You guys blow. See if I can do anything to make my leg better by myself.
Uh...
The guy saving your ass wrote:
MORPHINE FOR EVERYONE! Also, treat my allies - first the guy with the ♥♥♥♥ leg, then the one with the Swiss cheese torso.
Wed Aug 17, 2011 5:37 pm
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
Ah. Didn't see that. Thanks <3 BE HEALED
Wed Aug 17, 2011 7:54 pm
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
Re: Roll to Dodge - Psychic
Keep guarding?
Thu Aug 18, 2011 7:57 pm
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
TOKOCHIRO GO
Thu Aug 18, 2011 11:00 pm
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll to Dodge - Psychic
Help Vadim heal Charles
Thu Aug 18, 2011 11:11 pm
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
GO, GO, ROLL, ROLL, HYPER-FORCE ULTRA-K TORRENT!
Fri Aug 19, 2011 3:32 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Erryday I'm rollin.
CaveCricket48 (Raphael) [2-2]: You do your best to heal MORE with Chakra, but it merely splutters and does nothing. You try again with no better results. You then notice that you're suddenly very tired. Maybe using such a potent ability so frequently is a bad idea...
Name: Raphael
Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Held) -- 8/8 Rounds - MP7 (Holstered) -- 45/45 Rounds - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 5 MP7 Magazines - Backpack -- Roll of Duct Tape -- 90 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds -- PsyGen II Syringe (1x2)
Abilities: - Stealthy (+1 stealth actions)
Conditions: - Shrapnel (-2 to rolls, -2 to movement) - Chakra Depletion (-3 to using Chakra, lasts 3 turns)
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Short Range -- Slightly Complex shapes and objects Negation: 2 - Negation -- Short Range -- Limited Negation
Chakra: 2 - Elemental Control -- One element at a time -- Must be preexisting -- Limited size/range of control
Unspent Points: 0
Ociamarru (Vadim Ivanov) [4]: You head out into the hallway and meet Mana halfway down. The two of you then head back to the room with the wounded in it. "So, uh, bring me up to speed? I had a bit of a...I don't know, I'm so confused." "Well we found a room with some guards, killed the guards, one got loose and called a bunch of other guards, so I killed most of them with my grenade launcher." "...Okay." "We also have a couple of wounded people that you should take care of." You and Mana enter the room and see the wounded sitting on the floor. You take out your medkit to assist Charles. "About damn time! Gimme that." He snatches it from you before you know what's happening, and begins tending to himself. Seems he doesn't need any help, so you sit down on a wooden box.
Name: Vadim Ivanov
Age: 37 Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Inventory: - FN F2000 (Wielded) -- Suppressor -- Holographic Sight -- 22/30 Rounds - Sig Sauer P226 (Holstered) -- 8/12 Rounds - MBAV Vest - Radio Earpiece - Satchel -- 150 5.56 Rounds -- 48 9mm Rounds - Hooked Gloves
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon)
Conditions: - Left Arm Shot (-2 to using left arm, bleeding stopped) - Amnesiac
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Short Range -- Mildly complex objects, complex shapes Negation: 0
Unspent Points: 0
Emogotsaone (Jamal) [5]: You continue guarding. Honestly, there isn't anything else on this floor to guard from. Instead you take the moment to refill your magazine.
Name: Jamal
Age: 35 Appearance: Light skin, brown hair and green eyes. Strong. Inventory: - SVD Dragunov (Holstered) -- 10/10 Rounds - Combat Knife (Sheathed) - Bulletproof Vest - 26 SVD Rounds
Abilities: - Fast Clotting (Less blood loss)
Conditions:
Psychic: Mind Reading: 1 - Basic Mind Reading -- Requires physical contact with head -- Can only detect emotions and feelings, no definite thoughts Mind Control: 2 - Mind Control -- Simple Commands -- Cannot make a person go directly against their desires Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Tokochiro (Mana) [4]: You walk down the hall towards Vadim, and meet him halfway. "So, uh, bring me up to speed? I had a bit of a...I don't know, I'm so confused." "Well we found a room with some guards, killed the guards, one got loose and called a bunch of other guards, so I killed most of them with my grenade launcher." "...Okay." "We also have a couple of wounded people that you should take care of." When the two of you get back to the room, you intend to help fix Charles up, but he handles it himself. You take the moment to catch your breath and gather your thoughts.
Name: Mana
Age: 23 Appearance: 5' 8" tall, tan skin, brown hair, black eyes, thin and a b cup. Inventory: - M32 Multiple Grenade Launcher -- 6/6 Rounds --- [HE x6] -- Automatically Reloads as rounds are used - Glock 17 -- 11/18 Rounds -- Silencer - Ammunition -- 72 Hollow Point 9mm Rounds -- 22 M32 Incendiary grenades -- 22 M32 Fragmentation grenades - Earpiece
Abilities: - Watchful (+1 when looking around for particurlarly useful things) - Dynamic Entry! (+2 to combat on turn used)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 1 - Basic Telekinesis -- Cannot lift more than about 5 kg -- Short Range Technokinesis: 0 Psionics: 0 Negation: 0
Unspent Points: 0
Tomaster (Sir Charles) [9]: Suddenly, Vadim. He takes out his Medkit, intending to heal you. "About damn time! Gimme that." You'll do better healing yourself than they will. First up, you remove your makeshift bandage and sterilize the wound with an alcohol wipe just to be safe, then you apply an ointment that's supposed to help healing, according to the label. It helps with the pain at least. You apply a new bandage, this time making sure it won't fall off even if you do move quickly, and use some nearby debris and your old bandage to make a splint for your leg. Running is still out of the question, but you can walk now! You're too damn good.
Abilities: - Royal/Incestuous Breeding (+1 to reflexes/reactions)
Conditions: - Shot Leg (Can walk, -3 to running)
Psychic: Mind Reading: 0 Mind Control: 4 - Mind Control -- Medium-Complexity Orders -- Can override some desires - Illusions: 1 -- Basic Illusions -- Random Illusions -- 1 Sense -- 2 Targets Probability Control: 0 Clairvoyance: 0 Mental Warfare: 1 - Basic Mental Warfare -- Can send Psychic Attack -- Can Counter Psychic Attacks
Barnox (Dane) [6]: You decide to scout around a bit. Looking up through the building with Clairvoyance, you see no baddies on the floor above. You suppose they all ran down here to take care of you guys. On the third floor, you can't see any, but your vision is also shrinking rapidly. Fourth floor, you can barely see anything at all. So your group is safe to go up the stairs, for now.
Abilities: - Mahscles: +1 to action requiring strength. - PsyGen Affinity: +1 Point any time you gain Skill Points - PsyGen Sickness: -2 to roll turn after taking PsyGen
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 3 - Probability Nudging -- Make noticable alterations in probability (+1 to actions, nudge chances from 'decent' to 'certain') Clairvoyance: 4 - Clairvoyance -- Can concentrate to view anywhere within 12 meters -- Passively aware of everything within 1 meter -- Can concentrate to get Future Premonitions Mental Warfare: 0
Game Events: Raphael, Vadim, Jamal, Mana, and Sir Charles are in a room on the 1st Floor. Dane is around the corner from the Lobby Hallway.
1 Unconscious Guard out front. 17 Dead Guards.
Mon Aug 22, 2011 12:07 am
Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
Re: Roll to Dodge - Psychic
>CV Scout the next floor for phat lewts, or anything related to our mission.
Mon Aug 22, 2011 2:06 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
Quick looting sess on the dead guards, then move up to the next floor.
Mon Aug 22, 2011 3:18 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
> Chill.
Mon Aug 22, 2011 4:09 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
"You better ♥♥♥♥ bring that back when you're done!" Loot the corpses of the horribly-disfigured, mutilated and generally exploded guards.
Mon Aug 22, 2011 4:24 am
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
Re: Roll to Dodge - Psychic
Go find some stairs to climb!
Mon Aug 22, 2011 1:54 pm
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll to Dodge - Psychic
"Hey, if you guys find anything on the exploded guards it's mine." LOOTSIE LOOT!
Mon Aug 22, 2011 5:13 pm
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Roll roll roll the boat... Wait.
CaveCricket48 (Raphael) [8-2=6]: You rest and let your Chakra regenerate. Without all the guards shooting and knocking down doors and exploding and such, it's actually kinda peaceful here. You can feel the natural elements flow around you, and though they clash with the man-made building, they aren't opposing it. Huh. You wonder if it's possible to control metal...
Name: Raphael
Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Held) -- 8/8 Rounds - MP7 (Holstered) -- 45/45 Rounds - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 5 MP7 Magazines - Backpack -- Roll of Duct Tape -- 90 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds -- PsyGen II Syringe (1x2)
Abilities: - Stealthy (+1 stealth actions)
Conditions: - Shrapnel (-2 to rolls, -2 to movement) - Chakra Depletion (-3 to using Chakra, lasts 1 turn)
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Short Range -- Slightly Complex shapes and objects Negation: 2 - Negation -- Short Range -- Limited Negation
Chakra: 2 - Elemental Control -- One element at a time -- Must be preexisting -- Limited size/range of control
Unspent Points: 0
Ociamarru (Vadim Ivanov) [5]: "You better ♥♥♥♥ bring that back when you're done!" You head out to the hallway and begin riffling through the guards' clothing. You find a few clips for their weapons, all incompatible. On one you find the remains of a syringe, tucked into an inner pocket. It broke when the guard fell. These guys were just grunts, sadly. They've got nothing of any real value.
Name: Vadim Ivanov
Age: 37 Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Inventory: - FN F2000 (Wielded) -- Suppressor -- Holographic Sight -- 22/30 Rounds - Sig Sauer P226 (Holstered) -- 8/12 Rounds - MBAV Vest - Radio Earpiece - Satchel -- 150 5.56 Rounds -- 48 9mm Rounds - Hooked Gloves
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon)
Conditions: - Left Arm Shot (-2 to using left arm, bleeding stopped) - Amnesiac
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Short Range -- Mildly complex objects, complex shapes Negation: 0
Unspent Points: 0
Emogotsaone (Jamal) [7]: Stairs? You know where the stairs are! You head down the hallway and find the stairs, now with door wide open. You head up the flight, ready for any guards that might've stayed behind, but none appear. You exit the stairs onto the second floor, noting that they seem to go up all the way to the top of the building. Nobody in sight here, and the layout is quite similar to the first floor, a big rectangular hallway running around the building with rooms branching off the sides.
Name: Jamal
Age: 35 Appearance: Light skin, brown hair and green eyes. Strong. Inventory: - SVD Dragunov (Holstered) -- 10/10 Rounds - Combat Knife (Sheathed) - Bulletproof Vest - 26 SVD Rounds
Abilities: - Fast Clotting (Less blood loss)
Conditions:
Psychic: Mind Reading: 1 - Basic Mind Reading -- Requires physical contact with head -- Can only detect emotions and feelings, no definite thoughts Mind Control: 2 - Mind Control -- Simple Commands -- Cannot make a person go directly against their desires Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Tokochiro (Mana) [2]: "Hey, if you guys find anything on the exploded guards it's mine." "YEAH RIGHT ♥♥♥♥♥! FIRST COME FIRST SERVE!" "OH IT IS ON." You and Charles go racing down the hallway towards the fallen guards. Wait, ♥♥♥♥, Vadim's already gotten these ones. You don't bother to slow down to check these guards, but Charles does. And you trip over him. And go flying through the air. Straight into Dane. "AAAAAAAAAAAGH!" After a loud rush of noise and movement, half of your team has been knocked to the floor.
Name: Mana
Age: 23 Appearance: 5' 8" tall, tan skin, brown hair, black eyes, thin and a b cup. Inventory: - M32 Multiple Grenade Launcher -- 6/6 Rounds --- [HE x6] -- Automatically Reloads as rounds are used - Glock 17 -- 11/18 Rounds -- Silencer - Ammunition -- 72 Hollow Point 9mm Rounds -- 22 M32 Incendiary grenades -- 22 M32 Fragmentation grenades - Earpiece
Abilities: - Watchful (+1 when looking around for particurlarly useful things) - Dynamic Entry! (+2 to combat on turn used)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 1 - Basic Telekinesis -- Cannot lift more than about 5 kg -- Short Range Technokinesis: 0 Psionics: 0 Negation: 0
Unspent Points: 0
Tomaster (Sir Charles) [1-3=1]: "Hey, if you guys find anything on the exploded guards it's mine." "YEAH RIGHT ♥♥♥♥♥! FIRST COME FIRST SERVE!" "OH IT IS ON." You and Mana race down the hallway towards spoils. Well, Mana races down, you're more of power-hobbling. Can't run very well with a bum leg. You attempt to slow down to loot these guards, while Mana keeps going. "Hehe, suckaaaSHIT!" Your attempt to slow down fails horribly, and your foot gets caught on a corpse, sending your sprawling. Vadim deftly dodges your flying mass.
Abilities: - Royal/Incestuous Breeding (+1 to reflexes/reactions)
Conditions: - Shot Leg (Can walk, -3 to running)
Psychic: Mind Reading: 0 Mind Control: 4 - Mind Control -- Medium-Complexity Orders -- Can override some desires - Illusions: 1 -- Basic Illusions -- Random Illusions -- 1 Sense -- 2 Targets Probability Control: 0 Clairvoyance: 0 Mental Warfare: 1 - Basic Mental Warfare -- Can send Psychic Attack -- Can Counter Psychic Attacks
Barnox (Dane) [1]: You let yourself be absorbed back into your Clairvoyance... Alright let's see what's- "ASDFACK!" There is suddenly a Mana ramming into you at a near sprint. Both of you tumble to the ground in the middle of the hallway.
Abilities: - Mahscles: +1 to action requiring strength. - PsyGen Affinity: +1 Point any time you gain Skill Points - PsyGen Sickness: -2 to roll turn after taking PsyGen
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 3 - Probability Nudging -- Make noticable alterations in probability (+1 to actions, nudge chances from 'decent' to 'certain') Clairvoyance: 4 - Clairvoyance -- Can concentrate to view anywhere within 12 meters -- Passively aware of everything within 1 meter -- Can concentrate to get Future Premonitions Mental Warfare: 0
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