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 [SoRtD] Adventures of the Ulysses, Pt. 1 
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Post Re: [SoRtD] Adventures of the Ulysses, Pt. 1
Heavy Pistol, VRX ALR, 4x Shock Pulser Grenades.
Technically speaking, a nuke would have been a much better explosive choice, the EMP would have been infinitely more useful against robots.


Sun Aug 05, 2012 4:03 am
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Post Re: [SoRtD] Adventures of the Ulysses, Pt. 1
Everyone has shock pulser grenades.
Weapons designed to fight robots.
And my character is a robot.
If anybody rolls a one while throwing those things, I will kill you.


Sun Aug 05, 2012 4:52 am
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You can't blame us if you're a robot. That was your choice.


Sun Aug 05, 2012 4:56 am
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Post Re: [SoRtD] Adventures of the Ulysses, Pt. 1
Fail Flail wrote:
Technically speaking, a nuke would have been a much better explosive choice, the EMP would have been infinitely more useful against robots.


Right, and possibly shorting out all your weapons, armour, and your robot teammate is a fantastic idea. :roll:

----------------------------

Izen wrote:
Everyone has shock pulser grenades.
Weapons designed to fight robots.
And my character is a robot.
If anybody rolls a one while throwing those things, I will kill you.


Look on the bright side, they'll probably flash-freeze themselves as well at some point. ;)

----------------------------

OP is updated with new roster format, plot-update coming soon.


Sun Aug 05, 2012 4:56 am
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Post Re: [SoRtD] Adventures of the Ulysses, Pt. 1
You might want to include the character's role on that roster.


Sun Aug 05, 2012 4:58 am
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Post Re: [SoRtD] Adventures of the Ulysses, Pt. 1
That occurred to me as well. I've also added ranks to the character name field.


Sun Aug 05, 2012 5:02 am
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Post Re: [SoRtD] Adventures of the Ulysses, Pt. 1
Harzipan wrote:
You can't blame us if you're a robot. That was your choice.

Indeed it was. If you go down to friendly fire, that's your own fault for making it so that you could go down to anti-robot friendly fire in the first place.


Sun Aug 05, 2012 5:16 am
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Post Re: [SoRtD] Adventures of the Ulysses, Pt. 1
caekdaemon wrote:
Harzipan wrote:
You can't blame us if you're a robot. That was your choice.

Indeed it was. If you go down to friendly fire, that's your own fault for making it so that you could go down to anti-robot friendly fire in the first place.

I didn't know there was going to be anti-robot friendly fire


Sun Aug 05, 2012 5:37 am
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Post Re: [SoRtD] Adventures of the Ulysses, Pt. 1
Izen wrote:
caekdaemon wrote:
Harzipan wrote:
You can't blame us if you're a robot. That was your choice.

Indeed it was. If you go down to friendly fire, that's your own fault for making it so that you could go down to anti-robot friendly fire in the first place.

I didn't know there was going to be anti-robot friendly fire

Neither did I. That's why I picked a human character in the event of anti-robot friendly fire.


Sun Aug 05, 2012 2:37 pm
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Post Re: [SoRtD] Adventures of the Ulysses, Pt. 1
I think a bad roll with an EMP would've done nothing if you hadn't given Arc the idea of robo-friendly fire. :roll:

Besides, you're just as susceptible to bullets as we are, but completely invincible against most tactical grenades (poison gas, shock grenades (i presume your robo-eyes have some kind of flash resistance)). It's not like we can't already accidentally kill each other. Besides, you have perks to being a robot: Being more durable, tactical grenade resistance (as stated above), ability to scan data and work with machines, etc. All we have going for us is EMP resistance, honestly. Also, if you die, your memory can be put into a new robot. We can't put our brains in someone else. :P


Mon Aug 06, 2012 1:06 am
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Post Re: [SoRtD] Adventures of the Ulysses, Pt. 1
Miggles wrote:
I think a bad roll with an EMP would've done nothing if you hadn't given Arc the idea of robo-friendly fire. :roll:

Besides, you're just as susceptible to bullets as we are, but completely invincible against most tactical grenades (poison gas, shock grenades (i presume your robo-eyes have some kind of flash resistance)). It's not like we can't already accidentally kill each other. Besides, you have perks to being a robot: Being more durable, tactical grenade resistance (as stated above), ability to scan data and work with machines, etc. All we have going for us is EMP resistance, honestly. Also, if you die, your memory can be put into a new robot. We can't put our brains in someone else. :P

Good point.
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Statement: I cannot fathom why you meatbags would not want to become physically superior in every way by allowing your conscience to be transfered into a combat machine.


Mon Aug 06, 2012 2:09 am
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Post Re: [SoRtD] Adventures of the Ulysses, Pt. 1
Uh. Do we even have the tech for that?


Mon Aug 06, 2012 2:15 am
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Post Re: [SoRtD] Adventures of the Ulysses, Pt. 1
Arc, in the roster I have 2 extra grenade slots. What's up with that?


Mon Aug 06, 2012 2:41 am
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Post Re: [SoRtD] Adventures of the Ulysses, Pt. 1
Miggles wrote:
Arc, in the roster I have 2 extra grenade slots. What's up with that?

Grenade launcher, I assume. More types for the launcher, since it has six places to put the grenades.


Mon Aug 06, 2012 2:54 am
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Post Re: [SoRtD] Adventures of the Ulysses, Pt. 1
Izen is correct. It can hold a maximum of 6 canisters each with 3 grenades (for a total of 18 grenades) at once, and I felt it would be unfair to send you in with only 4 canisters.

Coulda sworn I mentioned to pick two more on the last page, but I'll restate it. Pick two more grenade canisters! :wink:

The thing about Hydra canisters is you can't use them like normal grenades. But you can do all sorts of impact/bounce/timed/airburst shenanigans with their contents.


Mon Aug 06, 2012 2:57 am
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