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 Roll to Dodge - Infidium (Writeup 7) 
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Post Re: Roll to Dodge - Infidium (Roll 125)
"Wtf where'd you come from."


Fri Oct 19, 2012 3:41 am
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Post Re: Roll to Dodge - Infidium (Roll 125)
"Dragon belly."


Fri Oct 19, 2012 4:00 am
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Post Re: Roll to Dodge - Infidium (Roll 126)
Roll 126
____________________


(dragonxp)
Cihas
[ 5 ] = 5
> You're about to draw your bow, when Gustaf falls on top of you.

Gustaf: "CIHAS THE NICE BATS ARE HELPING US STOP IT. Also hello new friends."
"Wtf where'd you come from."
Gustaf: "Dragon belly."

Ahead, you hear one of the bat creatures say "I need a weapon."

Race: Human
Inventory (10/10) :
- Luminous Bow
- Bow
- Quiver (35/50 Arrows)
-- Arrows (Qty. 36)
- 142 gold coins
- Cooked Venison (Qty. 1)
- Deer Pelt
- Quartz
-- (Energy: ===)
- Grass Blades (Qty. 50)
- Cloth Bag (10/10)
-- Caelum Mage stone (Qty. 5)
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll

Equipped (10/10) :
- Moonlight Armor (Helm, Cuirass, Armguards x2, Gauntlets x2, Leggings x2, Greaves x2)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
- Magic Control Level - Instinctual
-- Elemental
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Conditions :



(TorrentHKU)
John Freemaneth
[ 4 ] = 4
> You body feels too sore to move, but you move anyways. Holding Whirlwind back, ready to strike, a compressed invisible ball of air forms above the spike of the weapon.

The Lord is still charging at you, and you swing as hard as you can when she's still out of the range of Whirlwind's spike. The air in front of you shimmers, and then what feels like a solid metal wall slams into the entire front of your body.

You fly backwards through the air and land roughly, rolling for a bit before ending up on your stomach.

Race: Human
Inventory (7/10) :

- Whirlwind
- Leather Pouch
-- 1500 gold coins
- Calligraphy Kit
- Paper Runes
-- Shield Tag (Qty. 6)
-- Earth Elemental Tag (Qty. 1)
-- Fire Drop Tag (Qty. 1)
-- Lightning-Trap Tag (Qty. 5)
-- Push Tag (Qty. 6)
-- Plasma Bolt Tag (Qty. 3)
-- Lightning Tag (Qty. 2)
- The Chronicles of Kark (book)
- The Two Lovers of Vranhal (book)
- Crossbow Bolt (Qty. 15)

Equipped (4/10) :
- Andrew's Mage Stone
-- (Energy: ----------)
- Quality Chainmail
- Quality Gauntlets (Qty. 2)

Memory :

Active Abilities :
- Magic Control Level - Pathic, Runic
-- Elemental
--- Ice Claws
-- Kinetic

Passive Abilities :

Conditions :
- Moderate Bruising (-4 Physical actions)
- Whirlwind Armor



(Ragdollmaster)
Gustaf Anorak
[ 1 ] = 1
> You feel the walls compressing and pushing you out of the black dragon, and you pop out and land on Cihas right before he can fire his bow.

"CIHAS THE NICE BATS ARE HELPING US STOP IT. Also hello new friends."
Cihas: "Wtf where'd you come from."
"Dragon belly."

Ahead, you hear one of the bat creatures say "I need a weapon."

Race: Human
Inventory (4/10) :
- Firebrand
- Sanguis
-- ??? (===-------)
- 100 gold coins
- Caelum Mage Stone Fragments (x12)

Equipped (2/10) :
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Abilities :
- Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge)
-- Rechargo-Meter (==========)
- Bloodlust (Sanguis)
- Banshee (Echo Helm)
- Highlander (When activated, cannot die for 3 turns) (Can be used on multiple allies closeby)
-- Recharge (===============)

Passive Abilities :

Conditions :



(Roast Veg)
Paradox Mist
[ 4 ] = 4
> You see the lord charge at John and start running towards her. John swings at the lord, and a shockwave explodes right in between the two of them, and the lord starts flying towards you from the blast.

Swinging Vulcanis hard with powered limbs, you slam your massive weapon into the armored lord. A massive bang booms from the impact, and the lord, stopped from the swing, falls to the ground, unmoving.

Race: Human
Inventory (4/10) :
- Vulcanis
- Leather Bag
-- 1100 gold coins

Equipped (1/10) :
- Caelum Mage Stone
-- (Energy: ====------)

Abilities :
- Magic Control Level - Runic
-- Energy Control
-- Elemental
-- Kinetic
--- Power Flow
- /Instinctual
-- Addle Lance

Passive Abilities :
- Critical Eye (+1 to actions involving precise movements)

Conditions :



(Nighthawk)
Kyros Deiimor
[ 5 + 2 ] = 5
> You pour more energy into your orb, turning it into a bright yellow humming ball, which you also notice is releasing quite a bit of heat. There must be massive pressure building up inside.

Best not to think about what might happen if you were to suddenly lose control.

There's some commotion behind you, and looking back, you see that the one of the humans is slimy and lying on top of the other.

Gustaf: "CIHAS THE NICE BATS ARE HELPING US STOP IT. Also hello new friends."

You're about to say something when you hear something ahead. The humans are oblivious to it, but your fellow chirop are able to pick it up. They step up to where you are to get a bit closer.

"No...nng..place....many parts....no...no...not there....where....no...."

The voice has a panicked tone to it, and sounds like the speaker is moving about.

Raptor: "Uh..."
Koa: "Do you... Hear that..?"
Elementalist: "There's someone ahe-"
Koa: "No no, something else.."

You peer ahead, but your light doesn't extend far enough to unveil the dark passage ahead.

Koa: "..."
Raptor: "... Corrupted?"
Koa: "I need a weapon."

Race: Chirop
Inventory (1/10) :
- Longsword

Equipped (0/10) :

Active Abilities :
- Hurricane Blade
- Magic Control Level - Pathic
-- Kinetic
--- Power Flow
-- Elemental
--- Lightning

Passive Abilities :
- Magical Potency (+2 Magic Potency)

Conditions :
- (Spell) Bright Rotating/Counter Rotating Kinetic Sphere



(Harzipan)
Isaac
[ 6 ] = 6
> Loading your crossbow, you move forward towards the echoes. It's still pitch black, but you can hear someone crying softly ahead.



Race: Human
Inventory (2/10) :
- Crossbow (LOADED)
- Crossbow Bolts (Qty. 49)

Equipped (0/10) :

Active Abilities :


Passive Abilities :
- Marksman (+1 to rolls involving the use of ranged weaponry)

Conditions :





(NPC)
Aucupe

[ 6 ] = 6
> Using Haste, Aucupe manages to heal her bruising.



Inventory (2/5) :
- Lucida
- ??? Book

Active Abilities :
- Magic Control Level - Pathic
-- Elemental
-- Light
--- Flare
--- Hard Light
--- Haste
--- Blink
--- Portal
--- Lucida Armor

Conditions :



(NPC)
Black Dragon

[ 6 ] = 6
> The Black Dragon senses Gustaf's return, and spits him out... Directly on top of Cihas.



Inventory (?/?) :

Active Abilities :

Conditions :



(NPC)
Koa Tsinthula

[ 3 ] = 3
> "I need a weapon."



Inventory (?/?) :

Equipped (3/10) :
- Dualumn Helm
- Dualumn Robes
- Steel Cuirass
- Steel Greaves

Active Abilities :

Passive Abilities :

Conditions :
- Missing Right Forearm



(NPC)
???

[ 1 ] = 1
> ~



Race: Chirop
Inventory (?/?) :
- Raptor Dagger

Equipped (3/10) :
- Raptor Goggles
- Raptor Jacket

Active Abilities :

Passive Abilities :

Conditions :



(NPC)
???

[ 2 ] = 2
> ~



Race: Chirop
Inventory (?/?) :
- Shortsword

Equipped (3/10) :
- Elementalist Robes

Active Abilities :

Passive Abilities :

Conditions :





World Events:
Time of day: Night



Maps


Sat Oct 20, 2012 3:37 am
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Loose Canon
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Posts: 2992
Location: --------------->
Post Re: Roll to Dodge - Infidium (Roll 126)
"That... was a little more oomph than expected."
> Brandish Whirlwind at the remaining Corrupt Lupus. If they attack, slash them with an extended axe-blade of air.


Sat Oct 20, 2012 3:43 am
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Location: Being The Great Juju
Post Re: Roll to Dodge - Infidium (Roll 126)
"Oop, ♥♥♥♥'s going down. Maybe you'll get to shoot ♥♥♥♥ after all." >Hop on dragon's back, catch up with Chirop friends, and light/charge up Firebrand.


Sat Oct 20, 2012 4:10 am
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Posts: 1288
Location: Heck if I know.
Post Re: Roll to Dodge - Infidium (Roll 126)
> Step forward to let the light reveal what is ahead. If it is friendly, urge everyone on. If it isn't, throw the Kinetic Sphere torch.


Sat Oct 20, 2012 4:44 am
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Post Re: Roll to Dodge - Infidium (Roll 126)
Advance towards the sound that may or may not be someone who requires assistance.


Sat Oct 20, 2012 6:52 am
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Post Re: Roll to Dodge - Infidium (Roll 126)
"Welp, I'll stay back here you can uh, greet them?"


Sat Oct 20, 2012 6:58 am
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Post Re: Roll to Dodge - Infidium (Roll 126)
> Attack the Lupus commander.


Sat Oct 20, 2012 4:40 pm
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Posts: 13144
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Post Re: Roll to Dodge - Infidium (Roll 127)
Roll 127
____________________


(dragonxp)
Cihas
[ 6 ] = 6
> Gustaf: "Oop, ♥♥♥♥'s going down. Maybe you'll get to shoot ♥♥♥♥ after all."

"Welp, I'll stay back here you can uh, greet them?"

You take the middle position in the party, with Gustaf on the dragon's back at the read, and one of the bat creatures with an orb of light at the front. The party advances down a tunnel in silence for several seconds before the tunnel leads to a large, dark chamber.

Race: Human
Inventory (10/10) :
- Luminous Bow
- Bow
- Quiver (35/50 Arrows)
-- Arrows (Qty. 36)
- 142 gold coins
- Cooked Venison (Qty. 1)
- Deer Pelt
- Quartz
-- (Energy: ===)
- Grass Blades (Qty. 50)
- Cloth Bag (10/10)
-- Caelum Mage stone (Qty. 5)
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll

Equipped (10/10) :
- Moonlight Armor (Helm, Cuirass, Armguards x2, Gauntlets x2, Leggings x2, Greaves x2)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
- Magic Control Level - Instinctual
-- Elemental
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Conditions :



(TorrentHKU)
John Freemaneth
[ 6 - 4 ] = 2
> "That... was a little more oomph than expected."

You painfully get back to your feet, using Whirlwind to prop yourself up. You're in no condition to fight, but the remaining Lupus simply growl and roar before running away to the north-west. Looks like the battle is over.

(See World Events)

Race: Human
Inventory (7/10) :

- Whirlwind
- Leather Pouch
-- 1500 gold coins
- Calligraphy Kit
- Paper Runes
-- Shield Tag (Qty. 6)
-- Earth Elemental Tag (Qty. 1)
-- Fire Drop Tag (Qty. 1)
-- Lightning-Trap Tag (Qty. 5)
-- Push Tag (Qty. 6)
-- Plasma Bolt Tag (Qty. 3)
-- Lightning Tag (Qty. 2)
- The Chronicles of Kark (book)
- The Two Lovers of Vranhal (book)
- Crossbow Bolt (Qty. 15)

Equipped (4/10) :
- Andrew's Mage Stone
-- (Energy: ----------)
- Quality Chainmail
- Quality Gauntlets (Qty. 2)

Memory :

Active Abilities :
- Magic Control Level - Pathic, Runic
-- Elemental
--- Ice Claws
-- Kinetic

Passive Abilities :

Conditions :
- Moderate Bruising (-4 Physical actions)
- Whirlwind Armor



(Ragdollmaster)
Gustaf Anorak
[ 4 ] = 4
> "Oop, ♥♥♥♥'s going down. Maybe you'll get to shoot ♥♥♥♥ after all."

"Welp, I'll stay back here you can uh, greet them?"

You hop on to the dragon's back and brandish Firebrand. The blade burts into flames under your command, and the dragon takes the rear guard of the group, with one of the bat creatures holding an orb of light at the front. The entire party advances forward down a tunnel for several silent seconds before stopping when the tunnel ends and a large cavernous space opens up.

Race: Human
Inventory (4/10) :
- Firebrand
- Sanguis
-- ??? (===-------)
- 100 gold coins
- Caelum Mage Stone Fragments (x12)

Equipped (2/10) :
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Abilities :
- Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge)
-- Rechargo-Meter (==========)
- Bloodlust (Sanguis)
- Banshee (Echo Helm)
- Highlander (When activated, cannot die for 3 turns) (Can be used on multiple allies closeby)
-- Recharge (===============)

Passive Abilities :

Conditions :
- Mounted on Black Dragon
- (Firebrand) On Fire



(Roast Veg)
Paradox Mist
[ 4 ] = 4
> The Lupus commander is lying on the ground, unmoving, and the remaining Lupus flee. Looks like the battle's over.

(See World Events)

Race: Human
Inventory (4/10) :
- Vulcanis
- Leather Bag
-- 1100 gold coins

Equipped (1/10) :
- Caelum Mage Stone
-- (Energy: ====------)

Abilities :
- Magic Control Level - Runic
-- Energy Control
-- Elemental
-- Kinetic
--- Power Flow
- /Instinctual
-- Addle Lance

Passive Abilities :
- Critical Eye (+1 to actions involving precise movements)

Conditions :



(Nighthawk)
Kyros Deiimor
[ 1 ] = 1
> You step forward, uncovering a darkened tunnel that leads to the south. The voice you heard earlier is still speaking, but you can't quite make out words any more. You urge the others to continue on, and you lead the way as the rest of the party follows close behind.

After several seconds of near silence, the tunnel opens up into a large chamber, but your light only shows the area around the tunnel's mouth. Somewhere ahead, you hear something crunching against the ground. No one speaks.

Race: Chirop
Inventory (1/10) :
- Longsword

Equipped (0/10) :

Active Abilities :
- Hurricane Blade
- Magic Control Level - Pathic
-- Kinetic
--- Power Flow
-- Elemental
--- Lightning

Passive Abilities :
- Magical Potency (+2 Magic Potency)

Conditions :
- (Spell) Bright Rotating/Counter Rotating Kinetic Sphere



(Harzipan)
Isaac
[ 6 ] = 6
> You advance towards the sound, walking into what feels like a large chamber. The sound seems to be coming from someone to the far right, and heading towards the source, it sounds like there's a wall just in front of you, and whoever it is is sitting on the ground with arm's distance away.

Whoever it is seems to sense your presence as they quite down, suppressing the crying to loud breathing.

Race: Human
Inventory (2/10) :
- Crossbow (LOADED)
- Crossbow Bolts (Qty. 49)

Equipped (0/10) :

Active Abilities :


Passive Abilities :
- Marksman (+1 to rolls involving the use of ranged weaponry)

Conditions :





(NPC)
Aucupe

[ 4 ] = 4
> (See World Events)



Inventory (2/5) :
- Lucida
- ??? Book

Active Abilities :
- Magic Control Level - Pathic
-- Elemental
-- Light
--- Flare
--- Hard Light
--- Haste
--- Blink
--- Portal
--- Lucida Armor

Conditions :



(NPC)
Black Dragon

[ 6 ] = 6
> The Black Dragon takes up the rear position in the party and follows everyone as they move forward.



Inventory (?/?) :

Active Abilities :

Conditions :
- Gustaf mounted on back



(NPC)
Koa Tsinthula

[ 4 ] = 4
> Taking up the middle position, Koa follows the party forward.



Inventory (?/?) :

Equipped (3/10) :
- Dualumn Helm
- Dualumn Robes
- Steel Cuirass
- Steel Greaves

Active Abilities :

Passive Abilities :

Conditions :
- Missing Right Forearm



(NPC)
???

[ 3 ] = 3
> Taking up the middle position, the Raptor follows the party forward.



Race: Chirop
Inventory (?/?) :
- Raptor Dagger

Equipped (3/10) :
- Raptor Goggles
- Raptor Jacket

Active Abilities :

Passive Abilities :

Conditions :



(NPC)
???

[ 1 ] = 1
> Taking up the middle position, the Elementalist follows the party forward.



Race: Chirop
Inventory (?/?) :
- Shortsword

Equipped (3/10) :
- Elementalist Robes

Active Abilities :

Passive Abilities :

Conditions :





World Events:
Time of day: Night

(John, Mist, Aucupe)


Maps


Last edited by CaveCricket48 on Sun Oct 21, 2012 5:31 am, edited 1 time in total.



Sat Oct 20, 2012 9:32 pm
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Posts: 1115
Location: Being The Great Juju
Post Re: Roll to Dodge - Infidium (Roll 127)
>Use Echo Helm to try and detect any movement/life within the cavern.


Sat Oct 20, 2012 9:41 pm
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Post Re: Roll to Dodge - Infidium (Roll 127)
> Turn to John.
"Hey buddy, no offence but it doesn't look like you can really handle that windy thing you got there. Mind if I have it?"


Sat Oct 20, 2012 9:59 pm
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Loose Canon
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Posts: 2992
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Post Re: Roll to Dodge - Infidium (Roll 127)
> Ignore Roast for the moment, dead doggies are happening. Now is a time for sadness, not weapon trading.


Sat Oct 20, 2012 11:38 pm
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Posts: 1416
Location: North-Ish
Post Re: Roll to Dodge - Infidium (Roll 127)
"Uh. Hello?"

Scan the area.


Sun Oct 21, 2012 1:17 am
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Joined: Tue Sep 28, 2010 8:15 pm
Posts: 1288
Location: Heck if I know.
Post Re: Roll to Dodge - Infidium (Roll 127)
> Screw discretion. Make a second kinetic sphere torch, smaller than the first and a good bit weaker, and throw it like a flare into the darkness ahead.


Sun Oct 21, 2012 2:42 am
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