Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
Re: (#170) Roll To Dodge 2 - Guerillas
Well alright. They're RDM's Piranhas after all. Sorry it took so long, I was checking pretty much everything from Evil Rolls to character sheets to world maps and everything.
PRE-GAME EVENTS:
"FIRE!" The abnormal thunder sounds the arrival of a new swarm of Land-bound Piranha, snapping and leaping along the inflow stream like some kind of amphibious salmon. Racing alongside the overflowing river are the Blurs, whom you have met before. Most of them take up varying firing positions - Damien even gets up into a spindly tree - and Advere takes up a spot in the middle, brandishing his Sword.
The thousands of Piranha close in - and attack.
FoiL (1) Andrew Rodrigues
The Blurs have been hostile before - especially that Darker one, so Andrew fires at him a bit. His bullets seem to bounce off the Man though, so he ultimately just wastes some rounds. AMMO USED: 10 'Beowulf' rounds, 5 remaining in magazine Appearance: 20, Black hair, brown eyes, 6', well built. Condition(s) Heavyweight (-1 to any actions involving fast movement) Abilities Fists of fury (+1 to actions involving melee) Forced Break & Entry (+1 to actions involving breaking things) Hyper Focus (+1 concentration. 3 of 6 uses) RAGE FACE (+1 to intimidation & pain-ignorance) Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1) Blast-Proof (Immune to explosive forces, unless rolling a 1) Mental Link - Vladimir ('Telepathy' with Vladimir) Berserk Mode - Uses all abilities as needed and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown. Weapons M4 'Beowulf' Carbine (5 of 30 rounds) Beretta 92FS (7 of 10 rounds, holstered) Extendable baton (Wielded, snapped in half) Inventory Top gun sunglasses (Worn) Blast-Proof Jacket (Pockets: 7 slot used, 3 available) - Jacket Usage Manual - 8 Rations (+1 to next action) - A water bottle (+1 to next action, 1 use) - Ammo (5 Handgun magazines) Waist Pockets (18 slots used, 2 available) - 3 rockets for a SMAW - Swiss army knife - Utility Machete - Ammo (2 Drums, 4 Handgun Magazines) Botanist's Backpack (19 slots used, 11 available): - Flare Gun and 3 red flares - A Folding Shovel - Some empty vials - 30ft of rope - Briefcase (Broken lock but closed) - 6 Beowulf Magazines [/url]
Ociamarru (6+2 = ) Vladimir Ivanov
Vlad slowly pulls out the Gator's Tooth from his Inventory while the Head Guerilla is distracted, jumps up at him and slams the tooth up through the bottom of his jaw. His head jerks back and he makes a "BHRGK" sound, and one of the others from behind Vlad yells "Foda-se!" and fires at him.
Time seems to slow. Vlad pulls his legs up to drop to the ground and leaves the final Flare in his hand (Vat?) in the air as he falls. The shooter continues to fire at where Vlad was and where the Flare currently is. A tracer round hits the Flare, causing it to light and it explodes above Vlad.
Vlad hits the ground and pulls out his knife, moving normally. All but the two Guerillas facing away are stunned and start to fire wildly into the air. The Flare hits the ground and spins around like a top, first smacking into Vlad and shooting off like a rocket into the Valley. He sweeps his legs around behind him and catches one of the Guerillas, who lands in a heap next to Vlad. The remaining two men are opposite each other now in the scramble, both pointing their guns at Vlad, who is in the middle of them and crouched.
Appearance: 27, Russian. 6' 2", shaved blonde hair, green eyes, well built. Condition(s) Rested for ∞ turns, ∞ turns before tiredness. Holey foot (-1 to running every second turn) Apricot Effect ( Anti-Poison ) Abilities Cybernetics (+2 to mobile actions, speed is doubled, 4 of 5 uses) Athletic (+1 to mobile actions) Scar-face (+1 Intimidation, -1 Charisma etc) Resilience (Gains one extra roll before death) Pilot Training (Able to fly aircraft, Cannot roll 1s) Mental Link (Can project thoughts to others and 'see' theirs) Slow Motion (Uncontrollable) Instinctual Actions (Vladimir does things without thinking or knowing) Say what? ( ??? ) Weapons Saiga-12 Combat Shotgun (6 of 8 shells, slung) Khazar-replicated knife (Wielded) Spy's Grappling Cane with hidden blade (Stored) Inventory Containment Unit (37 slots used, 13 available) - Carved Wooden Statuette of self - Radio - Cellphone - Flare gun - Ammo (18 Shotgun Shells, 8 handgun magazines) - 5 days of Rations (15 meals, +1 to next turn) - TOP-SECRET Information File - Bubblewrapped Mechanical Cube (Downed Phoenix?) - Cybernetic Enhancement Kit (1 Use left, nonrefillable) - Cybernetic Enhancement Upgrade Kit
Point.Blank (4) Asfer Wilks
Text is printed on Asfer's Screen:
Code:
I HAVE DISABLED YOUR MECH IN THE INTERESTS OF SELF PRESERVATION. I COME IN PEACE AND HOPE OF MUTUAL COOPERATION.
"Understood, I will not attack. What is your mission objective?" Immediately after Asfer's response and question, more text writes itself across his screen:
Code:
PRIMARY OBJECTIVE : ESCORT TEAM CONSISTING OF ADVERE ALEXANDER, ERIC, FIONA LOVEGALE, MATHIS THEOBALD, DAMIEN AND BOB JAMESON JONES. SECONDARY OBJECTIVE : RECORD MISSION PERFORMANCE IN BLACKBOX FOR ANALYSIS.
"Fire!"
Asfer looks outside and sees that they have company - the Blurs are back with more problems.
Code:
IT APPEARS WE MAY HAVE TO TERMINATE THIS CONVERSATION.
"Agreed." Asfer trades the Mk. III with the the Mk. IV and arms it. "Mark 4 Thermite Revolver armed and ready to fire Commander." Appearance: Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit. Condition(s) Loud (-2 to sneaking, stealth etc) Heavyweight (-1 to any actions involving fast movement) Limp (Old wound, -1 to running or faster) Heavy Armour (Asfer's body is mostly safe from harm) Generator Power 90% Abilities Large Muscle Mass (+1 to action requiring strength) Sixth sense (+1 to detecting enemies, traps etc) Mental Link - Vladimir ('Telepathy' with Vladimir) Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action) Weapons Mk.IV 20mm Thermite Revolver (5 of 5 rounds, minor action to reload) READY Mk.II 5.7x28mm Vulcan Gun (100 of 250 rounds, 1 turn to reload) READY Bladed Shield (Left arm) EXTENDED Inventory MAF-EX103C Exo-suit (1 turn to enter/exit) Ultra-compact generator (Recharged by light, 5% per turn or 15% if resting) Sensor node (Left Shoulder, IR, NV, auto-targeting camera) Underslung Harpoon Gun (Attached to Thermite Revolver, loaded) - 2 spare Harpoons Rear cargo container: (17 slots used, 33 slots available) - 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 5xStun, 9 slots total) - 250 spare Vulcan rounds (3 slots total) - 9 spare Thermite rounds (5 slots) Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL
bbbzzz234 (1) Ruben Strongstone
"C'mon guys, we can't stay here forever!" Ruben starts moving towards Asfer, keeping an eye out for how their newly-arrived defence force is handling things. As he is distracted, he walks right into the Lake and gets his foot stuck in the mud. Then, horrifyingly, a small fish surfaces in front of him and floats there, looking at him with two beady eyes. It grins like a cartoon character to show off its razor-sharp teeth and makes a sharp squeak. Appearance: 24, blue eyes, 5'6", curly hair, stylish hat. Condition(s) Sprained Ankle (-1 to walking etc unless assisted) Abilities Veteran Sniper (+1 to sniping actions) Sneaky (+1 to stealth actions) Night Vision Goggles (+1 to seeing in low-light/darkness) Branch Balancing (+1 to actions involving movement in/on trees) Weapons Silenced Dragunov Sniper Rifle (5-15x scope, .44 FMJ, Magazine 6/7, slung) Silenced MP5 (Magazine 15/30, wielded) Molotov x5 (Roll a 3 or higher to successfully throw) Inventory Wet Wooden Torch used as a Crutch Night Vision Goggles (Worn, deactivated) Backpack (12 slots used, 13 slots available) - 5-10x Thermal Scope (1 turn to switch to, 1 slot) - 5 Dragunov Magazines (2 slots) - 5 MP5 Magazines (2 slots) - Rations (3 days, 9 uses, +1 to next action, 3 slots) One used as padding on makeshift crutch - Lighter (1 slot) - 21pk Cigarettes (1 slot)
hax (6) Johnny Maxfield
Andrew puts Johnny down and tells him to hold tight. So Johnny sits there, looking at his fruit. He takes a bite. It tastes nice, like a plum. He takes another bite, and another, and before he knows it he's holding the small stone in his fingers, licked clean. His mouth is a bit sour, but in a nice way, and his throat feels tingly. He throws the stone away into the nearby Lake. He feels light-headed. NEW CONDITION: Light-headed (Unknown effect) CONDITION UPDATED: Blood Loss (13 turns until loss of consciousness due to shock, death in 4 turns after that) CONDITION UPDATED: Instant-5 Recuperation ( 10/10 )
Appearance: 22, stereotypical Chinese face, average build Condition(s) Instant-5 Recuperation ( 7/10 ) Shot (-1 to using non-preferred arm) Pain (-1 to all rolls) Blood Loss (15 turns until loss of consciousness, death 4 turns after.) Abilities (Johnny's abilities are unknown and will only be revealed when he uses them) Night/Thermal Vision (No Darkness modifiers) Motion Tracker (+1 to aiming at moving targets) Sword Mastery (+2 while fighting with Tang-Jian & Sheath, -1 when using other melee weapons) Observant (+1 to examining or similar) Make it happen (instant-5, can only use once per 10 rolls, see condition) Weapons (Johnny's weapons are hidden from view and will only be revealed when he uses them) JS 7.62 Sniper Rifle (10 rounds, hidden) FN P90 Silenced (50 rounds, hidden) Tang-Jian (Sheathed across back, under coat) Tribal Belt Knife (1+ to hidden or stealthy attacks, sheathed) Inventory (Most of Johnny's inventory is hidden from view and will only be revealed when he uses it) Bright Green Apricot-like fruit (Unknown effect, 1 slot) Black Overcoat Aviator Shades (NV, TV, Motion Tracking) Bulletproof Vest (100%) 2x Laser InfraRed attachments (used) Black Backpack (9 slots used, 16 available) - 3 P90 Mags (2 slots) - 3 JS 7.62 Mags (2 slots) - Laptop (Touchscreen, linked to SR Scope) (2 slots) - 2 Spare Laptop Batteries (Shake-to-charge, 100%-100%, 2 slots)
caekdaemon (4) VN Warrior Mech
Code:
++ ERASING RESIDENT DATA AND SYSTEMS ... ++ SYSTEMS 95% ERASED ++ FINALISING - NO NOTIFICATIONS HEREAFTER
VNW Mech sends a notification to the other Mech:
Code:
I HAVE DISABLED YOUR MECH IN THE INTERESTS OF SELF PRESERVATION. I COME IN PEACE AND HOPE OF MUTUAL COOPERATION.
"Understood, I will not attack. What is your mission objective?" The Human asks. The VNW Mech sends its current directive:
Code:
PRIMARY OBJECTIVE : ESCORT TEAM CONSISTING OF ADVERE ALEXANDER, ERIC, FIONA LOVEGALE, MATHIS THEOBALD, DAMIEN AND BOB JAMESON JONES. SECONDARY OBJECTIVE : RECORD MISSION PERFORMANCE IN BLACKBOX FOR ANALYSIS.
"Fire!"
Another Human shouts an order from a new location to the East. The VNW Mech sends a cease-communication code and a notification:
Code:
IT APPEARS WE MAY HAVE TO TERMINATE THIS CONVERSATION.
"Agreed." The Human replies.
Code:
@@ ENABLE ALL WEAPON SYSTEMS @@ ROTORY AUTOCANNON ONLINE @@ CUSTOM M1b BROWNING MACHINEGUN READY
NPCs Blue Demon (-) Blue Demon races through the entrance of the Swamp, swearing like a sailor. "SHITSHITSHITSHITSHITSHIT!" She passes the rest of the Blurs and stops about half-way between the two groups, then sits on her haunches and waits.
Game Events Just as everyone is getting ready to rumble, a minor explosion sounds from the Mountaintop, followed by shouts and gunshots.
It is about midnight. The Red Flare is slowly floating down and will go out in 2 turns. Darkness modifiers are in effect! Shoot a flare, wear night vision goggles, et cetera, otherwise you get a -1.
CURRENT OBJECTIVES: Get past the lake! Find the Fabled Tree - up the mountain, over the ridge and down the valley.
Sun May 01, 2011 5:51 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: (#170) Roll To Dodge 2 - Guerillas
Wait wait wait, did I pass where the Caller is guiding me? I'm not supposed to be heading for the star on the map, am I?
Sun May 01, 2011 6:02 am
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
Re: (#170) Roll To Dodge 2 - Guerillas
"Shoot me again, I dare you. We have more pressing matters than your petty quarrel with me."
Sun May 01, 2011 7:39 am
Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
Re: (#170) Roll To Dodge 2 - Guerillas
Ociamarru wrote:
Wait wait wait, did I pass where the Caller is guiding me? I'm not supposed to be heading for the star on the map, am I?
Everyone's main objective is to get to the Tree, which is down in the valley. Incoming diagram.
NOTE: NOT TO SCALE
Sun May 01, 2011 8:33 am
hax
Joined: Tue Aug 11, 2009 2:42 am Posts: 321 Location: On an iceberg typing away...
Re: (#170) Roll To Dodge 2 - Guerillas
Ask the blurs that I have not met before if someone could help with my wound.
Sun May 01, 2011 9:15 am
caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
Re: (#170) Roll To Dodge 2 - Guerillas
Acquire targets, preferably of the man eating variety, then engage them with the machine gun.
Sun May 01, 2011 12:12 pm
Point.blank
Joined: Sat May 02, 2009 4:52 am Posts: 254
Re: (#170) Roll To Dodge 2 - Guerillas
Attack the piranhas with the Mk. IV, preferably emptying the whole revolver chamber. "DIE DIE DIE DIE DIIIEEEEE!!
Sun May 01, 2011 3:13 pm
FoiL
Joined: Tue Oct 30, 2007 4:02 pm Posts: 1434
Re: (#170) Roll To Dodge 2 - Guerillas
dragonxp wrote:
"Shoot me again, I dare you. We have more pressing matters than your petty quarrel with me."
"If you bark at me again I shall shove my gun up your ass and open fire all I like"
Pull out the aa-12 and spray the piranha.
Sun May 01, 2011 3:23 pm
bbbzzz234
Joined: Mon Oct 01, 2007 1:33 am Posts: 374
Re: (#170) Roll To Dodge 2 - Guerillas
Look for a way to get across the lake.
Sun May 01, 2011 3:38 pm
Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
Re: (#170) Roll To Dodge 2 - Guerillas
FoiL wrote:
dragonxp wrote:
"Shoot me again, I dare you. We have more pressing matters than your petty quarrel with me."
"If you bark at me again I shall shove my gun up your ass and open fire all I like"
Ho-ly hell, that's awesome. You're making great story there fellas.
Sun May 01, 2011 4:00 pm
Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
Re: (#170) Roll To Dodge 2 - Guerillas
bbbzzz234 wrote:
Look for a way to get across the lake.
Looking actions are minor and thus instantaneous.
bbbzzz234 (-) Ruben Strongstone Ruben desperately searches for a way past the lake. It's more than deep enough to stand underwater and with the man-eating fish around - swimming is just a bit more than foolish. A more ideal way is to go around or over, through the sucking mud patches or thin spindly trees respectively. If you're lucky and a bit more than surefooted you could get through easily.
Sun May 01, 2011 4:09 pm
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: (#170) Roll To Dodge 2 - Guerillas
Quickly incapacitate the two, then run off toward my objective.
Sun May 01, 2011 6:52 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Evil Roll 54 - PIRANHA D:
Why hello there. I'll be rawlin' all up in dis hay from now on 8| ------------------------------------------------- =========================== ------------------------------------------------- dragonxp/Advere Alexander (Roll: 3)
Gathering up a sphere of energy in his hands, Advere faces the swarm and releases it towards the piranha. The ball implodes, and then a thin stream of energy fires out from the condensed sphere before turning into an enormous Shadow Wave which envelops a large swathe of the piranha, about 300 in total. After the wave passes, the fish that were caught within it are all disintegrated to some extent- the ones that were in the front are mostly bone, while the ones in the rear still have tattered patches of flesh hanging on their scorched skeletons. Passive Abilities CQC (+1 to rolls involving close quarters actions) Light Step (+1 to rolls involving stealth or sneaking) Magneto Field (A magnetic field that deflects enemy bullets.) -Only when blurred Techniques Death Stare: Paralyze enemies with a terrifying gaze. Cost = 10 Energy Dark Blur: Turn into the Dark Blur. Cost = 30 Energy Shadow Hurl: Hurl out tangible shadows against your foes. Cost = 20 Energy Shadow Wave: Create an explosive shockwave with a condensed ball of dark energy. Cost = 30 Energy Annihilation: Unleash Godly fury with this high-energy attack; leaves you unable to fight for 1 turn. Cost = 80 Energy Weapons Lamina Tenebraum M16A4 Rifle (30 rounds/3 magazines) L9A1 High-Power Pistol (13 rounds/3 magazines) Machete Inventory 3 M67 Grenades Full canteen of water (3 uses, restores Energy) Hat and sunglasses Condition(s) Energy: 70 / 100
Ragdollmaster/Damien (Roll: 4 + 1 = 5)
After settling down on the lower tree branches, Damien hoists up his M107 and plants the barrel between two thinner branches, looking out at the swarm. "C'mon... these things are always led by the Ban Ali scouts. Somebody's controlling them..." He sees the hundreds of fish being slaughtered by his allies and zooms in towards the small river that the piranha are flowing in through. "But where?" Suddenly, a bush near the river rustles, just slightly. Damien catches his breath- it could be a squirrel, or even just the wind- but moments later a dark shape shoots out, almost too fast to follow. A gunshot rings out, and there's an enormous splash of blood as the scout's head bursts open. "Boo-yah! Target down!" Well, that takes care of that- but the fish are still coming. They've already been incited to rage by the pheromones- getting rid of the source won't help. Somebody will need to activate the antidote. "It's bound to be near the scout. Or maybe there's a second scout altogether who's responsible for stopping the piranha after they're done. Hmm..." Damien puts the scope back up to his eye and scans the treeline, while below him, the battle rages on. Passive Abilities Marksman (+1 to rolls involving long-range combat) First-Aid (+1 to rolls involving healing actions) Null Field: An energy field that incinerates projectiles. -Only when blurred Hyperion Edge: A powerful light sword that spawns automatically with blur formation. -Only when blurred Dragoon Wings: Strong wings made out of light that spawn automatically with blur formation. -Only when blurred Techniques Blur Morph: Turn into the Light Blur. Cost = 30 Energy Blast: Generate a kinetic shockwave. Cost = 20 Energy Panacea: Heal any and all injuries. Cost = 50 Energy Sun Tendrils: Streams of tangible light. Cost = 20 Energy Tsunami: Generates waves of burning light that rapidly expand in all directions. Cost = 50 Energy Weapons Barret M107 CQAM Rifle (8 rounds/5 magazines) FA-MAS (30 rounds/2 magazines) Conditions Deadly Venom (Unpreventable death in 3 turns when activated) Energy: 0 / 100
Commodore111/Frederic von Werner-Tietzen (Roll: 4 + 1 = 5)
Taking a deep breath, Fred lets loose a storm of bullets from his M240 at the horde of piranha. The heavy rattle of the gun seems to barely faze Fred, and he continuously fires it at full auto until every bullet in his magazine is depleted. In the thick swarm, every bullet found its target, and more often than not, every bullet ripped its target in half. 10 seconds into the battle, there's already hundreds of dead piranha held off by the static line set up by the group. Seems like a good idea, but if they overrun us, we're ♥♥♥♥... Fred ducks to reload, quickly slams a new box mag into the rifle, chambers a round, and pops back up just as Damien fires off a round above him. "Boo-yah! Target down!" Passive Abilities Juggernaut (Increased health and endurance, reduces all damage taken) Commando (+1 to rolls involving killing/shooting at animals/people; less affected by recoil and weight) Awareness (Increased perception, less likely to be surprised by traps or ambushes) Life Detection (+1 to rolls searching for people or vital signs) Strong Arm (+1 to rolls involving throws; doesn't stack with "Knife Throw") Techniques Knife Throw (+2 to knife throw rolls) Burst (+1 to a roll, removes negative modifiers temporarily; -2 to next roll) Weapons M240 w/ Foregrip & EOTech Holo-Sight (95 rounds/3 magazines) Upgraded Mini-Uzi (Kinetically Charged Battery: 100%) Combat Knife Ban Ali Obsidian Spear Inventory First Aid Kit Binoculars N.V.G. Heavy Kevlar Armor (Woodland Camo) GPS Atomic Watch 5 C4 Charges w/ detonator Conditions
Requisite/David (Roll: 3)
Gripping the MGL-140, David fires off two high explosive grenades into the incoming swarm, which send concussive shockwaves that rip through the piranha, killing dozens of them instantly. Before the smoke even clears, more piranha quickly show up and the horde grows in intensity; some piranha get past Advere and the wall of gunfire coming from the group behind him, so David whips out his PDR and mops up the stragglers that try to attack him. "Dammit, there's so many of them!" Passive Abilities Athletic (+1 to mobile actions) CQC (+1 to close quarters' actions) Knife Mastery (+1 to knife attacks; stacks with CQC) Reactive Energy (Automatically attacks incoming threats. Four uses. [****]) Techniques Long Jump (+1 to jumping) Weapons Magpul PDR (15 rounds/4 magazines) MGL-140 loaded w/ Incendiary Grenades (4 rounds/2 discs) -1 mag High Explosive Grenades (2 rounds/0 discs) -1 mag Anti-Tank Grenades (5 rounds/0 discs) Trench Knife Inventory Shoulder Bag: -Rations -Comprehensive First-Aid Kit Conditions
dhart5000/Wilson Cole (Roll: 3 + 1 = 4)
"GRENADES FOR EVERYBODY!!!" Wilson launches the grenade in his M203, slamming a new shell into the launcher and firing that one into the swarm, again and again until the ground is soaked with blood from the result of 5 grenades. "Whoo! Feels good to blow ♥♥♥♥ up!" Passive Abilities Charismatic (+1 when interacting with people) Tactical Mind (+1 when carrying out plans) Blade Mastery (+1 to rolls using heavy blades, like machetes and scimitars) Techniques Dark Hands (Makes dark energy envelop hands. Four uses. [****]) Double Slash (Roll twice for blade attacks, take the larger roll.) Weapons M4A1 (12 rounds/5 magazines) -M230 Underslung Grenade Launcher (1 round/6 grenades) MAC-10 (15 rounds/4 magazines) Composite Scimitar Inventory Backpack: -N.V.G. -$2.74 in loose change Conditions
Game Events With most of the firing squad reloading, Die steps forward. "Right. I got it." The horde gets closer and closer until Die slams her hands together, creating a small shockwave. A second later, flaming iron chains shoot out of the ground and into the swarm of fish- instead of trying to bind them, as the chains are designed to do, they just whirl in a circle and rip up the piranha like fiery flails. After the chains recede into the ground, there are hundreds more piranha carcasses that have been shredded and burned, but more and more are coming. "Goddamn! Is there any end to them?""Here, lemme see what I can do about it." Blue Demon takes Die's spot and begins charging up a tight ball of energy in both hands, alternately glowing a fiery red and an icy blue, until she crushes her hands together and opens her palms toward the nearby piranha. A shockwave erupts, sending out an odd wave of multi-colored energy which burns right through most of the fish that are still daring to assault the group, searing the ground, scorching the trees, and leaving the water boiling- but as soon as the fiery plasma begins to fade, more piranha burst out of the river and into the swamp. "Ffffuuu-"
Sun May 01, 2011 7:47 pm
Blue Demon
Joined: Wed Dec 16, 2009 2:53 am Posts: 4
Re: (#170) Roll To Dodge 2 - Guerillas
That was more... prismatic than I expected.
Sun May 01, 2011 8:03 pm
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
Re: (#170) Roll To Dodge 2 - Guerillas
"Don't worry i have some .. reinforcements coming"
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