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 Delta Squad [Round9: Get to da Rigger!] 
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Joined: Thu Mar 22, 2012 4:02 pm
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Post Re: Delta Squad [Round2]
caekdaemon wrote:
Move three tiles southwest.

I can do that, right? I have a top speed of 8, with 2 as my starting speed.

Yep so anywhere between 4 and 0 hexes this round. (+/-2 per round, 2 starting speed)


Fri Nov 16, 2012 2:16 pm
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Location: At the corner of unoriginality and boring
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Post Re: Delta Squad [Round2]
>Move 3 SW again, keep scanning for enemies


Fri Nov 16, 2012 3:36 pm
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Post Re: Delta Squad [Round2]
Yes running.


Fri Nov 16, 2012 4:33 pm
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Post Re: Delta Squad [Round2]
Continue with the moving of the 5 to the West.


Fri Nov 16, 2012 5:09 pm
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Post Re: Delta Squad [Round2]
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Cybernetica Turn now. Please wait with player actions.


Sat Nov 17, 2012 12:55 am
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Post Re: Delta Squad [Enemy Response]
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The lead cybernetica power armour fires at LM-08R, Rotary laser unleashing filling the air with the crack of laser beams glassing the sand where it hits.

One hits Lemons GyroMG however it fails to penetrate the armor plate.


Sat Nov 17, 2012 1:15 am
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Data Realms Elite
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Post Re: Delta Squad [Enemy Response]
Move two tiles on present course. Fire upon closest hostile.


Sat Nov 17, 2012 2:17 am
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Post Re: Delta Squad [Enemy Response! Round 3!]
>Move SW 2, Ratatatat that dude


Sat Nov 17, 2012 2:35 am
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Post Re: Delta Squad [Enemy Response! Round 3!]
5 West is best.


Sat Nov 17, 2012 2:42 am
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Post Re: Delta Squad [Enemy Response]
caekdaemon wrote:
Move two tiles on present course. Fire upon closest hostile.

that would put you at range 6. Max range of alloy cannon is 3.


Sat Nov 17, 2012 2:51 am
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Post Re: Delta Squad [Enemy Response! Round 3!]
3 to the north west, so I can shoot the power armoured enemy. Which I then will attempt to do.


Sat Nov 17, 2012 2:53 am
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Post Re: Delta Squad [Enemy Response]
Psygnosis wrote:
caekdaemon wrote:
Move two tiles on present course. Fire upon closest hostile.

that would put you at range 6. Max range of alloy cannon is 3.

I derped :(

Close to weapons range, then fire.


Sat Nov 17, 2012 3:43 am
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Post Re: Delta Squad [Enemy Response! Round 3!]
> Fire back at the pathetic wretch.


Sat Nov 17, 2012 6:45 am
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Post Re: Delta Squad [Enemy Response! Round 3!]
Going to upload in .gif now to try and minimize casualties artifacts.
Also graphics update!

Image

As the squad opens fire on the power-armour unit leading the patrol. Two of LM08R's Gyrojet rounds find their target, detonating the armour. the third hitting the dirt as D09a powerslides infront to get off a shot.
T1M Fires but misses the target. Model M44RCH fires his micro rocket at the target a direct hit....

Image
AND BOOM!. The rocket detonates against the PA's frontal armor.

CYBERNETICA TURN. Please hold.


Sat Nov 17, 2012 10:18 am
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Post Re: Delta Squad [Small rocket, big explosion]
(By the dice gods, i cant believe i rolled this bad, ever)

TESSA: "Thats one down, reading no life signs. Looks like someone put a hole in its skull. First blood to Delta team!

hang on! im detecting a missile launch from inside the fog of war!"

Image

As XN38 crosses the dune a patroling squad turns to engage, though hitting something as fast as XN38 proves to be too hard for the slow units.

The remaining units of the southern patrol begin to retaliate firing on T1M One shot finding its mark however failing to penetrate the strengthened shell. The other shot falls short.

The Cybernetica missile suffers a malfunction mid flight and falls short! detonating as it hits the ground right next to the southern patrol.

Image

TESSA: "Well, appears the missile has done some of the work for us haha!"

Free Machines Turn!


Sat Nov 17, 2012 11:50 am
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