Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: (E54 G172) Roll To Dodge 2 - Guerillas
Ragdollmaster wrote:
I suggest we let Ocia go on ahead and die. I don't think you'd mind managing one less roller, right, Yoman?
"This can be arranged."
Thu May 05, 2011 1:48 am
Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
Re: (E55 G172) Roll To Dodge 2 - Guerillas
>David: The crazy glowing peeps seem to have this under control, more or less. Go back up Damien.
Thu May 05, 2011 4:33 am
bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
Re: (E55 G172) Roll To Dodge 2 - Guerillas
Um,... where was my roll? Maybe Im just being dumb, but I didn't see it.
Thu May 05, 2011 11:36 am
Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
Re: (E55 G172) Roll To Dodge 2 - Guerillas
You've already posted an action, I haven't rolled the next one yet Incoming Roll tomorrow morning.
Thu May 05, 2011 3:53 pm
ShadoWKilleR255
Joined: Fri Dec 12, 2008 12:45 pm Posts: 48
Re: (E55 G172) Roll To Dodge 2 - Guerillas
I think he thought the evil roll was a normal roll.
ragdollmaster, your rolls are a treat to my eyes! I mean that in a totally non homo way.
Thu May 05, 2011 4:03 pm
Commodore111
Joined: Sun Oct 11, 2009 7:47 pm Posts: 132
Re: (E55 G172) Roll To Dodge 2 - Guerillas
Keep shooting?
Fri May 06, 2011 12:50 am
Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
Re: (E54 G173) Roll To Dodge 2 - Guerillas
GOOD ROLL #173: "Everyone follow me! We need to get out of here quickly!" Yells Ruben.
FoiL (1+1+1=3) Andrew Rodrigues
"♥♥♥♥ YOU FISH!" Andrwe slings the M4 and charges around the lake, going past everyone and stopping right in front of the Piranha Swarm. He whips out what is left of his Baton and goes to town. He only just manages to keep a wide circle of space around him. ABILITIES USED: FoF, HF, Beserk ABILITY UPDATED: Berserk - 4 uses left, minus 1 on exiting turn Appearance: 20, Black hair, brown eyes, 6', well built. Condition(s) Heavyweight (-1 to any actions involving fast movement) Abilities Fists of fury (+1 to actions involving melee) Forced Break & Entry (+1 to actions involving breaking things) Hyper Focus (+1 concentration. 3 of 6 uses) RAGE FACE (+1 to intimidation & pain-ignorance) Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1) Blast-Proof (Immune to explosive forces, unless rolling a 1) Mental Link - Vladimir ('Telepathy' with Vladimir) Berserk Mode - Uses all abilities as needed and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown. Weapons M4 'Beowulf' Carbine (0 of 30 rounds, slung) Beretta 92FS (7 of 10 rounds, holstered) Extendable baton (Wielded, snapped in half) Inventory Top gun sunglasses (Worn) Blast-Proof Jacket (Pockets: 7 slot used, 3 available) - Jacket Usage Manual - 8 Rations (+1 to next action) - A water bottle (+1 to next action, 1 use) - Ammo (5 Handgun magazines) Waist Pockets (18 slots used, 2 available) - 3 rockets for a SMAW - Swiss army knife - Utility Machete - Ammo (2 Drums, 4 Handgun Magazines) Botanist's Backpack (19 slots used, 11 available): - Flare Gun and 3 red flares - A Folding Shovel - Some empty vials - 30ft of rope - Briefcase (Broken lock but closed) - 6 Beowulf Magazines [/url]
Ociamarru (2+1=3) Vladimir Ivanov
As he passes through the thick of the fog, the stones give way to more solid ground and Vlad jogs until it flattens out. Overhead, he hears the low buzz-rumble of a large Plane but can't even see the wing indicators through the fog. He thought he also heard someone talking a ways off in front of him, but can't hear it now. He is standing at the edge of what looks like a forest - it's dark between the trees and he can't see more that 40 feet / 7 meters in front of him due to said darkness. He fiddles with the knife in his hand, grabs a branch in front of him and ducks under it - entering the Forest.
Appearance: 27, Russian. 6' 2", shaved blonde hair, green eyes, well built. Condition(s) Rested for ∞ turns, ∞ turns before tiredness. Holey foot (-1 to running every second turn) Apricot Effect ( Anti-Poison ) Abilities Cybernetics (+2 to mobile actions, speed is doubled, 4 of 5 uses) Athletic (+1 to mobile actions, passive ability) Scar-face (+1 Intimidation, -1 Charisma etc) Resilience (Gains one extra roll before death) Pilot Training (Able to fly aircraft, Cannot roll 1s) Mental Link (Can project thoughts to others and 'see' theirs) Slow Motion (Uncontrollable) Instinctual Actions (Vladimir does things without thinking or knowing) Say what? ( ??? ) Weapons Saiga-12 Combat Shotgun (6 of 8 shells, slung) Khazar-replicated knife (Wielded) Spy's Grappling Cane with hidden blade (Stored) Inventory Containment Unit (37 slots used, 13 available) - Carved Wooden Statuette of self - Radio - Cellphone - Flare gun - Ammo (18 Shotgun Shells, 8 handgun magazines) - 5 days of Rations (15 meals, +1 to next turn) - TOP-SECRET Information File - Bubblewrapped Mechanical Cube (Downed Phoenix?) - Cybernetic Enhancement Kit (1 Use left, nonrefillable) - Cybernetic Enhancement Upgrade Kit
Point.Blank (1+2=3) Asfer Wilks
Asfer turns around just in time to see Ruben disappear into the trees around the Lake. "Computer." "Yes Commander?" "Divert all power to the legs. Ignore overpower warnings." "Yes Commander. Diverting..." Asfer doesn't wait for it to fully complete and races after Ruben. As he runs he gradually gets faster and stops before he run into a tree. Ruben is a few metres in front of him.
Appearance: Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit. Condition(s) Loud (-2 to sneaking, stealth etc) Heavyweight (-1 to any actions involving fast movement) Limp (Old wound, -1 to running or faster) Heavy Armour (Asfer's body is mostly safe from harm) Generator Power 90% Abilities Large Muscle Mass (+1 to action requiring strength) Sixth sense (+1 to detecting enemies, traps etc) Mental Link - Vladimir ('Telepathy' with Vladimir) Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action) Weapons Mk.IV 20mm Thermite Revolver (0 of 5 rounds, minor action to reload) Reload! Mk.II 5.7x28mm Vulcan Gun (100 of 250 rounds, 1 turn to reload) READY Bladed Shield (Left arm) EXTENDED Inventory MAF-EX103C Exo-suit (1 turn to enter/exit) Ultra-compact generator (Recharged by light, 5% per turn or 15% if resting) Sensor node (Left Shoulder, IR, NV, auto-targeting camera) Underslung Harpoon Gun (Attached to Thermite Revolver, loaded) - 2 spare Harpoons Rear cargo container: (17 slots used, 33 slots available) - 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 5xStun, 9 slots total) - 250 spare Vulcan rounds (3 slots total) - 9 spare Thermite rounds (5 slots) Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL
bbbzzz234 (3) Ruben Strongstone
"Everyone follow me! We need to get out of here quickly!" He hears Asfer pound the ground behind him, so he carefully makes his way between the trees. It's pretty dark too, so he activates his Night Vision Goggles to see better and immediately spots someone hiding behind a tree about 20m from where he is. Appearance: 24, blue eyes, 5'6", curly hair, stylish hat. Condition(s) Sprained Ankle (Countered by makeshift crutch) Night Vision Goggles (No darkness modifier) Abilities Veteran Sniper (+1 to sniping actions) Sneaky (+1 to stealth actions) Night Vision Goggles (+1 to seeing in low-light/darkness) Branch Balancing (+1 to actions involving movement in/on trees) Weapons Silenced Dragunov Sniper Rifle (5-15x scope, .44 FMJ, Magazine 6/7, slung) Silenced MP5 (Magazine 15/30, wielded) Molotov x5 (Roll a 3 or higher to successfully throw) Inventory Wet Wooden Torch used as a Crutch Night Vision Goggles (Worn, activated) Backpack (12 slots used, 13 slots available) - 5-10x Thermal Scope (1 turn to switch to, 1 slot) - 5 Dragunov Magazines (2 slots) - 5 MP5 Magazines (2 slots) - Rations (3 days, 9 uses, +1 to next action, 3 slots) One used as padding on makeshift crutch - Lighter (1 slot) - 21pk Cigarettes (1 slot)
hax (5-1=4) Johnny Maxfield
Johnny manages to get himself to jog, following Asfer. As he catches up to where Ruben went, he trips on a stray root and falls onto his front, making a wet splat on the soggy ground. He turns onto his back to get up again and spots something stuck in the tree above him. It looks like a large crate with a parachute attached. CONDITION UPDATED: Blood Loss (13 turns until loss of consciousness, death 4 turns after.) CONDITION UPDATED: Instant-5 Recuperation ( 10/10 ) Appearance: 22, stereotypical Chinese face, average build Condition(s) Instant-5 Recuperation ( 10/10 ) Shot (-1 to using non-preferred arm) Pain (-1 to all rolls) Blood Loss (13 turns until loss of consciousness, death 4 turns after.) Abilities (Johnny's abilities are unknown and will only be revealed when he uses them) Night/Thermal Vision (No Darkness modifiers) Motion Tracker (+1 to aiming at moving targets) Sword Mastery (+2 while fighting with Tang-Jian & Sheath, -1 when using other melee weapons) Observant (+1 to examining or similar) Make it happen (instant-5, can only use once per 10 rolls, see condition) Weapons (Johnny's weapons are hidden from view and will only be revealed when he uses them) JS 7.62 Sniper Rifle (10 rounds, hidden) FN P90 Silenced (50 rounds, hidden) Tang-Jian (Sheathed across back, under coat) Tribal Belt Knife (1+ to hidden or stealthy attacks, sheathed) Inventory (Most of Johnny's inventory is hidden from view and will only be revealed when he uses it) Bright Green Apricot-like fruit (Unknown effect, 1 slot) Black Overcoat Aviator Shades (NV, TV, Motion Tracking) Bulletproof Vest (100%) 2x Laser InfraRed attachments (used) Black Backpack (9 slots used, 16 available) - 3 P90 Mags (2 slots) - 3 JS 7.62 Mags (2 slots) - Laptop (Touchscreen, linked to SR Scope) (2 slots) - 2 Spare Laptop Batteries (Shake-to-charge, 100%-100%, 2 slots)
caekdaemon (4) VN Warrior Mech
As it fires another fifty rounds, the Mech slowly backs up, careful to not step on anyone.
Game Events Another strange sight for those watching - an army of ants arrive on the scene and proceed to tear the Piranha apart with their mega-sized mandibles. A horrifying sight to be sure.
It probably after midnight. The Red Flare is dimming! Darkness modifiers are in effect!
Vlad is not on the map any more. Catch up to him guys!
CURRENT OBJECTIVES: Find the Fabled Tree - up the mountain, over the ridge and down the valley.
Fri May 06, 2011 2:52 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: (E55 G173) Roll To Dodge 2 - Guerillas
Sneak my way through the forest - try not to make too much noise. Keep my eye out for any tribesmen. How's the situation down with you guys? I'm at the forest, I think the tree's just on the other side.
Fri May 06, 2011 2:56 am
dhart5000
Joined: Mon Dec 21, 2009 12:26 am Posts: 77
Re: (E55 G173) Roll To Dodge 2 - Guerillas
>Wilson: Fall back.
Fri May 06, 2011 3:51 am
hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
Re: (E55 G173) Roll To Dodge 2 - Guerillas
"Yo, robo-man could you get that crate in the tree for me please?" Activate Night/Thermal vision and inspect crate.
Fri May 06, 2011 6:12 am
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
Re: (E55 G173) Roll To Dodge 2 - Guerillas
"These Piranha are getting on my nerves..." >Use Lamina Tenebraum to slice through a bunch of them in blur form.
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