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 Roll To Dodge - Blue 
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DRLGrump
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Post Re: Roll To Dodge
Hyperkultra wrote:
Should I roll, or are you guys gonna shift around your actions some more?

My action is to drive the dinghy if MLC doesn't make it on, and if he does, then to grow wings that are capable of sustainable flight.


Sun Nov 15, 2009 11:02 pm
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Post Re: Roll To Dodge
Well, I'm ready for Honor Rolling.

> And my action is find a motorized life raft and speed to the dinghy with anyone who gets on. _

We need someone to drag wiffles along if he goes out.


Sun Nov 15, 2009 11:14 pm
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Post Re: Roll To Dodge
ready to rock'n roll


Sun Nov 15, 2009 11:17 pm
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Post Re: Roll To Dodge
wiffles wrote:
ready to rock'n roll

Dude, after this roll, the ship is going to drag any occupants down under to the locker, ARE YOU SURE?


Sun Nov 15, 2009 11:21 pm
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Post Re: Roll To Dodge
Hyperkultra wrote:
Should I roll, or are you guys gonna shift around your actions some more?

What happened the the rule about editing your post to change your action? Also you guys should be looking for food and water unless you plan on getting to your destination in a few hours.


Sun Nov 15, 2009 11:23 pm
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Post Re: Roll To Dodge
remember im with you guys right? so yeah im good


Sun Nov 15, 2009 11:24 pm
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Post Re: Roll To Dodge
JJA79 wrote:
What happened the the rule about editing your post to change your action? Also you guys should be looking for food and water unless you plan on getting to your destination in a few hours.

They'll be a bit busy not getting dragged to their watery doom. I also wonder what became of editing posts.

On a roll with Honor Roll.


CrazyMLC[1]: What a time for a one. Foa, hope for some good frickin luck. You run to the boatyard to join Foa, and try to help him find a working boat. There are plenty of non-working ones, but ones that still DO work are currently a very precious commodity. You can't find anything that still runs and isn't leaking in some way, so you run over to Foa and hope he had better luck than you. On the way over to Foa, you're hit by a wave of dizziness, and almost fall into the water. You manage to hang on and stay awake, because you know if you don't you aren't going to wake back up.
Abilities
- Unconscious Super Pyrokinesis
Inventory:
- M79 Grenade "Lawnchair" (1 HE Round)
Injuries
- Frontal Burns (Roll for unconsciousness)

wiffles[3]: You stop for a moment to heal yourself, so that you don't pass out yourself, and successfully bandage your wounds. A shoddy fix, but it'll do for now. You limp towards the docks, praying that the ship doesn't sink under you. As if in response, a massive crack rings through the air, and the ship finally splits in half, and starts to slowly list. Luck is on your side, because the side you're on is where the boatyard is. You hurry your arse up, and get down to the boatyard. (CONCLUDED IN FOA'S ACTION)
Abilities:
- Eye Beams
Injuries
-Frontal Burns (Temporarily healed)

rjhw1 [5]: Ugghh....Everything hurts....It's getting better, but very slowly....And the hunger, THE HUNGER!!! It's UNBEARABLE! As you start to think that you can't take it any longer, that it would be better to just end it all, something happens. It's a very strange feeling, something akin to a light being turned on in your head. All of a sudden, the hunger starts to fade away. The pain is still there, but without the hunger multiplying it, you can bear it. You groan, and peel your eyes open, and all you can see is... white. Then you roll over and realize you were facing a seat cushion. You wonder just what the heck happened since you got violated by the sharks.

Abilities
- Greater Zombie Control
- Dark Matter Weaponry Synthesis
- Dark Matter Claw Arm
- Zombification (Increased speed and strength)
Inventory
- Wimpy Facial Hair
- Spas 12
- Wet 12 Gauge shells

Tomaster [3]: You're starting to get worried. wiffles, Crazy, and Foa are all still on the ship, and it'll soon be much more of a reef than a ship. You can't stand just waiting here, so you try to grow a pair of wings to fly over to the ship and help. You do manage to grow a pair, raven black and lustrious, but they are too small to be able to carry you for a long distance. If you were somewhere higher, you could use them to glide, but the distance from the ship is too long to fly all the way there.
Inventory:
- TF2 Syringe Gun (66 syringes, filled with random drugs)
- Shark Device

Benpasko [5]: Using telekinesis and random flotsam from the rapidly decaying ship, you fashion a raft with a primitive engine! You find some random rope in the water, and use it to tie the raft to the back of the dinghy, then since there isn't much more you can do, you sit back to watch the fireworks.
Injuries
-Burned Feet (Can't move from this spot)
Abilities
- Telekinesis

Foa [4]: At the boatyard, you start searching for a powered raft, but can't find anything. You comb the docks, searching every row. All the boats are unusable. Then, somehow, at the end of the last row, you find one. It hasn't been destroyed by debris, and after a quick test, it still runs. You thank any and all the gods that are out there, then yell at Crazy and wiffles. They come running and join you in your salvation. You practically rip the rope off of the dock, then floor it out of the ship.
Inventory
- Cake Delight
- 3 Paperclips
- Silver Object
Injuries
-Burnt arm (low chance to dodge)

Game Happenings: Foa, CrazyMLC, and wiffles all jet out of the ship practically at the last second. Not more than a minute after they make it out, the boatyard is submerged, and any boat that was there would be unusable. The two halves of the ship slowly sink down under the waves, burning the whole way. A geyser of steam and shrapnel erupts from the rear half of the ship as the water finally makes its way to the engine. The two halves of the ship sink slowly, taking with it Jimmy, any zombies left on board, and Matilda. As it sinks, all six of you watch solemnly and as many as can salute. So ends the life of the S.S. MLC, the greatest weaponry smuggling ship there ever was.


Last edited by TorrentHKU on Mon Nov 16, 2009 12:10 am, edited 2 times in total.



Sun Nov 15, 2009 11:31 pm
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Post Re: Roll To Dodge
wiffles wrote:
remember im with you guys right? so yeah im good

Yeah, just make sure you get healed and resist losing the turn, then you'll be alright, just make your minor action follow me and MLC.


Sun Nov 15, 2009 11:32 pm
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Post Re: Roll To Dodge
yeah to clarify: my actions are: MINOR: follow foa andMLC, MAJOR: try to heal my burns


Sun Nov 15, 2009 11:36 pm
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Post Re: Roll To Dodge
Also, sinking ships pulling people under is mostly a myth; unless it is a very large boat.
Our ship wasn't all that big being that the only crew that were running it, etc were me, jimmy, foa, wiffles, frank, and tomaster. And since we WERE running it successfully, then it must be a medium sized low-maintenance boat.


Sun Nov 15, 2009 11:43 pm
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Post Re: Roll To Dodge
CrazyMLC wrote:
Also, sinking ships pulling people under is mostly a myth; unless it is a very large boat.
Our ship wasn't all that big being that the only crew that were running it, etc were me, jimmy, foa, wiffles, frank, and tomaster. And since we WERE running it successfully, then it must be a medium sized low-maintenance boat.

You remember all those zombies that were on the ship before? Big ship=moar epic when it goes down.


Sun Nov 15, 2009 11:53 pm
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Post Re: Roll To Dodge
my next action is to try and make a water purifier, because water is much more important than food, and foa or MLC can do that action


Mon Nov 16, 2009 12:37 am
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Post Re: Roll To Dodge
Also, I salute jimmy as he goes down.
Good thing I didn't try to gain hydrokinesis that turn. Would have never been able to do it.
I attempt to gain hydrokinesis.


Mon Nov 16, 2009 12:41 am
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Post Re: Roll To Dodge
Wait... who is jimmy?

> Anyways, Roll to Examine: Silvery Object, and holler to get the good attention of the dinghy crew. This suggestion is initial, come back later for the final suggestion.|


Mon Nov 16, 2009 1:00 am
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Post Re: Roll To Dodge
Foa wrote:
Wait... who is jimmy?

Waaaay back when, when the Cher was still playing and the ship WASN'T on fire, not even a little, Jimmy was the person Crazy recruited to pilot the ship out of the way of various things you would otherwise crash into.


Mon Nov 16, 2009 1:09 am
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