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 Roll To Die - ENDED 
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Joined: Sat Jul 10, 2010 5:19 pm
Posts: 543
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Post Re: Roll To Die
http://www.youtube.com/watch?v=gCySTWFcnlM&feature=related


Tue Aug 09, 2011 4:28 am
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
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Post Re: Roll To Die
Fire at the nearest 'bots.


Tue Aug 09, 2011 4:13 pm
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Joined: Sun Dec 19, 2010 6:17 pm
Posts: 137
Location: Terra, Slovakia
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Post Re: Roll To Die
I was offline for 3 WEEKS, and yet theres 1 dead guy.

You're going to need bigger guns.


Wed Aug 10, 2011 10:21 am
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
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Post Re: Roll To Die
Off to Germany, keep my spot warm for me until I get back.


Wed Aug 10, 2011 2:46 pm
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
6 5 8 6 8 3 7 [Robots]

CaveCricket48
Clone #25942 [5] > Pop a grenade into the mass of robots and then take cover.
You Fire a grenade into the cluster of Robots and manage to Destroy one and damage several others, as soon as you have fired you drop back down and avoid the incoming fire.
Abilities:
-Weak Telekinesis
Inventory:
-Grenade Launcher [0/1] [|||-----]
-Assault Rifle [30/30]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [6] >Big push for the barrier! All the way up!
You put as much energy into the Barrier as you can manage but with the continous fire the Robots are putting out it ends up slightly weaker than before.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier [||----] [4 turns]
Inventory:
-Assault Rifle [14/30]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]
-Extensive Bullet Wounds [-1 to some actions]
-Crippled Left Arm [-1 to rolls involving Left Arm]


Natti
Clone #25945 [8] >Take careful aim at the regular bots.
You carefully take aim at the Robots and get ready to open fire on them.
Abilities:
Inventory:
-"Mah Waifu" Machinegun [20/50]
-Basic Targeting System
-Medium Static Field Projector [40%]
Conditions:
-Extensive Bullet Wounds [-1 to some actions]
-Aimed [+1 to shooting next turn]


Nonsequitorian
Clone #25946 [7] >SHOOT ROBOTS FROM BEHIND COVER.
You fire several shots at the Robots and take three of them out of action.
Abilities:
Inventory:
-Pulse Laser [48%]
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Bleeding [-1 to some actions]
-Missing Left Ear [-1 to hearing]
-Bullet Wounds [-1 to some actions]


Ociamarru
Clone #25958 [4] Fire at the nearest 'bots.
You fire at the nearest Robot you can see but are slightly distracted by the Grenade explosion and miss with both of your shots.
Abilities:
Inventory:
-Rifle [2/8]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]
-Extensive Bullet Wounds [-1 to some actions]
-Shattered Ribs [-1 to rolls involving movement]


Game Events:
The Regular Robots continue shooting at the Barrier but fail to bring it Down
The Shielded Robots return to standing there not taking any action.

Map:
Image


Fri Aug 12, 2011 12:52 am
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Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
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Post Re: Roll To Die
>Shoot.


Fri Aug 12, 2011 6:25 am
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Joined: Mon Jun 22, 2009 3:57 pm
Posts: 1020
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Post Re: Roll To Die
>Do the barrier thing.


Fri Aug 12, 2011 10:41 am
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
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Post Re: Roll To Die
Fire at robots.


Fri Aug 12, 2011 5:30 pm
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
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Post Re: Roll To Die
> Stay down and wait for grenade launcher to reload.


Fri Aug 12, 2011 6:50 pm
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
5 1 6 7 1
8 8 3 7 6 [Robots]

CaveCricket48
Clone #25942 [5] > Stay down and wait for grenade launcher to reload.
You keep low and wait for your Grenade Launcher to Reload.
Abilities:
-Weak Telekinesis
Inventory:
-Grenade Launcher [1/1] [||||||||]
-Assault Rifle [30/30]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [1] >Do the barrier thing.
You focus on your Barrier and through sheer luck manage to keep it up and prevent it from failing.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier [|-----] [4 turns]
Inventory:
-Assault Rifle [14/30]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]
-Extensive Bullet Wounds [-1 to some actions]
-Crippled Left Arm [-1 to rolls involving Left Arm]


Natti
Clone #25945 [6+1=7] >Shoot.
You Fire at the Robots and manage to take two of them Down and damage a third.
Abilities:
Inventory:
-"Mah Waifu" Machinegun [20/50]
-Basic Targeting System
-Medium Static Field Projector [48%]
Conditions:
-Extensive Bullet Wounds [-1 to some actions]


Nonsequitorian
Clone #25946 [7] KEEP SHOOTING THE ROBOTS.
You continue firing at the Robots and take out another three of them.
Abilities:
Inventory:
-Pulse Laser [36%]
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Bleeding [-1 to some actions]
-Missing Left Ear [-1 to hearing]
-Bullet Wounds [-1 to some actions]


Ociamarru
Clone #25958 [1] Fire at robots.
You fire at the Robots but the other Clones Disable the Robots you aim for just as you shoot at them making your shots miss.
Abilities:
Inventory:
-Rifle [0/8] [||------]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]
-Extensive Bullet Wounds [-1 to some actions]
-Shattered Ribs [-1 to rolls involving movement]


Game Events:
The Regular Robots continue shooting at the Barrier and bring it down to dangerous levels.
The Shielded Robots continue to stand there unmoving.

Map:
Image


Sun Aug 14, 2011 1:58 am
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Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
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Post Re: Roll To Die
>Start shooting at the southern shielded bots.


Sun Aug 14, 2011 8:27 am
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
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Post Re: Roll To Die
Reload and get behind the metal barrier.


Sun Aug 14, 2011 8:35 am
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
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Post Re: Roll To Die
> Grenade a robot who's shooting.


Sun Aug 14, 2011 7:43 pm
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Joined: Mon Jun 22, 2009 3:57 pm
Posts: 1020
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Post Re: Roll To Die
>Barrier


Tue Aug 16, 2011 10:52 pm
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
4 6 3 [Robots]

CaveCricket48
Clone #25942 [2] > Grenade a robot who's shooting.
You fire a Grenade at the group of Shielded Robots but your shot misses and flies between two of them to land a distance behind them.
Abilities:
-Weak Telekinesis
Inventory:
-Grenade Launcher [0/1] [|||-----]
-Assault Rifle [30/30]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [4] >Barrier
You try reinforcing the Barrier but the power of the Shielded Robots Handguns causes it to fail.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
Inventory:
-Assault Rifle [14/30]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]
-Extensive Bullet Wounds [-1 to some actions]
-Crippled Left Arm [-1 to rolls involving Left Arm]


Natti
Clone #25945 [4] >Start shooting at the southern shielded bots.
You fire at the southern Shielded Robots but your shots simply bounce off of their Shields harmlessly.
Abilities:
Inventory:
-"Mah Waifu" Machinegun [10/50]
-Basic Targeting System
-Medium Static Field Projector [45%]
Conditions:
-Extensive Bullet Wounds [-1 to some actions]


Nonsequitorian
Clone #25946 [6-1=5] Don't do anything that has the chance of hurting me.
You stay in more or less the same position but make sure too keep down and take a moment to catch your breath.
Abilities:
Inventory:
-Pulse Laser [44%]
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Bleeding [-1 to some actions]
-Missing Left Ear [-1 to hearing]
-Bullet Wounds [-1 to some actions]


Ociamarru
Clone #25958 [1-1=1] Reload and get behind the metal barrier.
You move forwards a short distance, but a stabbing pain in your ribs causes you to stop before you can get very far.
Abilities:
Inventory:
-Rifle [8/8] [||||||||]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]
-Extensive Bullet Wounds [-1 to some actions]
-Shattered Ribs [-1 to rolls involving movement]


Game Events:
The Regular Robot despite the serious damage it has taken keeps on shooting at the Barrier.
The Shielded Robots suddenly open Fire on the Barrier and it fails from this sudden attack .

Map:
Image


Wed Aug 17, 2011 1:38 am
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