> Target the highest heat concentration on the final beast, shoot with ZIGER.
Last edited by DSMK2 on Sun Jul 15, 2012 4:51 pm, edited 1 time in total.
Sun Jul 15, 2012 3:00 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll To Dodge: Ethersphere (Roll 51)
>Unjam Cannon, Terra Spike at the beast.
Sun Jul 15, 2012 6:23 am
alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
Re: Roll To Dodge: Ethersphere (Roll 51)
SHOOTY THING also try to dodge the killer piss.
Sun Jul 15, 2012 5:37 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 51)
> Kaaaamaaaataaaiiichiiiii
Sun Jul 15, 2012 5:45 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 51)
Oh, is that what we're supposed to be doing? My apologies, I thought we were supposed to be gentle with it. Sarcasm mode activate. Also, switch to Ripper, start plugging rounds.
Sun Jul 15, 2012 6:59 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
"Oh, is that what we're supposed to be doing?" Jet says in reply to the Agent's attack order. "My apologies, I thought we were supposed to be gentle with it," he continues, voice dripping with sarcasm. Jet raises the Ripper and fires away until it clicks empty, but despite his snide remark, he seems to have some trouble hitting the creature's vulnerable spots- almost all of his shots ricochet off of the rock-hard shell, causing no damage. John's superbly aimed ether attack slams into the same weak spot that Jet's Torrent Cutter had sliced up earlier, causing a huge splash of blood and stopping the creature dead in its tracks. Before it can resume movement, a rock spike from Aicaya sends it drifting to the ground in screaming agony. ============================================= Appearance: 6'1", short cut dark blue hair, brown eyes, medium build. ===Equipment=== Primary Weapon: K12 "Ripper" Carbine [0|170] // Underslung Shotgun [1|10] ---A state of the art carbine rifle, designed to fire normal, AP, or hollowpoint rounds as the situation demands. Moderate to long range, with a 3x scope that can be used as needed. For close quarters combat, it comes with an underslung shotgun, firing flechette rounds. Secondary Weapon: DefCore MGL [1 HE|2 HE/4 FL/6 SM] ---The DefCore MGL (Multiple Grenade Launcher) is the next generation design of the tried and tested revolver style grenade launcher. Capable of firing six grenades without reloading, it allows for the elimination of multiple hostile personnel groups with minimal effort. Additionally, it can accommodate various different grenades types, allowing for a mixed load-out for maximum effectiveness. Tertiary Weapon: Plasma Torch "Sword" ---A converted plasma cutter that projects a 3' long concentrated plasma "sword" when activated. Can cut through almost anything, given enough time. Armor: Utataku Robot Helmet (+2 to head protection) ---The hollowed shell of an Utataku ALHPA-1 Security Bot. Well-fitting and very protective. ===Inventory=== ===Ether=== Passive Abilities -Sociopath (+1 to actions that involve inflicting extreme pain) -Endorphin Rush (+1 to injuries that would give a -1) -Charming (+1 to persuasion) Techniques Vapor Lance (Water, Single. Forms an extremely high pressured lance of water.) Torrent Cutter (Water, Directional. Forms an extremely sharp beam of water.) Conditions
TorrentHKU | John S. Freeman (Roll: 5)
Charging up a second pair of Kamaitachis, John perfectly slings the wind blades (Roll + Wind at my Back = 6) toward the beast, making sure to carefully maintain their shape and cohesiveness this time around. As the scything blades soar low under the hanging armor of the beast, he uses all of his concentration to change their direction into a sharp, almost vertical climb. John's soon rewarded with a roar of pain and a large pool of blood, and the beast ceases all forward movement. A huge spike of rock spears through the side of the creature, causing the screams to intensify and sending the beast drifting to the ground. ============================================= Appearance: Goatee. ===Equipment=== Primary Weapon: Utatku Experimental Anti-Material Rifle (UXAMR) [7|40] ---High-caliber bullpup rifle. Features a variable zoom scope with optional thermal imaging. Lightweight and easy to control. Secondary Weapon: Utataku Experimental Personal Defense Weapon (UXPDW) [50|150] ---Experimental PDW. Lightweight, with a fully symmetrical design, and a high-capacity magazine, this PDW is similar to the FN P90 in design, but with a lower recoil and more dependable operation. Tertiary Weapon: Fluted Knife (Accelerates using Air) ---6 inch combat knife designed so that Air can be pushed into it, causing it to vent out the back and speed up. ===Inventory=== -Pack of Gum (4 pieces) -Multitool -Medkit (Bandages, morphine syringes, gauze pads, anti-septic cleanser, tweezers, scalpel) ===Ether=== Passive Abilities -Wind at my Back (+1 to Air Techniques) ---Wind in my Veins (Able to shape and control generated Air at will) -Gum Nom Nom (Chewing gum calms John down and reduces pain for five turns) Techniques Kamaitachi (Air, Single. Launches scything blades of air at a target.) Rasenshuriken (Air, Area. Launches a condensed ball of rapidly rotating wind that explodes on contact, creating a sphere of effect where anything inside is slashed to pieces by razor winds.) Conditions Buckshot Wound (Chest, extracted + bandaged; vulnerable, taking damage here will deal extra harm) Buckshot Wound (Right leg, extracted + bandaged; vulnerable, taking damage here will deal extra harm)
Amazigh | Aicaya (Roll: 5)
Distractedly fiddling with and subsequently unjamming her PUSHKA, Aicaya focuses on building up a huge Terra Spike, roughly twice as large as a typical one. The beast stops moving and screams in pain after John successfully lands his ether attack. It's totally still in the air. Perfect. The huge rock flies through the air as if shot from a cannon, and slams right into the side of the creature, quite easily punching through the armor there. The beast's screams redouble as the spike comes to rest within its body, the tip lacking the energy to punch through the armor on the other side but fully imbedded within the torso of the beast. It starts to slowly drift towards the ground. ============================================= Appearance: Shoulder-length black hair, green eyes, muscular build. ===Equipment=== Primary Weapon: PUSHKA Artillery Cannon [1 AB|9 HE/8 FG/3 AP/11 AB] ---High power long range cannon. Secondary Weapon: Utataku Experimental Multiple Grenade Launcher (UXMGL) [4 HE|0] ---The grenade launcher used by the Utataku Support squad-bot. Made of steel, it is hefty, durable, and has almost negligible recoil. Uses 40mm grenades. Can fire high-explosive, fragmentation, incendiary, flashbang, and smoke grenades. Tertiary Weapon: CERBERUS Pile Bunker [2|16] ---Mounted on the back of the left forearm. Armor: HIBISCUS Heavy Powered Combat Armour (+1 to all defense; +1 to strength) ---Powered armor that is highly durable and offers a great deal of all-around protection. Also increases user strength. Somewhat cumbersome. ===Inventory=== -10 High Explosive shells -8 Fragmentation shells -4 Armor Piercing shells -12 “Hellfire” Airburst shells ===Ether=== Passive Abilities -Target Prediction (+1 to shooting at long range targets) -Grounded (+1 to defense if stationary) -Durable (Can carry an increased load) Techniques Terra Spike (Earth, Single. Launches a rock spike at the target.) Terra Shatter (Earth, Directional. Launches a rock spike that then fragments into hundreds of small, razor-sharp rocks, which spread like buckshot. Effective over a wide area.) Conditions
DSMK2 | DEYE-5 (Roll: 1)
D takes his aim at the hottest part of the creature and starts to fire away with the ZIGER (Roll + Innate Targeting = 2) but given his distance from the beast, angle of attack, and the fact that the ZIGER isn't exactly the most accurate weapon in the universe, most of his rounds scatter off of the armored shell. John's ether attack stops it in its tracks and Aicaya's rock spike sends it falling to the ground screaming in pain. ============================================= Appearance: 6' dull grey humanoid skeletal cyborg with a red mono-eye. ===Equipment=== Primary Weapon: Custom ZIGER Rotary Autocannon [110|0] (DEPLOYED) Secondary Weapon: Utataku Experimental Personal Defense Weapon (UXPDW) (Right/Left) [50/35|300] ---Experimental PDWs. Lightweight, with a fully symmetrical design, and a high-capacity magazine, these PDWs are similar to the FN P90 in design, but with a lower recoil and more dependable operation. Tertiary Weapon: Bladed Shield (Right) ===Inventory=== -D-Series Armor Shell (Equipped) ---Heavy armor designed around the D-Series cyborg bodies, made from strong plasteel, they provide strong frontal protection compared to the armor's other parts. Doesn't restrict movement. Has five convenient compartments for storing things. Has Twin Lens-Based Lasers on the palms as a close to medium range weapon and Nano Blade Claw Fingers as a last resort close-quarters weapon. -Monkey Wrench ---A heavy monkey wrench was one of the first things D-EYE5 found, he's fascinated by its use as a bludgeoning tool and adjustable size. -Cherry Bombs [20] ---Harmless explosives made for children to play with. Not for human consumption. -Rotten Sandwich ---Unlucky custodian's uneaten lunch, salami, Swiss cheese, with everything, used to be delicious. A little squishy. -Bladed Shield ---An oblong plate made of refined titanium; one side has a very sharp, curved blade ===Ether=== Passive Abilities Innate Targeting (+1 to ranged attacks) -Plasteel Chassis (+1 to Defense) -Nanobot Blood (Auto-repairs damage over time; takes longer to repair more extensive damage) Techniques Psycho Mode (Lightning, Self. Overcharge self for increased reaction speed at the significant cost of accuracy of all attacks.) Conditions
alphagamer774 | Michael "Mike" Rocksford (Roll: 2)
Mike raises his rifle once more, but he simply can't get a good shot from this distance and angle (Roll - Scratched = 1), so he holds his fire and lets the others handle the job- mainly John and Aicaya, who stop the beast and send it crashing to the ground, respectively. ============================================= Appearance: 5'9" ===Equipment=== Primary Weapon: Jackson [3|39] ---A heavily modified semi-automatic rifle, derivative of the twentieth century M14. It has a significantly shorter barrel, a forward mounted grip, heavy metal plating, and several gruesome looking blades, enhancing its durability for and usefulness in close quarters combat. It's been re-chambered for the heavier rounds usually found in precision rifles. Secondary Weapon: I-2 Custom [20|10] ---An older variant of the current standard issue ISC sidearm, it fires the same low velocity ammunition of the new handguns. Fitted with a lighter polymer slide and a shaved down grip, it sacrifices balance and accuracy to make it one of the lightest weapons produced. Secondary Weapon: Utataku Experimental Recoilless Automatic Pistol (UXRAP) [20|50] ---A .45 caliber pistol using an experimental design, coupling a shock-absorbing frame, enlarged muzzle brake, ported barrel, and heavy grip to dramatically reduce recoil, leading to high accuracy even when using fully automatic fire. A high-capacity magazine and full-auto fire make this gun absolutely devastating at close to mid range. Tertiary Weapon: Bayonet blades on Jackson ===Inventory=== -Backpack (Closed with zippers 'n ♥♥♥♥, so fairly inaccessible. Quite durable, and fireproof) -- Toolbox (Various low-tech tools, wrenches, screwdrivers, wire-cutters etc) -- Flashlight (With spare batteries) -- 5 Rations -- Combat Knife -- Lighter ===Ether=== Passive Abilities -Improvise (+1 to creating and using improvised weapons in combat) Techniques Surge (Lightning, Self. Improves muscle reaction and strength in the legs to vastly increase running speed and stamina.) Conditions Buckshot Wound (Abdomen, extracted + bandaged; vulnerable, taking damage here will deal extra harm)
NPC | Jackson (Roll: 1)
"Goddamn, I'm gettin' too old for this ♥♥♥♥." Jackson murmurs dishearteningly. ============================================= Appearance: White skin, dirty blonde hair, orange eyes, roughly 6', medium build. ===Equipment=== Primary Weapon: JS-319 Shredder [30|0] ---This battle rifle made by Jirachi Systems has plenty of stopping power and accuracy, making it a reliable weapon at long range, but its full-auto fire selection means it's a monster at close range, too. Secondary Weapon: JS-44 Rhino [3|17] ---A hefty .44 caliber revolver, the Rhino packs an enormous punch and is highly accurate even at long range. It uses special concussive cartridges that explode on contact to combine heavy penetrating power with the high damage of fragmentation. Tertiary Weapon: Shredder Bayonet ===Inventory=== -M88 Grenades [4] -Flashlight ===Ether=== Passive Abilities -Gunslinger (+1 to reflexes and reaction speed) Conditions
NPC | Agent (Roll: 4)
Deciding to ignore Jet's snide comment and further deciding not to comment on his abysmal marksmanship, the Agent instead charges up a little bit of energy after seeing that John and Aicaya nearly outright kill the second beast. ============================================= Appearance: Tall male, average build, silver glow covering body; face obscured
Game Events As the beast tumbles to the ground, the Agent almost casually moves to where it lands and raises his fist full of charged energy, then slams it into the frontal armor of the nearly dead body. A small shockwave smashes the head of the beast into mush. The same incineration and death-howl as the first creature's death accompanies the decomposition of the second, which seems almost anticlimactic the second time around.
Letters: Characters A = Aicaya D = D-EYE5 JS = John JT = Jet M = Mike J = Jackson A = "Agent"
Mon Jul 16, 2012 2:13 pm
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Roll To Dodge: Ethersphere (Roll 52)
> Put everything away. Wait.
Mon Jul 16, 2012 9:04 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 52)
>
Mon Jul 16, 2012 10:05 pm
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll To Dodge: Ethersphere (Roll 52)
"Uh, would you mind explaining what the crap that was all about?" >Wait and see if this Agent has anything to say.
Tue Jul 17, 2012 1:39 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 52)
PLOT EXPOSITION GO.
Tue Jul 17, 2012 6:51 am
alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
Re: Roll To Dodge: Ethersphere (Roll 52)
It seems I'm not so good at the shooty thing. :/ Wait impatiently
Wed Jul 18, 2012 6:24 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Jet eagerly waits for the Agent to start talking, clearly expecting an explanation for what just happened. ============================================= Appearance: 6'1", short cut dark blue hair, brown eyes, medium build. ===Equipment=== Primary Weapon: K12 "Ripper" Carbine [0|170] // Underslung Shotgun [1|10] ---A state of the art carbine rifle, designed to fire normal, AP, or hollowpoint rounds as the situation demands. Moderate to long range, with a 3x scope that can be used as needed. For close quarters combat, it comes with an underslung shotgun, firing flechette rounds. Secondary Weapon: DefCore MGL [1 HE|2 HE/4 FL/6 SM] ---The DefCore MGL (Multiple Grenade Launcher) is the next generation design of the tried and tested revolver style grenade launcher. Capable of firing six grenades without reloading, it allows for the elimination of multiple hostile personnel groups with minimal effort. Additionally, it can accommodate various different grenades types, allowing for a mixed load-out for maximum effectiveness. Tertiary Weapon: Plasma Torch "Sword" ---A converted plasma cutter that projects a 3' long concentrated plasma "sword" when activated. Can cut through almost anything, given enough time. Armor: Utataku Robot Helmet (+2 to head protection) ---The hollowed shell of an Utataku ALHPA-1 Security Bot. Well-fitting and very protective. ===Inventory=== ===Ether=== Passive Abilities -Sociopath (+1 to actions that involve inflicting extreme pain) -Endorphin Rush (+1 to injuries that would give a -1) -Charming (+1 to persuasion) Techniques Vapor Lance (Water, Single. Forms an extremely high pressured lance of water.) Torrent Cutter (Water, Directional. Forms an extremely sharp beam of water.) Conditions
TorrentHKU | John S. Freeman (Roll: 3)
John scats a centuries-old hymnal of victory in celebration of the beasts' defeat. ============================================= Appearance: Goatee. ===Equipment=== Primary Weapon: Utatku Experimental Anti-Material Rifle (UXAMR) [7|40] ---High-caliber bullpup rifle. Features a variable zoom scope with optional thermal imaging. Lightweight and easy to control. Secondary Weapon: Utataku Experimental Personal Defense Weapon (UXPDW) [50|150] ---Experimental PDW. Lightweight, with a fully symmetrical design, and a high-capacity magazine, this PDW is similar to the FN P90 in design, but with a lower recoil and more dependable operation. Tertiary Weapon: Fluted Knife (Accelerates using Air) ---6 inch combat knife designed so that Air can be pushed into it, causing it to vent out the back and speed up. ===Inventory=== -Pack of Gum (4 pieces) -Multitool -Medkit (Bandages, morphine syringes, gauze pads, anti-septic cleanser, tweezers, scalpel) ===Ether=== Passive Abilities -Wind at my Back (+1 to Air Techniques) ---Wind in my Veins (Able to shape and control generated Air at will) -Gum Nom Nom (Chewing gum calms John down and reduces pain for five turns) Techniques Kamaitachi (Air, Single. Launches scything blades of air at a target.) Rasenshuriken (Air, Area. Launches a condensed ball of rapidly rotating wind that explodes on contact, creating a sphere of effect where anything inside is slashed to pieces by razor winds.) Conditions Buckshot Wound (Chest, extracted + bandaged; vulnerable, taking damage here will deal extra harm) Buckshot Wound (Right leg, extracted + bandaged; vulnerable, taking damage here will deal extra harm)
Amazigh | Aicaya (Roll: 6)
"Uh, would you mind explaining what the crap that was all about?" Aicaya asks the Agent, waiting for a response."Yeah, I'd like tah hear an explanation, too," Jackson adds. ============================================= Appearance: Shoulder-length black hair, green eyes, muscular build. ===Equipment=== Primary Weapon: PUSHKA Artillery Cannon [1 AB|9 HE/8 FG/3 AP/11 AB] ---High power long range cannon. Secondary Weapon: Utataku Experimental Multiple Grenade Launcher (UXMGL) [4 HE|0] ---The grenade launcher used by the Utataku Support squad-bot. Made of steel, it is hefty, durable, and has almost negligible recoil. Uses 40mm grenades. Can fire high-explosive, fragmentation, incendiary, flashbang, and smoke grenades. Tertiary Weapon: CERBERUS Pile Bunker [2|16] ---Mounted on the back of the left forearm. Armor: HIBISCUS Heavy Powered Combat Armour (+1 to all defense; +1 to strength) ---Powered armor that is highly durable and offers a great deal of all-around protection. Also increases user strength. Somewhat cumbersome. ===Inventory=== -9 High Explosive shells -8 Fragmentation shells -4 Armor Piercing shells -12 “Hellfire” Airburst shells ===Ether=== Passive Abilities -Target Prediction (+1 to shooting at long range targets) -Grounded (+1 to defense if stationary) -Durable (Can carry an increased load) Techniques Terra Spike (Earth, Single. Launches a rock spike at the target.) Terra Shatter (Earth, Directional. Launches a rock spike that then fragments into hundreds of small, razor-sharp rocks, which spread like buckshot. Effective over a wide area.) Conditions
DSMK2 | DEYE-5 (Roll: 6)
D folds up his ZIGER and powers down his palm lasers, then waits. ============================================= Appearance: 6' dull grey humanoid skeletal cyborg with a red mono-eye. ===Equipment=== Primary Weapon: Custom ZIGER Rotary Autocannon [110|0] (FOLDED) Secondary Weapon: Utataku Experimental Personal Defense Weapon (UXPDW) (Right/Left) [50/35|300] ---Experimental PDWs. Lightweight, with a fully symmetrical design, and a high-capacity magazine, these PDWs are similar to the FN P90 in design, but with a lower recoil and more dependable operation. Tertiary Weapon: Bladed Shield (Right) ===Inventory=== -D-Series Armor Shell (Equipped) ---Heavy armor designed around the D-Series cyborg bodies, made from strong plasteel, they provide strong frontal protection compared to the armor's other parts. Doesn't restrict movement. Has five convenient compartments for storing things. Has Twin Lens-Based Lasers on the palms as a close to medium range weapon and Nano Blade Claw Fingers as a last resort close-quarters weapon. -Monkey Wrench ---A heavy monkey wrench was one of the first things D-EYE5 found, he's fascinated by its use as a bludgeoning tool and adjustable size. -Cherry Bombs [20] ---Harmless explosives made for children to play with. Not for human consumption. -Rotten Sandwich ---Unlucky custodian's uneaten lunch, salami, Swiss cheese, with everything, used to be delicious. A little squishy. -Bladed Shield ---An oblong plate made of refined titanium; one side has a very sharp, curved blade ===Ether=== Passive Abilities Innate Targeting (+1 to ranged attacks) -Plasteel Chassis (+1 to Defense) -Nanobot Blood (Auto-repairs damage over time; takes longer to repair more extensive damage) Techniques Psycho Mode (Lightning, Self. Overcharge self for increased reaction speed at the significant cost of accuracy of all attacks.) Conditions
alphagamer774 | Michael "Mike" Rocksford (Roll: 6)
Mike waits somewhat impatiently as everybody winds down from the high of combat. ============================================= Appearance: 5'9" ===Equipment=== Primary Weapon: Jackson [3|39] ---A heavily modified semi-automatic rifle, derivative of the twentieth century M14. It has a significantly shorter barrel, a forward mounted grip, heavy metal plating, and several gruesome looking blades, enhancing its durability for and usefulness in close quarters combat. It's been re-chambered for the heavier rounds usually found in precision rifles. Secondary Weapon: I-2 Custom [20|10] ---An older variant of the current standard issue ISC sidearm, it fires the same low velocity ammunition of the new handguns. Fitted with a lighter polymer slide and a shaved down grip, it sacrifices balance and accuracy to make it one of the lightest weapons produced. Secondary Weapon: Utataku Experimental Recoilless Automatic Pistol (UXRAP) [20|50] ---A .45 caliber pistol using an experimental design, coupling a shock-absorbing frame, enlarged muzzle brake, ported barrel, and heavy grip to dramatically reduce recoil, leading to high accuracy even when using fully automatic fire. A high-capacity magazine and full-auto fire make this gun absolutely devastating at close to mid range. Tertiary Weapon: Bayonet blades on Jackson ===Inventory=== -Backpack (Closed with zippers 'n ♥♥♥♥, so fairly inaccessible. Quite durable, and fireproof) -- Toolbox (Various low-tech tools, wrenches, screwdrivers, wire-cutters etc) -- Flashlight (With spare batteries) -- 5 Rations -- Combat Knife -- Lighter ===Ether=== Passive Abilities -Improvise (+1 to creating and using improvised weapons in combat) Techniques Surge (Lightning, Self. Improves muscle reaction and strength in the legs to vastly increase running speed and stamina.) Conditions Buckshot Wound (Abdomen, extracted + bandaged; vulnerable, taking damage here will deal extra harm)
NPC | Jackson (Roll: 4)
"Yeah, I'd like tah hear an explanation, too," Jackson choruses in agreement with Aicaya. ============================================= Appearance: White skin, dirty blonde hair, orange eyes, roughly 6', medium build. ===Equipment=== Primary Weapon: JS-319 Shredder [30|0] ---This battle rifle made by Jirachi Systems has plenty of stopping power and accuracy, making it a reliable weapon at long range, but its full-auto fire selection means it's a monster at close range, too. Secondary Weapon: JS-44 Rhino [3|17] ---A hefty .44 caliber revolver, the Rhino packs an enormous punch and is highly accurate even at long range. It uses special concussive cartridges that explode on contact to combine heavy penetrating power with the high damage of fragmentation. Tertiary Weapon: Shredder Bayonet ===Inventory=== -M88 Grenades [4] -Flashlight ===Ether=== Passive Abilities -Gunslinger (+1 to reflexes and reaction speed) Conditions
NPC | Agent (Roll: 4)
The Agent sighs. "Alright, this should be fun to explain..." ============================================= Appearance: Tall male, average build, silver glow covering body; face obscured
Game Events "Okay. So... I probably can't tell you much as you'd like, but I can tell you a hell of a lot more than you know now," the Agent begins. "If you want you can ask a few questions when I'm done giving you the basics. I don't exactly have all day, but I'm not a huge rush either. Let's see, where to start..." He cups his right hand under his chin, evidently in deep thought. "It's like this. I'm an Agent, as you've heard, but that's not my name or what I am, it's what I do. I can't tell you for whom I work for, so don't bother asking. It would take way too long to explain anyways. The ♥♥♥hole who was in here earlier, Absalom, is also... like me. He wasn't nearly as strong last time I met him, but then again, we knew he was up to something. Maybe he was just having a burst of power from his little "upgrade." Still, I wouldn't be surprised if he rivaled me in strength now," the man went on, then added, "I'm not exactly at my full power now. I went through quite a few rather difficult fights before showing up here. This facility wasn't much of a challenge at all compared to what I did earlier, so you can imagine how drained I am.
"Now, about those beasts he summoned. They're... I'm guessing you know how ether works, at least in basic principle? I definitely saw two or three of you using ether abilities." The group collectively nods. "Well, I- my kind- know a little bit more about the mechanics behind it. When you conjure up raw matter like you do with an ethereal attack, it's coming from a different... realm. Not exactly a different dimension, or a different 'world,' or a parallel universe. It's a place we generally refer to as the Ethersphere. There's much more to it than this, and we're starting to talk quantum mechanics, which I'm no whiz at but basically, here's where the Ethersphere is in relation to your physical universe. The physical universe is infinite in size. There's no way to reach an 'end' or 'limit.' It's not just huge, as scientists have theorized up until now, it's literally boundless." He pauses as if trying to decide how to best phrase what he's about to say. "Well. The entire physical universe is contained within the Ethersphere. Don't ask me how the hell you can contain something of infinite size- again, not my strong suit. I don't understand it, but I know it's the truth. I've seen proof of it with my own eyes. As for going between the Ethersphere and this universe, that's a different matter entirely- again, infinite size, so you can't just mosey on over to the edge of the universe and step into Ethereal territory. Not how it works."
Seeing mixed reactions of shock, incredulity, disbelief, and blank stares, he quickly continues, "My point in telling you this isn't metaphysical speculation. Everything that you conjure using ether comes from the Ethersphere. It doesn't exist there in complex form, you're literally pulling out raw matter- basic compounds, basic elements, hell, maybe you're assembling this stuff atom-by-atom for all I know- and turning it into what you want. Those things that Absalom summoned here, they're products of the Ethersphere, too. The proper term for one is an 'Etherbeing,' but they're usually pretty monstrous, so 'Etherbeast' has started becoming a pretty popular substitute." He pauses and looks back towards where the Etherbeasts had been. "Making a living organism from raw matter is fairly complicated," he continues. "A puff of fire, or a gust of wind, that's child's play. You're not even aware of the effort it takes for basic attacks- maybe if you use too many in a short amount of time, you'll feel a little tired, but that's just exertion. When you're making an Etherbeing, you have to be able to kind of picture it in your head and then gather all of those different materials together to create it. It can take years of practice for an average user to make something the size of a dog.
"Some people have tried finding ways around that complication. I've seen a lot of weird beasts made from just a few elements, simple combinations that somehow work- at least long enough to be used in battle. Never thought I'd see a living thing made of nothing but salt and water, for instance. Anyways, I'm sure something you're all wondering about is why your attacks didn't do ♥♥♥♥ at the start of the fight, right?" A chorus of nods once again. "The ♥♥♥♥ that Absalom summoned were a whole different class of Etherbeing. We call them Sentients because, well, they're conscious. Just like humans or complex AIs. Yeah, think about that. Masses of ether that are sentient and can use ether. I don't like thinking about the ramifications of that. You saw a pretty basic one with their attacks- they can summon material from the Ethersphere and use it like 'magic' the same way you can. But anyways, the reason your attacks weren't doing anything: Sentients don't have to be physically summoned. Instead, their consciousness is projected onto the physical universe. They're kind of like ghosts. You can't do anything to them, but because they can use ether attacks, they can do plenty to you with just their thoughts, basically. I used a technique that works by sort of tracing the connection between their projections of consciousness and their masses in the Ethersphere, then yanks the two together and forces them into the physical realm. That's why after I did that, we kicked ass pretty easily." He stops and takes a deep breath.
"OK, so that's pretty much everything relevant that I can think of. Any questions? Can't promise I'll answer all of them, but I think I'm alright with responding to most."
Instead of actions for a roll, this'll essentially be a Q&A session with the Agent for a little while. Ask whatever you want. I'll answer questions as soon as I see them instead of "rolling" and answering everything at once. The next roll will either be in 2 days or when everybody decides they're done talking. Feel free to ask multiple questions at once to save time, don't go overboard.
Thu Jul 19, 2012 1:21 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 53 - Q&A)
"So, is Absalom a bad guy and you're a good guy? Or is it the other way around? Actually, better question, which of you wants to help us rather than kill us?"
Thu Jul 19, 2012 2:34 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll To Dodge: Ethersphere (Roll 53 - Q&A)
"Absalom is more crazy than bad. 'Good' and 'evil' are kind of subjective terms, but I guess I'd say I'm a 'good' guy, at least in the sense that I have no interest killing, hurting, subjecting, using, or abusing innocent people like yourselves. I'm a peacekeeping agent above all else."
Thu Jul 19, 2012 3:10 am
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Roll To Dodge: Ethersphere (Roll 53 - Q&A)
> Scan Agent. "What are you? Are you part of a larger group?"
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