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 Roll To Dodge 2 (RtD2) - Finished 
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Post Re: (srs) Roll To Dodge 2 - Deja Vlad
Bandage Johnny to stop the bleeding.
"Hang in there!"


Sat Apr 02, 2011 5:04 pm
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Location: On an iceberg typing away...
Post Re: (srs) Roll To Dodge 2 - Deja Vlad
Slow my heartbeat down as much as I can.
"Thanks, I'm in your debt."


Sat Apr 02, 2011 6:46 pm
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Post Re: (srs) Roll To Dodge 2 - Deja Vlad
Direct fire to the other gator, while advancing as well.


Sat Apr 02, 2011 7:47 pm
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Post Re: (srs) Roll To Dodge 2 - Deja Vlad
What mystery people are you talking about, Shadow? And what, you want us all who are attacking the GatorMum to get eaten?


Sat Apr 02, 2011 9:28 pm
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Post Re: (srs) Roll To Dodge 2 - Deja Vlad
I wrote:
There is the faint sound of human voices coming from the other side of the Larger Lake.


Sun Apr 03, 2011 2:53 am
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Post Re: (srs) Roll To Dodge 2 - Deja Vlad
I figured he meant the 'mystery caller', so I wasn't sure. I'm not too worried about those people, they're just some Ban Ali. I took 'em before, I'll take 'em now if I have to.


Sun Apr 03, 2011 6:08 am
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Post Re: (srs) Roll To Dodge 2 - Deja Vlad
Hey, that's my line. Or would you rather be the presumptuous one?


Sun Apr 03, 2011 9:39 am
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Post Re: (srs) Roll To Dodge 2 - Deja Vlad
wait around, conserving power.


Sun Apr 03, 2011 3:57 pm
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Post Re: (srs) Roll To Dodge 2 - Deja Vlad
Hey hey, I'm back for a roll. Yeah. HEN's not around, so he's out for the time being. Next up: caekdaemon as VN Warrior!

UPDATE: HEN just PM'd me, he says that he was on vacation, among other difficulties, and agrees that he lost his character fair and square.


FoiL (6) Andrew Rodrigues
Andrew fires half his magazine at GatorMum, but of all the rounds that hit, they all glance off her scaly hide.
AMMUNITION USED: (15 Beowulf M4 Rounds, 15 remaining)
ABILITY UPDATED: Berserk Mode - 1 turn cool-down

Appearance:
20, Black hair, brown eyes, 6', well built.

Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 3 of 6 uses)
RAGE FACE (+1 to intimidation & pain-ignorance)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Berserk Mode - Uses all abilities as needed and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown.
Weapons
M4 'Beowulf' Carbine (15 of 30 rounds)
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Wielded, snapped in half)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual
- 8 Rations (+1 to next action)
- A water bottle (+1 to next action, 1 use)
- Ammo (5 Handgun magazines)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW
- Swiss army knife
- Utility Machete
- Ammo (2 Drums, 4 Handgun Magazines)
Botanist's Backpack (19 slots used, 11 available):
- Flare Gun and 4 red flares
- A Folding Shovel
- Some empty vials
- 30ft of rope
- Briefcase (Broken lock but closed)
- 6 Beowulf Magazines
Image

Condition(s)
Heavyweight (-1 to any actions involving fast movement)

Ociamarru (1) Vladimir Ivanov
Vlad fires a Green Flare back the way he came and attempts to sneak through the trees towards Ruben and Johnny, but trips on a stray tree root and only makes it about half-way to the two men.
Appearance:
27, Russian. 6' 2", shaved blonde hair, green eyes, well built.

Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 4 of 5 uses)
Athletic (+1 to mobile actions)
Scar-face (+1 Intimidation, -1 Charisma etc)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (6 of 8 shells, wielded Right Hand)
Khazar-replicated knife (Wielded Left Hand)
Grappling Cane with hidden blade (Stored)
Inventory
Containment Unit (36 slots used, 14 available)
- Carved Wooden Statuette of self
- Radio
- Cellphone
- Flare gun with 2 green flares
- Ammo (18 Shotgun Shells, 8 handgun magazines)
- 5 days of Rations (15 meals, +1 to next turn)
- TOP-SECRET Information File
- Bubblewrapped Mechanical Cube (Downed Phoenix?)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable)
- Cybernetic Enhancement Upgrade Kit
Image

Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Holey foot (-1 to running every second turn)
Apricot Effect ( Anti-Poison )

Point.Blank (-) Asfer Wilks
Asfer waits. His Generator gets the last of the available charge and sits happily at 95%. He cannot charge it any more until tomorrow (unless he finds an artificial infrared light or something).
Generator Power increased: 80% >> 95%
Appearance:
Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit.

Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL
Mk.II 5.7x28mm Vulcan Gun (100 of 250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn or 15% if resting)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Underslung Harpoon Gun (Attached to Thermite Revolver, loaded)
- 2 spare Harpoons
Rear cargo container: (17 slots used, 33 slots available)
- 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 5xStun, 9 slots total)
- 250 spare Vulcan rounds (3 slots total)
- 9 spare Thermite rounds (5 slots)
- Mk.IV 20mm Thermite Revolver (5 of 5 rounds, minor action to reload)
Image

Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Limp (Old wound, -1 to running or faster)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 95%

HighEndNoob (-) Kyle Berguard
Kyle falls over backwards with a yelp and disappears into the dense waters of the lake behind him. At a later date, he will be listed as MIA by his superiors.
Appearance:
French. 5'8", goatee, green eyes. Was carrying a large bag of explosives and multiple firearms.

bbbzzz234 (3) Ruben Strongstone
Ruben doesn't have any bandages, but manages to wrap a Used Rations Wrapper around Johnny's shoulder. It doesn't bandage the wound as such, but restricts the flow of blood enough to possibly save his life.
"Hang in there!"
Appearance:
24, blue eyes, 5'6", curly hair, stylish hat.

Abilities
Veteran Sniper (+1 to sniping actions)
Sneaky (+1 to stealth actions)
Night Vision Goggles (+1 to seeing in low light)
Branch Balancing (+1 to actions involving movement in/on trees)
Weapons
Silenced Dragunov Sniper Rifle (5-15x scope, .44 FMJ, Magazine 6/7, slung)
Silenced MP5 (Magazine 15/30, wielded)
Molotov x5 (Roll a 3 or higher to successfully throw)
Inventory
Backpack (11 slots used, 14 slots available)
- 5-10x Thermal Scope (1 turn to switch to, 1 slot)
- 5 Dragunov Magazines (2 slots)
- 5 MP5 Magazines (2 slots)
- Rations (3 days, 9 uses, +1 to next action, 3 slots)
- Night Vision Goggles (1 slot)
- Lighter (1 slot)
- 21pk Cigarettes (1 slot)

Image
Condition(s)

hax (3-1=2) Johnny Maxfield
Johnny is really disorientated. Someone pushes him to sit and he basically collapses in a controlled manner. His arm gets tight as Ruben tries to bandage it.
"Hang in there!"
"Thanks. If I make it, I'll be in your debt."
CONDITION UPDATED: Blood Loss (4 9 turns until loss of consciousness, death on 5 10th turn.)

Appearance:
22, stereotypical Chinese face, average build

Abilities
(Johnny's abilities are unknown and will only be revealed when he uses them)
Night/Thermal Vision (No Darkness modifiers)
Motion Tracker (+1 to aiming at moving targets)
Sword Mastery (+2 while fighting with Tang-Jian & Sheath, -1 when using other melee weapons)

Observant (+1 to examining or similar)
Make it happen (instant-5, can only use once per 10 rolls, see condition)
Weapons
(Johnny's weapons are hidden from view and will only be revealed when he uses them)
JS 7.62 Sniper Rifle (10 rounds, hidden)
FN P90 Silenced (50 rounds, hidden)
Tang-Jian (Sheathed across back, under coat)

Tribal Belt Knife (1+ to hidden or stealthy attacks, sheathed)
Inventory
(Most of Johnny's inventory is hidden from view and will only be revealed when he uses it)
Black Overcoat
Aviator Shades (NV, TV, Motion Tracking)
Bulletproof Vest (100%)
2x Laser InfraRed attachments (used)
Black Backpack (9 slots used, 16 available)
- 3 P90 Mags (2 slots)
- 3 JS 7.62 Mags (2 slots)
- Laptop (Touchscreen, linked to SR Scope) (2 slots)
- 2 Spare Laptop Batteries (Shake-to-charge, 100%-100%, 2 slots)

- Bright Green Apricot-like fruit (Unknown effect, 1 slot)

Condition(s)
Instant-5 Recuperation ( 2/10 )
Shot (-1 to using non-preferred arm)
Pain (-1 to all rolls)
Blood Loss (9 turns until loss of consciousness, death on 10th turn.)

caekdaemon (-) VN Warrior
High above the Amazon Jungle, a Robotik© Industries Ltd Freighter Aircraft's loading door is opened. A man with a bright high-visibility vest, grease-stained goggles and dark blue hair pushes a large metal pod down the ramp on disposable wheels. The pod drops off the edge of the ramp and falls, angling nose-down as the air forces itself around it. The ramp closes. Inside the pitch-black pod, a large 8-legged robot sits lifeless - except for a small blinking green light. The diagnostics monitor on the inside of the pod displays the following:

ROBOTIK INDUSTRIES LIMITED
COPYRIGHT© 2052 - PRESENT
-
@@ REMOTE CONNECTION ESTABLISHED
>> BOOT
@@ .blckbxrec PROCESS STARTED
@@ .audsnse PROCESS STARTED
@@ .vissnse PROCESS STARTED
@@ .physsnse PROCESS STARTED
@@ .audcomm PROCESS STARTED
@@ .asstdmovmnt PROCESS STARTED
@@ .wpndiag PROCESS STARTED
@@ .asstdaim PROCESS STARTED
@@ .linksys PROCESS STARTED
@@ .artint PROCESS STARTED
@@ REMOTE CONNECTION LOST
@@ APPLICATION: ARTIFICIAL INTELLIGENCE V1.1B BOOTING ...
-
@@ CAUTION! INTERNAL APPLICATION REQUESTING FULL CONTROL OF SYSTEM
@@ AUTHORISE? Y/N
>> Y
@@ PASSWORD REQUIRED
>> *********************
@@ PASSWORD ACCEPTED
@@ PARSING CONTROLS, PLEASE WAIT ...
-
@@ PARSE COMPLETE
@@ RESUMING PROCESS BOOT
@@ .intrnlintrfc PROCESS STARTED
>> ^C
@@ PROCESS BOOT ABORTED BY USER
@@ WAITING FOR INPUT ...

Appearance:
10ft tall Spider-mech, Jungle Camo, Y-shaped feet, Serial no. on back
[size=15]
Abilities
Metal Plate Armour (Immune to small arms fire)
Thermal/Night Vision Camera (AUtomatic, no darkness modifiers)
Wireless (Internal Linksys Wifi Card)
Weapons
Rotary Autocannon (125/125 shells)
Modified M1 Browning Machinegun (500/500 rounds)
Inventory
Mk. IV Robotik© Octo-Core Realtime Processing Unit (A.I. V1.1b)
High Resolution Camera (Thermal/Night Vision)
'Black Box' Situational Events Recording Archive
Backup Processing Core (Storage only: must be manually connected)
3x Extra Firearm Mounting Ports
Storage Container (10 slots used, 2 available)
- 9x Cannon Ammo box (125 shells ea, Minor reload action)
- 1x Browning Ammo box (500 rounds, Major reload action)[/-size]
Condition(s)
Large Size (+1 to taking specific damage, cannot fit in small spaces)
Core Processing (Exploitable, Fast 'thinking')
Loud (Cannot sneak)

NPCs
Captain Joseph Barker (4-1=3)
Barker uses the butt of his rifle to pull himself up. He wobbles on his feet, but he's standing.
Appearance:
40-50 y/o, Short grizzled hair and beard, jungle-camouflage uniform
Weapons:
FN FAL 50.63 Semi-auto Rifle (8/20 rounds, 5 mags)
M1911 Pistol (7/7 rounds, 5 mags)
Condition(s)
Pain (-1 to all rolls, overcome in 1 turn)
Bad Knee (Slowed, -1 to moving)

Game Events
It is about 8pm. It's pretty dark. Darkness modifiers are now in effect! Shoot a flare, wear night vision goggles, et cetera, otherwise you get a -1

GatorMum goes down with a gurgle. Both are dead but the Rollers aren't out of danger yet. Vlad fires a Flare into the middle of the swamp, so everyone can see but it will only last 5 turns.

CURRENT SUB / OBJECTIVES:
Get to the shiny star objective marker! (The Gators have been defeated!!)
Find the Fabled Tree - through the swamp and past the mountain ridge.

Image


Thu Apr 07, 2011 12:34 pm
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Deja Vlad
Land near the cluster of humanoid life forms on the surface.


Thu Apr 07, 2011 6:03 pm
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Post Re: (srs) Roll To Dodge 2 - Deja Vlad
Help Johnny get to the other side of the lake.
"Do you have anything we can use for light?"


Thu Apr 07, 2011 10:20 pm
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Post Re: (srs) Roll To Dodge 2 - Deja Vlad
Head on over by the gators and see if their teeth could be used as a bad-ass knife.


Thu Apr 07, 2011 10:32 pm
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Post Re: (srs) Roll To Dodge 2 - Deja Vlad
Pick-up john and carry him on my shoulder.

"This is the least I can do my friend."


Thu Apr 07, 2011 10:42 pm
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Location: On an iceberg typing away...
Post Re: (srs) Roll To Dodge 2 - Deja Vlad
Try to adjust the bandage to stop the bleeding completely.
"Ow, did anyone hear the voices across the swamp earlier?"


Fri Apr 08, 2011 4:34 am
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Post Re: (srs) Roll To Dodge 2 - Deja Vlad
No oens going to get scared by a huge drop pod that deploys a (probably) talking spider mech? Really? No one?


Fri Apr 08, 2011 6:47 pm
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