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 Roll To Die - ENDED 
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Data Realms Elite
Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN

CaveCricket48
Clone #25942 [1] > Reload, follow people.
You move a bit closer to the other Clones while waiting for your Grenade Launcher to reload.
Abilities:
-Weak Telekinesis
Inventory:
-Grenade Launcher [0/1] [|||||||-]
-Assault Rifle [6/30]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [5] >First Aid self. Remove bullets, stem bleeding with jumpsuit.
With some help from #25944 you manage to stop yourself from loosing any more blood.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier [|-----] [1 turn]
Inventory:
-Assault Rifle [14/30]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]
-Extensive Bullet Wounds [-1 to some actions]
-Crippled Left Arm [-1 to rolls involving Left Arm]


GlowstickNinja
Clone #25944 [7-2=5] "This may sting a little..." Help heal 25943's wounds in the previously stated fashion.
You help #25943 stop himself from bleeding.
Abilities:
-Electrokinesis
-Weak Psychic Barrier
Inventory:
Conditions:
-Bladed Right Hand "Baron Fredrick Von Stabby"
-Burn Scars [-1 to some Rolls]
-Bullet Wound [-1 to some Rolls]
-Crippled Left Leg [-1 to rolls involving movement]
-Crippled Left Arm [-1 to rolls involving Left Arm]
-Crippled Right shoulder [-1 to rolls involving Right Arm]


Natti
Clone #25945 [4] >Reload, follow CaveCricket48.
You start reloading your Machinegun and move closer to the other Clones.
Abilities:
Inventory:
-"Mah Waifu" Machinegun [30/50] [|||||---]
-Basic Targeting System
-Medium Static Field Projector [65%]
Conditions:
-Extensive Bullet Wounds [-1 to some actions]


Nonsequitorian
Clone #25946 [6] REGROUP
You move back closer to the other Clones.
Abilities:
Inventory:
-Pulse Laser [42%]
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Bleeding [-1 to some actions]
-Missing Left Ear [-1 to hearing]
-Bullet Wounds [-1 to some actions]


Ociamarru
Clone #25958 [6-1=5] Try and stop bleeding, pat shield-man on back.
With a grin and a thumbs up you pat #25943 on the back, you start stopping your bleeding but you have some trouble and only manage to stop some of you bleeding.
Abilities:
Inventory:
-Rifle [8/8]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]
-Extensive Bullet Wounds [-1 to some actions]
-Shattered Ribs [-1 to rolls involving movement]
-Minor Bleeding [-1 to some actions]


Game Events:
You hear the tell tale sound of a Metal Wall rising up, you also see one of the walls lowering itself back down.

Map:
Image


Fri Jul 22, 2011 11:53 pm
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Joined: Sat Jul 10, 2010 5:19 pm
Posts: 543
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Post Re: Roll To Die
Stay with the group. Go where they go. Do what they do.


Mon Jul 25, 2011 8:53 pm
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Joined: Mon Jun 22, 2009 3:57 pm
Posts: 1020
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Post Re: Roll To Die
>Move up to the end of the wall. Construct a Barrier at the end of it, parallel to it.
Remember how many we've killed


Mon Jul 25, 2011 8:58 pm
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
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Post Re: Roll To Die
If the barrier's up and lookin' strong enough (2+ bars), peek around the corner and see what we're dealing with. If not, try and fix the whole 'human Swiss cheese' situation.


Tue Jul 26, 2011 2:40 am
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Data Realms Elite
Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
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Post Re: Roll To Die
>Get behind the barrier, ready MG.


Tue Jul 26, 2011 10:20 am
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
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Post Re: Roll To Die
> Switch to assault rifle and reload.


Wed Jul 27, 2011 5:57 am
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Data Realms Elite
Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN

CaveCricket48
Clone #25942 [1] > Switch to assault rifle and reload.
You switch to your Assault Rifle and start reloading it.
Abilities:
-Weak Telekinesis
Inventory:
-Grenade Launcher [1/1]
-Assault Rifle [6/30] [||||----]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [5] >Move up to the end of the wall. Construct a Barrier at the end of it, parallel to it.Remember how many we've killed
You move up and create a Barrier, you can remember that as a group you've destroyed 48 Regular Robots and 4 Shielded Robots so far.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier [|||---] [4 turns]
Inventory:
-Assault Rifle [14/30]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]
-Extensive Bullet Wounds [-1 to some actions]
-Crippled Left Arm [-1 to rolls involving Left Arm]


GlowstickNinja
Clone #25944 [7-1=6] Stay with the group. Go where they go. Do what they do.
You head up to the far end of the Barrier and turn to see the advancing Phalanx of Robots
Abilities:
-Electrokinesis
-Weak Psychic Barrier
Inventory:
Conditions:
-Bladed Right Hand "Baron Fredrick Von Stabby"
-Burn Scars [-1 to some Rolls]
-Bullet Wound [-1 to some Rolls]
-Crippled Left Leg [-1 to rolls involving movement]
-Crippled Left Arm [-1 to rolls involving Left Arm]
-Crippled Right shoulder [-1 to rolls involving Right Arm]


Natti
Clone #25945 [8] >Get behind the barrier, ready MG.
You move up to the Barrier and take aim at the Approaching Robots, ready to fire on them.
Abilities:
Inventory:
-"Mah Waifu" Machinegun [50/50]
-Basic Targeting System
-Medium Static Field Projector [70%]
Conditions:
-Extensive Bullet Wounds [-1 to some actions]
-Aimed [+1 to shooting next turn]


Nonsequitorian
Clone #25946 [7] ADVANCE TO BARRIER
You move up to the Barrier and turn see the advancing Robots, this could be a long fight.
Abilities:
Inventory:
-Pulse Laser [50%]
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Bleeding [-1 to some actions]
-Missing Left Ear [-1 to hearing]
-Bullet Wounds [-1 to some actions]


Ociamarru
Clone #25958 [1-2=1] If the barrier's up and lookin' strong enough (2+ bars), peek around the corner and see what we're dealing with. If not, try and fix the whole 'human Swiss cheese' situation.
You move a short distance towards the Barrier but then you have to stop because of intense pain shooting through your Body causing you to drop to your knees, thankfully your Bleeding seems to be slowing down slightly.
Abilities:
Inventory:
-Rifle [8/8]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]
-Extensive Bullet Wounds [-1 to some actions]
-Shattered Ribs [-1 to rolls involving movement]
-Minor Bleeding [-1 to some actions] [|---]


Game Events:
As several of the Clones get around the Corner they get to see a Phalanx of Shield Robots with several Regular Robots behind them, they are advancing in the general direction of the Clones but as they see the Clones the formation begins turning towards them.
You also notice that one of the walls in the new Area is one of the Steel walls.

Map:
Image


Fri Jul 29, 2011 1:07 am
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Data Realms Elite
Data Realms Elite
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Joined: Fri Jul 03, 2009 11:05 am
Posts: 3878
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Post Re: Roll To Die
Shoot the wankers with Mah Waifu. So. Much.


Fri Jul 29, 2011 9:09 am
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Joined: Mon Jun 22, 2009 3:57 pm
Posts: 1020
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Post Re: Roll To Die
>Retreat back round the corner, strengthen the barrier


Fri Jul 29, 2011 10:37 am
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Joined: Sat Jul 10, 2010 5:19 pm
Posts: 543
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Post Re: Roll To Die
Get further behind the barrier. Proceed with electrorape.


Fri Jul 29, 2011 4:21 pm
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
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Post Re: Roll To Die
Go prone, fire at shield robots.


Mon Aug 01, 2011 5:05 pm
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Data Realms Elite
Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
Waiting on CaveCricket48


Wed Aug 03, 2011 10:12 pm
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Joined: Tue Jun 12, 2007 11:52 pm
Posts: 13144
Location: Here
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Post Re: Roll To Die
> Move up behind other clones. Pull out grenade launcher when the assault rifle finishes reloading.


Wed Aug 03, 2011 10:16 pm
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Data Realms Elite
Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
3 2 6 1 1 5 [Robots]

CaveCricket48
Clone #25942 [8] > Move up behind other clones. Pull out grenade launcher when the assault rifle finishes reloading.
You move up to the other Clones and bring out your Grenade Launcher while getting into a position behind the Barrier.
Abilities:
-Weak Telekinesis
Inventory:
-Grenade Launcher [1/1]
-Assault Rifle [30/30]
-Combat Knife
Conditions:
-Burn Scars [-1 to some rolls]
-Grazed Leg [-1 to rolls involving fast Movement]


Barnox
Clone #25943 [5] >Retreat back round the corner, strengthen the barrier
You move back around the Corner While Focusing on Strengthening the Barrier.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier [|||||-] [4 turns]
Inventory:
-Assault Rifle [14/30]
Conditions:
-Scarred Right Leg [Movement Speed Reduction]
-Scarred Stomach [Slightly Lower Damage Resistance]
-Extensive Bullet Wounds [-1 to some actions]
-Crippled Left Arm [-1 to rolls involving Left Arm]


GlowstickNinja
Clone #25944 [4] Get further behind the barrier. Proceed with electrorape.
You Fling several Bolts at the Robots but their Shields simply absorb your Bolts and take no obvious Damage.
Abilities:
-Electrokinesis
-Weak Psychic Barrier
Inventory:
Conditions:
-Bladed Right Hand "Baron Fredrick Von Stabby"
-Burn Scars [-1 to some Rolls]
-Bullet Wound [-1 to some Rolls]
-Crippled Left Leg [-1 to rolls involving movement]
-Crippled Left Arm [-1 to rolls involving Left Arm]
-Crippled Right shoulder [-1 to rolls involving Right Arm]


Natti
Clone #25945 [5+1=6] Shoot the wankers with Mah Waifu. So. Much.
You Fire at the Robots, only a few of your Rounds make it past the Shields and fail to cause any major damage.
Abilities:
Inventory:
-"Mah Waifu" Machinegun [40/50]
-Basic Targeting System
-Medium Static Field Projector [75%]
Conditions:
-Extensive Bullet Wounds [-1 to some actions]
-Aimed [+1 to shooting next turn]


Nonsequitorian
Clone #25946 [6] WASTE TIME. I HAVE NOTHIN' TO DO. LOOK LIKE I'M HELPING.
You Stay behind the Barrier bracing for anything the Robots will throw at you, oddly they don't seem to be doing much in the way of Violence.
Abilities:
Inventory:
-Pulse Laser [58%]
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Bleeding [-1 to some actions]
-Missing Left Ear [-1 to hearing]
-Bullet Wounds [-1 to some actions]


Ociamarru
Clone #25958 [2] Go prone, fire at shield robots.
You drop to the floor and take aim at the Robots, but there are Clones and a Barrier in the way so you get up onto you knees and re-aim.
Abilities:
Inventory:
-Rifle [8/8]
Conditions:
-Slightly Stronger Limbs
-Minimal Plating
-Scarred Throat [Cannot Talk]
-Extensive Bullet Wounds [-1 to some actions]
-Shattered Ribs [-1 to rolls involving movement]
-Minor Bleeding [-1 to some actions] [||--]


Game Events:
The Robots keep in their formation and it turns to face the Clones, positioned across from the barrier.
Oddly none of them have fired at the Clones.

Map:
Image


Thu Aug 04, 2011 12:50 am
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Joined: Mon Jun 22, 2009 3:57 pm
Posts: 1020
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Post Re: Roll To Die
>Knowing the position of the nearest Shield Bot, attempt to TK it's shield away.


Thu Aug 04, 2011 1:31 am
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