RtD Psychic is, like, the neglected and abused lovechild of the RtD universe.
Wed Aug 31, 2011 8:11 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Bish I have been busy.
Wed Aug 31, 2011 8:36 pm
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
T-tell that to Angel!
...Every time I see you online, Hyper, and then you don't say RAWLAN, I die a little inside...
And then I die a lot inside when you roll for one RtD but not another...
And then I end up on the brink of suicide when I see you roll for one RtD multiple times but not another...
Thu Sep 01, 2011 2:20 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Ok stop yer bitchin, I'm rolling.
CaveCricket48 (Raphael) [2-2=1]: You attempt to affect the metal of the building with Chakra. It doesn't work. There's just something about taking ore out of the ground, smelting it, and turning it into a manmade construct that breaks the line of naturalness. Oh, wait, your Chakra has regenerated. And... so have you? Your wounds emit a bit of steam or smoke as they quickly seal themselves shut. You're fully healed now! Huh, maybe it was your near-death experience or something.
Name: Raphael
Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Held) -- 8/8 Rounds - MP7 (Holstered) -- 45/45 Rounds - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 5 MP7 Magazines - Backpack -- Roll of Duct Tape -- 90 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds -- PsyGen II Syringe (1x2)
Abilities: - Stealthy (+1 stealth actions)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Short Range -- Slightly Complex shapes and objects Negation: 2 - Negation -- Short Range -- Limited Negation
Chakra: 4 - Elemental Control -- One element at a time -- Must be preexisting -- Limited size/range of control -- Very powerful healing
Unspent Points: 0
Ociamarru (Vadim Ivanov) [6]: Having nothing better to do, you begin searching the rest of the guards. Nope...nope...nope...no...no...no... You get through all but one. You're about to just abandon the pursuit, but something in the back of your mind tells you otherwise, so you check the last guard for the hell of it. And oh, you are glad you did. The guard landed on top of a briefcase handcuffed to his wrist, and you roll the guard over and set the case on his chest, flip open the locks on either side of it, and open the case. Inside is the Holy Grail of psychic powers. 10 doses. 10. You become slightly dizzy with the possibilities.
Name: Vadim Ivanov
Age: 37 Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Inventory: - FN F2000 (Wielded) -- Suppressor -- Holographic Sight -- 22/30 Rounds - Sig Sauer P226 (Holstered) -- 8/12 Rounds - MBAV Vest - Radio Earpiece - Satchel -- 150 5.56 Rounds -- 48 9mm Rounds - Hooked Gloves - 10 PsyGen III Doses
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon)
Conditions: - Left Arm Shot (-2 to using left arm, bleeding stopped) - Amnesiac
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Short Range -- Mildly complex objects, complex shapes Negation: 0
Unspent Points: 0
Emogotsaone (Jamal) [2]: You look into a few rooms near the stairs, but find nothing of interest. You don't go any further on your own though, since that tends to end with amnesia and bullet wounds.
Name: Jamal
Age: 35 Appearance: Light skin, brown hair and green eyes. Strong. Inventory: - SVD Dragunov (Holstered) -- 10/10 Rounds - Combat Knife (Sheathed) - Bulletproof Vest - 26 SVD Rounds
Abilities: - Fast Clotting (Less blood loss)
Conditions:
Psychic: Mind Reading: 1 - Basic Mind Reading -- Requires physical contact with head -- Can only detect emotions and feelings, no definite thoughts Mind Control: 2 - Mind Control -- Simple Commands -- Cannot make a person go directly against their desires Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Tokochiro (Mana) [7]: ZEH LOOTING. You search through a few guards, and after a few find one with a Glock. You take the guard's full clip, and slot it into your pistol.
Name: Mana
Age: 23 Appearance: 5' 8" tall, tan skin, brown hair, black eyes, thin and a b cup. Inventory: - M32 Multiple Grenade Launcher -- 6/6 Rounds --- [HE x6] -- Automatically Reloads as rounds are used - Glock 17 -- 18/18 Rounds -- Silencer - Ammunition -- 72 Hollow Point 9mm Rounds -- 22 M32 Incendiary grenades -- 22 M32 Fragmentation grenades - Earpiece
Abilities: - Watchful (+1 when looking around for particurlarly useful things) - Dynamic Entry! (+2 to combat on turn used)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 1 - Basic Telekinesis -- Cannot lift more than about 5 kg -- Short Range Technokinesis: 0 Psionics: 0 Negation: 0
Unspent Points: 0
Tomaster (Sir Charles) [10]: "I hate you all." You pick yourself up then head down the hallway towards the stairs. You then walk up them without too much difficulty, and look around a bit up here. Jamal is looking a bit lost as usual, but other than that, nobody around.
Abilities: - Royal/Incestuous Breeding (+1 to reflexes/reactions)
Conditions: - Shot Leg (Can walk, -3 to running)
Psychic: Mind Reading: 0 Mind Control: 4 - Mind Control -- Medium-Complexity Orders -- Can override some desires - Illusions: 1 -- Basic Illusions -- Random Illusions -- 1 Sense -- 2 Targets Probability Control: 0 Clairvoyance: 0 Mental Warfare: 1 - Basic Mental Warfare -- Can send Psychic Attack -- Can Counter Psychic Attacks
Abilities: - Mahscles: +1 to action requiring strength. - PsyGen Affinity: +1 Point any time you gain Skill Points - PsyGen Sickness: -2 to roll turn after taking PsyGen
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 3 - Probability Nudging -- Make noticable alterations in probability (+1 to actions, nudge chances from 'decent' to 'certain') Clairvoyance: 4 - Clairvoyance -- Can concentrate to view anywhere within 12 meters -- Passively aware of everything within 1 meter -- Can concentrate to get Future Premonitions Mental Warfare: 0
Game Events: Raphael is in a room on the 1st Floor. Vadim, Mana, and Dane are in the 1st Floor Hallway Jamal and Sir Charles are in the 2nd Floor Hallway.
Sat Sep 03, 2011 5:39 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
Free at last, free at last, thank God almighty free at last!
"Dear mother of god! The-the choices...well I should, I should probably improve my general ability - but I don't want to deal with another gunshot...and it'd be selfish-all to myself, no...I'll deal with that in a moment." Inject myself with five doses, allocating the points as follows:
-2pts General Psionics -2pts Body Enhancement -1pt Defensive Psionics (Personal Armor)
"Now there's the question...of what to do with the rest."
ALRIGHT HERE'S THE DEAL, I'm going to give Toko three doses because Mana is pathetically weak; Emogotsaone gets two doses because Jamal is less pathetically weak, but still lagging behind. Anyone think I should do something else with the remaining five doses? And Hyper, I take it you understand what I mean by my point allocations?
Sat Sep 03, 2011 5:46 am
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
Re: Roll to Dodge - Psychic
>Proceed to the 2nd-3rd floor staircase. Scout ahead.
Ociamarru: 5 doses for you, 3 for Toko, 2 for Emo = 10.
Sat Sep 03, 2011 11:33 am
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll to Dodge - Psychic
Go see Vadim and ask for some doses of Psygen Thank you Ocia
Sat Sep 03, 2011 1:19 pm
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
> Inject myself with my dose of Psygen, drop the point into the effectiveness of my Negation. After that, go look for the others.
Sat Sep 03, 2011 4:19 pm
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
Re: Roll to Dodge - Psychic
Go get those doses!
Sat Sep 03, 2011 5:30 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
Start searching the second floor for loot/information/etc
Sat Sep 03, 2011 7:16 pm
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
Give Mana three syringes, and give Jamal two.
Sat Sep 03, 2011 8:22 pm
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll to Dodge - Psychic
Hyper,, y u so forget us
Sun Sep 11, 2011 12:24 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
Shushushush, s/he's BUSY! Not even gonna bother commenting on the s/.
Sun Sep 11, 2011 12:50 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
They see me rollin. They hatin.
CaveCricket48 (Raphael) [5]: You take the syringe that you almost forgot about, and inject yourself up. It flows into your veins, and feels like lightning. It feels funny! You plop the point into Negation, then look around for something else to do. Nothing jumps out at you, so you head out the room and down the hall, towards the front of the building. You see a few of your teammates milling about, and join them.
Name: Raphael
Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Held) -- 8/8 Rounds - MP7 (Holstered) -- 45/45 Rounds - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 5 MP7 Magazines - Backpack -- Roll of Duct Tape -- 90 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds -- PsyGen II Syringe (1x1)
Abilities: - Stealthy (+1 stealth actions)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Short Range -- Slightly Complex shapes and objects Negation: 3 - Negation -- Short Range -- Negation
Chakra: 4 - Elemental Control -- One element at a time -- Must be preexisting -- Limited size/range of control -- Very powerful healing
Unspent Points: 0
Ociamarru (Vadim Ivanov) [1]: "Dear mother of god! The-the choices, the-the-the... Are these drugs? Why did these guys have drugs?" You thought these were psychic criminal type guys, why would they be carrying syringes of weird drugs? ... Wait, were you just doing something?
Name: Vadim Ivanov
Age: 37 Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Inventory: - FN F2000 (Wielded) -- Suppressor -- Holographic Sight -- 22/30 Rounds - Sig Sauer P226 (Holstered) -- 8/12 Rounds - MBAV Vest - Radio Earpiece - Satchel -- 150 5.56 Rounds -- 48 9mm Rounds - Hooked Gloves - 5 PsyGen III Doses
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon)
Conditions: - Left Arm Shot (-2 to using left arm, bleeding stopped) - Amnesiac
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Short Range -- Mildly complex objects, complex shapes Negation: 0
Unspent Points: 0
Emogotsaone (Jamal) [7]: Sensing a disturbance in the force, you head back down the stairs, and see Vadim sitting with a very nice haul. "Hmm? Ohay, Vadim, you have extra PsyGen!" "I...do?" "Hey, I can have a couple, right?" "...Sure?" "Awright, thanks buddy!" "...What's going on?"
Name: Jamal
Age: 35 Appearance: Light skin, brown hair and green eyes. Strong. Inventory: - SVD Dragunov (Holstered) -- 10/10 Rounds - Combat Knife (Sheathed) - Bulletproof Vest - 26 SVD Rounds - 2 PsyGen III Doses
Abilities: - Fast Clotting (Less blood loss)
Conditions:
Psychic: Mind Reading: 1 - Basic Mind Reading -- Requires physical contact with head -- Can only detect emotions and feelings, no definite thoughts Mind Control: 2 - Mind Control -- Simple Commands -- Cannot make a person go directly against their desires Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Tokochiro (Mana) [7]: "Heeeey, Vadim..." "Do you want some of these drugs too?" "Yes?" "Alright, have fun." He hands you three syringes, and you skip away happily
Name: Mana
Age: 23 Appearance: 5' 8" tall, tan skin, brown hair, black eyes, thin and a b cup. Inventory: - M32 Multiple Grenade Launcher -- 6/6 Rounds --- [HE x6] -- Automatically Reloads as rounds are used - Glock 17 -- 18/18 Rounds -- Silencer - Ammunition -- 72 Hollow Point 9mm Rounds -- 22 M32 Incendiary grenades -- 22 M32 Fragmentation grenades - Earpiece - 3 PsyGen III Doses
Abilities: - Watchful (+1 when looking around for particurlarly useful things) - Dynamic Entry! (+2 to combat on turn used)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 1 - Basic Telekinesis -- Cannot lift more than about 5 kg -- Short Range Technokinesis: 0 Psionics: 0 Negation: 0
Unspent Points: 0
Tomaster (Sir Charles) [2]: You look around a bit, but find nothing. Empty rooms and smelly blankets. Seems as though people were living in these rooms, 2 or 3 people to a room. Everyone charged downstairs to face you intruders though.
Abilities: - Royal/Incestuous Breeding (+1 to reflexes/reactions)
Conditions: - Shot Leg (Can walk, -3 to running)
Psychic: Mind Reading: 0 Mind Control: 4 - Mind Control -- Medium-Complexity Orders -- Can override some desires - Illusions: 1 -- Basic Illusions -- Random Illusions -- 1 Sense -- 2 Targets Probability Control: 0 Clairvoyance: 0 Mental Warfare: 1 - Basic Mental Warfare -- Can send Psychic Attack -- Can Counter Psychic Attacks
Barnox (Dane) [3]: You pick yourself up off the floor while Mana goes to retrieve more power. You then decide to head up and start exploring. You get up to the second floor, then find Charles just standing against the wall across from the stairway. "Already looted. Got a grand total of jack ♥♥♥♥."
Abilities: - Mahscles: +1 to action requiring strength. - PsyGen Affinity: +1 Point any time you gain Skill Points - PsyGen Sickness: -2 to roll turn after taking PsyGen
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 3 - Probability Nudging -- Make noticable alterations in probability (+1 to actions, nudge chances from 'decent' to 'certain') Clairvoyance: 4 - Clairvoyance -- Can concentrate to view anywhere within 12 meters -- Passively aware of everything within 1 meter -- Can concentrate to get Future Premonitions Mental Warfare: 0
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