Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 45)
"Shotguns are evil, evil devices." > Head west, don't go past the big dividing wall yet, make a couple Kamataichi and try to form them into a big disk/shield.
Mon Jun 25, 2012 4:55 pm
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Roll To Dodge: Ethersphere (Roll 45)
> Get the bladed shield up on my right hand, and PDW on my left. PSYCHOMODE dash around the dividing wall then deactivate PSYCHOMODE. While quickly advancing to the destination, have the shield up and ready with targeting system at ready. Unleash single PDW at target once in view.
Mon Jun 25, 2012 5:27 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 45)
Go jog up to the western most side of the long wall. Prepare to use the Ripper on any bots I see.
Mon Jun 25, 2012 6:21 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
Jet jogs up to the western edge of the dividing wall with his Ripper in hand, ready to shoot up any bots he sees. John stacks up behind him, and Jackson dashes past the edge when he hears a shotgun blast. Before Jet can even move, Jackson's revolver discharges with a fiery roar, downing an enemy bot Jet hasn't even seen. ============================================= Appearance: 6'1", short cut dark blue hair, brown eyes, medium build. ===Equipment=== Primary Weapon: K12 "Ripper" Carbine [20|170] // Underslung Shotgun [1|10] ---A state of the art carbine rifle, designed to fire normal, AP, or hollowpoint rounds as the situation demands. Moderate to long range, with a 3x scope that can be used as needed. For close quarters combat, it comes with an underslung shotgun, firing flechette rounds. Secondary Weapon: DefCore MGL [EMPTY|8 HE/4 FL/6 SM] ---The DefCore MGL (Multiple Grenade Launcher) is the next generation design of the tried and tested revolver style grenade launcher. Capable of firing six grenades without reloading, it allows for the elimination of multiple hostile personnel groups with minimal effort. Additionally, it can accommodate various different grenades types, allowing for a mixed load-out for maximum effectiveness. Tertiary Weapon: Plasma Torch "Sword" ---A converted plasma cutter that projects a 3' long concentrated plasma "sword" when activated. Can cut through almost anything, given enough time. Armor: Utataku Robot Helmet (+2 to head protection) ---The hollowed shell of an Utataku ALHPA-1 Security Bot. Well-fitting and very protective. ===Inventory=== ===Ether=== Passive Abilities -Sociopath (+1 to actions that involve inflicting extreme pain) -Endorphin Rush (+1 to injuries that would give a -1) -Charming (+1 to persuasion) Techniques Vapor Lance (Water, Single. Forms an extremely high pressured lance of water.) Torrent Cutter (Water, Directional. Forms an extremely sharp beam of water.) Conditions
TorrentHKU | John S. Freeman (Roll: 3)
"Shotguns are evil, evil devices." With his calming gum letting him ignore the pain, John goes up behind Jet at the western edge of the long wall in front of him. He forms a Kamaitachi in either hand and tries to combine them into a sort of disk or shield (Roll + Wind at my Back = 4) At first, it seems to be going fine, but then he realizes that each blade retains its shape- they're not merging together, just warping through each other. No matter how much he focuses, John can't seem to fuse the two masses, or to create the shape he wants. "Huh. Maybe it's just from using up a lot of ether in general today, or from learning that new technique." He hears some gunfire, but the last fight is over so fast that John doesn't have to chance to even move out into the open. ============================================= Appearance: Goatee. ===Equipment=== Primary Weapon: Utatku Experimental Anti-Material Rifle (UXAMR) [10|40] ---High-caliber bullpup rifle. Features a variable zoom scope with optional thermal imaging. Lightweight and easy to control. Secondary Weapon: Utataku Experimental Personal Defense Weapon (UXPDW) [65|150] ---Experimental PDW. Lightweight, with a fully symmetrical design, and a high-capacity magazine, this PDW is similar to the FN P90 in design, but with a lower recoil and more dependable operation. Tertiary Weapon: Fluted Knife (Accelerates using Air) ---6 inch combat knife designed so that Air can be pushed into it, causing it to vent out the back and speed up. ===Inventory=== -Pack of Gum (4 pieces) -Multitool -Medkit (Bandages, morphine syringes, gauze pads, anti-septic cleanser, tweezers, scalpel) ===Ether=== Passive Abilities -Wind at my Back (+1 to Air Techniques) ---Wind in my Veins (Able to shape and control generated Air at will) -Gum Nom Nom (Chewing gum calms John down and reduces pain for five turns) Techniques Kamaitachi (Air, Single. Launches scything blades of air at a target.) Rasenshuriken (Air, Area. Launches a condensed ball of rapidly rotating wind that explodes on contact, creating a sphere of effect where anything inside is slashed to pieces by razor winds.) Conditions Buckshot Wound (Chest, extracted + bandaged; vulnerable, taking damage here will deal extra harm) Buckshot Wound (Right leg, extracted + bandaged; vulnerable, taking damage here will deal extra harm) Gum Nom Nom (Negates pain for five rolls [***--])
Amazigh | Aicaya (Roll: 2)
Aicaya stays where she is and readies her PUSHKA for any other hostiles. She sees a flash out of the corner of her eye, turns, fires- and misses. The bot practically leaps forward, intending to close as much ground before firing its shotgun, and Aicaya can barely raise her arms before the pellet storm slams into her (Roll + HIBISCUS + Grounded = 4) With the thickness and weight of her armor, she's left unscathed. A loud gunshot behind her is followed by a crumpling thud: she lowers her arms to see the bot laying on the floor with its head caved in. "Thanks, Jackson." He silently nods as he reloads his revolver. ============================================= Appearance: Shoulder-length black hair, green eyes, muscular build. ===Equipment=== Primary Weapon: PUSHKA Artillery Cannon [EMPTY|9 HE/8 FG/4 AP/12 AB] ---High power long range cannon. Secondary Weapon: Utataku Experimental Multiple Grenade Launcher (UXMGL) [4 HE|0] ---The grenade launcher used by the Utataku Support squad-bot. Made of steel, it is hefty, durable, and has almost negligible recoil. Uses 40mm grenades. Can fire high-explosive, fragmentation, incendiary, flashbang, and smoke grenades. Tertiary Weapon: CERBERUS Pile Bunker [2|16] ---Mounted on the back of the left forearm. Armor: HIBISCUS Heavy Powered Combat Armour (+1 to all defense; +1 to strength) ---Powered armor that is highly durable and offers a great deal of all-around protection. Also increases user strength. Somewhat cumbersome. ===Inventory=== -10 High Explosive shells -8 Fragmentation shells -4 Armor Piercing shells -12 “Hellfire” Airburst shells ===Ether=== Passive Abilities -Target Prediction (+1 to shooting at long range targets) -Grounded (+1 to defense if stationary) -Durable (Can carry an increased load) Techniques Terra Spike (Earth, Single. Launches a rock spike at the target.) Terra Shatter (Earth, Directional. Launches a rock spike that then fragments into hundreds of small, razor-sharp rocks, which spread like buckshot. Effective over a wide area.) Conditions
DSMK2 | DEYE-5 (Roll: 4)
D holsters the UXPDW in his right hand and brings up the Bladed Shield, then activates his Psycho Mode and dashes to the far east end of the dividing wall. Quickly turning the corner, he madly sprints forward before slowing, deactivating Psycho Mode, and readying the shield and PDW. A bot flashes out from cover- expecting it, D targets it (Roll + Innate Targeting = 5) and fires two bursts from the UXPDW in his left hand. The bot doesn't even have a chance to react as several rounds go through its head, and it lands on the floor in a crumpled heap. ============================================= Appearance: 6' dull grey humanoid skeletal cyborg with a red mono-eye. ===Equipment=== Primary Weapon: Custom ZIGER Rotary Autocannon [155|0] (FOLDED) Secondary Weapon: Utataku Experimental Personal Defense Weapon (UXPDW) (Right/Left) [50/35|300] ---Experimental PDWs. Lightweight, with a fully symmetrical design, and a high-capacity magazine, these PDWs are similar to the FN P90 in design, but with a lower recoil and more dependable operation. Tertiary Weapon: Bladed Shield (Right) ===Inventory=== -D-Series Armor Shell (Equipped) ---Heavy armor designed around the D-Series cyborg bodies, made from strong plasteel, they provide strong frontal protection compared to the armor's other parts. Doesn't restrict movement. Has five convenient compartments for storing things. Has Twin Lens-Based Lasers on the palms as a close to medium range weapon and Nano Blade Claw Fingers as a last resort close-quarters weapon. -Monkey Wrench ---A heavy monkey wrench was one of the first things D-EYE5 found, he's fascinated by its use as a bludgeoning tool and adjustable size. -Cherry Bombs [20] ---Harmless explosives made for children to play with. Not for human consumption. -Rotten Sandwich ---Unlucky custodian's uneaten lunch, salami, Swiss cheese, with everything, used to be delicious. A little squishy. -Bladed Shield ---An oblong plate made of refined titanium; one side has a very sharp, curved blade ===Ether=== Passive Abilities Innate Targeting (+1 to ranged attacks) -Plasteel Chassis (+1 to Defense) -Nanobot Blood (Auto-repairs damage over time; takes longer to repair more extensive damage) Techniques Psycho Mode (Lightning, Self. Overcharge self for increased reaction speed at the significant cost of accuracy of all attacks.) Conditions
alphagamer774 | Michael "Mike" Rocksford (Roll: 2)
Mike crawls behind the wall and tries to patch himself up, but he hasn't got any medical equipment. "Dammit. I'll have to ask John as soon's the fight's over." ============================================= Appearance: 5'9" ===Equipment=== Primary Weapon: Jackson [4|44] ---A heavily modified semi-automatic rifle, derivative of the twentieth century M14. It has a significantly shorter barrel, a forward mounted grip, heavy metal plating, and several gruesome looking blades, enhancing its durability for and usefulness in close quarters combat. It's been re-chambered for the heavier rounds usually found in precision rifles. Secondary Weapon: I-2 Custom [15|15] ---An older variant of the current standard issue ISC sidearm, it fires the same low velocity ammunition of the new handguns. Fitted with a lighter polymer slide and a shaved down grip, it sacrifices balance and accuracy to make it one of the lightest weapons produced. Secondary Weapon: Utataku Experimental Recoilless Automatic Pistol (UXRAP) [15|55] ---A .45 caliber pistol using an experimental design, coupling a shock-absorbing frame, enlarged muzzle brake, ported barrel, and heavy grip to dramatically reduce recoil, leading to high accuracy even when using fully automatic fire. A high-capacity magazine and full-auto fire make this gun absolutely devastating at close to mid range. Tertiary Weapon: Bayonet blades on Jackson ===Inventory=== -Backpack (Closed with zippers 'n ♥♥♥♥, so fairly inaccessible. Quite durable, and fireproof) -- Toolbox (Various low-tech tools, wrenches, screwdrivers, wire-cutters etc) -- Flashlight (With spare batteries) -- 5 Rations -- Combat Knife -- Lighter ===Ether=== Passive Abilities -Improvise (+1 to creating and using improvised weapons in combat) Techniques Surge (Lightning, Self. Improves muscle reaction and strength in the legs to vastly increase running speed and stamina.) Conditions Buckshot Wound (Abdomen; pain causes -1 to all rolls) Bleeding (Blood loss over time will lead to slower movement, loss of strength, dizziness, unconsciousness, and death if left untreated)
NPC | Jackson (Roll: 3)
Hearing a shotgun blast, Jackson sprints forward with his Rhino still in hand and turns the corner of the long center wall. He sees a bot in front of Aicaya, pumping its shotgun for a second blast, and raises his revolver with a lightning-fast snap (Roll + Gunslinger = 4) A single blast from the big-barreled weapon sends a concussive round into the head of the ambushing bot, downing it in a heartbeat. Aicaya looks around, a little surprised, then turns and sees Jackson. "Thanks, [b]Jackson."[/b] He gives a silent nod, panting a little from his sudden move. ============================================= Appearance: White skin, dirty blonde hair, orange eyes, roughly 6', medium build. ===Equipment=== Primary Weapon: JS-319 Shredder [30|0] ---This battle rifle made by Jirachi Systems has plenty of stopping power and accuracy, making it a reliable weapon at long range, but its full-auto fire selection means it's a monster at close range, too. Secondary Weapon: JS-44 Rhino [6|17] ---A hefty .44 caliber revolver, the Rhino packs an enormous punch and is highly accurate even at long range. It uses special concussive cartridges that explode on contact to combine heavy penetrating power with the high damage of fragmentation. Tertiary Weapon: Shredder Bayonet ===Inventory=== -M88 Grenades [4] -Flashlight ===Ether=== Passive Abilities -Gunslinger (+1 to reflexes and reaction speed) Conditions
Game Events "Alrighty... looks like they're all down. D, you ain't picking up anything? No? Guess we're in the clear for now. Get yerselves patched up if you're hurt. John's got the medkit, I'll help out if he needs it. We'll regroup after we catch our breath and press on. I gotta feelin' we're not too far from the end, boys, so chin up." MAP
Note: The dark grey obstacles are too tall to jump or climb, but you can still lob grenades over them.
Letters: Characters A = Aicaya D = D-EYE5 JS = John JT = Jet M = Mike J = Jackson
Wed Jun 27, 2012 3:16 am
Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll To Dodge: Ethersphere (Roll 46)
>Head towards the next room.
Wed Jun 27, 2012 4:15 am
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Roll To Dodge: Ethersphere (Roll 46)
> Carefully examine the bodies nearest to me.
Last edited by DSMK2 on Thu Jun 28, 2012 1:19 am, edited 1 time in total.
Wed Jun 27, 2012 5:35 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll To Dodge: Ethersphere (Roll 46)
> Go fix Mike.
Wed Jun 27, 2012 6:04 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 46)
Loooooot
Wed Jun 27, 2012 6:04 pm
alphagamer774
Joined: Wed Feb 10, 2010 4:06 am Posts: 1294 Location: Comox, BC, Canada
Re: Roll To Dodge: Ethersphere (Roll 46)
Do what I do best. Keep trying not to die. Reload one handgun at a time, and be ready to pop ♥♥♥♥ if nessicary.
Wed Jun 27, 2012 6:08 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
"TIME FOR THE LOOTING!" Jet gleefully examines many of the bodies, but all of the bots are carrying the same thing- their shotguns and an extra magazine or two of buckshot. There's no way he can carry a shotgun when he already has both his Ripper and MGL to lug around. ============================================= Appearance: 6'1", short cut dark blue hair, brown eyes, medium build. ===Equipment=== Primary Weapon: K12 "Ripper" Carbine [20|170] // Underslung Shotgun [1|10] ---A state of the art carbine rifle, designed to fire normal, AP, or hollowpoint rounds as the situation demands. Moderate to long range, with a 3x scope that can be used as needed. For close quarters combat, it comes with an underslung shotgun, firing flechette rounds. Secondary Weapon: DefCore MGL [EMPTY|8 HE/4 FL/6 SM] ---The DefCore MGL (Multiple Grenade Launcher) is the next generation design of the tried and tested revolver style grenade launcher. Capable of firing six grenades without reloading, it allows for the elimination of multiple hostile personnel groups with minimal effort. Additionally, it can accommodate various different grenades types, allowing for a mixed load-out for maximum effectiveness. Tertiary Weapon: Plasma Torch "Sword" ---A converted plasma cutter that projects a 3' long concentrated plasma "sword" when activated. Can cut through almost anything, given enough time. Armor: Utataku Robot Helmet (+2 to head protection) ---The hollowed shell of an Utataku ALHPA-1 Security Bot. Well-fitting and very protective. ===Inventory=== ===Ether=== Passive Abilities -Sociopath (+1 to actions that involve inflicting extreme pain) -Endorphin Rush (+1 to injuries that would give a -1) -Charming (+1 to persuasion) Techniques Vapor Lance (Water, Single. Forms an extremely high pressured lance of water.) Torrent Cutter (Water, Directional. Forms an extremely sharp beam of water.) Conditions
TorrentHKU | John S. Freeman (Roll: 2)
John goes over to Mike with the medkit, but he proves to be not quite on the level of a combat medic. His hands shake quite a bit, and he's quite hesitant to do anything that might worsen Mike's injuries. Jackson notices the trouble and comes over to patch up Mike, doing at least a good a job as he did with John. ============================================= Appearance: Goatee. ===Equipment=== Primary Weapon: Utatku Experimental Anti-Material Rifle (UXAMR) [10|40] ---High-caliber bullpup rifle. Features a variable zoom scope with optional thermal imaging. Lightweight and easy to control. Secondary Weapon: Utataku Experimental Personal Defense Weapon (UXPDW) [65|150] ---Experimental PDW. Lightweight, with a fully symmetrical design, and a high-capacity magazine, this PDW is similar to the FN P90 in design, but with a lower recoil and more dependable operation. Tertiary Weapon: Fluted Knife (Accelerates using Air) ---6 inch combat knife designed so that Air can be pushed into it, causing it to vent out the back and speed up. ===Inventory=== -Pack of Gum (4 pieces) -Multitool -Medkit (Bandages, morphine syringes, gauze pads, anti-septic cleanser, tweezers, scalpel) ===Ether=== Passive Abilities -Wind at my Back (+1 to Air Techniques) ---Wind in my Veins (Able to shape and control generated Air at will) -Gum Nom Nom (Chewing gum calms John down and reduces pain for five turns) Techniques Kamaitachi (Air, Single. Launches scything blades of air at a target.) Rasenshuriken (Air, Area. Launches a condensed ball of rapidly rotating wind that explodes on contact, creating a sphere of effect where anything inside is slashed to pieces by razor winds.) Conditions Buckshot Wound (Chest, extracted + bandaged; vulnerable, taking damage here will deal extra harm) Buckshot Wound (Right leg, extracted + bandaged; vulnerable, taking damage here will deal extra harm) Gum Nom Nom (Negates pain for five rolls [**---])
Amazigh | Aicaya (Roll: 4)
Aicaya stomps off towards the next blast door and waits for the group to gather by her. ============================================= Appearance: Shoulder-length black hair, green eyes, muscular build. ===Equipment=== Primary Weapon: PUSHKA Artillery Cannon [EMPTY|9 HE/8 FG/4 AP/12 AB] ---High power long range cannon. Secondary Weapon: Utataku Experimental Multiple Grenade Launcher (UXMGL) [4 HE|0] ---The grenade launcher used by the Utataku Support squad-bot. Made of steel, it is hefty, durable, and has almost negligible recoil. Uses 40mm grenades. Can fire high-explosive, fragmentation, incendiary, flashbang, and smoke grenades. Tertiary Weapon: CERBERUS Pile Bunker [2|16] ---Mounted on the back of the left forearm. Armor: HIBISCUS Heavy Powered Combat Armour (+1 to all defense; +1 to strength) ---Powered armor that is highly durable and offers a great deal of all-around protection. Also increases user strength. Somewhat cumbersome. ===Inventory=== -10 High Explosive shells -8 Fragmentation shells -4 Armor Piercing shells -12 “Hellfire” Airburst shells ===Ether=== Passive Abilities -Target Prediction (+1 to shooting at long range targets) -Grounded (+1 to defense if stationary) -Durable (Can carry an increased load) Techniques Terra Spike (Earth, Single. Launches a rock spike at the target.) Terra Shatter (Earth, Directional. Launches a rock spike that then fragments into hundreds of small, razor-sharp rocks, which spread like buckshot. Effective over a wide area.) Conditions
DSMK2 | DEYE-5 (Roll: 4)
D does a careful examination of one of the bots. As he'd predicted earlier, they are built solely for agility and have little protection anywhere on their bodies. The upper arms and legs of the bot are extremely thin, more like pipes than limbs, while their lower arms and legs flare out and widen- perhaps for balance? The bot, like the rest of its companions, has very human-looking "blood" pouring out of its wounds. D leans down to inspect it. He doesn't have anything that would be particularly helpful for a biological assessment other than his keen eyes. He notices that there are very small black flecks throughout the "blood," like very tiny grains of pepper. "Hm. It would appear that the main purpose of the blood was to act as a hydraulic fluid and help the bots move quickly while maintaining their balance in quick maneuvers. I can't tell what those black spots are, but they must have some function. However, the exact design of these bots likely will not be important: Judging by our progress thus far, we will not meet any other bots of this design." ============================================= Appearance: 6' dull grey humanoid skeletal cyborg with a red mono-eye. ===Equipment=== Primary Weapon: Custom ZIGER Rotary Autocannon [155|0] (FOLDED) Secondary Weapon: Utataku Experimental Personal Defense Weapon (UXPDW) (Right/Left) [50/35|300] ---Experimental PDWs. Lightweight, with a fully symmetrical design, and a high-capacity magazine, these PDWs are similar to the FN P90 in design, but with a lower recoil and more dependable operation. Tertiary Weapon: Bladed Shield (Right) ===Inventory=== -D-Series Armor Shell (Equipped) ---Heavy armor designed around the D-Series cyborg bodies, made from strong plasteel, they provide strong frontal protection compared to the armor's other parts. Doesn't restrict movement. Has five convenient compartments for storing things. Has Twin Lens-Based Lasers on the palms as a close to medium range weapon and Nano Blade Claw Fingers as a last resort close-quarters weapon. -Monkey Wrench ---A heavy monkey wrench was one of the first things D-EYE5 found, he's fascinated by its use as a bludgeoning tool and adjustable size. -Cherry Bombs [20] ---Harmless explosives made for children to play with. Not for human consumption. -Rotten Sandwich ---Unlucky custodian's uneaten lunch, salami, Swiss cheese, with everything, used to be delicious. A little squishy. -Bladed Shield ---An oblong plate made of refined titanium; one side has a very sharp, curved blade ===Ether=== Passive Abilities Innate Targeting (+1 to ranged attacks) -Plasteel Chassis (+1 to Defense) -Nanobot Blood (Auto-repairs damage over time; takes longer to repair more extensive damage) Techniques Psycho Mode (Lightning, Self. Overcharge self for increased reaction speed at the significant cost of accuracy of all attacks.) Conditions
alphagamer774 | Michael "Mike" Rocksford (Roll: 2)
Mike reloads both of his pistols- first the I-2, then the UXRAP- while keeping a sharp eye out for any enemies. The room is totally devoid of hostiles, however, so there's nobody to shoot. John comes over to him with the medkit and tries to help out with his wounds, although Mike's not exactly confident in his skills- John's hands are quite shaky and he makes several moves towards Mike's wounds, only to pull back. Luckily, Jackson comes over and deftly picks out the buckshot fragments, disinfecting and bandaging the abdominal wound. ============================================= Appearance: 5'9" ===Equipment=== Primary Weapon: Jackson [4|44] ---A heavily modified semi-automatic rifle, derivative of the twentieth century M14. It has a significantly shorter barrel, a forward mounted grip, heavy metal plating, and several gruesome looking blades, enhancing its durability for and usefulness in close quarters combat. It's been re-chambered for the heavier rounds usually found in precision rifles. Secondary Weapon: I-2 Custom [20|10] ---An older variant of the current standard issue ISC sidearm, it fires the same low velocity ammunition of the new handguns. Fitted with a lighter polymer slide and a shaved down grip, it sacrifices balance and accuracy to make it one of the lightest weapons produced. Secondary Weapon: Utataku Experimental Recoilless Automatic Pistol (UXRAP) [20|50] ---A .45 caliber pistol using an experimental design, coupling a shock-absorbing frame, enlarged muzzle brake, ported barrel, and heavy grip to dramatically reduce recoil, leading to high accuracy even when using fully automatic fire. A high-capacity magazine and full-auto fire make this gun absolutely devastating at close to mid range. Tertiary Weapon: Bayonet blades on Jackson ===Inventory=== -Backpack (Closed with zippers 'n ♥♥♥♥, so fairly inaccessible. Quite durable, and fireproof) -- Toolbox (Various low-tech tools, wrenches, screwdrivers, wire-cutters etc) -- Flashlight (With spare batteries) -- 5 Rations -- Combat Knife -- Lighter ===Ether=== Passive Abilities -Improvise (+1 to creating and using improvised weapons in combat) Techniques Surge (Lightning, Self. Improves muscle reaction and strength in the legs to vastly increase running speed and stamina.) Conditions Buckshot Wound (Abdomen, extracted + bandaged; vulnerable, taking damage here will deal extra harm)
NPC | Jackson (Roll: 4)
Seeing John having quite a bit of trouble with patching up Mike, Jackson comes over to help. He quickly picks out the buckshot pellets and bandages the wound without any issue. ============================================= Appearance: White skin, dirty blonde hair, orange eyes, roughly 6', medium build. ===Equipment=== Primary Weapon: JS-319 Shredder [30|0] ---This battle rifle made by Jirachi Systems has plenty of stopping power and accuracy, making it a reliable weapon at long range, but its full-auto fire selection means it's a monster at close range, too. Secondary Weapon: JS-44 Rhino [6|17] ---A hefty .44 caliber revolver, the Rhino packs an enormous punch and is highly accurate even at long range. It uses special concussive cartridges that explode on contact to combine heavy penetrating power with the high damage of fragmentation. Tertiary Weapon: Shredder Bayonet ===Inventory=== -M88 Grenades [4] -Flashlight ===Ether=== Passive Abilities -Gunslinger (+1 to reflexes and reaction speed) Conditions
Game Events "C'mon, les get a move on." With Jackson and Aicaya on point, Jet and D behind them, and the wounded John and Mike in the rear, the group moves through the maze-like jumble of the room toward the next- possibly final- blast door. As the group nears the door, they can both see and hear something in the next room and keep their hands tight on their weapons as they prepare to step through the ruptured door. Inside, bodies are scattered to either side: robots and cyborg hybrids alike, shredded to pieces and almost nonchalantly discarded. Motor oil, green hydraulic fluids, and "blood" litter the room. Directly in front of the group, maybe ten meters ahead, is... a man? Something shaped like a man, certainly, but it's hard to focus on the shape, as though there's some kind of radiant silver aura surrounding it, blurring its silhouette. They recognize it as the intruder from before that ripped straight through the blast doors.
"...and I came to give you a fair chance to cut out this ridiculous ♥♥♥♥, only to find you holed up in this lunatic factory screwing around with a couple of cut-rate mercs. You're out of it." The entity sounds human enough- a deep male voice- yet there's something unsettling about the way it speaks. Its voice leaves a kind of light, almost imperceptible ringing in the ears of those listening. A shape standing on the opposite side of the room chuckles. "No, I'm most certainly not 'out of it,' as you so crudely phrase it, Agent," the man replies with a crisp English accent. "On the contrary, you can't even begin to comprehend the significance of what I've discovered in this- what did you call it? Lunatic factory? Hah. A fitting name, I suppose." The speaker looks like a normal human, although the group is too far away to make out any specific features. "Speaking of those cut-rate mercenaries..." He gestures toward the group. "I noticed. I could care less. I'm giving you one last chance, Absalom. Cut the crap and surrender peacefully while you can." Absalom merely grins, his pearly white teeth glinting. "How cute! You seem to be under the false impression that you can pose anything more than the remotest of challenges to me. It would appear that you're the one who's out of it, Agent." Even as he speaks, the air around Absalom starts to condense and glow darkly, swirling around and enveloping him. "The hell?!" the "Agent" growls in disbelief. Black and purple swirls of energy rotate around Absalom, turning into a vortex of color as it starts to cling to Absalom's skin, coating him in dark flashes of power.
"Oh, this is WONDERFUL! Such power! Intoxicating!" Absalom's glow seems to be even more radiant than the Agent's. "Well, I'd love to stay and chat, but I have more pressing matters to attend to. Why don't I leave you and those urchins back there with a nice farewell gift?" The Agent flashes forward even as Absalom slams his hands into the ground, generating a massive shockwave that sends the Agent flying back into the wall above the group. The members scatter in confusion as he falls down, stunned from the sudden attack, his face- once blurred- now a clearly defined mask of fury. "ABSALOM!"Absalom raises his arms to either side, and two large dark purple circles appear on the ground to either side of him. The circles begin to glow and give off some sort of smoke or vapor, like a fire, and complex shapes start taking form in the rings. "Have fun with the gift, Agent. It's a pity I can't stay to personally rip you apart." Turning around to face the south edge of the room, Absalom's hands glow with ethereal power as he reaches forward and somehow takes hold of the air- then rips it apart. The rip in the air shoots out a flow of some kind of dark energy that dissipates quickly in the air, and Absalom promptly steps through the rip, closing it as he does. All of this happens within the space of perhaps ten seconds, leaving the group- and the Agent- unable to respond. The circles start to hum and glow violently before flashing simultaneously with an explosive burst. The group watches on in paralyzed horror as the circles turn completely black, and something big- something huge- crawls out of each circle. The beasts are almost insect-like in appearance: They're roughly oval-shaped, have a dark blue shell or hide with orange spots, a light-gray striped or sectioned underbelly, a thin, short tail, and six legs- three to a side. Stepping completely up onto floor level, the circles vanish, and the beasts somehow float up into the air, suspended by some unknown means. "Son of a ♥♥♥♥♥," the Agent breathes quietly.
MAP
Letters: Characters A = Aicaya D = D-EYE5 JS = John JT = Jet M = Mike J = Jackson A = "Agent"
Thu Jun 28, 2012 2:52 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
Re: Roll To Dodge: Ethersphere (Roll 47)
"Oh What fresh hell....?" >Stand Ground, Terra Spike.
Thu Jun 28, 2012 5:52 am
DSMK2
Joined: Fri Dec 28, 2007 4:19 am Posts: 1119
Re: Roll To Dodge: Ethersphere (Roll 47)
> Drop or store the PDWs to free usage of the palm lasers, eye one of the beasts and switch to thermal imaging to get an idea of the beast's body heat distribution. Get into a dodging stance. "Were you the being that we saw earlier?"
Thu Jun 28, 2012 5:06 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll To Dodge: Ethersphere (Roll 47)
Well...♥♥♥♥ Torrent Cutter until I run out of ether ability, then reload the MGL with all HE's, and use them.
Thu Jun 28, 2012 7:11 pm
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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