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Requisite
Joined: Fri Nov 16, 2007 6:32 pm Posts: 211
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Re: (#170) Roll To Dodge 2 - Guerillas
Quote: Blue Demon takes Die's spot and begins charging up a tight ball of energy in both hands, alternately glowing a fiery red and an icy blue, until she crushes her hands together and opens her palms toward the nearby piranha. A shockwave erupts, sending out an odd wave of multi-colored energy which burns right through most of the fish that are still daring to assault the group, searing the ground, scorching the trees, and leaving the water boiling. Quote: Quick Q/A: Q: How srs will this be? A: It'll be slightly more realistic in the sense that we won't be going far beyond the bounds of possibility, so attempting to grow a third arm or spontaneously gain the power of flight is probably out of the question. yep David: "Let's have a fish fry!" > Load and fire off the remainder of the incendiary grenades.Fixed for you.
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Sun May 01, 2011 11:15 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: (#170) Roll To Dodge 2 - Guerillas
That's not at all impossible. What it actually is *insert pseudoscience here* which is allowed in this universe because *convenient plot detail* due to the fact that *a wizard did it*.
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Sun May 01, 2011 11:22 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: (#170) Roll To Dodge 2 - Guerillas
Yeah, that's actually a pretty good summary of it.
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Sun May 01, 2011 11:29 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: (#170) Roll To Dodge 2 - Guerillas
It basically happened because a DM said it happened. That's a good enough explanation.
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Sun May 01, 2011 11:54 pm |
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Commodore111
Joined: Sun Oct 11, 2009 7:47 pm Posts: 132
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Re: (#170) Roll To Dodge 2 - Guerillas
Frederick: *More :/* > Get out the uzi and open fire, running around a bit side-to-side to recharge it.
Fixed for you.
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Mon May 02, 2011 12:09 am |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: (#170) Roll To Dodge 2 - Guerillas
One question yomang, sir. Are the guerrillas speaking Spanish or proper Portuguese? That little cursing bit is a lot more Portuguese than Spanish.
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Mon May 02, 2011 12:38 am |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: (#170) Roll To Dodge 2 - Guerillas
It's Portuguese. When'd they speak Spanish? Quote: Quick Q/A: Q: How srs will this be? A: It'll be slightly more realistic in the sense that we won't be going far beyond the bounds of possibility, so attempting to grow a third arm or spontaneously gain the power of flight is probably out of the question. Also, new FAQ: Quote: Q: This used to be srs but now isn't. Why's that? A: Certain Plot Elements allow for some bending of the rules. Unless specified, everything works with what I call 'Game Physics', which is basically 'Real enough for realism, fake enough to stay awesome'.
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Mon May 02, 2011 12:41 am |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: (#170) Roll To Dodge 2 - Guerillas
I just shot a rainbow blast of plasma from my hands that I generated through contained fusion and fission reactions between my hands. Realism went out the window a long time ago.
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Mon May 02, 2011 1:10 am |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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Re: (#170) Roll To Dodge 2 - Guerillas
Clearly you had uranium in your hands and everyone was wearing hazmat suits
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Mon May 02, 2011 1:13 am |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: (#170) Roll To Dodge 2 - Guerillas
TorrentHKU wrote: I just shot a rainbow blast of plasma from my hands that I generated through contained fusion and fission reactions between my hands. Realism went out the window a long time ago. Yeah so the only thing that was abnormal was that you generated the fission/fusion in the first place. Tokochiro wrote: Clearly you had uranium in your hands and everyone was wearing hazmat suits Clearly
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Mon May 02, 2011 1:19 am |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: (#170) Roll To Dodge 2 - Guerillas
Yoman987 wrote: It's Portuguese. When'd they speak Spanish? Just assumed, since guerrilla usually holds hands with Che Guevara types. Would it be possible for my character to tension his muscles in say, his fist, so that his fist is rock solid? If so I'd be able to, well, break walls. And extremely hard faces.
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Mon May 02, 2011 1:23 am |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: (#170) Roll To Dodge 2 - Guerillas
Ah, I know why. "Guerilla" is a Spanish word, that's why. They're just mercs anywho.
And, uh, there won't be any walls or 'hard faces' in the rest of this game, so I'mma say no 'cos it won't be used.
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Mon May 02, 2011 1:26 am |
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FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
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Re: (#170) Roll To Dodge 2 - Guerillas
But rocky fist >:
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Mon May 02, 2011 2:19 am |
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dhart5000
Joined: Mon Dec 21, 2009 12:26 am Posts: 77
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Re: (#170) Roll To Dodge 2 - Guerillas
Wilson: MAC-10 some fishies!
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Mon May 02, 2011 4:03 am |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: (E54 G171) Roll To Dodge 2 - Guerillas
Waiting on bbbzzz234 make a new action and for hax's question to be answered.
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Mon May 02, 2011 7:09 am |
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