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 Roll To Dodge 2 (RtD2) - Finished 
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Loose Canon
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Post Re: (srs) Roll To Dodge 2 - Man Down
Blue, yeah, but for several reasons I can't. I didn't make the Blurs or Die, and I don't know the ranking system, either.


Fri Apr 15, 2011 6:25 pm
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Man Down
Yoman987 wrote:
The Class A threat was Vlad.

I'm attempting communication with said class A threat. I'm not gonna just start shooting people anyway.


Fri Apr 15, 2011 6:27 pm
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Post Re: (srs) Roll To Dodge 2 - Man Down
Ranking system is basically "earlier the letter, more dangerous it is."

So since Vlad is a Class A (the worst/most dangerous), the Blurs would be A+ I 'spose, and Blue/Die would be the same. In RtD Blue tho they would be A++


Sat Apr 16, 2011 3:42 am
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Post Re: (srs) Roll To Dodge 2 - Man Down
Isn't Rank A++ is just Rank S?


Sat Apr 16, 2011 11:57 am
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Post Re: (srs) Roll To Dodge 2 - Man Down
Don't know how you got to that, shadow.

A++
A+
A
B
C
etc


Sat Apr 16, 2011 1:47 pm
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Post Re: (srs) Roll To Dodge 2 - Man Down
Examine my wound.


Sat Apr 16, 2011 3:46 pm
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Post Re: (srs) Roll To Dodge 2 - Man Down
So you're implying I'm a B? God dammit, I need to up my stats while I still can.

I guess I possibly could take on vlad, but that's the lowest probable fight yet.

Adjust john's dressing.
"Let's get you fixed up"
"Found anything interesting bra?"


Sun Apr 17, 2011 12:54 am
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Post Re: (srs) Roll To Dodge 2 - Man Down
The only reason I'm that high, I'm guessing, is either because of the drugs coursing through my body, the cybernetics, because I'm carrying something that's plot-heavy, or a combination of the three. Oh, and Vlad's significantly more intelligent than anything actually stronger than him (other than BJJ, who'd probably be at least an A, too).


Sun Apr 17, 2011 1:01 am
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Loose Canon
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Post Re: (srs) Roll To Dodge 2 - Man Down
Foil talking about being a B and then using the word Bra made an incorrect connection in my head.


Sun Apr 17, 2011 1:04 am
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Post Re: (srs) Roll To Dodge 2 - Man Down
FoiL wrote:
Adjust john's dressing.
"Let's get you fixed up"
"Found anything interesting bra?"


DAT PUN!


Sun Apr 17, 2011 1:05 am
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Post Re: (srs) Roll To Dodge 2 - Man Down
Alright, that's it. Yomang has got to open up an arena of sorts.


Sun Apr 17, 2011 1:13 am
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Post Re: (srs) Roll To Dodge 2 - Man Down
PvP Arena coming up in 10 turns. Earlier if you can get over that ridge real quick.

Point.Blank?


Mon Apr 18, 2011 10:04 am
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Post Re: (srs) Roll To Dodge 2 - Man Down
didn't notice that roll there...
Get out of the exosuit (put in standby) so I can attempt to dress johnny's wound next roll.


Mon Apr 18, 2011 9:29 pm
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Post Re: (srs) Roll To Dodge 2 - Man Down
Finally I have all the actions. Let's do this.

FoiL (3) Andrew Rodrigues
"Let's get you fixed up"
Andrew adjusts the wrapper around Johnny's arm, making it a bit tighter, but the weak plastic isn't going to stay on long. Johnny prods the area around it and winces.
Appearance:
20, Black hair, brown eyes, 6', well built.

Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 3 of 6 uses)
RAGE FACE (+1 to intimidation & pain-ignorance)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Berserk Mode - Uses all abilities as needed and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown.
Weapons
M4 'Beowulf' Carbine (15 of 30 rounds)
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Wielded, snapped in half)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual
- 8 Rations (+1 to next action)
- A water bottle (+1 to next action, 1 use)
- Ammo (5 Handgun magazines)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW
- Swiss army knife
- Utility Machete
- Ammo (2 Drums, 4 Handgun Magazines)
Botanist's Backpack (19 slots used, 11 available):
- Flare Gun and 4 red flares
- A Folding Shovel
- Some empty vials
- 30ft of rope
- Briefcase (Broken lock but closed)
- 6 Beowulf Magazines
Image

Condition(s)
Heavyweight (-1 to any actions involving fast movement)

Ociamarru (4) Vladimir Ivanov
Vlad pulls out the Spy's Grappling Cane from the Santa-figure, points it at the tip of the Ridge and pushes a small button under the curved handle. The end of the Can splits into three prongs before launching itself into the air with a quiet whizzzzz. It embeds itself into the rock and Vlad pushes the second button. The Cane then reels the cable in and pulls Vlad up the face of the cliff rather quickly. As he's hanging there the Octopod Mech from before thumps out of the trees and stand below, wondering where he went. Vlad decides to keep quiet up until he stop rising - his aim has positioned him just below the lip of the ridge and he still needs to go up a few feet to stand on the top.
"Sheit."
Appearance:
27, Russian. 6' 2", shaved blonde hair, green eyes, well built.

Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 4 of 5 uses)
Athletic (+1 to mobile actions)
Scar-face (+1 Intimidation, -1 Charisma etc)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (6 of 8 shells, slung)
Khazar-replicated knife (Sheathed)
Spy's Grappling Cane with hidden blade (Stored)
Inventory
Containment Unit (37 slots used, 13 available)
- Carved Wooden Statuette of self
- Radio
- Cellphone
- Flare gun with 1 green flare
- Ammo (18 Shotgun Shells, 8 handgun magazines)
- 5 days of Rations (15 meals, +1 to next turn)
- TOP-SECRET Information File
- Bubblewrapped Mechanical Cube (Downed Phoenix?)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable)
- Cybernetic Enhancement Upgrade Kit
- Gator's Tooth (Sharp!)
Image

Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Holey foot (-1 to running every second turn)
Apricot Effect ( Anti-Poison )

Point.Blank (5) Asfer Wilks
Asfer sets the Exosuit to standby and exits it from the hatch.
SIXTH SENSE: As he pops out he notices a particularly large, robotic-looking shape off in the trees - he can't quite make it out in the darkness. It moves away from the group.
Appearance:
Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit.

Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL
Mk.II 5.7x28mm Vulcan Gun (100 of 250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn or 15% if resting)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Underslung Harpoon Gun (Attached to Thermite Revolver, loaded)
- 2 spare Harpoons
Rear cargo container: (17 slots used, 33 slots available)
- 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 5xStun, 9 slots total)
- 250 spare Vulcan rounds (3 slots total)
- 9 spare Thermite rounds (5 slots)
- Mk.IV 20mm Thermite Revolver (5 of 5 rounds, minor action to reload)
Image

Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Limp (Old wound, -1 to running or faster)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 90%

bbbzzz234 (1) Ruben Strongstone
Ruben rips off a few branches and manages to strip some bark off some paper-thin tree and uses it to tie the branches together. He then tries to light the top branches but they're a bit too damp and just smoke under the flame.
ITEM OBTAINED: Wet WoodenTorch
You have to put down or put out the torch after it's alight to fire your guns. Also, you've got NV Goggles, so why the torch?
Appearance:
24, blue eyes, 5'6", curly hair, stylish hat.

Abilities
Veteran Sniper (+1 to sniping actions)
Sneaky (+1 to stealth actions)
Night Vision Goggles (+1 to seeing in low-light/darkness)
Branch Balancing (+1 to actions involving movement in/on trees)
Weapons
Silenced Dragunov Sniper Rifle (5-15x scope, .44 FMJ, Magazine 6/7, slung)
Silenced MP5 (Magazine 15/30, wielded)
Molotov x5 (Roll a 3 or higher to successfully throw)
Inventory
Wet Wooden Torch (Held)
Backpack (11 slots used, 14 slots available)
- 5-10x Thermal Scope (1 turn to switch to, 1 slot)
- 5 Dragunov Magazines (2 slots)
- 5 MP5 Magazines (2 slots)
- Rations (3 days, 9 uses, +1 to next action, 3 slots)
- Night Vision Goggles (1 slot)
- Lighter (1 slot)
- 21pk Cigarettes (1 slot)

Image
Condition(s)
Sprained Ankle (-1 to walking etc unless assisted)

hax (-) Johnny Maxfield
Johnny prods at his wound and winces - feels like the round punched a hole straight through his arm.
CONDITION UPDATED: Blood Loss (6 turns until loss of consciousness, death on 7th turn.)[/b]
Appearance:
22, stereotypical Chinese face, average build

Abilities
(Johnny's abilities are unknown and will only be revealed when he uses them)
Night/Thermal Vision (No Darkness modifiers)
Motion Tracker (+1 to aiming at moving targets)
Sword Mastery (+2 while fighting with Tang-Jian & Sheath, -1 when using other melee weapons)

Observant (+1 to examining or similar)
Make it happen (instant-5, can only use once per 10 rolls, see condition)
Weapons
(Johnny's weapons are hidden from view and will only be revealed when he uses them)
JS 7.62 Sniper Rifle (10 rounds, hidden)
FN P90 Silenced (50 rounds, hidden)
Tang-Jian (Sheathed across back, under coat)

Tribal Belt Knife (1+ to hidden or stealthy attacks, sheathed)
Inventory
(Most of Johnny's inventory is hidden from view and will only be revealed when he uses it)
Black Overcoat
Aviator Shades (NV, TV, Motion Tracking)
Bulletproof Vest (100%)
2x Laser InfraRed attachments (used)
Black Backpack (9 slots used, 16 available)
- 3 P90 Mags (2 slots)
- 3 JS 7.62 Mags (2 slots)
- Laptop (Touchscreen, linked to SR Scope) (2 slots)
- 2 Spare Laptop Batteries (Shake-to-charge, 100%-100%, 2 slots)

- Bright Green Apricot-like fruit (Unknown effect, 1 slot)

Condition(s)
Instant-5 Recuperation ( 2/10 )
Shot (-1 to using non-preferred arm)
Pain (-1 to all rolls)
Blood Loss (6 turns until loss of consciousness, death on 7th turn.)

caekdaemon (1) VN Warrior Mech
The Mech turns around and follows where the Class A Threat went. It gets back to the Ridge and loses sight of where the target went.
>> ATTEMPTING TRACK OF TARGET ID HLF-01
@@ TRACKING RESIDUAL HEAT SIGNATURES . . .
@@ ABRUPT SIGNATURE END
@@ SCANNING . . .
@@ SCAN FAILED. REVERTING TO PREVIOUS DIAGNOSTICS
^C INTERRUPT
@@ ALERT! AUDITORY SIGNATURE DETECTED
@@ DECODING . . .
@@ RESULT: HUMAN SPEECH - ACCENTED ENGLISH
@@ "Sheit."
@@ ORIGIN ABOVE CURRENT POSITION

Appearance:
10ft tall Spider-mech, Jungle Camo, Y-shaped feet, Serial no. on back

Abilities
Metal Plate Armour (Immune to small arms fire)
Thermal/Night Vision Camera (Automatic, no darkness modifiers)
Wireless (Internal Linksys Wifi Card)
Weapons
Rotary Autocannon (125/125 shells)
Modified M1 Browning Machinegun (500/500 rounds)
Inventory
Mk. IV Robotik© Octo-Core Realtime Processing Unit (A.I. V1.1b)
High Resolution Camera (Thermal/Night Vision)
'Black Box' Situational Events Recording Archive
Backup Processing Core (Storage only: must be manually connected)
3x Extra Firearm Mounting Ports
Storage Container (10 slots used, 2 available)
- 9x Cannon Ammo box (125 shells ea, Minor reload action)
- 1x Browning Ammo box (500 rounds, Major reload action)

Condition(s)
Large Size (+1 to taking specific damage, cannot fit in small spaces)
Core Processing (Exploitable, Fast 'thinking')
Loud (Cannot sneak)

NPCs
None.
Game Events
It is about 9pm. Darkness modifiers are now in effect! Shoot a flare, wear night vision goggles, et cetera, otherwise you get a -1.
Hint: The Flare can be taken with you.

CURRENT SUB / OBJECTIVES:
Get to the shiny star objective marker across the lake!
Find the Fabled Tree - past the mountain ridge and down in the valley.


[-url=http://s242.photobucket.com/albums/ff210/SepoMoyodee/Roll%20to%20Dodge/world_map_29.png][-img]http://i242.photobucket.com/albums/ff210/SepoMoyodee/Roll%20to%20Dodge/th_world_map_29.png[/img][/url]


Tue Apr 19, 2011 9:58 am
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Man Down
Curiously approach the main group of people


Tue Apr 19, 2011 10:41 am
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