Author |
Message |
Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
|
Re: Roll To Die
>Keep shooting the wankers with Mah Waifu. So fudge much.
|
Thu Aug 04, 2011 8:10 am |
|
|
Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
|
Re: Roll To Die
Move towards the middle of the barrier and back. ( away from the robots.)
|
Thu Aug 04, 2011 5:27 pm |
|
|
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
|
Re: Roll To Die
Shoot dem suckahs!
|
Thu Aug 04, 2011 5:30 pm |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: Roll To Die
> Pop a grenade into the center of the formation.
|
Fri Aug 05, 2011 2:32 am |
|
|
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
|
Re: Roll To Die
ROLLAN 2 4 1 2 1 1 8 8 8 [Robots] CaveCricket48 Clone #25942 [6] > Pop a grenade into the center of the formation.You fire a grenade into the group of Robots, it lands between two of the Sheilded Robots and completely obliterates them as well as causing some minor damage to two of the Regular Robots. Abilities: -Weak Telekinesis Inventory: -Grenade Launcher [0/1] [|||-----] -Assault Rifle [30/30] -Combat Knife Conditions: -Burn Scars [-1 to some rolls] -Grazed Leg [-1 to rolls involving fast Movement]Barnox Clone #25943 [7] >Knowing the position of the nearest Shield Bot, attempt to TK it's shield away.You reach out and using your Telekinesis feel for the closest Robots Shield, you manage to grab it and give it a pull, But somehow the Shield feels Wrong, causing you to lose your grip on it before you can pull it very far. Abilities: -Weak Telekinesis -Moderate Physical Barrier --Barrier [|-----] [3 turns] Inventory: -Assault Rifle [14/30] Conditions: -Scarred Right Leg [Movement Speed Reduction] -Scarred Stomach [Slightly Lower Damage Resistance] -Extensive Bullet Wounds [-1 to some actions] -Crippled Left Arm [-1 to rolls involving Left Arm]GlowstickNinja Clone #25944 [3-1=2] Move towards the middle of the barrier and back. ( away from the robots.)You back away from the Barrier just as the Robots open Fire on the Barrier, the sheer quantity of Fire causes you to stop and cover yourself in fear that they might break through, thankfully the Barrier seems to be holding. Abilities: -Electrokinesis -Weak Psychic Barrier Inventory: Conditions: -Bladed Right Hand "Baron Fredrick Von Stabby" -Burn Scars [-1 to some Rolls] -Bullet Wound [-1 to some Rolls] -Crippled Left Leg [-1 to rolls involving movement] -Crippled Left Arm [-1 to rolls involving Left Arm] -Crippled Right shoulder [-1 to rolls involving Right Arm]Natti Clone #25945 [1] >Keep shooting the wankers with Mah Waifu. So fudge much.You fire out a stream of Lead at the Robots and manage to miss with all of your shots, merely hitting the far wall, meanwhile your Projector springs to life and intercepts several rounds flying over your head. Abilities: Inventory: -"Mah Waifu" Machinegun [30/50] -Basic Targeting System -Medium Static Field Projector [63%] Conditions: -Extensive Bullet Wounds [-1 to some actions]Nonsequitorian Clone #25946 [5] take a piece of my shirt and put it out on my gun. Wave it around outside the barrier zone.You rip off a large piece of your jumpsuit and wrap it around the end of your Weapon, you poke it around the corner just as the Robots open fire, bringing it back the piece of cloth is now riddled with bullet holes, thankfully your Weapon didn't get hit. Abilities: Inventory: -Pulse Laser [66%] Conditions: -Scarred Chest [Slightly Lower Damage Resistance] -Bleeding [-1 to some actions] -Missing Left Ear [-1 to hearing] -Bullet Wounds [-1 to some actions]Ociamarru Clone #25958 [4] Shoot dem suckahs!You fire off a few rounds at the Robots but fail to score and hits, your poor angle isn't helping your aim all that much. Abilities: Inventory: -Rifle [6/8] Conditions: -Slightly Stronger Limbs -Minimal Plating -Scarred Throat [Cannot Talk] -Extensive Bullet Wounds [-1 to some actions] -Shattered Ribs [-1 to rolls involving movement] -Minor Bleeding [-1 to some actions] [|||-]Game Events:Suddenly the Shielded Robots split apart from the Regular Robots leaving them unprotected, the front line of Regular Robots have dropped to one knee and they all open fire simultaneously, despite their overall poor accuracy they nearly manage to take down the Barrier. Map:
Last edited by Amazigh on Fri Aug 05, 2011 10:49 pm, edited 2 times in total.
|
Fri Aug 05, 2011 10:21 pm |
|
|
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
|
Re: Roll To Die
>Barrier it up!
|
Fri Aug 05, 2011 10:52 pm |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: Roll To Die
> Hit the deck and wait for grenade launcher to reload.
|
Fri Aug 05, 2011 11:08 pm |
|
|
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
|
Re: Roll To Die
Blat blat at dem suckahs!
|
Fri Aug 05, 2011 11:36 pm |
|
|
Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
|
Re: Roll To Die
Hit the deck and fire at the normals with bolts. (hitting the deck takes priority)
|
Sat Aug 06, 2011 3:04 am |
|
|
Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
|
Re: Roll To Die
>Shoot at the line of regulars. So. Fudge. Much.
|
Mon Aug 08, 2011 4:18 pm |
|
|
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
|
Re: Roll To Die
ROLLAN 3 8 4 2 3 8 8 4 [Robots] CaveCricket48 Clone #25942 [3] > Hit the deck and wait for grenade launcher to reload.You drop to the floor just before the Barrier is Destroyed, several rounds fly over your head and you hear some wet impact sounds behind you just before #25943 can bring the Barrier Back up. Abilities: -Weak Telekinesis Inventory: -Grenade Launcher [1/1] [||||||||] -Assault Rifle [30/30] -Combat Knife Conditions: -Burn Scars [-1 to some rolls] -Grazed Leg [-1 to rolls involving fast Movement]Barnox Clone #25943 [7] >Barrier it up!You go to reinforce the Barrier but the Robots manage to bring it down just before you can Strengthen it, you quickly bring up another Barrier, but not quite quick enough to save #25944. Abilities: -Weak Telekinesis -Moderate Physical Barrier --Barrier [|||---] [4 turns] Inventory: -Assault Rifle [14/30] Conditions: -Scarred Right Leg [Movement Speed Reduction] -Scarred Stomach [Slightly Lower Damage Resistance] -Extensive Bullet Wounds [-1 to some actions] -Crippled Left Arm [-1 to rolls involving Left Arm]GlowstickNinja Clone #25944 [1-3=1] Hit the deck and fire at the normals with bolts. (hitting the deck takes priority)You try to drop to the Floor but your Crippled Leg slows you down quite a bit you look up just in time to see the Barrier fall, and the Shielded Robots finally open fire, Tearing off your Right arm and Punching a huge hole in your chest, you slump to the floor as your body finally gives in to all the damage it has taken. Abilities: -Electrokinesis -Weak Psychic Barrier Inventory: Conditions: -Burn Scars [-1 to some Rolls] -Bullet Wound [-1 to some Rolls] -Crippled Left Leg [-1 to rolls involving movement] -Crippled Left Arm [-1 to rolls involving Left Arm] -Severed Right Arm [-1 most actions] -Severe Bleeding [-1 to most actions] -Severe Bloodloss [-1 to all Rolls] -Ruptured Chest Cavity [-1 to all actions] -DEADNatti Clone #25945 [4] >Shoot at the line of regulars. So. Fudge. Much.You fire a spray of bullets at the Robots, by sheer bad luck your shots all manage to hit armoured sections and bounce off harmlessly, luckily your Projector stops the few bullets that got through the Barrier and could of hit you. Abilities: Inventory: -"Mah Waifu" Machinegun [20/50] -Basic Targeting System -Medium Static Field Projector [49%] Conditions: -Extensive Bullet Wounds [-1 to some actions]Nonsequitorian Clone #25946 [4] "WOOOOOOOOP WOOOOOOOP WOOOOOOOP"Cower. See if I can slip my gun under the barrier and shoot their feet.You Duck down to aim below the Barrier to have a Round whizz past your back. You manage to aim your Gun under the barrier but it is rather hard aiming at this angle so the few shots you fire fail to hit anything. Abilities: Inventory: -Pulse Laser [60%] Conditions: -Scarred Chest [Slightly Lower Damage Resistance] -Bleeding [-1 to some actions] -Missing Left Ear [-1 to hearing] -Bullet Wounds [-1 to some actions]Ociamarru Clone #25958 [7] Blat blat at dem suckahs!You fire twice and your shots strike and Destroy Robots, one hitting it's Neck and the second blasting a hole in the Robots chest. Abilities: Inventory: -Rifle [4/8] Conditions: -Slightly Stronger Limbs -Minimal Plating -Scarred Throat [Cannot Talk] -Extensive Bullet Wounds [-1 to some actions] -Shattered Ribs [-1 to rolls involving movement] -Minor Bleeding [-1 to some actions] [||||]Game Events:The Regular Robots keep firing at the Barrier and manage to bring it down for a few precious moments before it can be brought back up. The Shielded Robots take advantage of this Firing as soon as the Barrier Drops, firing at the visible Clones but most of them drop to the floor just in time to avoid being hit leaving the shots nowhere to go but into #25944, suffice to say he won't be getting back up. #25944 Has Died, On Room clearance the next Clone will be Deployed. [That's you Roast Veg] Map:
|
Mon Aug 08, 2011 9:40 pm |
|
|
Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
|
Re: Roll To Die
Wheeee, in at last.
|
Mon Aug 08, 2011 10:54 pm |
|
|
Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
|
Re: Roll To Die
>Take careful aim at the regular bots.
|
Mon Aug 08, 2011 10:55 pm |
|
|
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
|
Re: Roll To Die
> Pop a grenade into the mass of robots and then take cover.
|
Mon Aug 08, 2011 11:07 pm |
|
|
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
|
Re: Roll To Die
>Big push for the barrier! All the way up!
|
Tue Aug 09, 2011 12:03 am |
|
|
|