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 Roll To Dodge 2 (RtD2) - Finished 
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Joined: Wed Jul 01, 2009 11:46 pm
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Post Re: (srs) Roll To Dodge 2 - Man Down
Using cybernetics, vault myself over the last few feet of ridge (well I don't specifically have to vault over it, I just want to be up on top).


Tue Apr 19, 2011 11:45 am
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Post Re: (srs) Roll To Dodge 2 - Man Down
Stick the wet "torch" in my backpack and put on nightvision goggles.


Tue Apr 19, 2011 5:43 pm
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Post Re: (srs) Roll To Dodge 2 - Man Down
I can't really do anything, or can I?


Tue Apr 19, 2011 11:33 pm
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Post Re: (srs) Roll To Dodge 2 - Man Down
Put john down and fire a flare into the air.


Wed Apr 20, 2011 12:26 am
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Post Re: (srs) Roll To Dodge 2 - Man Down
Attempt to stem the bleeding from the wound by wrapping a cloth around it (using a shred of my own shirt if necessary).


Wed Apr 20, 2011 12:55 am
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Post Re: (srs) Roll To Dodge 2 - Man Down
WTF?!?!!??? I thought my action was posted with my other comment...
Look around in confusion.


Thu Apr 21, 2011 12:38 am
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Man Down
FoiL (3) Andrew Rodrigues
Andrew carefully puts Johnny down on the ground, pulls out his Flare Gun and fires a Red Flare up into the air. It shoots up through the canopy and slowly floats down, illuminating a 50m-radius area below it.
Appearance:
20, Black hair, brown eyes, 6', well built.

Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 3 of 6 uses)
RAGE FACE (+1 to intimidation & pain-ignorance)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Berserk Mode - Uses all abilities as needed and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown.
Weapons
M4 'Beowulf' Carbine (15 of 30 rounds)
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Wielded, snapped in half)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual
- 8 Rations (+1 to next action)
- A water bottle (+1 to next action, 1 use)
- Ammo (5 Handgun magazines)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW
- Swiss army knife
- Utility Machete
- Ammo (2 Drums, 4 Handgun Magazines)
Botanist's Backpack (19 slots used, 11 available):
- Flare Gun and 3 red flares
- A Folding Shovel
- Some empty vials
- 30ft of rope
- Briefcase (Broken lock but closed)
- 6 Beowulf Magazines
Image

Condition(s)
Heavyweight (-1 to any actions involving fast movement)

Ociamarru (4+2=6) Vladimir Ivanov
Vlad reaches up as high as he can - his fingers can only just curl over the top - and pulls himself up and on top of the Ridge. However, he's left the Grappling Cane attached to the underside of the Ridge.
Back over the swamp, a Red Flare shoots up through the canopy and slowly floats down, illuminating a 50m-radius area below it.
Appearance:
27, Russian. 6' 2", shaved blonde hair, green eyes, well built.

Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 4 of 5 uses)
Athletic (+1 to mobile actions)
Scar-face (+1 Intimidation, -1 Charisma etc)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (6 of 8 shells, slung)
Khazar-replicated knife (Sheathed)
Spy's Grappling Cane with hidden blade (Stored)
Inventory
Containment Unit (37 slots used, 13 available)
- Carved Wooden Statuette of self
- Radio
- Cellphone
- Flare gun with 1 green flare
- Ammo (18 Shotgun Shells, 8 handgun magazines)
- 5 days of Rations (15 meals, +1 to next turn)
- TOP-SECRET Information File
- Bubblewrapped Mechanical Cube (Downed Phoenix?)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable)
- Cybernetic Enhancement Upgrade Kit
- Gator's Tooth (Sharp!)
Image

Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Holey foot (-1 to running every second turn)
Apricot Effect ( Anti-Poison )

Point.Blank (JM:5 minus AW:2 equals 3) Asfer Wilks
While Asfer tries to help, Andrew pulls out his Flare Gun and fires a Red Flare up into the air. It shoots up through the canopy and slowly floats down, illuminating a 50m-radius area below it. The reddish light makes it difficult to see where the wound is, but he rips a good-length of shirt off anyway. Johnny takes one end of the shred and guides Asfer to the wound, so he ties it around his arm.
SIXTH SENSE: The large robot thing is coming back!
Appearance:
Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit.

Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL
Mk.II 5.7x28mm Vulcan Gun (100 of 250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn or 15% if resting)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Underslung Harpoon Gun (Attached to Thermite Revolver, loaded)
- 2 spare Harpoons
Rear cargo container: (17 slots used, 33 slots available)
- 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 5xStun, 9 slots total)
- 250 spare Vulcan rounds (3 slots total)
- 9 spare Thermite rounds (5 slots)
- Mk.IV 20mm Thermite Revolver (5 of 5 rounds, minor action to reload)
Image

Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Limp (Old wound, -1 to running or faster)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 90%

bbbzzz234 (3) Ruben Strongstone
Ruben stashes the Wet Wooden Torch in his Backpack and puts on his Night Vision Goggles. Just as he is about to turn them on, Andrew pulls out his Flare Gun and fires a Red Flare up into the air. It shoots up through the canopy and slowly floats down, illuminating a 50m-radius area below it, so Ruben leaves his Goggles deactivated for the moment.
Appearance:
24, blue eyes, 5'6", curly hair, stylish hat.

Abilities
Veteran Sniper (+1 to sniping actions)
Sneaky (+1 to stealth actions)
Night Vision Goggles (+1 to seeing in low-light/darkness)
Branch Balancing (+1 to actions involving movement in/on trees)
Weapons
Silenced Dragunov Sniper Rifle (5-15x scope, .44 FMJ, Magazine 6/7, slung)
Silenced MP5 (Magazine 15/30, wielded)
Molotov x5 (Roll a 3 or higher to successfully throw)
Inventory
Night Vision Goggles (Worn, deactivated)
Backpack (12 slots used, 13 slots available)
- 5-10x Thermal Scope (1 turn to switch to, 1 slot)
- 5 Dragunov Magazines (2 slots)
- 5 MP5 Magazines (2 slots)
- Rations (3 days, 9 uses, +1 to next action, 3 slots)
- Lighter (1 slot)
- 21pk Cigarettes (1 slot)

- Wet Wooden Torch
Image
Condition(s)
Sprained Ankle (-1 to walking etc unless assisted)

hax (JM:5 minus AW:2 equals 3) Johnny Maxfield
Andrew pulls out his Flare Gun and fires a Red Flare up into the air. It shoots up through the canopy and slowly floats down, illuminating a 50m-radius area below it. Asfer rips a long shred of his shirt off and tries to find where his wound is. Johnny takes one end of the shred and guides Asfer to the wound and he ties it around his arm. Johnny's arm is now feeling a little numb from the tight bandage but that's probably a good thing.
CONDITION UPDATED: Blood Loss (16 turns until loss of consciousness due to shock, death in 4 turns after that (the 20th turn).)
I've also forgotten to update your 'instant-5 recoup.' so it's up to 7/10 now.

Appearance:
22, stereotypical Chinese face, average build

Abilities
(Johnny's abilities are unknown and will only be revealed when he uses them)
Night/Thermal Vision (No Darkness modifiers)
Motion Tracker (+1 to aiming at moving targets)
Sword Mastery (+2 while fighting with Tang-Jian & Sheath, -1 when using other melee weapons)

Observant (+1 to examining or similar)
Make it happen (instant-5, can only use once per 10 rolls, see condition)
Weapons
(Johnny's weapons are hidden from view and will only be revealed when he uses them)
JS 7.62 Sniper Rifle (10 rounds, hidden)
FN P90 Silenced (50 rounds, hidden)
Tang-Jian (Sheathed across back, under coat)

Tribal Belt Knife (1+ to hidden or stealthy attacks, sheathed)
Inventory
(Most of Johnny's inventory is hidden from view and will only be revealed when he uses it)
Black Overcoat
Aviator Shades (NV, TV, Motion Tracking)
Bulletproof Vest (100%)
2x Laser InfraRed attachments (used)
Black Backpack (9 slots used, 16 available)
- 3 P90 Mags (2 slots)
- 3 JS 7.62 Mags (2 slots)
- Laptop (Touchscreen, linked to SR Scope) (2 slots)
- 2 Spare Laptop Batteries (Shake-to-charge, 100%-100%, 2 slots)

- Bright Green Apricot-like fruit (Unknown effect, 1 slot)

Condition(s)
Instant-5 Recuperation ( 7/10 )
Shot (-1 to using non-preferred arm)
Pain (-1 to all rolls)
Blood Loss (16 turns until loss of consciousness, death on 20th turn.)

caekdaemon (5) VN Warrior Mech
The Mech ignores the audio signal and heads back into the swamp. It cautiously determines the rating of each member of this group before coming out of the trees and into full view of them.
@@ MULTIPLE TARGETS IDENTIFIED
@@TARGET IDENTIFIED: HUMAN; MULTIPLE FIREARMS - VARIOUS CALIBRES; HIGH ADRENALINE LEVELS DETECTED
@@ EVALUATED THREAT: CLASS A
>> SET ID: HLF-02
@@TARGET IDENTIFIED: HUMAN; ZERO WEAPONS DETECTED
@@ EVALUATED THREAT: CLASS E
>> SET ID: HLF-03
@@TARGET IDENTIFIED: HUMAN; MULTIPLE FIREARMS - VARIOUS CALIBRES; HIGH HEARTRATE DETECTED; BLOOD LOSS DETECTED
@@ EVALUATED THREAT: CLASS D
>> SET ID: HLF-04
@@TARGET IDENTIFIED: HUMAN; MULTIPLE FIREARMS - VARIOUS CALIBRES; SPECIALIST EQUIPMENT DETECTED - UNKNOWN TYPE
@@ EVALUATED THREAT: CLASS B
>> SET ID: HLF-05
@@ UNKNOWN MECHANICAL PLATFORM DETECTED:
@@ SCANNING FOR ACTIVITY...
@@ NO ACTIVITY FOUND
@@ ID TAG SET: MPF-01
@@ WARNING - EXTREME BRIGHTNESS SOURCE DETECTED - TYPE: 'FLARE'
@@ USE EXTREME CAUTION IN CURRENT VICINITY

Appearance:
10ft tall Spider-mech, Jungle Camo, Y-shaped feet, Serial no. on back

Abilities
Metal Plate Armour (Immune to small arms fire)
Thermal/Night Vision Camera (Automatic, no darkness modifiers)
Wireless (Internal Linksys Wifi Card)
Weapons
Rotary Autocannon (125/125 shells)
Modified M1 Browning Machinegun (500/500 rounds)
Inventory
Mk. IV Robotik© Octo-Core Realtime Processing Unit (A.I. V1.1b)
High Resolution Camera (Thermal/Night Vision)
'Black Box' Situational Events Recording Archive
Backup Processing Core (Storage only: must be manually connected)
3x Extra Firearm Mounting Ports
Storage Container (10 slots used, 2 available)
- 9x Cannon Ammo box (125 shells ea, Minor reload action)
- 1x Browning Ammo box (500 rounds, Major reload action)

Condition(s)
Large Size (+1 to taking specific damage, cannot fit in small spaces)
Core Processing (Exploitable, Fast 'thinking')
Loud (Cannot sneak)

NPCs
None.
Game Events
It is about 9pm. Darkness modifiers are now in effect! Shoot a flare, wear night vision goggles, et cetera, otherwise you get a -1.

CURRENT SUB / OBJECTIVES:
Get to the shiny star objective marker across the lake!
Find the Fabled Tree - past the mountain ridge and down in the valley.


[-url=http://s242.photobucket.com/albums/ff210/SepoMoyodee/Roll%20to%20Dodge/world_map_29.png][-img]http://i242.photobucket.com/albums/ff210/SepoMoyodee/Roll%20to%20Dodge/th_world_map_29.png[/img][/url]


Fri Apr 22, 2011 12:10 pm
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Location: Hell.
Post Re: (srs) Roll To Dodge 2 - Man Down
Continue observation, if they are friendly approach them.


Fri Apr 22, 2011 12:33 pm
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Post Re: (srs) Roll To Dodge 2 - Man Down
[look in direction Vlad went off to] Oh, ♥♥♥♥. Something's coming this way!"
Get back into the exo-suit.


Fri Apr 22, 2011 1:40 pm
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Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: (srs) Roll To Dodge 2 - Man Down
Do you guys think that it would be easier to read your roll if it was in a popup?


Fri Apr 22, 2011 3:09 pm
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Post Re: (srs) Roll To Dodge 2 - Man Down
Yoman987 wrote:
Do you guys think that it would be easier to read your roll if it was in a popup?

I like it the way it is.


Fri Apr 22, 2011 4:07 pm
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Post Re: (srs) Roll To Dodge 2 - Man Down
Fair enough. I think that I'm writing too much info for a post, which is why I've [size]'d a few of the less important things in each roll.

What do you think of this?
http://logonengine.com/Yoman/rtd/andrewrodrigues.html


Fri Apr 22, 2011 4:18 pm
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Post Re: (srs) Roll To Dodge 2 - Man Down
looks good; I wouldn't mind using a system like this because I can see my inventory and whatnot more easily.


Fri Apr 22, 2011 5:18 pm
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Post Re: (srs) Roll To Dodge 2 - Man Down
Yeah, that'd be awesome! It makes things way easier to read, and the abilities/inventory are easy to see. Oh, and I still have the cane in my inventory.

Continue dashing on, using cybernetic enhancements, toward the thing I'm trying to find.

Do I know what I'm trying to find? Or is it just the tree?


Fri Apr 22, 2011 5:43 pm
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Posts: 1434
Post Re: (srs) Roll To Dodge 2 - Man Down
Point.blank wrote:
looks good brilliant; I wouldn't mind using a system like this because I can see my inventory and whatnot more easily.

Fixed that up for you.

Scan surrounding for any incoming threats and hand a ration over to john.
"You may as well eat something bud."


Fri Apr 22, 2011 5:43 pm
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