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 Roll to Dodge - Infidium (Writeup 7) 
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Post Re: Roll to Dodge - Infidium (Roll 123)
> Try to cast a spell that utilizes the power of friction to shoot sparks along my sword's blade and thus create light.


Sat Oct 06, 2012 10:18 pm
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Post Re: Roll to Dodge - Infidium (Roll 123)
Roll Off Person


Sun Oct 07, 2012 6:27 am
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Post Re: Roll to Dodge - Infidium (Roll 124)
Roll 124
____________________


(dragonxp)
Cihas
[ 3 ] = 3
> You roll off of whoever you were on, and the whoever it is shifts around a bit.

A ball of electricity whizzes into life, revealing the area ahead of you, where you can see four of the bat creatures, one holding the light in a clawed hand.

??? 1: "Make some light, I'm almost dry here."
??? 2: "I'm almost out as well."
??? 3: "I'm running on my own energy right now."
??? 1: "♥♥♥♥. SOMEONE make some light because I see things moving."

Looking around your immediate surroundings, you only see the 4 bat creatures, the dragon, and Gustaf.

Race: Human
Inventory (10/10) :
- Firebrand
- Luminous Bow
- Bow
- Quiver (35/50 Arrows)
-- Arrows (Qty. 36)
- 142 gold coins
- Cooked Venison (Qty. 1)
- Deer Pelt
- Quartz
-- (Energy: ===)
- Grass Blades (Qty. 50)
- Cloth Bag (10/10)
-- Caelum Mage stone (Qty. 5)
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll

Equipped (10/10) :
- Moonlight Armor (Helm, Cuirass, Armguards x2, Gauntlets x2, Leggings x2, Greaves x2)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
- Magic Control Level - Instinctual
-- Elemental
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Conditions :



(TorrentHKU)
John Freemaneth
[ 6 - 4 ] = 4
> You try to communicate with Whirlwind like you did with Lucida... Well, without the weapon forcibly drilling a telepathic tendril into your head.

Unlike Lucida's initial painful mental spike that started as soon as you two started "communicating," you feel a slow gradual warmth blanket you, and a soft, feminine voice whispers into your mind.

... Hello?
Hello. This is sudden, but um, I'm about to face a bunch of corrupted Lupus, and I just drained quite a good deal of magic. Could you help me out?
Oh, okay.

The surface of your skin tingles as you start running towards Mist and the approaching Lupus, and in a split second you're covered from head-to-toe in armor resembling Whirlwind's style.

Right before the bulk of the wolves are about to pounce and rip apart your friend, you/Whirlwind whip the weapon upward, and launch most of the Lupus high into the air.

Just think it, and I can do it.

Race: Human
Inventory (7/10) :

- Whirlwind
- Leather Pouch
-- 1500 gold coins
- Calligraphy Kit
- Paper Runes
-- Shield Tag (Qty. 6)
-- Earth Elemental Tag (Qty. 1)
-- Fire Drop Tag (Qty. 1)
-- Lightning-Trap Tag (Qty. 5)
-- Push Tag (Qty. 6)
-- Plasma Bolt Tag (Qty. 3)
-- Lightning Tag (Qty. 2)
- The Chronicles of Kark (book)
- The Two Lovers of Vranhal (book)
- Crossbow Bolt (Qty. 15)

Equipped (4/10) :
- Andrew's Mage Stone
-- (Energy: ----------)
- Quality Chainmail
- Quality Gauntlets (Qty. 2)

Memory :

Active Abilities :
- Magic Control Level - Pathic, Runic
-- Elemental
--- Ice Claws
-- Kinetic

Passive Abilities :

Conditions :
- Moderate Bruising (-2 Physical actions)
- Whirlwind Armor



(Ragdollmaster)
Gustaf Anorak
[ 5 ] = 5
> You don't do anything. The whatever your arm was on pulls itself away on its own.



Race: Human
Inventory (4/10) :
- Firebrand
- Sanguis
-- ??? (===-------)
- 100 gold coins
- Caelum Mage Stone Fragments (x12)

Equipped (2/10) :
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Abilities :
- Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge)
-- Rechargo-Meter (==========)
- Bloodlust (Sanguis)
- Banshee (Echo Helm)
- Highlander (When activated, cannot die for 3 turns) (Can be used on multiple allies closeby)
-- Recharge (===============)

Passive Abilities :

Conditions :



(Roast Veg)
Paradox Mist
[ 4 ] = 4
> 5 Lupus leap at you, but before they can tear you appart limb from limb, a great blast of wind skyrockets them upward. How convenient.

You run around the Lord and attempt to make a run for your weapon, but you're not quite there yet.

Race: Human
Inventory (4/10) :
- Vulcanis
- Leather Bag
-- 1100 gold coins

Equipped (1/10) :
- Caelum Mage Stone
-- (Energy: ====------)

Abilities :
- Magic Control Level - Runic
-- Energy Control
-- Elemental
-- Kinetic
--- Power Flow
- /Instinctual
-- Addle Lance

Passive Abilities :
- Critical Eye (+1 to actions involving precise movements)

Conditions :



(Nighthawk)
Kyros Deiimor
[ 1 ] = 1
> Hmm, friction to heat up and shoot sparks off of your sword? Probably not good for the metal, but hey, it'll make light!

Though, before you can actually devise the mental spell, a ball of electricty appears in the Raptor's hand, shedding light on the surroundings.

You can see Koa, the Raptor, and the Elementalist near you. The Black Dragon and the two humans from earlier are picking themselves off of the ground a good 20 feet from you. They look dazed, but okay.

The light doesn't reveal anything further, however, making it look like a massive dome of grey and black is containing you and everyone else.

Raptor: "Make some light, I'm almost dry here."
Elementalist: "I'm almost out as well."
Koa: "I'm running on my own energy right now."
Raptor: "♥♥♥♥. SOMEONE make some light because I see things moving."

Peering into the darkness, you see that she's right. The shadows seem to dance in front and behind eachother.

Race: Chirop
Inventory (1/10) :
- Longsword

Equipped (0/10) :

Active Abilities :
- Hurricane Blade
- Magic Control Level - Pathic
-- Kinetic
--- Power Flow
-- Elemental
--- Lightning

Passive Abilities :
- Magical Potency (+2 Magic Potency)

Conditions :



(Harzipan)
Isaac
[ 2 ] = 2
> Crouching down, you feel the whatever it was you killed. It feels furry and warm, probably a chirop, and breathing weakly. The limbs are limp, so it's probably not going to try to eat your face off like the others.



Race: Human
Inventory (2/10) :
- Crossbow
- Crossbow Bolts (Qty. 49)

Equipped (0/10) :

Active Abilities :


Passive Abilities :
- Marksman (+1 to rolls involving the use of ranged weaponry)

Conditions :





(NPC)
Aucupe

[ 2 - 2 ] = 1
> The Lord manages to break Aucupe's combo and knock her back with a blastwave.

The blow causes heavier bruising, and Aucupe rolls once hitting the ground before ending up on her back.

Inventory (2/5) :
- Lucida
- ??? Book

Active Abilities :
- Magic Control Level - Pathic
-- Elemental
-- Light
--- Flare
--- Hard Light
--- Haste
--- Blink
--- Portal
--- Lucida Armor

Conditions :
- Heavy Bruising (-3 Physical actions)



(NPC)
Black Dragon

[ 4 ] = 4
> ~RECOVERING~



Inventory (?/?) :

Active Abilities :

Conditions :



(NPC)
Koa Tsinthula

[ 1 ] = 1
> ~



Inventory (?/?) :

Equipped (3/10) :
- Dualumn Helm
- Dualumn Robes
- Steel Cuirass
- Steel Greaves

Active Abilities :

Passive Abilities :

Conditions :
- Missing Right Forearm



(NPC)
???

[ 4 ] = 4
> ~



Race: Chirop
Inventory (?/?) :
- Raptor Dagger

Equipped (3/10) :
- Raptor Goggles
- Raptor Jacket

Active Abilities :

Passive Abilities :

Conditions :



(NPC)
???

[ 2 ] = 2
> ~



Race: Chirop
Inventory (?/?) :
- Shortsword

Equipped (3/10) :
- Elementalist Robes

Active Abilities :

Passive Abilities :

Conditions :





World Events:
Time of day: Night



Maps


Last edited by CaveCricket48 on Sun Oct 14, 2012 2:55 am, edited 2 times in total.



Sat Oct 13, 2012 5:13 am
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Loose Canon
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Post Re: Roll to Dodge - Infidium (Roll 124)
> Homing Air Blade MLS at midair Lupus. Sorry doggies, but there's not enough Lucida to purify ALL of ya.


Sat Oct 13, 2012 5:39 am
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Post Re: Roll to Dodge - Infidium (Roll 124)
Attempt to stabilize the wounded Chirop.


Sat Oct 13, 2012 6:33 am
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Post Re: Roll to Dodge - Infidium (Roll 124)
> Use kinetic energy to increase the speed of the atoms in the AIR, and thus make FIRE! MOVEMENT = HEAT.
(In layman's terms, make friction in the AIR).


Sat Oct 13, 2012 8:53 pm
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Post Re: Roll to Dodge - Infidium (Roll 124)
Quietly get up and hide.


Mon Oct 15, 2012 2:27 am
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Data Realms Elite
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Posts: 4521
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Post Re: Roll to Dodge - Infidium (Roll 124)
> Grab Vulcanis and immediately swing it around me stylishly.


Mon Oct 15, 2012 7:12 pm
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Post Re: Roll to Dodge - Infidium (Roll 125)
Roll 125
____________________


(dragonxp)
Cihas
[ 3 ] = 3
> You hide under the Black Dragon, and watch as it swallows up an inactive Gustaf. It walks closer to the group of bat-creatures, and you follow right under.



Race: Human
Inventory (10/10) :
- Firebrand
- Luminous Bow
- Bow
- Quiver (35/50 Arrows)
-- Arrows (Qty. 36)
- 142 gold coins
- Cooked Venison (Qty. 1)
- Deer Pelt
- Quartz
-- (Energy: ===)
- Grass Blades (Qty. 50)
- Cloth Bag (10/10)
-- Caelum Mage stone (Qty. 5)
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll
-- ??? Scroll

Equipped (10/10) :
- Moonlight Armor (Helm, Cuirass, Armguards x2, Gauntlets x2, Leggings x2, Greaves x2)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
- Magic Control Level - Instinctual
-- Elemental
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Conditions :



(TorrentHKU)
John Freemaneth
[ 2 ] = 2
> You start to swing Whirlwind to cast out blades of cutting air, but you suddenly turn your body to the left and the weapon slams itself downward into the ground, unleash a vertical beam of air in front of you that divides a massive shockwave that was about to hit you. The ground to the front of you and your sides rip apart and fill the air with dust.

When everything settles, you see that you're standing at the point of a slightly raised triangle of ground, and the Lord is running towards you.

Watch it!

The Lupus in the air crash into the ground, all of them knocked out from the landing, while the remaining three attempt to flank you.

Race: Human
Inventory (7/10) :

- Whirlwind
- Leather Pouch
-- 1500 gold coins
- Calligraphy Kit
- Paper Runes
-- Shield Tag (Qty. 6)
-- Earth Elemental Tag (Qty. 1)
-- Fire Drop Tag (Qty. 1)
-- Lightning-Trap Tag (Qty. 5)
-- Push Tag (Qty. 6)
-- Plasma Bolt Tag (Qty. 3)
-- Lightning Tag (Qty. 2)
- The Chronicles of Kark (book)
- The Two Lovers of Vranhal (book)
- Crossbow Bolt (Qty. 15)

Equipped (4/10) :
- Andrew's Mage Stone
-- (Energy: ----------)
- Quality Chainmail
- Quality Gauntlets (Qty. 2)

Memory :

Active Abilities :
- Magic Control Level - Pathic, Runic
-- Elemental
--- Ice Claws
-- Kinetic

Passive Abilities :

Conditions :
- Moderate Bruising (-2 Physical actions)
- Whirlwind Armor



(Ragdollmaster)
Gustaf Anorak
[ 4 ] = 4
> The Black Dragon sense your inactivity and swallows you up for easier transportation. You feel yourself sliding down a slimy tunnel again before being deposited into a slightly larger space.



Race: Human
Inventory (4/10) :
- Firebrand
- Sanguis
-- ??? (===-------)
- 100 gold coins
- Caelum Mage Stone Fragments (x12)

Equipped (2/10) :
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Abilities :
- Heaven's Blessing: Automatically roll a 5 when used with an action. (10 turn recharge)
-- Rechargo-Meter (==========)
- Bloodlust (Sanguis)
- Banshee (Echo Helm)
- Highlander (When activated, cannot die for 3 turns) (Can be used on multiple allies closeby)
-- Recharge (===============)

Passive Abilities :

Conditions :
- Inside Black Dragon



(Roast Veg)
Paradox Mist
[ 5 ] = 5
> You reach Vulcanis and swing it around stylishly, while the Lord sends out a massive shockwave towards John.



Race: Human
Inventory (4/10) :
- Vulcanis
- Leather Bag
-- 1100 gold coins

Equipped (1/10) :
- Caelum Mage Stone
-- (Energy: ====------)

Abilities :
- Magic Control Level - Runic
-- Energy Control
-- Elemental
-- Kinetic
--- Power Flow
- /Instinctual
-- Addle Lance

Passive Abilities :
- Critical Eye (+1 to actions involving precise movements)

Conditions :



(Nighthawk)
Kyros Deiimor
[ 4 + 2 ] = 6
> Holding your clawed hand facing up, you create a small sphere of force that spins a ball of air clockwise at a ridiculous speed. Just outside of the spinning ball of air, you capture a hollow sphere, containing the first one, and spin it counter-clockwise.

The result is a humming ball of super-heated gas hovering in your hand, giving off a bright, yellow-orange light.

The Raptor's electric light goes out and she draws her dagger, and the Elementalist draws a shortsword. For a moment, the only noise is from your spinning orb.

Koa: "Maybe they were just... Rats."

Looking at Koa, you then realize that, besides magic, she's completely unarmed.

Elementalist: "Rats or not, we need to get out of the city. Normally these sewers are filled with water, but the water gates to the north must've broken. The southern ones are most likely still intact, which is why there's no longer any water."
Raptor: "So the exit's south?"
Elementalist: "Hopefully."
Raptor: "That means we're going..."

The Raptor spins around for a second, holding her dagger out, before stopping in a seemingly random direction.

Raptor: "This way."

Looking over your shoulder, you see the Black Dragon and one of the humans from earlier standing closeby, ready to follow. The other Chirop acknowledge their presence with a simple look.

Raptor: "The one with the light leads the way."

Race: Chirop
Inventory (1/10) :
- Longsword

Equipped (0/10) :

Active Abilities :
- Hurricane Blade
- Magic Control Level - Pathic
-- Kinetic
--- Power Flow
-- Elemental
--- Lightning

Passive Abilities :
- Magical Potency (+2 Magic Potency)

Conditions :
- (Spell) Rotating/Counter Rotating Kinetic Spheres



(Harzipan)
Isaac
[ 3 ] = 3
> Feeling the abdomen of the chirop, your hand feel the cool metal of your bolt. Carefully removing the projectile, wiping it against your pant leg, and putting it back into the stack with the others, you take a strip off from your shirt and carefully wrap it around the chirop's wound.

There doesn't seem to be heavy bleeding and your crossbow bolts aren't barbed, so you must've just stunned the thing.

Somewhere ahead, faint echoes can be heard.

Race: Human
Inventory (2/10) :
- Crossbow
- Crossbow Bolts (Qty. 50)

Equipped (0/10) :

Active Abilities :


Passive Abilities :
- Marksman (+1 to rolls involving the use of ranged weaponry)

Conditions :





(NPC)
Aucupe

[ 1 ] = 1
> "Owwww..."

Aucupe stays on her back, resting for a bit.

Inventory (2/5) :
- Lucida
- ??? Book

Active Abilities :
- Magic Control Level - Pathic
-- Elemental
-- Light
--- Flare
--- Hard Light
--- Haste
--- Blink
--- Portal
--- Lucida Armor

Conditions :
- Heavy Bruising (-3 Physical actions)



(NPC)
Black Dragon

[ 4 ] = 4
> The Black Dragon senses Gustaf's inactivity and swallows him for easy transportation, and then walks up to the group of bat-creatures.



Inventory (?/?) :

Active Abilities :

Conditions :



(NPC)
Koa Tsinthula

[ 4 ] = 4
> "Maybe they were just... Rats."



Inventory (?/?) :

Equipped (3/10) :
- Dualumn Helm
- Dualumn Robes
- Steel Cuirass
- Steel Greaves

Active Abilities :

Passive Abilities :

Conditions :
- Missing Right Forearm



(NPC)
???

[ 1 ] = 1
> The Raptor's ball of electricty goes out and she draws her dagger.



Race: Chirop
Inventory (?/?) :
- Raptor Dagger

Equipped (3/10) :
- Raptor Goggles
- Raptor Jacket

Active Abilities :

Passive Abilities :

Conditions :



(NPC)
???

[ 3 ] = 3
> The Elementalist draws her Shortsword.



Race: Chirop
Inventory (?/?) :
- Shortsword

Equipped (3/10) :
- Elementalist Robes

Active Abilities :

Passive Abilities :

Conditions :





World Events:
Time of day: Night



Maps


Last edited by CaveCricket48 on Wed Oct 17, 2012 11:12 pm, edited 1 time in total.



Wed Oct 17, 2012 10:32 pm
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Data Realms Elite
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Posts: 4521
Location: Constant motion
Post Re: Roll to Dodge - Infidium (Roll 125)
> Surprise attack the Lord from behind.


Wed Oct 17, 2012 10:35 pm
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Posts: 1416
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Post Re: Roll to Dodge - Infidium (Roll 125)
Reload the crossbow, and then head off toward the echoes.


Wed Oct 17, 2012 10:48 pm
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Joined: Tue Sep 28, 2010 8:15 pm
Posts: 1288
Location: Heck if I know.
Post Re: Roll to Dodge - Infidium (Roll 125)
> Walk at a fair pace, not slowly, but cautiously. Keep the light as bright as possible. Anything down here would see the illumination, so we might as well see it.


Wed Oct 17, 2012 11:51 pm
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Loose Canon
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Post Re: Roll to Dodge - Infidium (Roll 125)
> Make dense ball/block of air at the end of Whirlwind, right above the head. Don't make it visible, swing at the Lord, just out of reach, so it looks like a PERFECT MISS, but the ball of air hits her.


Thu Oct 18, 2012 2:30 am
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Post Re: Roll to Dodge - Infidium (Roll 125)
Pew.pew.pew.pew (quietly)


Thu Oct 18, 2012 3:56 am
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Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: Roll to Dodge - Infidium (Roll 125)
>Leap out, block Cihas. "CIHAS THE NICE BATS ARE HELPING US STOP IT >:U Also hello new friends."


Fri Oct 19, 2012 3:37 am
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