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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: FG Lounge
How is time travel performed? Is it a device or vehicle that transports matter to a different time line or simply a magic poof?
Also, if you have a multi-line system, why do you aim to prevent paradoxes? Paradoxes don't exist in multi-line systems if you change time lines every time you travel.
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Tue Mar 05, 2013 12:00 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: FG Lounge
I had plans for successful time travel in one of my CYORTDs over on rtd.net before it went down. Just laying down some anti-noncontinuous story rules can mean you don't even have to resort to alternative timelines.
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Tue Mar 05, 2013 12:15 am |
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BearsofInsanity
Joined: Wed Jan 30, 2013 4:25 am Posts: 141
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Re: FG Lounge
The mechanism is a substance called Temporum, which originates from outside reality. It has the remarkable ability to break the basic laws of the universe. Low amounts result in bending the laws, from one to four units. Up to four units can exist in an inanimate object. With eight units, you can time travel, but your body naturally rejects that much temporum, and kills you in 60.12 (Earth) years. 16 units is instantly fatal.
Time travel was not originally accounted for by the universe, as it came in from outside. The universe has automatic responses to matters of time travel. Those automatic responses usually injure more than the time travel. Paradox is the most severe of these responses, and, as it has not yet happened, we don't want to know what happens if we trigger one.
In summary, time travel isn't from time, and is not accounted for in time.
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Tue Mar 05, 2013 12:19 am |
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BearsofInsanity
Joined: Wed Jan 30, 2013 4:25 am Posts: 141
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Re: FG Lounge
Any more questions? Anyone interested in joining?
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Tue Mar 05, 2013 1:52 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: FG Lounge
Just had a long discussion about time travel with some people. Sorry, I'm not a fan of time travel.
As for my RtD, I gotta hammer out more plans before I start it up. It should be out by Friday, because Friday is Rollday, and thus the best day.
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Tue Mar 05, 2013 2:25 am |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: FG Lounge
I'm not a fan of time travel outside of strategy games. So you can count me out, too.
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Tue Mar 05, 2013 2:33 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: FG Lounge
CaveCricket48 wrote: Just had a long discussion about time travel with some people. Sorry, I'm not a fan of time travel. Or shapeshifting, or magic, or ANY system you are able to abuse.
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Tue Mar 05, 2013 3:39 am |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: FG Lounge
Don't get me started on shapeshifting.
I dunno how to handle magic, frankly, but in a fantasy setting, it's practically a necessity.
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Tue Mar 05, 2013 3:58 am |
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BearsofInsanity
Joined: Wed Jan 30, 2013 4:25 am Posts: 141
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Re: FG Lounge
Remember; all rolls must be parsed through me, and I have a fairly good grasp of what is and is not out of the reach of my characters. Abuse is unlikely. (Hopefully.)
Plus, you all seem like smart, upstanding people. You wouldn't take advantage of a DM...
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Tue Mar 05, 2013 4:18 am |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: FG Lounge
Ha. Funny.
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Tue Mar 05, 2013 5:08 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: FG Lounge
Haaaahahahahahhahaaahaaha.
Hahaha. Haha.
Ha.
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Tue Mar 05, 2013 5:13 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: FG Lounge
For reference, this: TorrentHKU wrote: Aha... Ahahaha... AHAHAHAHAHAHAHA AHAHAHAHAHAHAHAHAHAHAAAAAAAAAAAAAA was MANIACAL laughter.
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Tue Mar 05, 2013 5:18 am |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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Re: FG Lounge
Starting a new space RtD in a few hours Tomorrow, also rolls, get pumped.
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Tue Mar 05, 2013 6:20 am |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: FG Lounge
I've decided to use Sword of the Stars for a number of weapon ideas. SOTS1, of course, since it's closer to present day human tech level, but still has fancy hardware for late game But anyway, I've almost finished the second deck of my space craft. I added the armory, code pads on various doors, space suits and an external airlock and the elevator to get to other decks. I just need to add the area where the weapons will be and the power conduit that links power from the reactor to this deck. I plan for the third deck to be where the life support and engine room is with the fourth deck being cargo bay. I'm not sure how the weaponry should be arranged on the ship. I plan to put a large turret on the first deck with some fixed medium forward weapons on deck two with deck three having a few light turrets on the side. I think I'll go with letting the players choose what goes in the slots, though. Following SOTS weapon logic, there are four weapon sizes. Light, Medium, Heavy and Super Heavy. Light are either point defense or weak weapons usually fired in batteries, things like light mass drivers, laser emitters and small dumb fire rocket pods. Medium will be the average weapons, things like missile and torpedo launchers, plasma cannons, mass drivers, the like. Heavy are the big, nasty weapons. Things like Heavy Plasma Cannons, Particle Beams, tractor beams, shield projectors, stormers and more. Super Heavy weapons are spinally mounted and the starting ship is too small to be able to equip them, even if the ship was built around them, the weapon would be bigger. These are things like heavy combat lasers, impactors, projectors, COLs and more. As the slots get bigger, they do increasingly higher damage and have a lower rate of fire. At game start, the players will have access to the following weapons. Light : Burst Fire Red Laser, Beamer Red Laser, Gauss Cannon (the mass drivers from above.), Dumbfire Rocket Pod. Medium : Gauss Cannon, Missile Launchers. Heavy : Gauss Cannon, Projected Energy Beam. Also, following SOTS weapon logic, you can mount any smaller weapon in a bigger slot. If you put a Light weapon in a medium turret, for example, it will become double barreled. And if you put a light into a heavy slot, it will be triple barreled. Same with putting a Medium into a Heavy turret. This should give the players lots of choice on weapon load outs to let them customize the ship to what they want it to be. I've also been thinking about letting the player pick a free starting upgrade to the ship. Think things like improved weapons, hallway based gun turrets in the event you get boarded, different warheads, robotic drones on the ship and more. All those upgrades will be available throughout the game when missions are completed. I've also sorted an issue I had with only six players running a ship. Non Primary Crew. Or NPCs. They'll be the ones getting killed, manning the guns and various other things.
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Wed Mar 06, 2013 2:05 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: FG Lounge
CaveCricket48 wrote: Just had a long discussion about time travel with some people. Sorry, I'm not a fan of time travel. It took us long enough to convince him it made any logical sense at all.
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Wed Mar 06, 2013 2:17 am |
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