Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: Roll 2 Dodge - (Evil61 Good179)
Rolling soon.
DAMN DATSA GOOD ROLL.
------------------------------------------------- =========================== ------------------------------------------------- dragonxp/Advere Alexander (Roll: 6)
Advere tries to again watch over his allies, but once again, feels himself focusing his awareness away from himself. He realizes this and refocuses his perception on the area immediately around him, apparently just in time- he feels a small tingle behind him and spins around with a sword slash. It's an attack that's launched a bit too early, though, and the sword ends up cutting through a tree trunk. The panther it was intended for, meanwhile, flips in mid-air and lands behind Advere. He kicks at it and it dodges, slashing his lower leg with a claw and then fleeing into the darkness before he can retaliate. "Gah! Dammit!" Passive Abilities CQC (+1 to rolls involving close quarters actions) Light Step (+1 to rolls involving stealth or sneaking) Magneto Field (A magnetic field that deflects enemy bullets) -Only when blurred Techniques Death Stare: Paralyze enemies with a terrifying gaze. Cost = 10 Energy Dark Blur: Turn into the Dark Blur. Cost = 30 Energy Shadow Hurl: Hurl out tangible shadows against your foes. Cost = 20 Energy Shadow Wave: Create an explosive shockwave with a condensed ball of dark energy. Cost = 30 Energy Annihilation: Unleash Godly fury with this high-energy attack; leaves you unable to fight for 1 turn. Cost = 80 Energy Weapons Lamina Tenebraum M16A4 Rifle (30 rounds/90 spare rounds) L9A1 High-Power Pistol (13 rounds/39 spare rounds) Machete Inventory 3 M67 Grenades Full canteen of water (3 uses, restores Energy) Hat and sunglasses Condition(s) Energy: 100 / 100 Slashed Leg (-1 to movement, three turns) [***]
Ragdollmaster/Damien (Roll: 5)
Damien darts around, trying to stay on the move to prevent from being ambushed, and sees some movement in the trees to his right. He raises the FA-MAS and fires towards the shape, but when he runs over, he only finds another trail of blood and no body. "Dammit." Passive Abilities Marksman (+1 to rolls involving long-range combat) First-Aid (+1 to rolls involving healing actions) Null Field: An energy field that incinerates projectiles. -Only when blurred Hyperion Edge: A powerful light sword that spawns automatically with blur formation. -Only when blurred Dragoon Wings: Strong wings made out of light that spawn automatically with blur formation. -Only when blurred Techniques Blur Morph: Turn into the Light Blur. Cost = 30 Energy Blast: Generate a kinetic shockwave. Cost = 20 Energy Panacea: Heal any and all injuries. Cost = 50 Energy Sun Tendrils: Streams of tangible light. Cost = 20 Energy Tsunami: Generates waves of burning light that rapidly expand in all directions. Cost = 50 Energy Weapons Barret M107 CQAM Rifle (3 rounds/50 spare rounds) FA-MAS (30 rounds/60 spare rounds) Conditions Deadly Venom (Unpreventable death in 3 turns when activated) Energy: 20 / 100
Commodore111/Frederic von Werner-Tietzen (Roll: 4)
Fred looks around for any sign of the panthers and sees a small flash of gold in between two trees (Roll + Life Detection = 5), so he raises his M240 and lets it rip (Roll + Commando = 5), hearing a yowl of pain and surprise as his bullets find their mark and begin shredding the offending cat into bits. "Heh. Didn't miss this time." Passive Abilities Juggernaut (Increased health and endurance, reduces all damage taken) Commando (+1 to rolls involving killing/shooting at animals/people; less affected by recoil and weight) Awareness (Increased perception, less likely to be surprised by traps or ambushes) Life Detection (+1 to rolls searching for people or vital signs) Strong Arm (+1 to rolls involving throws; doesn't stack with "Knife Throw") Techniques Knife Throw (+2 to knife throw rolls) Burst (+1 to a roll, removes negative modifiers temporarily; -2 to next roll) Weapons M240 w/ Foregrip & EOTech Holo-Sight (75 rounds/200 spare rounds) Upgraded Mini-Uzi (Kinetically Charged Battery: 80%) Combat Knife Ban Ali Obsidian Spear Inventory First Aid Kit Binoculars N.V.G. Heavy Kevlar Armor (Woodland Camo) GPS Atomic Watch 5 C4 Charges w/ detonator Conditions
Requisite/David (Roll: 6)
David again sticks close to Wilson, the nearest group member, and while the scratch on his chest hurts, it also seems to be heightening his awareness of the situation, helping more than harming (Roll - Light Scratch = 5) David hears a small rustle to his right and whirls around, firing a burst of PDR rounds without any hesitation. After a few shots towards a patch of trees, he can see splashes of blood lit up by his muzzle flashes, and he stops firing. Just as he thinks the threat is over and lowers his rifle, a panther leaps out from the trees, blood streaming from a dozen bullet holes, forelimbs outstretched and gaping mouth wide open, fangs extended. Before David can raise his rifle, he feels a tingle and the Reactive Energy once again erupts from his chest and slams into the panther, knocking it back into a tree. A burst of rounds from Wilson finally kills it. "Damn, these things are tough." Passive Abilities Athletic (+1 to mobile actions) CQC (+1 to close quarters' actions) Knife Mastery (+1 to knife attacks; stacks with CQC) Reactive Energy (Automatically attacks incoming threats. Four uses.) [**--] Techniques Long Jump (+1 to jumping) Weapons Magpul PDR (10 rounds/90 spare rounds) MGL-140 loaded w/ High Explosive Grenades (6 rounds/16 spare rounds) -Anti-Tank Grenades (5 rounds/0 discs) Trench Knife Inventory Shoulder Bag: -Rations -Comprehensive First-Aid Kit Conditions Light Scratch (-1 to movement for three turns) [**-]
dhart5000/Wilson Cole (Roll: 5)
Wilson creeps along, trying to keep an eye on his allies, when he hears a burst of gunfire behind him. He whirls around to see David firing into the brush, and seconds later, a wounded panther leaps out at him. Before Wilson can do anything, David's Reactive Energy slams into the beast and sends it careening back into a tree. Wilson takes the opportunity to execute the downed monster before it can get up and run. Passive Abilities Charismatic (+1 when interacting with people) Tactical Mind (+1 when carrying out plans) Blade Mastery (+1 to rolls using heavy blades, like machetes and scimitars) Techniques Dark Hands (Makes dark energy envelop hands. Four uses.) [****] Double Slash (Roll twice for blade attacks, take the larger roll.) Weapons M4A1 (25 rounds/132 spare rounds) -M230 Underslung Grenade Launcher (1 round/6 grenades) MAC-10 (32 rounds/96 spare rounds) Composite Scimitar Inventory Backpack: -N.V.G. -$2.74 in loose change Conditions
Hyperkultra/Blue Demon (Roll: 6)
"LET'S GO, ♥♥♥♥!" Elated by her success, Blue Demon runs around slashing wildly at whatever movement she sees. She fails to really hit anything, but she does keep the cats moving, no doubt preventing some of them from launching attacks. At one point, two panthers assail her simultaneously- one leaps out in front of her as a distraction while one jumps down from a tree and smashes into her, taking a bite of her upper shoulder as it falls. She gives a yelp of pain but turns around and cleaves the bastard's head off, holding her sword in her uninjured right arm. She turns around to face the other cat, but it's gone by the time she finishes off the ambushing panther. "No worries- I'll get all of you eventually." Conditions Left Shoulder (-1 to all actions/-2 to actions using left arm for three turns) [***]
NPC/Die Angelus (Roll: 5)
Die struts along the lit path, looking left and right at the forest and failing to detect anything. "Oh, forget this." (Continued in Game Events)
Game Events Die takes a deep breath, drops to her knees, and points her hands towards the thick forest on either side of her. After a few seconds of furious concentration, she mutters an incantation under her breath, and a burst of roaring flames explodes from either hand, engulfing the trees with fire. Everyone in the groups sees the area around her bloom up with flames, but interestingly, none of the trees are being burned. Suddenly, they can see the fire beginning to take different forms- almost like beasts or animals- as it sweeps through the area, hunting for panthers. The fire is quick, but many of the cats are able to run or hide; some are not so lucky. In the brightness of the flames, they see at least four of the cats attacked by the sentient flames, swallowed up and incinerated. After just perhaps twenty seconds of this, the flames abruptly vanish, leaving behind no scorched earth, no smoke, nothing but the four burnt bodies and a very exhausted Die. "That didn't work as well as I'd hoped... but it did help a bit. You guys... need to finish them off." She takes a few deep breaths before standing back up and refocusing on the situation. "They'll take at least two or three minutes to regroup. More than half are down and about half of the ones that are left are injured. But be careful; they're learning from the mistakes of their fallen allies. These last few will be the hardest to kill."
Dead Panthers: 11 Injured Panthers: 4 Healthy Panthers: 5
Sat Jun 18, 2011 5:55 pm
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: Roll 2 Dodge - (Evil61 Good179)
Just wondering, but how will I get my prize from Blue Thunder?
Sat Jun 18, 2011 10:36 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll 2 Dodge - (Evil61 Good179)
Yolady SHOULD be taking care of that, since we worked it out.
> Go back to the clearing, take a defensive position with Die to heal.
Sat Jun 18, 2011 10:40 pm
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll 2 Dodge - (Evil61 Good179)
Simultaneously knife and shotgun some panthers.
Sun Jun 19, 2011 1:17 am
hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
Re: Roll 2 Dodge - (Evil61 Good179)
Wait for the right moment to knife a panther.
Sun Jun 19, 2011 3:42 am
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
Re: Roll 2 Dodge - (Evil61 Good179)
>Create a dark barrier around self.
Sun Jun 19, 2011 4:10 am
dhart5000
Joined: Mon Dec 21, 2009 12:26 am Posts: 77
Re: Roll 2 Dodge - (Evil61 Good179)
Get out my sword for self defense.
Sun Jun 19, 2011 4:17 am
Commodore111
Joined: Sun Oct 11, 2009 7:47 pm Posts: 132
Re: Roll 2 Dodge - (Evil61 Good179)
Shoot them with my uzi!
Sun Jun 19, 2011 5:38 am
CrazyMLC
Joined: Fri Dec 22, 2006 4:20 am Posts: 4772 Location: Good news everyone!
Re: Roll 2 Dodge - (Evil61 Good179)
> DAKKA DAKKA PEW PEW
Sun Jun 19, 2011 8:06 pm
Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
Re: Roll 2 Dodge - (Evil61 Good179)
SHOOT WITH GUNS
aim first i guess
Sun Jun 19, 2011 8:24 pm
FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
Re: Roll 2 Dodge - (Evil61 Good179)
Smack some cats with my baton.
Sun Jun 19, 2011 8:49 pm
Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
Re: Roll 2 Dodge - (Evil62 Good180)
GOOD ROLL #180:
FoiL (2) Andrew Rodrigues
(2+Berserk+FB&E=4): Andrew hasn't seen Vlad in a while and - knowing how good he is at finding trouble - looks for the place where the least amount of team members are. That's where Vlad would be. He quickly jogs over and finds not only Vlad hiding behind a tree, but also James Blond and two others he hasn't seen before - not to mention 2 Panthers stalking straight at them. Andrew crouches next to Vlad with his Baton raised. "Goddamnit Vlad, why didn't you call?" "Gah! Vere deed yew come from?" Andrew doesn't answer as he suddenly is preoccupied with the Panther that just snarled and leaped at him. Both he and Vlad separate to either side to surround the Panther, dodging and weaving closer in to smack it around and then falling back before it can strike. The other Panther is taken by James and the other two. ABILITY USED: Berserk (2 turns remaining)
Appearance: 20, Black hair, brown eyes, 6', well built. Condition(s) Heavyweight (-1 to any actions involving fast movement) Abilities Fists of fury (+1 to actions involving melee) Forced Break & Entry (+1 to actions involving breaking things) Hyper Focus (+1 concentration. 2 of 6 uses) RAGE FACE (+1 to intimidation & pain-ignorance) Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1) Blast-Proof (Immune to explosive forces, unless rolling a 1) Mental Link - Vladimir ('Telepathy' with Vladimir) Berserk Mode - Uses all abilities as needed and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown. Knuckles Busted (Negates Fists of Fury for 5 turns) Weapons M4 'Beowulf' Carbine (0 of 30 rounds) Beretta 92FS (7 of 10 rounds) Extendable baton (snapped in half) Inventory Top gun sunglasses (Worn) Blast-Proof Jacket (Pockets: 7 slot used, 3 available) - Jacket Usage Manual - 8 Rations (+1 to next action) - A water bottle (+1 to next action, 1 use) - Ammo (5 Handgun magazines) Waist Pockets (18 slots used, 2 available) - 3 rockets for a SMAW - Swiss army knife - Utility Machete - Ammo (2 Drums, 4 Handgun Magazines) Botanist's Backpack (19 slots used, 11 available): - Flare Gun and 3 red flares - A Folding Shovel - Some empty vials - 30ft of rope - Briefcase (Broken lock but closed) - 5 Beowulf Magazines [/url]
Ociamarru (4) Vladimir Ivanov
Vlad crouches next to a tree a distance away from James and watches as the two Panthers snarl and hiss at them, slowly getting closer. Out of nowhere, Andrew crouches next to Vlad with his Baton inhand. Vlad is startled. "Goddamnit Vlad, why didn't you call?" "Gah! Vere deed yew come from?" Andrew doesn't answer as he suddenly is preoccupied with the Panther that just snarled and leaped at them. Both he and Vlad separate to either side to surround the Panther, dodging and weaving closer in to smack it around and then falling back before it can strike. The other Panther is taken by James and the other two.
Appearance: 27, Russian. 6' 2", shaved blonde hair, green eyes, well built. Condition(s) Rested for ∞ turns, ∞ turns before tiredness. Holey foot (-1 to running every second turn) Apricot Effect ( Anti-Poison ) Abilities Cybernetics (+2 to mobile actions, speed is doubled, 4 of 5 uses) Athletic (+1 to mobile actions, passive ability) Scar-face (+1 Intimidation, -1 Charisma etc) Resilience (Gains one extra roll before death) Pilot Training (Able to fly aircraft, Cannot roll 1s) Mental Link (Can project thoughts to others and 'see' theirs) Slow Motion (Uncontrollable) Instinctual Actions (Vladimir does things without thinking or knowing) Say what? ( ??? ) Weapons Saiga-12 Combat Shotgun (6 of 8 shells) Khazar-replicated knife Spy's Grappling Cane with hidden blade Inventory Containment Unit (37 slots used, 13 available) - Carved Wooden Statuette of self - Radio - Cellphone - Flare gun - Ammo (18 Shotgun Shells, 8 handgun magazines) - 5 days of Rations (15 meals, +1 to next turn) - TOP-SECRET Information File - Bubblewrapped Mechanical Cube (Downed Phoenix?) - Cybernetic Enhancement Kit (1 Use left, nonrefillable) - Cybernetic Enhancement Upgrade Kit
Point.Blank (6) Asfer Wilks
(SixthSense=4) Asfer whirls around (as fast as he can in an exosuit) to fire another shell at the obvious enemy behind him, (RanNadeLoad=3): hitting it right in the face with a smoke grenade. "Oh great." The smoke billows out and quickly fills the area with whitish mist - making it even harder to see. Asfer opens the revolver chamber to see that there are 3 shells left: two stuns and one smoke in that order.
Appearance: Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit. Condition(s) Loud (-2 to sneaking, stealth etc) Heavyweight (-1 to any actions involving fast movement) Limp (Old wound, -1 to running or faster) Heavy Armour (Asfer's body is mostly safe from harm) Random Grenade Loadout (Randomly chooses from available grenades when firing Mk.III) Generator Power 90% (Being ignored for ease of gameplay) Abilities Large Muscle Mass (+1 to action requiring strength) Sixth sense (+1 to detecting enemies, traps etc) Mental Link - Vladimir ('Telepathy' with Vladimir) Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action) Weapons Mk.III 40mm Revolver Cannon (3 of 6 rounds, 1 turn to reload) READY Mk.II 5.7x28mm Vulcan Gun (75 of 250 rounds, 1 turn to reload) READY Bladed Shield (Left arm) EXTENDED Inventory Mk.III Current Grenade Loadout: 1xHE, 1xFrag, 2xSmoke, 2xStun MAF-EX103C Exo-suit (1 turn to enter/exit) Ultra-compact generator (Recharged by light, 5% per turn or 15% if resting) Sensor node (Left Shoulder, IR, NV, auto-targeting camera) Underslung Harpoon Gun (Attached to Thermite Revolver, loaded) - 2 spare Harpoons Rear cargo container: (14 slots used, 36 slots available) - 40mm cannon rounds (2xHE, 2xFrag, 4xSmoke, 3xStun, 9 slots total) - 250 spare Vulcan rounds (3 slots total) - 4 spare Thermite rounds (2 slots) - Mk.IV 20mm Thermite Revolver (5 of 5 rounds, minor action to reload) READY
bbbzzz234 (3) Ruben Strongstone
Ruben switches his half-mag for a full one and loads a round into his Dragunov's mag. Then there's a bang and smoke starts going everywhere, restricting his sight even further. "Oho craaaaaap..."
Appearance: 24, blue eyes, 5'6", curly hair, stylish hat. Condition(s) Sprained Ankle (Countered by makeshift splint) Night Vision Goggles (No darkness modifier) Abilities Veteran Sniper (+1 to sniping actions) Sneaky (+1 to stealth actions) Night Vision Goggles (+1 to seeing in low-light/darkness) Branch Balancing (+1 to actions involving movement in/on trees) Weapons Silenced Dragunov Sniper Rifle (5-15x scope, .44 FMJ, Magazine 6/7, slung) Silenced MP5 (Magazine 15/30, wielded) Molotov x5 (Roll a 3 or higher to successfully throw) Inventory Wet Wooden Torch used as a Crutch Night Vision Goggles (Worn, activated) Backpack (12 slots used, 13 slots available) - 5-10x Thermal Scope (1 turn to switch to, 1 slot) - 5 Dragunov Magazines (2 slots) - 5 MP5 Magazines (2 slots) - Rations (3 days, 9 uses, +1 to next action, 3 slots) One used as padding on makeshift crutch - Lighter (1 slot) - 21pk Cigarettes (1 slot)
hax (4) Johnny Maxfield
Suddenly there's a bang and smoke starts going everywhere. Johnny can barely see Ruben in front of him. "Oho craaaaaap..." says Ruben. Johnny just keeps quiet.
Appearance: 22, stereotypical Chinese face, average build Condition(s) Instant-5 Recuperation ( 1/10 ) Shot (-1 to using non-preferred arm) Heavily Injured Shoulder (Serious bullet wound, restricted movement but no death) Abilities (Johnny's abilities are unknown and will only be revealed when he uses them) Night/Thermal Vision (No Darkness modifiers) Motion Tracker (+1 to aiming at moving targets) Sword Mastery (+2 while fighting with Tang-Jian & Sheath, -1 when using other melee weapons) Observant (+1 to examining or similar) Make it happen (instant-5, can only use once per 10 rolls, see condition) Weapons (Johnny's weapons are hidden from view and will only be revealed when he uses them) JS 7.62 Sniper Rifle (10 rounds, hidden) FN P90 Silenced (50 rounds, hidden) Tang-Jian (Sheathed across back, under coat) Tribal Belt Knife (1+ to hidden or stealthy attacks, sheathed) Inventory (Most of Johnny's inventory is hidden from view and will only be revealed when he uses it) Bright Green Apricot-like fruit (Unknown effect, 1 slot) Black Overcoat Aviator Shades (NV, TV, Motion Tracking) Bulletproof Vest (100%) 2x Laser InfraRed attachments (used) Black Backpack (9 slots used, 16 available) - 3 P90 Mags (2 slots) - 3 JS 7.62 Mags (2 slots) - Laptop (Touchscreen, linked to SR Scope) (2 slots) - 2 Spare Laptop Batteries (Shake-to-charge, 100%-100%, 2 slots)
caekdaemon (6) VN Warrior Mech
There are not any healthy Panthers detected in the immediate vicinity. However, the VN Warrior does detect the remnant of a radio signal from another semi-sentient robotic device from just back where the others were.
With no spare ammo left, Tyler stashes his guns and pulls out his Machete and Ballistic Knife - ready for some close quarters action. There is another snarl from behind him. He spins around, "Goddamn I thought I kil-" ... and receives a gutful of Panther-claw for his efforts. He swings wildly at the cat but misses.
NEW CONDITION: Slashed Midsection (-1 to all rolls, can bleed out if kept unchecked)
Condition(s) Slashed Midsection (-1 to all rolls, can bleed out if kept unchecked) Appearance: 19, 6 foot, shaggy hair, skinny grey jeans, T-shirt, dark zippered-hoodie, skate shoes. Abilities Stealth (+1 to stealth actions) Athletics (+1 to agility-related actions) Chaotic (Things are more chaotic or gory around you) Akimbo (Can use two weapons at once, 4 or 5 to use successfully) Auditory R&R (+1 to any non-combat action while listening to your music) Weapons Silenced H&K UMP45 (25 of 25 rounds, stock-less, slung) Silenced H&K USP .45 (12 of 12 rounds, holstered) Machete (Sheathed) Ballistic Knife (Single use unless retrieved, sheathed) Paralysis Pair of Throwing Knives (1 turn to extract from shoes) Inventory Skiing mask Chocolate snack bar iPod and Skullcandy headphones Garrote (5 of 5 uses) Cellphone Broken Roomba thing
CrazyMLC (3) James Blond
James watches as two Panthers snarl and hiss at all of them, slowly getting closer. Vlad crouches next to a tree a distance away from him. Andrew jogs in and joins Vlad and they take on the first Panther, but James isn't getting anywhere NEAR Michael. The second Panther takes James as the better choice instead of Michael and Maria. James grins. "Wrong choice, kitty cat." (3+Sly=4): He pulls out his laser pistols and takes aim, circling the Panther. A few blasts leave etched burn marks in the cat's fur and it grows even more aggressive. It take a few steps toward him and then leaps with outstretched claws and a mouthful of teeth. James has seen this attack many times before - only it was done by felonies instead of felines. He drops to the ground and lands on his back. The cat sails right over him and he blasts the underside of it with countless shots from his pistols. When the cat lands from it's leap it's almost whimpering, but still in fighting shape.
Condition(s) None Appearance: British, tall with an athletic build; blond hair, blue eyes, attractive. Abilities: Ambidextrous (+1 to rolls involving the use of both hands) Sly (+1 to sneaking, deceiving, picking up ladies etc) Mental Link - Vladimir ('Telepathy' with Vladimir) Weapons: Super-Heated-Plasma-Rounds Rifle (92% Energy) High-Powered Dual Laser Pistols (70% | 70% Energies) Mono-filament Bladed Bronze Knuckles Inventory: Backpack (20 slots used, 5 available) -Rations (12 meals, +1 to next action, 2 slots) -Water Bottle (1 use, +1 to next action, 1 slot) -One hand-lit flare ( slots) -Box of 6 Cigars (lasts 2 turns, +1 to awesomeness, 1 slot) -Box of 42 matches (3+ to use, 1 slot) -1x C-4 Explosive (3+ to use, 2 slots) -3x Flash bangs (3+ to use, 2 slots) -Blasting caps (3+ to use, 1 slot) -Box of 6 Cigar guns (Disposable, single use, 1 slot) -Fancy Expensive, manly cologne (1 slot) -Plasma Rifle Ammo (5 mags, 5 slots) -Utility machete (2 slots)
Game Events The horizon is brightening and the sun will rise soon.
Dead Panthers: 11 Injured Panthers: 6 Healthy Panthers: 3
CURRENT OBJECTIVES: Find Fabled Tree.
Mon Jun 20, 2011 4:56 am
bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
Re: Roll 2 Dodge - (Evil62 Good180)
Get the hell out of the smoke before I become Panther food.
Mon Jun 20, 2011 11:35 am
FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
Re: Roll 2 Dodge - (Evil62 Good180)
"Always in trouble, eh Vlad?" Use my steel tipped boots to kick some cats in the nostrils.
Mon Jun 20, 2011 1:19 pm
Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
Re: Roll 2 Dodge - (Evil62 Good180)
Load a HE shell after the smoke grenade, then shoot off the next grenade (stun) in the panther's direction.
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