
"And you are?"
"Fata Morgana. But just call me Morgan."
"Riiight. We'll just be going then."
Before anyone can leave, great obelisks of ice burst through the metal floor in the hallway, trapping everyone inside the room.
"Goodpants told me to stop you if you arrived, so that's what I'll do."


Last edited by TorrentHKU on Sat Oct 30, 2010 9:27 pm, edited 1 time in total.



Sat Oct 30, 2010 8:47 pm
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DRLGrump
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Post Re: Roll To Dodge - Blue
Well I didn't post an action, but if I'm not too late:
Yell for someone to heal me. If not, use some of those vials from the syringe canisters to heal me.


Sat Oct 30, 2010 9:16 pm
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Post Re: Roll To Dodge - Blue
>Use Cryolight like a shield, to guard against any elemental attacks, then make a swipe for Frosty lady.
I learnt stuff, guize!


Sat Oct 30, 2010 10:37 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue
Sorry I haven't been rolling recently, I was suffering from a lack of motivation. Keyword: was.


Sat Oct 30, 2010 11:05 pm
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Post Re: Roll To Dodge - Blue
"That's cool and all (see what I did there) but if you don't mind me asking, why do you support Goodpants? We're not so bad. We even have a cute little superkawaiidesune kitten."

>Elementize and prepare to counter if Morgana attacks. Do not draw first blood, however.


Sun Oct 31, 2010 1:03 am
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Post Re: Roll To Dodge - Blue
Yay, my first boss fight!

Subtly warm the air around us, semi-prevent her from throwing us off our game with a cold-snap.


Sun Oct 31, 2010 2:21 am
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DRLGrump
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Post Re: Roll To Dodge - Blue
Fred, now would be a good time to get big, no?
One last time now. Get all nice and pissed, and gain BERSERKER'S RAGE.


Sun Oct 31, 2010 8:26 am
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Post Re: Roll To Dodge - Blue
So now we can roll, yeah? Assuming MLC is still preoccupied.


Sun Oct 31, 2010 2:09 pm
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DRLGrump
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Post Re: Roll To Dodge - Blue
We also need Foa.


Sun Oct 31, 2010 5:42 pm
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Post Re: Roll To Dodge - Blue
Derp. I counted both of your actions, including the late one you did for the last roll :P

Also; of course Foa hasn't action'd, he's always fashionably late when it comes to responding to rolls.


Sun Oct 31, 2010 5:54 pm
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Data Realms Elite
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Post Re: Roll To Dodge - Blue
> Fashionably late, he? Develop defensive reflexes, the most double-edged reflexes out there |


Sun Oct 31, 2010 8:16 pm
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DRLGrump
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Post Re: Roll To Dodge - Blue
EVERYONE STOP STEALING MY IDEAS DAMNIT!


Sun Oct 31, 2010 8:26 pm
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