Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
> Using my chakra, see if I can locate any moving bodies of water to find any living things nearby.
Thu Sep 15, 2011 7:40 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
Go see about the next floor. Stay on my guard.
Thu Sep 15, 2011 8:59 pm
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
Re: Roll to Dodge - Psychic
>Observe the 3rd floor, and warn Charles about anything I see, before heading up with him
Thu Sep 15, 2011 9:31 pm
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll to Dodge - Psychic
Inject that thing
2 in general and 1 in movement speed or anything that involves moving objects faster @_@
Thu Sep 15, 2011 11:14 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
If someone who isn't in Blue Thunder wants to join it, now's your chance.
Sun Sep 18, 2011 6:18 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Rawling!
CaveCricket48 (Raphael) [10]: Mmmm... nope. You can feel the others right here, but you can't even feel the guys right above you on the 2nd Floor. Name: Raphael
Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Held) -- 8/8 Rounds - MP7 (Holstered) -- 45/45 Rounds - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 5 MP7 Magazines - Backpack -- Roll of Duct Tape -- 90 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds -- PsyGen II Syringe (1x1)
Abilities: - Stealthy (+1 stealth actions)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Short Range -- Slightly Complex shapes and objects Negation: 3 - Negation -- Short Range -- Negation
Chakra: 4 - Elemental Control -- One element at a time -- Must be preexisting -- Limited size/range of control -- Very powerful healing
Unspent Points: 0
Ociamarru (Vadim Ivanov) [7]: You see the others injecting themselves. Well, either they're all addicts, so you probably are too, or... OR THIS ♥♥♥♥ IS PSYGEN HURP DURP. You inject yourself up, and breath deep as the liquid flows through your veins.
Name: Vadim Ivanov
Age: 37 Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Inventory: - FN F2000 (Wielded) -- Suppressor -- Holographic Sight -- 22/30 Rounds - Sig Sauer P226 (Holstered) -- 8/12 Rounds - MBAV Vest - Radio Earpiece - Satchel -- 150 5.56 Rounds -- 48 9mm Rounds - Hooked Gloves
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon)
Conditions: - Left Arm Shot (-2 to using left arm, bleeding stopped) - Amnesiac
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Short Range -- Mildly complex objects, complex shapes Negation: 0
Unspent Points: 5
Emogotsaone (Jamal) [4]: You INject one of the doses, but don't get to the other. The sensation of the raw psychic energy flowing through your veins takes some getting used to.
Name: Jamal
Age: 35 Appearance: Light skin, brown hair and green eyes. Strong. Inventory: - SVD Dragunov (Holstered) -- 10/10 Rounds - Combat Knife (Sheathed) - Bulletproof Vest - 26 SVD Rounds - 1 PsyGen III Doses
Abilities: - Fast Clotting (Less blood loss)
Conditions:
Psychic: Mind Reading: 1 - Basic Mind Reading -- Requires physical contact with head -- Can only detect emotions and feelings, no definite thoughts Mind Control: 2 - Mind Control -- Simple Commands -- Cannot make a person go directly against their desires Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Tokochiro (Mana) [2]: Doo dee doot, assigning power. Wait you need to inject it first. Oh yeah, doing that would help...
Name: Mana
Age: 23 Appearance: 5' 8" tall, tan skin, brown hair, black eyes, thin and a b cup. Inventory: - M32 Multiple Grenade Launcher -- 6/6 Rounds --- [HE x6] -- Automatically Reloads as rounds are used - Glock 17 -- 18/18 Rounds -- Silencer - Ammunition -- 72 Hollow Point 9mm Rounds -- 22 M32 Incendiary grenades -- 22 M32 Fragmentation grenades - Earpiece - 3 PsyGen III Doses
Abilities: - Watchful (+1 when looking around for particurlarly useful things) - Dynamic Entry! (+2 to combat on turn used)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 1 - Basic Telekinesis -- Cannot lift more than about 5 kg -- Short Range Technokinesis: 0 Psionics: 0 Negation: 0
Unspent Points: 0
Tomaster (Sir Charles) [3]: You go to head up to the third floor, but trip on a step and fall onto the stairs. "Gah, this damn leg!" Aside from your bruised ego, you're fine.
Abilities: - Royal/Incestuous Breeding (+1 to reflexes/reactions)
Conditions: - Shot Leg (Can walk, -3 to running)
Psychic: Mind Reading: 0 Mind Control: 4 - Mind Control -- Medium-Complexity Orders -- Can override some desires - Illusions: 1 -- Basic Illusions -- Random Illusions -- 1 Sense -- 2 Targets Probability Control: 0 Clairvoyance: 0 Mental Warfare: 1 - Basic Mental Warfare -- Can send Psychic Attack -- Can Counter Psychic Attacks
Barnox (Dane) [4]: You look up towards the third floor. You don't see anyone, but now that you're this close, you sense... something. You don't know what, but you can feel something on the periphery of your clairvoyance, and you do NOT like it.
Abilities: - Mahscles: +1 to action requiring strength. - PsyGen Affinity: +1 Point any time you gain Skill Points - PsyGen Sickness: -2 to roll turn after taking PsyGen
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 3 - Probability Nudging -- Make noticable alterations in probability (+1 to actions, nudge chances from 'decent' to 'certain') Clairvoyance: 4 - Clairvoyance -- Can concentrate to view anywhere within 12 meters -- Passively aware of everything within 1 meter -- Can concentrate to get Future Premonitions Mental Warfare: 0
Game Events: Raphael, Vadim, Jamal, and Mana are in the 1st Floor Hallway Sir Charles and Dane are in the 2nd Floor Hallway.
Sat Sep 24, 2011 4:25 am
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll to Dodge - Psychic
Inject zayt stuff
Sat Sep 24, 2011 11:06 am
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
Re: Roll to Dodge - Psychic
Go find some baddies to kill.
Sat Sep 24, 2011 1:33 pm
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
Re: Roll to Dodge - Psychic
>Search the 3rd floor.
Sat Sep 24, 2011 2:05 pm
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
Assign points as follows, assuming I know how: 2pts - General Psionics 2pts - Body enhancement 1pt - Defensive Psionics (personal armor)
Sat Sep 24, 2011 3:50 pm
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll to Dodge - Psychic
Hyper, my roll included a "inject" in it, why the : Tokochiro (Mana) [2]: Doo dee doot, assigning power. Wait you need to inject it first. Oh yeah, doing that would help...
Sat Sep 24, 2011 4:42 pm
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
You rolled a 2, so your character forgot to inject because she was excited about MORE POWER.
Sat Sep 24, 2011 4:52 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
> See if I can find Dane to give him some backup.
Sat Sep 24, 2011 7:31 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
...♥♥♥♥ bullets Slowly walk upstairs, with weapons at the ready.
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