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 Roll To Dodge - Blue 
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DRLGrump
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Post Re: Roll To Dodge - Blue
I can't do both? Like, chat with Fiona, then go smash some rocks? :-(


Sat Oct 02, 2010 6:16 pm
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Loose Canon
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Post Re: Roll To Dodge - Blue
No, which new technique? There are multiple.


Sat Oct 02, 2010 6:23 pm
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DRLGrump
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Post Re: Roll To Dodge - Blue
Ah, right. Let's start with the first one then, assuming I don't have some sort of limit to the number of times I can use them.


Sat Oct 02, 2010 6:27 pm
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Data Realms Elite
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Post Re: Roll To Dodge - Blue
> "Well ♥♥♥♥, I should be back in days if the worst happens... unless the hat is reenchanted." Successfully get lost in the fortress trying to find the armory |


Sat Oct 02, 2010 7:21 pm
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Post Re: Roll To Dodge - Blue
Wait, I thought I used that technique, not Blue :v Guess I misread that roll.

About 4 rolls ago, you wrote:
You both charge at each other as the Spire completely gives out, the entirety of everything above you falling downwards. You put everything you have into one last thrust with Durendal, at lightning speeds.
"BUTENKO RAISEN!"


Also, we're ready to roll, Hyper. What's that? You're busy because you have a life?
Image
We require more minerals rolls >:c


Sun Oct 03, 2010 2:25 am
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Post Re: Roll To Dodge - Blue
I'll (try to) roll today.


Sun Oct 03, 2010 2:35 am
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Post Re: Roll To Dodge - Blue
Ragdollmaster wrote:
Wait, I thought I used that technique, not Blue :v Guess I misread that roll.

About 4 rolls ago, you wrote:
You both charge at each other as the Spire completely gives out, the entirety of everything above you falling downwards. You put everything you have into one last thrust with Durendal, at lightning speeds.
"BUTENKO RAISEN!"


Also, we're ready to roll, Hyper. What's that? You're busy because you have a life?
[img]http://www.bittersweetcandybowl.com/candybooru/_images/8e6d460f14818f7e69fdc2299529a9b8/1602%20-%20David%20Jinx%20PaulPNG[/img
We require more minerals rolls >:c

What the hell is with the giant picture of weird sun-glass wearing animals?


Sun Oct 03, 2010 2:54 am
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Post Re: Roll To Dodge - Blue
It's an adaptation of this meme;

Image

but with dudes from a webcomic.


Sun Oct 03, 2010 3:18 am
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Post Re: Roll To Dodge - Blue
Rolling so MLC can sleep.

CrazyMLC[6]: You look out across the water, getting a BRILLIANT idea. Yep. Totally brilliant. You sprint across the Spire and jump off the edge, then use your kinesises to run on the water, sprinting northwest towards the ruins of Fiona's island. You easily outrun the few carp that see you, and keep running at full speed. Holy ♥♥♥♥, this is pretty fast. Then, you realize you have no idea how to stop.
"Aw ♥♥♥♥."
2/2 Active Abilities:
- Perfected Elemental Kinesises (Fire, Air, Water, Earth, Light, Electricity)
--- #-Point Star
--- Kinetic Trance
--- Healing Light
2/2 Passive Abilities:
- Mythical Power
- Photosynthetic Regeneration
3/4 Inventory:
- DecaBow
- DecaBow Quiver
- Nautical Shiv
1/2 Equipped:
- Gold Gauntlets (Right: Wiffles' Orb | Left: Pure Electric Orb)
Injuries:

Tomaster [4]:You walk over to an empty area near the edge, and unsheathe WolfHunt.
"Butenko Raisen!"
With a mighty slash and a huge burst of light, you bring WolfHunt down on the edge of the Spire. The already ruined platform gives a mighty shudder, and you hear a series of crashes and thuds as passages deep inside the spire collapse and shatter from your blow, and water pours into a few of the rare unflooded areas. It seems that Butenko Raisen delivers a tremendous amount of kinetic energy into one blow. You then decide that it's no longer safe here at the spire after most of the floor that you're on crumbles downwards.
2/2 Active Abilities:
- Summon Shade
- Invisibility
2/2 Passive Abilities:
- Wing (+1 if flying)
- Super Strength (+1 to any rolls involving strength, provides great protection against impacts with BlueMetal Armor)
2/4 Inventory:
- 1 BLKBST Syringe Cartidge (40 Syringes)
- 1 Mostly Harmless Syringe Cartridge (25 Syringes)
- Butterscotch (Kitten)
2/2 Equipped:
- WolfHunt
--- Butenko Raisen
--- Piercer of the Heavens
--- Blue Screamer
--- Guardian
- Force Amplifiers (+1 to any rolls involving strength)

Foa [3]: You head over to one of the holes in the floor, and look down. Just a big ol' hole. No staircase or anything. As you look around more for possible staircase holes, the entire Spire gives a lurch.
[b]"If a MASSIVE SOLID STONE THING is shaking like that, it isn't safe to be in it."

0/2 Active Abilities:
0/2 Passive Abilities:
2/4 Inventory:
- HIGH-SPEED HANDCANNON
- 4 Mags for LadyKillers (Current Mags: 18|18)
2/2 Equipped:
- Fedora
- LadyKillers (Dual Kickass Desert Eagles)
Injuries:
- Bloody Nose (-1 to Charisma)
- Dried Blood on face (-1 to Charisma)

Ragdollmaster [1]: You take a quick moment to think about what's coming next. You don't know how you know, but you know that you have to kill Goodpants, and... frankly, the idea scares you. It's one thing to accidentally kill a dwarf who wants to kill you back; it's another to kill a perfectly innocent man. What has Goodpants done that's wrong, anyways?
2/2 Active Abilities:
- Electrokinesis
- Mega Lightning
1/2 Passive Abilities:
- Wings
4/4 Inventory:
- Satchel
--- Whistle
--- Orange Smoke Flare
--- A Fake Mustache
- Keyring
- Flask of "Sunshine"
- Carved Obsidian Key menacing with Spikes of Donkey Leather
1/2 Equipped:
- Durendal
Injuries:
- Second Thoughts (If roll a 3 or lower, do not perform roll; lasts 3 turns)

HighEndNoob [3-2=1]: "Hu-hu-hu-hu-fuh-fuh-fuh-"
Your teeth are chattering so much, you can't even get your name or a swear out. As you ponder this, a cloud moves out from in front of the sun, causing a ray of sunshine to shine down on you. Immediately, your skin begins to redden and smoke slightly. You yelp in pain, and leap towards the shadow of a nearby boulder. You don't reach it, so you scramble over to it. By the time you've made it, you're covered in wicked sunburns.
1/2 Active Abilities:
- Cryokinesis
1/2 Passive Abilities:
- Umbriantic Regeneration
0/4 Inventory:
1/2 Equipped:
- Cryolight (BlueMetal Halberd)
Injuries:
- Intense Pain (-2 to next roll)
- Fullbody Sunburn (-1 to rolls, lasts 6 turns)

dhart5000 [1]: "Thanks miss... uh..."
She already left you behind! How rude of her.
"If you would wish me to, I can relay your thanks to Milady."
"Yeah, whatever."

0/2 Active Abilities:
0/2 Passive Abilities:
0/4 Inventory:
0/2 Equipped:
Injuries:

Game Events: SPIRE FULLY AND UTTERLY COLLAPSED NEXT TURN


Sun Oct 03, 2010 4:07 am
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Post Re: Roll To Dodge - Blue
> When I approach Fiona's island, jump, and use my kinesises to slow me down mid-air. Land on any nearby, stable land. (try not to break anything) |


Sun Oct 03, 2010 5:07 am
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Post Re: Roll To Dodge - Blue
"OH Dang it." Sit there regenerating.
EDIT: freeze the water below and jump on it.


Last edited by HighEndNoob on Sun Oct 03, 2010 7:57 pm, edited 2 times in total.



Sun Oct 03, 2010 5:14 am
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Post Re: Roll To Dodge - Blue
That's not the best of ideas HighEndNoob, the spire will fall next turn, why don't you try asking for some help? that IS the only way you will get out of that place unhurt.


Sun Oct 03, 2010 6:02 am
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Data Realms Elite
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Post Re: Roll To Dodge - Blue
> Get the ♥♥♥♥ out of there, just scream and run |


Sun Oct 03, 2010 8:46 am
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Post Re: Roll To Dodge - Blue
Turn to Tomaster,
I notice you seem to have wings, any chance that you could help me out of here?


Sun Oct 03, 2010 4:19 pm
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Post Re: Roll To Dodge - Blue
>Grab Foa and flapflapflap into the air away from the spire. "Quit screaming like a girl."


Sun Oct 03, 2010 4:35 pm
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