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 Roll to Dodge - Equilibrium (Roll 91) 
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Post Re: Roll to Dodge - Equilibrium (Roll 63)
Roll 63
____________________



Name : Siamnyan (Roast Veg)
[ 4 ] = 4
> You Continue running south in an attempt to leave, but something clamps around your left leg and you slam into the ground. You quickly snap your head behind you to see what happened, and you find a black Lupus with a tough leather collar chomping down on your leg.



Race : Lupus
Inventory : (2/10)
- 124 gold coins
- News Paper ("Caelum Declares 'Witch Hunt Over'")
- Longsword

Equipped : (1/10)
- Elbow Spikes

Active Abilities :
- Scent Tracker
-- ???'s Scent (Mage)

Passive Abilities :
- Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)

Conditions :
- Injured Left Leg (-1 Left leg use, -1 running/walking)



Name : Sin (Nonsequitorian)
[ 3 ] = 3
> You snap out of your black-out as you hear foot steps coming down. You quickly dart into an open cell and hide under a bed. Someone wearing a white robe comes in view, and the figure hands out trays of food into the cells with people and large chunks of meat into cells with animals.



Race : Chirop
Inventory : (3/10)
- Bull Whip
- Tribal Shortsword
- Paper with Unknown Rune

Equipped : (0/10)

Active Abilities :
- Sneak (+1 Stealth actions)
- Echolocation
- ventriloquist (Can mimic the voices of others and change the position of the sound)
-- Voice (Middle-aged man)

Passive Abilities :
- ???

Conditions :



Name : Aeeng (Tokochiro)
[ 6 - 2 ] = 4
> You lie on the ground and pretend to be dead as the horsemen retreat. They don't make another run and instead head in the direction they came from.



Race : Human
Inventory : (2/10)
- Longsword
- Shortsword
- Parrying Dagger

Equipped : (0/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)
- Soldier's Training (+1 physical actions, +1 Halberd/Shortsword/Longsword/Parrying-Dagger/Bow/Shield use)

Conditions :
- Exhausted (-2 physical actions, ends in 2 turns)
- Wounded Left Shoulder (-2 left arm use)



Name : Gorf "Choppy" Harkelsan (Natti)
[ 6 ] = 6
> You start to run in the opposite direction of the explosions when you see a large wolf-like creature whip past you and another wolf chasing it. The wolf behind pounces and catches the other's leg and both hit the ground.

The sound of explosions start to sound like they're moving to the east, and terrified people run about.

Race : Dwarf
Inventory : (0/10)

Equipped : (1/10)
- Knuckle Spikes
-- Deep Impact

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Conditions :



Name : Dandelion Bryant (TorrentHKU)
[ 1 ] = 1
> "Thanks then."

You exit the store and head south, noting the panicked mob of people running about and the large dragon flying to the east. Wait what, dragon?

Anyways, you look around for any place that looks magicky, and find one store called "Max's Magic and Potions."

Race : Lupus
Inventory : (5/10)
- News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'")
- Leather Pouch
-- 1085 gold coins
- Large Gauntlet (Qty. 1)

Equipped : (2/10)
- Hammerplate Gauntlet
- Typhoon (Qty. 2) (+1 leg actions)
- Scabbard
-- Quality HaaH Longsword

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Fighting Stance (Snapdragon, Bluebell, Touch-Me-Not)

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)
Conditions :
- Missing Left Arm



Name : Constantin (Tomaster)
[ 4 ] = 4
> "...oops. Probably shouldn't have let me out..."

You finish off the friend with a skull-crushing stomp to the head. Wiping the blood off of your arm, you put on the hooded cloak over your armor and get out of the zoo. From your place among some shops and other buildings, you can see the city's wall as a column of light strikes it and blasts the stone apart. Mass of people around you panic and run about, and you catch a glimpse of a white flying creature before it zips out of your view.

Race : Chirop
Inventory : (6/10)
- Roasted Chicken Leg
- Pen
- Ink Bottle
- Log Book
- Bag of ???
- Bag of ???

Equipped : (3/10)
- Brown Hooded Cloak
- Mage Stone
- Mage Mail

Active Abilities :
- Magic Control - Pathic
-- Kinetic Control

Passive Abilities :

Conditions :





World Events:
Time of day: Day
Weather: Clear


Thu Jul 28, 2011 6:52 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 63)
>Punch the attacking lupus LIGHTLY in the head. Not like blow-his-brains-out but like get-off-that-guy.


Thu Jul 28, 2011 7:32 pm
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DRLGrump
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Post Re: Roll to Dodge - Equilibrium (Roll 63)
*sigh*
I so don't have time for this ♥♥♥♥.
See if the dragon is going to be an immediate threat. If not, go find an inn, or somewhere safe. If it is, go find people who look capable of dealing with the problem, and help them.


Fri Jul 29, 2011 4:35 am
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Post Re: Roll to Dodge - Equilibrium (Roll 63)
GERRAP! Go talk to sarge!


Sun Jul 31, 2011 12:51 am
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Post Re: Roll to Dodge - Equilibrium (Roll 63)
> Spin round and smash the wolf with my elbow spikes.


Sun Jul 31, 2011 6:58 pm
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Loose Canon
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Post Re: Roll to Dodge - Equilibrium (Roll 63)
>...Keep looking. I'll save that place as a backup.


Mon Aug 01, 2011 2:21 am
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Post Re: Roll to Dodge - Equilibrium (Roll 64)
Roll 64
____________________



Name : Siamnyan (Roast Veg)
[ 5 + 2 ] = 6
> You spin around and smash your elbow spike into the wolf's head, creating a nice marble-sized puncture with gore spilling out.

The Lupus releases your leg with a shudder before going limp. Your sensitve nose picks up the scent of more wolves incomming, though, but you can't see them yet with the people around you running about in panic.

Race : Lupus
Inventory : (2/10)
- 124 gold coins
- News Paper ("Caelum Declares 'Witch Hunt Over'")
- Longsword

Equipped : (1/10)
- Elbow Spikes

Memory :
- ???'s Scent (Scent of a mage)

Active Abilities :
- Scent Tracker

Passive Abilities :
- Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)

Conditions :
- Injured Left Leg (-1 Left leg use, -1 running/walking)



Name : Sin (Nonsequitorian)
[ 6 ] = 6
> You stay under the bed and observe the man. He doesn't seem to be too old or young, and has shaggy light-brown hair.

You use your old-man voice -

"Who doth that be?"

The robed figure quickly turns in your direct, surprised.

"Who's there?"

One of the men you saw earlier in the cells speaks in a low, grumbling voice -

"A giant walking bat. He came in from the basement earlier."

Race : Chirop
Inventory : (3/10)
- Bull Whip
- Tribal Shortsword
- Paper with Unknown Rune

Equipped : (0/10)

Memory :
- Voice of Middle-aged man

Active Abilities :
- Sneak (+1 Stealth actions)
- Echolocation
- ventriloquist (Can mimic the voices of others and change the position of the sound)

Passive Abilities :
- ???

Conditions :



Name : Aeeng (Tokochiro)
[ 2 ] = 2
> You painfully push yourself up with your good arm and slowly trudge over to find captain Bern.

He's crouching down on the ground, looking at a recruit lying dead with a spear through his torso.

"Good god, these men didn't stand a chance."

Looking around, you see that most of the recruits in your party are dead. Only a handful of them are left, and they all have some sort of injury.

The captain looks back and spots you.

"Heh, you're the lunatic who charged at the enemy. I'm impressed you're still alive and standing. What's you're name son?"

Race : Human
Inventory : (2/10)
- Longsword
- Shortsword
- Parrying Dagger

Equipped : (0/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)
- Soldier's Training (+1 physical actions, +1 Halberd/Shortsword/Longsword/Parrying-Dagger/Bow/Shield use)

Conditions :
- Exhausted (-2 physical actions, ends in 1 turn)
- Wounded Left Shoulder (-2 left arm use)



Name : Gorf "Choppy" Harkelsan (Natti)
[ 2 ] = 2
> You're about to punch the attacking lupus in the head lightly, but you stop when the wolf being attacked punches a hole in your target's head.



Race : Dwarf
Inventory : (0/10)

Equipped : (1/10)
- Knuckle Spikes
-- Deep Impact

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Conditions :



Name : Dandelion Bryant (TorrentHKU)
[ 6 ] = 6
> You keep looking for a shop, but the people running around in panic really get in the way. A lot of shop owners are also putting out their "Closed" signs before running off to someplace else.

A trio of grey-robed figures run past you, but one of them stops and faces you.

"HEY! You from earlier! Caelum's kennels just got bust and their hounds are running around all over the place! I'd hide if I were you!"

Race : Lupus
Inventory : (5/10)
- News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'")
- Leather Pouch
-- 1085 gold coins
- Large Gauntlet (Qty. 1)

Equipped : (2/10)
- Hammerplate Gauntlet
- Typhoon (Qty. 2) (+1 leg actions)
- Scabbard
-- Quality HaaH Longsword

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Fighting Stance (Snapdragon, Bluebell, Touch-Me-Not)

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)
Conditions :
- Missing Left Arm



Name : Constantin (Tomaster)
[ 6 ] = 6
> *sigh*

"I so don't have time for this ♥♥♥♥."

The dragon doesn't seem to be an immediate threat to you, so you quickly find a large inn and step inside. The place is crowded with people who are also hiding from the dragon, and noise of chatter and yelling fills the air.

Race : Chirop
Inventory : (6/10)
- Roasted Chicken Leg
- Pen
- Ink Bottle
- Log Book
- Bag of ???
- Bag of ???

Equipped : (3/10)
- Brown Hooded Cloak
- Mage Stone
- Mage Mail

Active Abilities :
- Magic Control - Pathic
-- Kinetic Control

Passive Abilities :

Conditions :





World Events:
Time of day: Day
Weather: Clear


Tue Aug 09, 2011 7:40 pm
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Loose Canon
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Post Re: Roll to Dodge - Equilibrium (Roll 64)
> Jump up to the roofs. Get a look at this dragon.


Tue Aug 09, 2011 8:31 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 64)
>Run away from the noise of dragon killing things and dragon destroying things. Try to make it to the gate. But suddenly hear Siamnyan calling for me and stop.


Last edited by Natti on Tue Aug 09, 2011 11:03 pm, edited 1 time in total.



Tue Aug 09, 2011 9:07 pm
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Joined: Mon Jun 28, 2010 3:54 am
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Post Re: Roll to Dodge - Equilibrium (Roll 64)
"It's Aeeng sir."
Get up slowly


Tue Aug 09, 2011 9:40 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 64)
> Yell at Gorf to help me before he runs away.


Tue Aug 09, 2011 10:06 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 64)
Go find a quiet corner, and examine all the things I've stolen.


Wed Aug 10, 2011 1:46 am
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Post Re: Roll to Dodge - Equilibrium (Roll 64)
Is Nonseq still on vacation?


Sun Aug 14, 2011 2:47 am
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Posts: 13144
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Post Re: Roll to Dodge - Equilibrium (Roll 65)
Roll 65
____________________



Name : Siamnyan (Roast Veg)
[ 4 ] = 4
> "Hey! Help!"

You see Gorf stop running away and turn around, but before you can say anything else something slams into your left flank and your left arm bursts into pain.

Race : Lupus
Inventory : (2/10)
- 124 gold coins
- News Paper ("Caelum Declares 'Witch Hunt Over'")
- Longsword

Equipped : (1/10)
- Elbow Spikes

Memory :
- ???'s Scent (Scent of a mage)

Active Abilities :
- Scent Tracker

Passive Abilities :
- Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)

Conditions :
- Injured Left Leg (-1 Left leg use, -1 running/walking)
- Injured Left Arm (-1 Left arm use)



Name : Sin (Nonsequitorian)
[ 6 ] = 6
> "I'm quite harmless, do not worry."

YOu slide out from under the bed and stand up, presenting yourself to the white-robed man.

"Um. Hello. Who are you?"

Race : Chirop
Inventory : (3/10)
- Bull Whip
- Tribal Shortsword
- Paper with Unknown Rune

Equipped : (0/10)

Memory :
- Voice of Middle-aged man

Active Abilities :
- Sneak (+1 Stealth actions)
- Echolocation
- ventriloquist (Can mimic the voices of others and change the position of the sound)

Passive Abilities :
- ???

Conditions :



Name : Aeeng (Tokochiro)
[ 2 ] = 2
> "It's Aeeng sir."

"Mm. Gimme a hand with these wounded. You there!"

The captain points to one of the soldiers who belong to the city.

"Find whoever's in charge and report to him what's happened if he doesn't already know."
"Yes sir!"

You're already standing, so you look around the battlefield. There are a few wounded men who are already patched up resting near the city's trench, but the field is still littered with bodies, some alive and some not.

Race : Human
Inventory : (2/10)
- Longsword
- Shortsword
- Parrying Dagger

Equipped : (0/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)
- Soldier's Training (+1 physical actions, +1 Halberd/Shortsword/Longsword/Parrying-Dagger/Bow/Shield use)

Conditions :
- Exhausted (-2 physical actions, ends next turn)
- Wounded Left Shoulder (-2 left arm use)



Name : Gorf "Choppy" Harkelsan (Natti)
[ 6 ] = 6
> You high-tail it to the southern gate as fast as your stout legs will carry you until you hear your friend calling for help.

Turning around, you see him far-off being attacked by others of his kind.

Race : Dwarf
Inventory : (0/10)

Equipped : (1/10)
- Knuckle Spikes
-- Deep Impact

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Conditions :



Name : Dandelion Bryant (TorrentHKU)
[ 4 + 1 ] = 5
> You jump up on top of a short building and jump to one a bit higher to get a look at the dragon.

Soaring towards the mountain range in the north is a large, white serpentine creature with powerful wings that slice through the air. It flies out of the city limits in a short amount of time, leaving behind the wreckage that it made of the eastern wall and several other structures.

In the chaos of panicking citizens below, you can make out something that sounds like barking and growling.

Race : Lupus
Inventory : (5/10)
- News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'")
- Leather Pouch
-- 1085 gold coins
- Large Gauntlet (Qty. 1)

Equipped : (2/10)
- Hammerplate Gauntlet
- Typhoon (Qty. 2) (+1 leg actions)
- Scabbard
-- Quality HaaH Longsword

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Fighting Stance (Snapdragon, Bluebell, Touch-Me-Not)

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)
Conditions :
- Missing Left Arm



Name : Constantin (Tomaster)
[ 5 ] = 5
> You head into a somewhat clear corner and check out the bags of stuff you stole.

Inside one of the bags is... Diced carrots.

And in the other is... 20 gold coins.

Race : Chirop
Inventory : (6/10)
- Roasted Chicken Leg
- Pen
- Ink Bottle
- Log Book
- Bag of Diced Carrots
- Leather Pouch
-- 20 gold

Equipped : (3/10)
- Brown Hooded Cloak
- Mage Stone
- Mage Mail

Active Abilities :
- Magic Control - Pathic
-- Kinetic Control

Passive Abilities :

Conditions :





World Events:
Time of day: Day
Weather: Clear


Mon Aug 22, 2011 4:51 am
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DRLGrump
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Joined: Tue Nov 07, 2006 1:26 am
Posts: 2037
Location: Jerking off in a corner over by the OT sub-forum
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Post Re: Roll to Dodge - Equilibrium (Roll 65)
♥♥♥♥ yea, diced carrots.
Scan the log book for anything important. Check out the inn occupants, see if anyone looks muggable.


Mon Aug 22, 2011 4:54 am
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