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 Roll To Dodge - Blue 
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Loose Canon
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Post Re: Roll To Dodge - Blue
Tomaster, action kthx.


Sun Oct 03, 2010 4:55 pm
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DRLGrump
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Post Re: Roll To Dodge - Blue
How astute of you. Yea, hop on my back. Try not to slice yourself on the shiny sword. It'll hurt.
After dhart gets on, start my trip to Fiona's island. Make idle conversation with dhart.


Sun Oct 03, 2010 7:59 pm
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Post Re: Roll To Dodge - Blue
Hooray, two rolls in two days.

Assuming Hyper checks the forums before the day is out, anyways.


Sun Oct 03, 2010 8:10 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue
I DO.

CrazyMLC[5]: You continue running, sure that you'll be able to figure something out. Probing ahead with your Geokinesis, you comb the seafloor for any anomalies that might be a collapsed island. You soon find one coming up straight ahead. You then use your Geokinesis to lift a slab of stone out of the sea, into the air. As you get close, you can see the big, black piece of stone floating above the surface of the water. You jump, pointing your legs towards the stone slab. It works like you intended, and you slam into the stone slab as it flips 90 degrees to horizontal.
"That worked better than I expected!"
You then notice that there are a number of stalactites on the slab, all pointing upwards. You just happened to land in a space clear of them.
"Meep."
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Mythical Power
- Photosynthetic Regeneration
3/4 Inventory:
- DecaBow
- DecaBow Quiver
- Nautical Shiv
1/2 Equipped:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb)
Injuries:

Tomaster [5]: Seeing a vapor wake on the water going Northwest, you look over the crumbling spire, judging how much of a running start you can get. Before you can, you hear someone.
"I notice you seem to have wings, any chance that you could help me out of here?"
"How astute of you. Yea, hop on my back. Try not to slice yourself on the shiny sword. It'll hurt."
Dhart does, and you start running towards the edge of the spire. With your running start, you leap off the side, sweeping your wings wide and flying forward with powerful flaps. Dhart gives a whimper of protest at the rough ride, but knows better than to outright complain. Butterscotch is enjoying the breeze and flight though.
2/2 Active Abilities:
- Summon Shade
- Invisibility
2/2 Passive Abilities:
- Wing (+1 if flying)
- Super Strength (+1 to any rolls involving strength, provides great protection against impacts with BlueMetal Armor)
2/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
2/2 Equipped:
- WolfHunt
--- Butenko Raisen
--- Piercer of the Heavens
--- Blue Screamer
--- Guardian
- Force Amplifiers (+1 to any rolls involving strength)

Foa [3]: [b]"ASDFGASDFG AAAAAAAAAAAAAH!"
You run around screaming in fear until Ragdollmaster snatches you up and away from the Spire before you can fall and die.
"Oh. Thanks."
"Don't...thank me yet...

0/2 Active Abilities:
0/2 Passive Abilities:
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 4 Mags for LadyKillers (Current Mags: 18|18)
2/2 Equipped:
- Fedora
- LadyKillers (Dual Kickass Desert Eagles)
Injuries:
- Bloody Nose (-1 to Charisma)
- Dried Blood on face (-1 to Charisma)

Ragdollmaster [6]: Foa starts running around and freaking, just because everything is being destroyed around him. You don't think it's a good idea to stay here either though, so you sprint over to Foa and grab him while you take flight off of the Spire. He thanks you, but you tell him not to. Your wings aren't strong enough to carry more than one person. Tomaster can because he has super strength. You don't. Sheet.
2/2 Active Abilities:
- Electrokinesis
- Mega Lightning
1/2 Passive Abilities:
- Wings
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Flask of "Sunshine"
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Durendal
Injuries:
- Second Thoughts (If roll a 3 or lower, do not perform roll; lasts 3 turns)

HighEndNoob [2-3=1]: You waddle over to the edge of the breaking Spire, and before you can leap off, the cliff that you're standing on breaks apart, dumping you into mid air. Before you can plummet to your death, something grabs you by the collar, and you jerk to a stop.
*sigh* "You nooblets need to learn some common sense, I swear. And what the hell happened to your skin?"
1/2 Active Abilities:
- Cryokinesis
1/2 Passive Abilities:
- Umbriantic Regeneration
0/4 Inventory:
1/2 Equipped:
- Cryolight (BlueMetal Halberd)
Injuries:
- Groin Pain (-1 to rolls)
- Fullbody Sunburn (-1 to rolls, lasts 5 turns)

dhart5000 [1]: You walk over to Tomaster looking sheepish.
"I notice you seem to have wings, any chance that you could help me out of here?"
"How astute of you. Yea, hop on my back. Try not to slice yourself on the shiny sword. It'll hurt."
You climb on, and Tomaster takes flight. What you don't expect is how bumpy flying is. In almost no time at all, you've managed accidentally to slice your hand open pretty badly on WolfHunt, causing you to lose your grip on Tomaster and fall off.
"AAAAAAAAAH HELP MEEEEEEEEEE!"
0/2 Active Abilities:
0/2 Passive Abilities:
0/4 Inventory:
0/2 Equipped:
Injuries:
- Sliced Hand (-1 to using left hand)

Game Events: Everyone leaves the spire just in time. The exhausted structure gives one last thundering shudder, then surrenders itself to the ocean, crumbling apart into the water. Fiona, Fred, Blue, and HEN are all flying over the ruins of the Spire, wondering what to do with half of the group gone. Foa and Ragdoll are wondering what to do about not being able to stay in the air.


Last edited by TorrentHKU on Mon Oct 04, 2010 12:38 am, edited 1 time in total.



Mon Oct 04, 2010 12:00 am
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Post Re: Roll To Dodge - Blue
Image
EDIT: This is not spam, mods, this is an artful expression of my glee.


Mon Oct 04, 2010 12:05 am
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Loose Canon
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Post Re: Roll To Dodge - Blue
Hmm. Does Tomaster mean Fiona's or Goodpants' island?


Mon Oct 04, 2010 12:10 am
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Post Re: Roll To Dodge - Blue
Prolly Goodpants'? What could be on Fiona's island :v


Mon Oct 04, 2010 12:11 am
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Post Re: Roll To Dodge - Blue
I'll be on Fiona's island, thank you very much. XP


Mon Oct 04, 2010 12:36 am
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Post Re: Roll To Dodge - Blue
Oh good, now Hyper has no excuse for delay :v


Mon Oct 04, 2010 12:37 am
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Post Re: Roll To Dodge - Blue
It'd also help me out a lot if he's there anyway...
I need some things... airlifted.


Mon Oct 04, 2010 12:38 am
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Post Re: Roll To Dodge - Blue
Passive Ability - > Superwings.

Variation of regular old wings, but much stronger; downside is that it takes up two spots due to its excess awesomeness. With this baby, though, I won't have any trouble supporting Foa, or even two people.


Mon Oct 04, 2010 12:43 am
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DRLGrump
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Post Re: Roll To Dodge - Blue
SMH
Dive down, and rescue dhart.
There's more to this action. Is there anything useful on Fiona's island? And where's Goodpants' island?


Mon Oct 04, 2010 12:44 am
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Loose Canon
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Post Re: Roll To Dodge - Blue
Fiona's island is to the northwest, where MLC went. If you look back a bit, I'm sure you can find something.
Goodpants' island is directly to the north.


Mon Oct 04, 2010 12:49 am
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Data Realms Elite
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Post Re: Roll To Dodge - Blue
Ragdollmaster wrote:
Hooray, two rolls in two days.

I roll once or twice a day.


Mon Oct 04, 2010 12:49 am
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Loose Canon
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Post Re: Roll To Dodge - Blue
Link to prove it.


Mon Oct 04, 2010 12:50 am
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