Run around the perimeter of the pirranna-infested waters.
I swear if I get a one,.....
Tue May 03, 2011 3:42 am
Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
(E54 G172) Roll To Dodge 2 - Guerillas
Half-Roll cos I'm busy. Updated.
GOOD ROLL #172: "They just keep coming!!!"
FoiL (6) Andrew Rodrigues
With the 5 rounds he has left, Andrew sprays randomly at the wave of Piranha pushing them back. His shots just seem to get absorbed into the mass of fish. AMMO USED: 5 'Beowulf' rounds, 0 remaining in magazine. Reload! Appearance: 20, Black hair, brown eyes, 6', well built. Condition(s) Heavyweight (-1 to any actions involving fast movement) Abilities Fists of fury (+1 to actions involving melee) Forced Break & Entry (+1 to actions involving breaking things) Hyper Focus (+1 concentration. 3 of 6 uses) RAGE FACE (+1 to intimidation & pain-ignorance) Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1) Blast-Proof (Immune to explosive forces, unless rolling a 1) Mental Link - Vladimir ('Telepathy' with Vladimir) Berserk Mode - Uses all abilities as needed and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown. Weapons M4 'Beowulf' Carbine (0 of 30 rounds) Beretta 92FS (7 of 10 rounds, holstered) Extendable baton (Wielded, snapped in half) Inventory Top gun sunglasses (Worn) Blast-Proof Jacket (Pockets: 7 slot used, 3 available) - Jacket Usage Manual - 8 Rations (+1 to next action) - A water bottle (+1 to next action, 1 use) - Ammo (5 Handgun magazines) Waist Pockets (18 slots used, 2 available) - 3 rockets for a SMAW - Swiss army knife - Utility Machete - Ammo (2 Drums, 4 Handgun Magazines) Botanist's Backpack (19 slots used, 11 available): - Flare Gun and 3 red flares - A Folding Shovel - Some empty vials - 30ft of rope - Briefcase (Broken lock but closed) - 6 Beowulf Magazines [/url]
Ociamarru (4+1=5) Vladimir Ivanov
Vlad stands and races to the one in front of him. His eyes widen in shock and he fires at Vlad. Vlad drops and skids between his legs just as he hears gunshots from behind him as well. He stands after his slide and looks over his shoulder - the two Guerillas shot each other to death. The rest of the men - all three of them - are frantically rubbing and blinking their eyes or shaking their heads. Vlad jogs to the edge of the Ridge and drops down onto the slope, surfing his way to the bottom.
Appearance: 27, Russian. 6' 2", shaved blonde hair, green eyes, well built. Condition(s) Rested for ∞ turns, ∞ turns before tiredness. Holey foot (-1 to running every second turn) Apricot Effect ( Anti-Poison ) Abilities Cybernetics (+2 to mobile actions, speed is doubled, 4 of 5 uses) Athletic (+1 to mobile actions, passive ability) Scar-face (+1 Intimidation, -1 Charisma etc) Resilience (Gains one extra roll before death) Pilot Training (Able to fly aircraft, Cannot roll 1s) Mental Link (Can project thoughts to others and 'see' theirs) Slow Motion (Uncontrollable) Instinctual Actions (Vladimir does things without thinking or knowing) Say what? ( ??? ) Weapons Saiga-12 Combat Shotgun (6 of 8 shells, slung) Khazar-replicated knife (Wielded) Spy's Grappling Cane with hidden blade (Stored) Inventory Containment Unit (37 slots used, 13 available) - Carved Wooden Statuette of self - Radio - Cellphone - Flare gun - Ammo (18 Shotgun Shells, 8 handgun magazines) - 5 days of Rations (15 meals, +1 to next turn) - TOP-SECRET Information File - Bubblewrapped Mechanical Cube (Downed Phoenix?) - Cybernetic Enhancement Kit (1 Use left, nonrefillable) - Cybernetic Enhancement Upgrade Kit
Point.Blank (4) Asfer Wilks
"DIE DIE DIE DIE DIIIEEEEE!!" Asfer targets the roiling mass of Piranha on the other side of the small lake, firing each round from the Mk. IV sequentially. Clumps of Piranha explode in flames in the oncoming wave but are soon replaced by their brethren. SIXTH SENSE: Ruben races behind you, skirting the lake. AMMUNITION USED: 5 Thermite Revolver rounds. Reload! Appearance: Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit. Condition(s) Loud (-2 to sneaking, stealth etc) Heavyweight (-1 to any actions involving fast movement) Limp (Old wound, -1 to running or faster) Heavy Armour (Asfer's body is mostly safe from harm) Generator Power 90% Abilities Large Muscle Mass (+1 to action requiring strength) Sixth sense (+1 to detecting enemies, traps etc) Mental Link - Vladimir ('Telepathy' with Vladimir) Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action) Weapons Mk.IV 20mm Thermite Revolver (0 of 5 rounds, minor action to reload) Reload! Mk.II 5.7x28mm Vulcan Gun (100 of 250 rounds, 1 turn to reload) READY Bladed Shield (Left arm) EXTENDED Inventory MAF-EX103C Exo-suit (1 turn to enter/exit) Ultra-compact generator (Recharged by light, 5% per turn or 15% if resting) Sensor node (Left Shoulder, IR, NV, auto-targeting camera) Underslung Harpoon Gun (Attached to Thermite Revolver, loaded) - 2 spare Harpoons Rear cargo container: (17 slots used, 33 slots available) - 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 5xStun, 9 slots total) - 250 spare Vulcan rounds (3 slots total) - 9 spare Thermite rounds (5 slots) Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL
bbbzzz234 (3) Ruben Strongstone
Ruben smacks the little fish with the back of his hand and pulls his foot up out of the mud. He then airs his boots out by running around the Lake, past Andrew, Johnny and Asfer, giving the new Mech thing a wide berth. He gets to the trees without any trouble and is able to go about 20 feet in before the ground gets really soft. Appearance: 24, blue eyes, 5'6", curly hair, stylish hat. Condition(s) Sprained Ankle (-1 to walking etc unless assisted) Abilities Veteran Sniper (+1 to sniping actions) Sneaky (+1 to stealth actions) Night Vision Goggles (+1 to seeing in low-light/darkness) Branch Balancing (+1 to actions involving movement in/on trees) Weapons Silenced Dragunov Sniper Rifle (5-15x scope, .44 FMJ, Magazine 6/7, slung) Silenced MP5 (Magazine 15/30, wielded) Molotov x5 (Roll a 3 or higher to successfully throw) Inventory Wet Wooden Torch used as a Crutch Night Vision Goggles (Worn, deactivated) Backpack (12 slots used, 13 slots available) - 5-10x Thermal Scope (1 turn to switch to, 1 slot) - 5 Dragunov Magazines (2 slots) - 5 MP5 Magazines (2 slots) - Rations (3 days, 9 uses, +1 to next action, 3 slots) One used as padding on makeshift crutch - Lighter (1 slot) - 21pk Cigarettes (1 slot)
hax (2) Johnny Maxfield
"Hey you guys over there! Got any medipacks or something?" None of them respond to Johnny's question at that point. CONDITION UPDATED: Blood Loss (14 turns until loss of consciousness, death 4 turns after.) Appearance: 22, stereotypical Chinese face, average build Condition(s) Instant-5 Recuperation ( 7/10 ) Shot (-1 to using non-preferred arm) Pain (-1 to all rolls) Blood Loss (14 turns until loss of consciousness, death 4 turns after.) Abilities (Johnny's abilities are unknown and will only be revealed when he uses them) Night/Thermal Vision (No Darkness modifiers) Motion Tracker (+1 to aiming at moving targets) Sword Mastery (+2 while fighting with Tang-Jian & Sheath, -1 when using other melee weapons) Observant (+1 to examining or similar) Make it happen (instant-5, can only use once per 10 rolls, see condition) Weapons (Johnny's weapons are hidden from view and will only be revealed when he uses them) JS 7.62 Sniper Rifle (10 rounds, hidden) FN P90 Silenced (50 rounds, hidden) Tang-Jian (Sheathed across back, under coat) Tribal Belt Knife (1+ to hidden or stealthy attacks, sheathed) Inventory (Most of Johnny's inventory is hidden from view and will only be revealed when he uses it) Bright Green Apricot-like fruit (Unknown effect, 1 slot) Black Overcoat Aviator Shades (NV, TV, Motion Tracking) Bulletproof Vest (100%) 2x Laser InfraRed attachments (used) Black Backpack (9 slots used, 16 available) - 3 P90 Mags (2 slots) - 3 JS 7.62 Mags (2 slots) - Laptop (Touchscreen, linked to SR Scope) (2 slots) - 2 Spare Laptop Batteries (Shake-to-charge, 100%-100%, 2 slots)
caekdaemon (5) VN Warrior Mech
The Mech finds targets and heats its gun up before letting the rounds rip through the air, leaving a trail of missing fish where its aims.
Game Events The wave of Piranha is only just being held back - every dead fish is replaced by a live one.
It is about midnight. The Red Flare is slowly floating down and will go out in a turn. Darkness modifiers are in effect! Shoot a flare, wear night vision goggles, et cetera, otherwise you get a -1.
CURRENT OBJECTIVES: Get past the lake! Find the Fabled Tree - up the mountain, over the ridge and down the valley.
Tue May 03, 2011 12:29 pm
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: (E54 G172) Roll To Dodge 2 - Guerillas
Fire some more while following the others retreat.
Last edited by caekdaemon on Tue May 03, 2011 8:40 pm, edited 1 time in total.
Tue May 03, 2011 2:12 pm
bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
Re: (E54 G172) Roll To Dodge 2 - Guerillas
"Everyone follow me! We need to get out of here quickly!"
Attempt to get comrades to follow as I continue my detour around the lake.
Tue May 03, 2011 8:09 pm
Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
Re: (E54 G172) Roll To Dodge 2 - Guerillas
Retreat in Ruben's direction while reloading the Mk. IV.
EDIT: on second thought, use super-sprint and forget about reloading. So:
Run to Ruben's position (as far away from the piranhas as possible) using super sprint.
Tue May 03, 2011 8:25 pm
FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
Re: (E54 G172) Roll To Dodge 2 - Guerillas
Wait, where'd my aa-12 go?
Tue May 03, 2011 8:43 pm
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: (E54 G172) Roll To Dodge 2 - Guerillas
Hold back on all the use of Cybernetic Enhancements - I'll just rely on my athleticism, it should counter any problems I have with it being dark, and I may need the boost later. Continue on toward the objective.
Tue May 03, 2011 10:01 pm
hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
Re: (E54 G172) Roll To Dodge 2 - Guerillas
Run to Ruben's position while looking for anything on the ground that can help my wound.
Tue May 03, 2011 11:57 pm
Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
Re: (E54 G172) Roll To Dodge 2 - Guerillas
FoiL wrote:
Wait, where'd my aa-12 go?
Didn't you trade it for the M4? I remember somebody did.
Ragdoll's turn now ^_^
Wed May 04, 2011 1:31 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: (E54 G172) Roll To Dodge 2 - Guerillas
Tomorrow, I promise
Wed May 04, 2011 1:36 am
FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
Re: (E54 G172) Roll To Dodge 2 - Guerillas
I could swear I used since acquiring the m4.
"♥♥♥♥ YOU FISH"
Sling the Beowulf over my shoulder and charge at the piranha (using berserker and such).
Fixed for you.
Wed May 04, 2011 2:04 am
Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
Re: (E54 G172) Roll To Dodge 2 - Guerillas
Found it.
Quote:
Andrew removes his AA-12 into the foam case and slings his M4 'Beowulf' Carbine over his shoulder, then rests.
Page 235
Wed May 04, 2011 2:47 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Re: (E54 G172) Roll To Dodge 2 - Guerillas
Rollin'.
Dem ants. ------------------------------------------------- =========================== ------------------------------------------------- dragonxp/Advere Alexander (Roll: 4)
Advere realizes that his swarm of Army Ants has reached the swamp, and he commands the swarm to attack the piranha with his mental link. A few seconds later, the ants burst into the clearing from the same direction that the Blurs entered from- they're huge, each ant measuring about 30cm* in length and baring venom-dripping fangs. Their increased size means they can move almost as fast as the piranha, and the insects rally and funnel towards the huge cloud of fish. The piranha don't seem to notice, but the ants soon show just how much they can do- groups of about twenty ants crouch down close together and then simultaneously tackle individual piranhas, quickly stabbing them all over with both bites and stings. The piranha exhibit an incredible tolerance to pain, but it only takes seconds for a fish to give in and be entirely consumed with venomous strikes. The ants are far outnumbered, though, and plenty of piranha slip past the ambush groups, which collectively take out about 200 fish in one go- not a number to sneeze at. Passive Abilities CQC (+1 to rolls involving close quarters actions) Light Step (+1 to rolls involving stealth or sneaking) Magneto Field (A magnetic field that deflects enemy bullets.) -Only when blurred Techniques Death Stare: Paralyze enemies with a terrifying gaze. Cost = 10 Energy Dark Blur: Turn into the Dark Blur. Cost = 30 Energy Shadow Hurl: Hurl out tangible shadows against your foes. Cost = 20 Energy Shadow Wave: Create an explosive shockwave with a condensed ball of dark energy. Cost = 30 Energy Annihilation: Unleash Godly fury with this high-energy attack; leaves you unable to fight for 1 turn. Cost = 80 Energy Weapons Lamina Tenebraum M16A4 Rifle (30 rounds/3 magazines) L9A1 High-Power Pistol (13 rounds/3 magazines) Machete Inventory 3 M67 Grenades Full canteen of water (3 uses, restores Energy) Hat and sunglasses Condition(s) Energy: 80 / 100
Ragdollmaster/Damien (Roll: 3)
Scanning the battlefield for an agonizing minute, Damien doesn't find any other scouts. He's about to give up and go search the body of the fallen Ban Ali tribesman, when suddenly, a small flash of light catches his eye. Huh? With almost no time to react, Damien ducks down and covers his head as an obsidian knife plunges into the branch that his head had been next to a moment ago. "Gotcha now, you bastard!" By the time he pops back up, the tribesman is almost out of Damien's field of view, but he sees the man trying to run back towards the river, near the treeline. He fires the M107 once, twice, and then the third time's the charm- the bullet smashes open the man's kneecap. "ARGHHH!" His scream of agony is clearly audible throughout the battlefield. Damien knows he won't be going anywhere- the huge bullet would have created a massive pressure wave when it impacted his leg, causing hydrostatic shock and essentially rupturing every muscle and tissue strand within an area the size of a basketball. He swings down from the tree- the piranha are coming at the group from the right, and the second downed tribesman is at the very outer rim of the swamp- behind the river. Oh boy, this will be fun. Passive Abilities Marksman (+1 to rolls involving long-range combat) First-Aid (+1 to rolls involving healing actions) Null Field: An energy field that incinerates projectiles. -Only when blurred Hyperion Edge: A powerful light sword that spawns automatically with blur formation. -Only when blurred Dragoon Wings: Strong wings made out of light that spawn automatically with blur formation. -Only when blurred Techniques Blur Morph: Turn into the Light Blur. Cost = 30 Energy Blast: Generate a kinetic shockwave. Cost = 20 Energy Panacea: Heal any and all injuries. Cost = 50 Energy Sun Tendrils: Streams of tangible light. Cost = 20 Energy Tsunami: Generates waves of burning light that rapidly expand in all directions. Cost = 50 Energy Weapons Barret M107 CQAM Rifle (5 rounds/5 magazines) FA-MAS (30 rounds/2 magazines) Conditions Deadly Venom (Unpreventable death in 3 turns when activated) Energy: 0 / 100
Commodore111/Frederic von Werner-Tietzen (Roll: 5)
"More? D:" Fred pulls out his upgraded Uzi and opens fire on the advancing horde, sending out bursts of light that sear through the fish. "Hand-held pulse laser. ♥♥♥♥ yeah 8V" He strafes from side to side, both to cover a wider area and also to try to keep the battery power up, but of course, he still loses energy overall. Passive Abilities Juggernaut (Increased health and endurance, reduces all damage taken) Commando (+1 to rolls involving killing/shooting at animals/people; less affected by recoil and weight) Awareness (Increased perception, less likely to be surprised by traps or ambushes) Life Detection (+1 to rolls searching for people or vital signs) Strong Arm (+1 to rolls involving throws; doesn't stack with "Knife Throw") Techniques Knife Throw (+2 to knife throw rolls) Burst (+1 to a roll, removes negative modifiers temporarily; -2 to next roll) Weapons M240 w/ Foregrip & EOTech Holo-Sight (0 rounds/3 magazines) Upgraded Mini-Uzi (Kinetically Charged Battery: 85%) Combat Knife Ban Ali Obsidian Spear Inventory First Aid Kit Binoculars N.V.G. Heavy Kevlar Armor (Woodland Camo) GPS Atomic Watch 5 C4 Charges w/ detonator Conditions
Requisite/David (Roll: 6)
"FIRE BOMBS FOR THE WIN!" David puts in his final disc of Incendiary Grenades and launches the pair at the huge swarm of fish, aiming high with the intention of hitting the heart of the swarm and not just the meatshields up front. He's very successful in this aspect: The grenades actually land in the river. Thankfully, one of them hits a piranha and detonates in mid-air, and the entire area is coated in flames, sending many a fish to a fiery death. The stubborn napalm refuses to be drenched by the water, but the vegetation around it is so moist that nothing catches fire except the fish which happen to move over the flaming fluid. Passive Abilities Athletic (+1 to mobile actions) CQC (+1 to close quarters' actions) Knife Mastery (+1 to knife attacks; stacks with CQC) Reactive Energy (Automatically attacks incoming threats. Four uses. [****]) Techniques Long Jump (+1 to jumping) Weapons Magpul PDR (15 rounds/4 magazines) MGL-140 loaded w/ Incendiary Grenades (0 rounds/0 discs) -1 mag High Explosive Grenades (4 rounds/2 discs) -1 mag Anti-Tank Grenades (5 rounds/0 discs) Trench Knife Inventory Shoulder Bag: -Rations -Comprehensive First-Aid Kit Conditions
dhart5000/Wilson Cole (Roll: 4)
"SMGs are awesome, deal with it." Wilson snatches his MAC-10 out of its holster and opens fire on a small cluster of piranha that made it past the ants, shredding them to bits and emptying his mag in a second. Passive Abilities Charismatic (+1 when interacting with people) Tactical Mind (+1 when carrying out plans) Blade Mastery (+1 to rolls using heavy blades, like machetes and scimitars) Techniques Dark Hands (Makes dark energy envelop hands. Four uses. [****]) Double Slash (Roll twice for blade attacks, take the larger roll.) Weapons M4A1 (12 rounds/5 magazines) -M230 Underslung Grenade Launcher (1 round/6 grenades) MAC-10 (0 rounds/4 magazines) Composite Scimitar Inventory Backpack: -N.V.G. -$2.74 in loose change Conditions
Hyperkultra/Blue Demon (Roll: 2)
"OH GOD FISH EVERYWHERE, WAT DO" Blue Demon begins sprinting like a madwoman towards the safety of the group by the treeline, and turns around to fire a small plasma fireball when she trips backwards over a heap of burned piranha bodies. "FFFF-" A small group of piranha charge at the downed Demon, but Die Angelus takes care of them with a massive swipe of her flaming chains. "Thanks." Blue gets back up and finishes her shift over to the Blur group.
NPC/Die Angelus (Roll: 5)
Die Angelus generates two more chains, but instead of these chains whipping the fish out of their own will, they bind around her wrists, and she uses them like whips, sending their flaming ends through any fish that ventures too close. Ahead of her, Blue Demon turns to fire an attack at the swarm, but trips backward and is almost besieged by a small cluster of piranha. Die Angelus cuts through the would-be killers in a heartbeat, smashing them wide open. "Thanks." Die gives a bit of a nod and continues her murderous streak.
Game Events Die Angelus' flaming chains decimate the fish on the left flank, while Advere's ants slowly but surely cleave through their numbers at the rear. Most of the Blur group remains focused on the primary swarm coming from the river to the East, but Damien jumps down from his tree and slings his M107 around his back. "I'll be back soon, I'm going to see if I can't find a counter-pheromone on one of those tribesmen!" He sprints off to the right and exits the swamp entirely, intending to bypass most of the piranha, which are headed towards the center, and go around behind the tribesman. He's now totally separated from the group and out of their sights. He advances steadily up and prepares to dive into the thick trees towards the spot where he estimates the second tribesman went down.
Note: The red dots are not the piranha, they are the army ants. I kind of realized that could be confusing only after throwing them into the map. Sorry
*Small note: If you think 30cm is not very long for an ant, the largest recorded ants in the world hit about 30mm. 30cm is 10 times that length.
Wed May 04, 2011 10:34 pm
FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
Re: (E54 G172) Roll To Dodge 2 - Guerillas
Uh, 30mm is the same as 3 cm. I mean, y'know, just saying. It's not like you said 3cm is bigger than 30mm, no sir.
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