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 Roll to Dodge - Equilibrium (Roll 91) 
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Loose Canon
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Post Re: Roll to Dodge - Equilibrium (Roll 60)
> Go to blacksmith man, see what he has to offer, collect prize.


Sat Jul 16, 2011 7:39 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 60)
> Run.


Sun Jul 17, 2011 5:16 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 60)
Tomaster, action.


Mon Jul 18, 2011 2:41 am
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Post Re: Roll to Dodge - Equilibrium (Roll 61)
Roll 61
____________________



Name : Siamnyan (Roast Veg)
[ 6 ] = 6
> You pick a random direction and run. Your powerful legs carry you quickly across the grassy plain and towards the city.

Behind you you can hear the air pounding, and you run until you make it into the city gates.

...

Without the cover of your team, all of the mages around are staring at you, some with weapons drawn. They turn their attention away though when part of the city wall blows up.

"IT'S THE DRAGON!"
"TAKE COVER!"
"WHAT DO WE DO!?"

A flash of light envelopes a building nearby, leaving a smoldering crater where it once stood.

Race : Lupus
Inventory : (2/10)
- 124 gold coins
- News Paper ("Caelum Declares 'Witch Hunt Over'")
- Longsword

Equipped : (1/10)
- Elbow Spikes

Active Abilities :
- Scent Tracker
-- ???'s Scent (Mage)

Passive Abilities :
- Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)

Conditions :



Name : Sin (Nonsequitorian)
[ - ] = -
>



Race : Chirop
Inventory : (3/10)
- Bull Whip
- Tribal Shortsword
- Paper with Unknown Rune

Equipped : (0/10)

Active Abilities :
- Sneak (+1 Stealth actions)
- Echolocation
- ventriloquist (Can mimic the voices of others and change the position of the sound)
-- Voice (Middle-aged man)

Passive Abilities :
- ???

Conditions :



Name : Aeeng (Tokochiro)
[ 6 + 1 + 1 ] = 6
> "YOU BASTARD!!"

You start to divert power to your legs, and feel incredibly tired from the energy toll. Regardless, you run towards the closest soldier and swing your longsword into his back, cutting through something vital and sending him and his horse veering off into his ally.

Race : Human
Inventory : (2/10)
- Longsword
- Shortsword
- Parrying Dagger

Equipped : (0/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)
- Soldier's Training (+1 physical actions, +1 Halberd/Shortsword/Longsword/Parrying-Dagger/Bow/Shield use)

Conditions :
- Exhausted (-1 physical actions, ends in 2 turns)
- Wounded Left Shoulder (-2 left arm use)



Name : Gorf "Choppy" Harkelsan (Natti)
[ 5 ] = 5
> "Hey, uh, I can just leave now? I mean, I'm okay and all?"

"Yep. If you don't feel normal later though, feel free to come back."

You get up and find the exit that Dandelion used. Heading out, you're greeted by the rising sun and the sound of explosions far off.

Race : Dwarf
Inventory : (0/10)

Equipped : (1/10)
- Knuckle Spikes
-- Deep Impact

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Conditions :



Name : Dandelion Bryant (TorrentHKU)
[ 6 ] = 6
> Walking around the southern part of town, you hear loud explosions that seem to be coming from the north. Ignoring this, you locate the smith's shop and enter.

"Welcome!"

The man at the counter is old but strong, and doesn't seem to react to your appearance. You hand him your paper -

"Ah, second place at the tournament, eh?"

The man comes around the counter and walks to a wall holding with various weapons. There are daggers, shortswords, longswords, swordbreakers, rapiers, sabers, axes, polearms, and even several exotic weapons like clawed gloves.

"These are the highest quality weapons you'll find around. They're made of the best steel from the western mines, but unfortunately the mines have closed due to an infestation. Hopefully that will get sorted out, else I can't make any more weapons."

Race : Lupus
Inventory : (5/10)
- News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'")
- Leather Pouch
-- 1100 gold coins
- Large Gauntlet (Qty. 1)

Equipped : (2/10)
- Hammerplate Gauntlet
- Typhoon (Qty. 2) (+1 leg actions)

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Fighting Stance (Snapdragon, Bluebell, Touch-Me-Not)

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)
Conditions :
- Missing Left Arm



Name : Constantin (Tomaster)
[ 1 ] = 1
> With the sun rising, you stick to the shadows to prevent yourself from being seen. Carefully picking your way through cages of animals, you locate the small building and head through the unlocked door. There's a shelf and table, with the table covered in papers and the shelf with various items. Among the objects on the shelf, you find your Mage stone and Mage Mail.



Race : Chirop
Inventory : (1/10)
- Roasted Chicken Leg

Equipped : (2/10)
- Mage Stone
- Mage Mail

Active Abilities :
- Magic Control - Pathic
-- Kinetic Control

Passive Abilities :

Conditions :





World Events:
Time of day: Day
Weather: Clear


Tue Jul 19, 2011 11:33 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 61)
>Head towards smith. Ask the guy running the shop if he would have a job for me.


Tue Jul 19, 2011 11:37 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 61)
Disregard tiredness, I'm a soldier. CHARGE TO THE NEAREST ONE AND KILL HIM!


Tue Jul 19, 2011 11:46 pm
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Loose Canon
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Post Re: Roll to Dodge - Equilibrium (Roll 61)
"I think I'll take one of these larger swords. Do you by chance know anywhere nearby where I could get this enchanted?"
> Take a 1.5 handed sword, or something in that size range, along with a scabbard.


Wed Jul 20, 2011 3:18 am
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Post Re: Roll to Dodge - Equilibrium (Roll 61)
> Keep running.


Wed Jul 20, 2011 6:12 pm
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DRLGrump
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Post Re: Roll to Dodge - Equilibrium (Roll 61)
Put on Mage Mail. Loot everything in the building. If anyone walks in, kill them using Kinetic Control to make my punches like the hulk. After I'm done looting/killing, leave, and find the nearest shop.


Thu Jul 21, 2011 5:57 am
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Post Re: Roll to Dodge - Equilibrium (Roll 62)
Roll 62
____________________



Name : Siamnyan (Roast Veg)
[ 3 ] = 3
> With everyone around you more focused on the dragon wrecking the city, you manage to run away without attracting to much attention to yourself. After a while, you reach the southern half of the city and hide yourself in a dark alley way.



Race : Lupus
Inventory : (2/10)
- 124 gold coins
- News Paper ("Caelum Declares 'Witch Hunt Over'")
- Longsword

Equipped : (1/10)
- Elbow Spikes

Active Abilities :
- Scent Tracker
-- ???'s Scent (Mage)

Passive Abilities :
- Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)

Conditions :



Name : Sin (Nonsequitorian)
[ - ] = -
>



Race : Chirop
Inventory : (3/10)
- Bull Whip
- Tribal Shortsword
- Paper with Unknown Rune

Equipped : (0/10)

Active Abilities :
- Sneak (+1 Stealth actions)
- Echolocation
- ventriloquist (Can mimic the voices of others and change the position of the sound)
-- Voice (Middle-aged man)

Passive Abilities :
- ???

Conditions :



Name : Aeeng (Tokochiro)
[ 4 + 1 + 1 - 1 ] = 5
> You disregard your exhaustion and focus on hacking at the closest horseman. Facing the other way, he doesn't see you and you easily cut into his side and send him off of his horse. The other riders pull off, and prepare to make another run.

You notice that your allied soldiers are in bad shape, some dead and many wounded. Several of them are fleeing into the city.

Race : Human
Inventory : (2/10)
- Longsword
- Shortsword
- Parrying Dagger

Equipped : (0/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)
- Soldier's Training (+1 physical actions, +1 Halberd/Shortsword/Longsword/Parrying-Dagger/Bow/Shield use)

Conditions :
- Exhausted (-2 physical actions, ends in 3 turns)
- Wounded Left Shoulder (-2 left arm use)



Name : Gorf "Choppy" Harkelsan (Natti)
[ 1 ] = 1
> You don't know where the 'smith' is.

The sounds of explosions also start to sound a bit closer, and crowds of people around are panicking.

Race : Dwarf
Inventory : (0/10)

Equipped : (1/10)
- Knuckle Spikes
-- Deep Impact

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Conditions :



Name : Dandelion Bryant (TorrentHKU)
[ 4 ] = 4
> "I think I'll take one of these larger swords. Do you by chance know anywhere nearby where I could get this enchanted?"

You take a hand-and-a-half sword and the man brings you the scabbard for it. The scabbard is of leather and metal construction, and appears quite durable.

"Enchanted? There should be several shops around that can get the job done."

The man leans a bit closer and his voice drops a bit.

"But if you're looking for some top-notch service, I recommend you find a member of Fidem Terra, a well known group in the southern part of Vran. But you didn't hear this from me."

Race : Lupus
Inventory : (5/10)
- News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'")
- Leather Pouch
-- 1085 gold coins
- Large Gauntlet (Qty. 1)

Equipped : (2/10)
- Hammerplate Gauntlet
- Typhoon (Qty. 2) (+1 leg actions)
- Scabbard
-- Quality HaaH Longsword

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Fighting Stance (Snapdragon, Bluebell, Touch-Me-Not)

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)
Conditions :
- Missing Left Arm



Name : Constantin (Tomaster)
[ 3 ] = 3
> You grab a tough, brown hooded coat that was on the shelf, a dagger, a pen, an ink well, bags containing unknown objects, and a log book on the table.

You hear the door open and instantly divert energy into your fist and punch the intruder. Your arm goes clean through the person's chest and blood and guts fly into another person standing behind. You quickly pull your arm out of the corpse and kick it into the other man, sending them both to the ground.

Taking a second to figure out what just happened, you realize that you just killed the man who freed you from your cage and injured his friend.

Race : Chirop
Inventory : (7/10)
- Roasted Chicken Leg
- Brown Hooded Cloak
- Pen
- Ink Bottle
- Log Book
- Bag of ???
- Bag of ???

Equipped : (2/10)
- Mage Stone
- Mage Mail

Active Abilities :
- Magic Control - Pathic
-- Kinetic Control

Passive Abilities :

Conditions :
- Bloody Left Arm





World Events:
Time of day: Day
Weather: Clear


Sat Jul 23, 2011 5:10 am
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DRLGrump
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Post Re: Roll to Dodge - Equilibrium (Roll 62)
...oops. Probably shouldn't have let me out...
Finish off the friend, so there are no witnesses. Then get the hell outta that zoo. Wear the hooded cloak so I blend in.


Sat Jul 23, 2011 5:29 am
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Data Realms Elite
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Post Re: Roll to Dodge - Equilibrium (Roll 62)
Start running to the opposite direction of the explosions.


Sat Jul 23, 2011 8:35 am
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Loose Canon
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Post Re: Roll to Dodge - Equilibrium (Roll 62)
"Thanks then."
> Head towards South Vranhal. Keep an eye out for any magic-y looking shops when I get down there.


Sat Jul 23, 2011 6:17 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 62)
> Try and leave the city.


Sun Jul 24, 2011 10:21 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 62)
Toko, action.


Wed Jul 27, 2011 5:57 am
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