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 Roll To Dodge - Blue 
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Data Realms Elite
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Post Re: Roll To Dodge
JJA79 wrote:
ShadoWKilleR255 wrote:
everyone has already declared their moves, we're all waiting for you Hyperkultra.
can't wait for some more epic fails haha, if he fails hollowing he's bones i wonder if he losses the bones altogether?

That would probably kill him by crushing his internal organs.

He chaged his action to grow larger, and oily ( waterproof ) wings, and I think he wanted to hollow his bones by using genetic engineering.


Wed Nov 18, 2009 12:33 am
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DRLGrump
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Post Re: Roll To Dodge
Foa wrote:
JJA79 wrote:
ShadoWKilleR255 wrote:
everyone has already declared their moves, we're all waiting for you Hyperkultra.
can't wait for some more epic fails haha, if he fails hollowing he's bones i wonder if he losses the bones altogether?

That would probably kill him by crushing his internal organs.

He chaged his action to grow larger, and oily ( waterproof ) wings, and I think he wanted to hollow his bones by using genetic engineering.

Pretty much correct, hollow the bones with genetic engineering and/or the power of MY MIND


Wed Nov 18, 2009 12:58 am
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Loose Canon
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Post Re: Roll To Dodge
Oh lawdy I'm tired. You guys are lucky I love this game so much. Rawhide.

CrazyMLC[2]: You decide that you want a matching set of powers, so you try to gain Hydrokinesis. My personal favorite behind telekinesis actually. Unfortunetly, your Pyrokinesis reacts badly with your newly gained Hydrokinesis, and shorts it out. Well, that failed.
Abilities
- Unconscious Super Pyrokinesis
Inventory:
- M79 Grenade "Lawnchair" (1 HE Round)
Injuries
- Frontal Burns (Roll for unconsciousness)

wiffles[3]: You cringe, remembering that you are covered with burns. That burn. Rooting around in the Dinghy, you find a medkit, and use it to heal your wounds more fully. You are now useful again!
Abilities:
- Eye Beams

rjhw1 [6]: You yell at the various idiots standing around you to untie you. They look over, and Tomaster claims that you are a zombie. Noone seems to notice the fact that you shouldn't be able to talk. You point out that you have Greater Zombie Control, and the idiots realize that zombies can't talk, so you are untied. You then start work on synthesizing a new boat, one that's more stable and less likely to tip. You succeed, but only technically. Frank has managed to create a flat rectangle of dark matter, with sides, floating in the water. No way that thing is tipping over, but you have no real way to do anything with it. You can't even tie it to the dinghy and bring it with you because it lacks any sort of anchor point! On the bright side, your Dark Matter Synthesis advances from weapon crafting, to general purpose, make anything synthesis.

Abilities
- Greater Zombie Control
- Dark Matter Synthesis
- Dark Matter Claw Arm
- Zombification (Increased speed and strength)
Inventory
- Wimpy Facial Hair
- Spas 12
- Wet 12 Gauge shells

Tomaster [1]: Deciding that hollow bones would greatly benefit your ability to fly, you start mentally removing and moving marrow from your bones. You are so filled with concentation and determination, you don't realize that you start removing the bone as well, and by the time you do, you've relocated all the various bones in your wings. They lie limp at your sides, quite useless, and more of a detriment than an asset. Now you just need blue cheese dressing.
Inventory:
- TF2 Syringe Gun (66 syringes, filled with random drugs)
- Shark Device
Abilities
Boneless Wings (Buffalo)

Benpasko [4]: There is no helping that new "boat". You instead decide to make yourself new armor, this time only going for metal you are sure has cooled down. In little time, you have made yourself a steel and Sea-Dragon-Skin chestplate, with matching pauldrons! You flaunt your new armor, and everyone is totally jealous.
Injuries
-Burned Feet (Can't move from this spot)
Inventory
Steel and Dragon Skin Plate Armour
Abilities
- Telekinesis

Foa [5]: You tell wiffles to take over the motor, then move to the front of the dirigible to examine the silver object. Upon closer inspection, the blue indented lines seem to intersect at one spot, and where they do, a silver 5 has been raised back up to the level of the surface. It also has two parallel arrows going all the way around the midsection, each facing a different direction. When you look closer, you can just make out the slimmest of cracks, in between the two arrows. It looks like this object is meant to be twisted open. When you finish examining the object, you holler at the dinghy to get the others's attention. The dinghy then pulls up next to the dirigible, and the two dock together.
Inventory
- Cake Delight
- 3 Paperclips
- Silver Object
Injuries
-Burnt arm (low chance to dodge)


Last edited by TorrentHKU on Wed Nov 18, 2009 1:42 am, edited 1 time in total.



Wed Nov 18, 2009 1:14 am
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Post Re: Roll To Dodge
Tomaster wrote:
Pretty much correct, hollow the bones with genetic engineering and/or the power of MY MIND

Well if you epic fail you might either totally remove your bones or if you overshoot you might hollow them out too much and be very weak and breakable.


Wed Nov 18, 2009 1:38 am
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Data Realms Elite
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Post Re: Roll To Dodge
JJA79 wrote:
Tomaster wrote:
Pretty much correct, hollow the bones with genetic engineering and/or the power of MY MIND

Well if you epic fail you might either totally remove your bones or if you overshoot you might hollow them out too much and be very weak and breakable.

Hey, even though you may have hollow bones, it doesn't mean they'll be fragile!
It was like the time I underestimated the size of small, and large in Jack in a Box, there were by far larger.


Wed Nov 18, 2009 1:43 am
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Post Re: Roll To Dodge
my next move is to try to make a water purifyer


Wed Nov 18, 2009 1:44 am
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Post Re: Roll To Dodge
Foa wrote:
Hey, even though you may have hollow bones, it doesn't mean they'll be fragile!
It was like the time I underestimated the size of small, and large in Jack in a Box, there were by far larger.

I guess you didn't read my post very well. I said if you hollow them out too much they might get breakable and apparently i was right about the boneless thing sorry tomaster.


Wed Nov 18, 2009 1:47 am
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Post Re: Roll To Dodge
I Check our surroundings, and dry out my shotgun shells as a minor action.
Then i synthesize a dark matter sniper rifle, with bullets. I specifially make a AS50 sniper rifle.
Semi auto, bipod, And 5 round capacity mag. I make at least 50 bullets.


Wed Nov 18, 2009 2:06 am
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Post Re: Roll To Dodge
Sweet, ever since my negative modifier was removed, I win everything.
Alright, I wanna make some basic scalemail armor for the others, from the same stuff, if possible. I then want to place the armor on top of the new dark matter boat, which I have a plan for.

Edit: By the way, I plan to propel the darkmatter boat, once we get everything moved to it as our base.


Wed Nov 18, 2009 2:10 am
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Post Re: Roll To Dodge
Figures. Water is the natural enemy of fire.
I'll have to get it last, then.
I gain aerokinesis!


Wed Nov 18, 2009 3:11 am
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Post Re: Roll To Dodge
CrazyMLC wrote:
Figures. Water is the natural enemy of fire.
I'll have to get it last, then.
I gain aerokinesis!

Why not just go for total elementalism? Like Crystal from the Avengers. http://en.wikipedia.org/wiki/Crystal_(comics)
It'd be much simpler.


Wed Nov 18, 2009 3:14 am
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Post Re: Roll To Dodge
Ok, fine. Straight to the point.
I BECOME THE AVATAR.


Wed Nov 18, 2009 3:20 am
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Post Re: Roll To Dodge
Alright then.


Wed Nov 18, 2009 3:21 am
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Data Realms Elite
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Post Re: Roll To Dodge
CrazyMLC wrote:
Figures. Water is the natural enemy of fire.
I'll have to get it last, then.
I gain aerokinesis!

You could get cyrokinesis ( control of cold ) .

> Craft Cake Delight into an awesome Florence Borsalino Fedora, and use the silver artifact as the hat band! Follow group |

Image


Wed Nov 18, 2009 3:23 am
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DRLGrump
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Post Re: Roll To Dodge
SUNNUVABITCH! One more try with the damn wings, and if that doesn't work, well then, I'm trying something else.


Wed Nov 18, 2009 3:39 am
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