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 Roll To Dodge 2 (RtD2) - Finished 
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Drink my water

"FIRE MECHMAN"


Sun Mar 13, 2011 10:00 pm
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Ociamarru wrote:
Yomanticore, after this fight can I call in a Medevac so I can install my augmentations?

Possibly, or something similar.


Mon Mar 14, 2011 12:05 am
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Thanks - I've been itching to break stuff for a while now.


Mon Mar 14, 2011 12:48 am
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
> Fire upon either of the Mutant Swamp-Gators.


Wed Mar 16, 2011 11:02 am
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Here's a chance to escape from these Gators, guys - they're both pretty much disabled for the next few turns. But remember the consequences of leaving your party behind if you do.

FoiL (3+1+1=5) Andrew Rodrigues
"MECHMAN - OPEN FIRE !!!"
When Asfer doesn't, Andrew takes it upon himself to instead. He reaches down into the water at his feet and - amazingly - pulls up his M4 Beowulf. How he knew it was there is unknown. He fires once into the air to make sure the chamber and barrel is clear then fire another 9 rounds (three bursts) at the Gators. GatorDad isn't looking too well.
ABILITY USED: Berserk Mode - 1 use left, then -1 and 2 turn cooldown
ITEM USED: Water bottle - 1 use left
AMMUNITION USED: M4 Beowulf rounds - 20 rounds remaining in current magazine

Appearance:
20, Black hair, brown eyes, 6', well built.

Abilities
Fists of fury (+1 to actions involving melee)
Forced Break & Entry (+1 to actions involving breaking things)
Hyper Focus (+1 concentration. 3 of 6 uses)
RAGE FACE (+1 to intimidation & pain-ignorance)
Anti-Laser (Immune to attacks using Pure Energy as a Main Source, unless rolling a 1)
Blast-Proof (Immune to explosive forces, unless rolling a 1)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Berserk Mode - Uses all abilities as needed and an additional +1 to all rolls. -1 to the roll in which you exit this mode. Maximum 5 consecutive uses and 2 turn cooldown.
Weapons
M4 'Beowulf' Carbine (30 of 30 rounds) Lost!
Beretta 92FS (7 of 10 rounds, holstered)
Extendable baton (Wielded, snapped in half)
Inventory
Top gun sunglasses (Worn)
Blast-Proof Jacket (Pockets: 7 slot used, 3 available)
- Jacket Usage Manual
- 9 Rations (+1 to next action)
- A water bottle (+1 to next action, 1 use)
- Ammo (5 Handgun magazines)
Waist Pockets (18 slots used, 2 available)
- 3 rockets for a SMAW
- Swiss army knife
- Utility Machete
- Ammo (2 Drums, 4 Handgun Magazines)
Botanist's Backpack (19 slots used, 11 available):
- Flare Gun and 4 red flares
- A Folding Shovel
- Some empty vials
- 30ft of rope
- Briefcase (Broken lock but closed)
- 6 Beowulf Magazines
Image

Condition(s)
Heavyweight (-1 to any actions involving fast movement)

Ociamarru (-) Vladimir Ivanov
Vlad rests.
ABILITY UPDATED: Cybernetics (now 4 of 5 uses)
Appearance:
27, Russian. 6' 2", shaved blonde hair, green eyes, well built.

Abilities
Cybernetics (+2 to mobile actions, speed is doubled, 4 of 5 uses)
Athletic (+1 to mobile actions)
Scar-face (+1 Intimidation, -1 Charisma etc)
Resilience (Gains one extra roll before death)
Pilot Training (Able to fly aircraft, Cannot roll 1s)
Mental Link (Can project thoughts to others and 'see' theirs)
Slow Motion (Uncontrollable)
Instinctual Actions (Vladimir does things without thinking or knowing)
Say what? ( ??? )
Weapons
Saiga-12 Combat Shotgun (6 of 8 shells, wielded Right Hand)
Khazar-replicated knife (Wielded Left Hand)
Grappling Cane with hidden blade (Stored)
Inventory
Containment Unit (36 slots used, 14 available)
- Carved Wooden Statuette of self
- Radio
- Cellphone
- Flare gun with 2 green flares
- Ammo (18 Shotgun Shells, 8 handgun magazines)
- 5 days of Rations (15 meals, +1 to next turn)
- TOP-SECRET Information File
- Bubblewrapped Mechanical Cube (Downed Phoenix?)
- Cybernetic Enhancement Kit (1 Use left, nonrefillable)
- Cybernetic Enhancement Upgrade Kit
Image

Condition(s)
Rested for ∞ turns, ∞ turns before tiredness.
Holey foot (-1 to running every second turn)
Apricot Effect ( Anti-Poison )

Point.Blank (2+2=4) Asfer Wilks
Asfer hears Andrew yell -
"MECHMAN - OPEN FIRE !!!"
- but refuses since he needs to get closer to the others.
ABILITY USED: Super Sprint - 2 uses remaining
Generator Power decreased from 65% to 50%

Appearance:
Pilot: 21y/o. Mobile Armored Frame EXpirimental 103 Cannon Exosuit.

Abilities
Large Muscle Mass (+1 to action requiring strength)
Sixth sense (+1 to detecting enemies, traps etc)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Super Sprint (Diverts all power to the legs of the Exo-Suit to sprint. Max 3 consecutive uses. +2 to sprints, -2 to any other power-using action)
Weapons
Mk.III 40mm Revolver Cannon (5 of 6 rounds, 1 turn to reload) HE SHELL
Mk.II 5.7x28mm Vulcan Gun (100 of 250 rounds, 1 turn to reload) READY
Bladed Shield (Left arm) EXTENDED
Inventory
MAF-EX103C Exo-suit (1 turn to enter/exit)
Ultra-compact generator (Recharged by light, 5% per turn or 15% if resting)
Sensor node (Left Shoulder, IR, NV, auto-targeting camera)
Underslung Harpoon Gun (Attached to Thermite Revolver, loaded)
- 2 spare Harpoons
Rear cargo container: (17 slots used, 33 slots available)
- 40mm cannon rounds (3xHE, 3xFrag, 6xSmoke, 5xStun, 9 slots total)
- 250 spare Vulcan rounds (3 slots total)
- 9 spare Thermite rounds (5 slots)
- Mk.IV 20mm Thermite Revolver (5 of 5 rounds, minor action to reload)
Image

Condition(s)
Loud (-2 to sneaking, stealth etc)
Heavyweight (-1 to any actions involving fast movement)
Limp (Old wound, -1 to running or faster)
Heavy Armour (Asfer's body is mostly safe from harm)
Generator Power 65%

HighEndNoob (6+1=6) Kyle Berguard
Kyle fires three rounds at GatorMum, but she's moving around too much and he misses. He runs in front of the Gators to the other side of the lake with Ruben.
AMMUNITION USED: FAMAS-A3 rounds - 17 rounds remaining in current magazine
Appearance:
French. 5'8", goatee, green eyes.

Abilities
Marksman (+1 to longrange combat)
Pyromaniac (+1 when using explosives or flame)
Mental Link - Vladimir ('Telepathy' with Vladimir)
Emotionless State (Max 5 consecutive turns, only usable in battle, discounts negative modifiers, resting auto-ends uses)
Weapons
FAMAS-A3 (17 of 30 rounds, Semi-auto mode, wielded)
Dual Golden Desert Eagles (4 - 5 of 9 Rounds ea, holstered)
Katana (Sheathed)
Inventory
Holographic Sight (Mounted on FAMAS)
KAC Masterkey Shotgun Attachment (Mounted on FAMAS)
Recoil-countering Wristguards (85% Energy)
Backpack (27 slots used, 3 available)
- 5 Flashbangs (Non-Lethal, Audio/Visual, 2 slots)
- 5 Claymores (Lethal, contains ball-bearings and shrapnel, 5 slots)
- 4 Molotov Cocktails (Flammable, 2 slots)
- Cigarette Lighter (100% Fuel, 1 slot)
- 2 Semtex Plastic Explosives (Waterproof, malleable, 2 slots)
- 4 C-4 Explosives (Everything-proof, malleable, 2 slots)
- Detonator (C-4/Semtex, 1 slot)
- 5 spare FAMAS Magazines (2 slots)
- 10 spare Desert Eagle Magazines (5 slots)
- 10 Spare Shotgun Shells (1 slot)
- Rations (2 uses - +1 to next turn when used, 2 slots)
- Medical Kit (2 uses, refillable, 1 slot)
- Bright Green Apricot-like fruit (Unknown effect, 1 slot)
Image

Condition(s)
Highly Explosive (Roll a 1 when shot and one of your explosives blow up)
Recoil-Countering (+1 accuracy, -1 when Energy has run out)
Explosives (Roll 3+ to successfully use, 2=fumble, 1=premature explosion, 6=dud)

bbbzzz234 (5) Ruben Strongstone
"Run! NOW!"
Ruben switches to his MP5 and sprays the Gators a bit to distract them while Kyle and Asfer run over to his side of the lake.
AMMUNITION USED: MP5 rounds - 15 rounds remaining in current magazine
Appearance:
24, blue eyes, 5'6", curly hair, stylish hat.

Abilities
Veteran Sniper (+1 to sniping actions)
Sneaky (+1 to stealth actions)
Night Vision Goggles (+1 to seeing in low light)
Branch Balancing (+1 to actions involving movement in/on trees)
Weapons
Silenced Dragunov Sniper Rifle (5-15x scope, .44 FMJ, Magazine 6/7, slung)
Silenced MP5 (Magazine 15/30, wielded)
Molotov x5 (Roll a 3 or higher to successfully throw)
Inventory
Backpack (11 slots used, 14 slots available)
- 5-10x Thermal Scope (1 turn to switch to, 1 slot)
- 5 Dragunov Magazines (2 slots)
- 5 MP5 Magazines (2 slots)
- Rations (3 days, 9 uses, +1 to next action, 3 slots)
- Night Vision Goggles (1 slot)
- Lighter (1 slot)
- 21pk Cigarettes (1 slot)
Image

Condition(s)

hax (1-1=1) Johnny Maxfield
Remember your Sword Mastery ability? "-1 when using other melee weapons". But that doesn't really matter since you got a 1 anyway.
Johnny attempts to get onto GatorMum's back, but she swings her tail at the last second and slaps Johnny into the water.
Appearance:
22, stereotypical Chinese face, average build

Abilities
(Johnny's abilities are unknown and will only be revealed when he uses them)
Night/Thermal Vision (No Darkness modifiers)
Motion Tracker (+1 to aiming at moving targets)
Sword Mastery (+2 while fighting with Tang-Jian & Sheath, -1 when using other melee weapons)

Observant (+1 to examining or similar)
Weapons
(Johnny's weapons are hidden from view and will only be revealed when he uses them)
JS 7.62 Sniper Rifle (10 rounds, hidden)
FN P90 Silenced (50 rounds, hidden)
Tang-Jian (Sheathed across back, under coat)

Tribal Belt Knife (1+ to hidden or stealthy attacks, sheathed)
Inventory
(Most of Johnny's inventory is hidden from view and will only be revealed when he uses it)
Black Overcoat
Aviator Shades (NV, TV, Motion Tracking)
Bulletproof Vest (100%)
2x Laser InfraRed attachments (used)
Black Backpack (9 slots used, 16 available)
- 3 P90 Mags (2 slots)
- 3 JS 7.62 Mags (2 slots)
- Laptop (Touchscreen, linked to SR Scope) (2 slots)
- 2 Spare Laptop Batteries (Shake-to-charge, 100%-100%, 2 slots)

- Bright Green Apricot-like fruit (Unknown effect, 1 slot)

Condition(s)

NPCs
Captain Joseph Barker (3)
Barker fires a volley of shots at GatorMum before Johnny tries to attack, then jogs halfway to the rest of the group.
Appearance:
40-50 y/o, Short grizzled hair and beard, jungle-camouflage uniform
Weapons:
FN FAL 50.63 Semi-auto Rifle (16/20 rounds, 5 mags)
M1911 Pistol (7/7 rounds, 5 mags)

Game Events
It is about 7pm. It's pretty dark. 2 rolls until darkness modifiers come into effect. No sleep mods this time, thankfully.

Asfer's Stun Shell causes GatorMum to be stunned for this round onwards. She must roll a 5 or last 5 turns to overcome this effect. GatorDad is staying back.

CURRENT SUB / OBJECTIVES:
Get to the shiny star objective marker! (Defeat or avoid the Gators)
Find the Fabled Tree - through the swamp and past the mountain ridge.

Image


Wed Mar 16, 2011 11:30 am
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Stupid low rolls...
Jump on GatorDad's head and check its status.


Last edited by hax on Sat Mar 19, 2011 12:26 am, edited 1 time in total.



Wed Mar 16, 2011 9:28 pm
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Pullout a Molotov , than wait for Gatormum's mouth to open, than light and throw the Molotov in.


Wed Mar 16, 2011 9:45 pm
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Guys, it'd be pretty easy to leave 'em right now. So I'm gonna wait for the general consensus to be 'kill the gators' before I rape the mama to death.


Wed Mar 16, 2011 10:06 pm
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Ociamarru wrote:
Guys, it'd be pretty easy to leave 'em right now. So I'm gonna wait for the general consensus to be 'kill the gators' before I rape the mama to death.

A Gatorjnr on its way?


Wed Mar 16, 2011 11:05 pm
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Hey. I come up with the Bluniverse porn. Capiche?


Wed Mar 16, 2011 11:17 pm
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Eat one of my rations


Wed Mar 16, 2011 11:34 pm
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Data Realms Elite
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Ragdollmaster wrote:
Hey. I come up with the Bluniverse porn. Capiche?

I totally did not need that mental image.

On a related side note : Has anyone tried running through the swamp yet, as it may be more deep then it appears.


Thu Mar 17, 2011 12:11 am
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
The middle of the lakes are deeper than any of you standing up, but noone has had to go very far into the lakes yet. The larger western lake is much deeper though, so you either need a boat or be a good swimmer.

(Not to mention that this is basically the heart of Ban-Ali territory)


Thu Mar 17, 2011 1:18 am
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Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Yoman987 wrote:
a good swimmer.


Like, Aquaman good. Trying to swim with dozens of pounds of equipment will probably not fly unless you roll a 4 or 5. Your best bet is most likely to go around the edge but that'll probably take longer and leave you susceptible to croc attack.


Thu Mar 17, 2011 2:10 am
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Posts: 806
Post Re: (srs) Roll To Dodge 2 - Giant Mutant Swamp-Gators Part 2
Ragdollmaster wrote:
Like, Aquaman good. Trying to swim with dozens of pounds of equipment will probably not fly unless you roll a 4 or 5. Your best bet is most likely to go around the edge but that'll probably take longer and leave you susceptible to croc attack.

GatorJnrJnr perhaps?


Thu Mar 17, 2011 2:16 am
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