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 FG Lounge 
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Post Re: FG Lounge
There's still only going to be one roll per character, there will just be modifiers only applying depending on what action the player takes, which is what I've already been doing. This is simply more laid-out, so it is less confusing to the player what's going on, and keeps things more consistent.


Sat Feb 02, 2013 6:36 am
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Wait, so essentially, your one roll applies to every single action that occurs on that turn?

So, if your action is "Attack the enemy with my sword" and you roll a 1, you not only fail to hit, but any attacks that the enemy makes against you cannot be dodged because you've already failed?


Sun Feb 03, 2013 3:56 am
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Post Re: FG Lounge
I may or may not be working on a RTD about the crew of a warship during the Colony-Rebellions involving Luna, Mars and Earth.

In case I am working on such a RTD, would anyone be interested?

I may or may not have image maps from the top down perspective prepared, and may or may not have already nailed down most plot concepts.


Sun Feb 03, 2013 3:59 am
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I would be interested, actually. If you throw me a character sheet skeleton, I could probably whip up a character bio.


Sun Feb 03, 2013 4:07 am
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I'm up for another RTD. Most of the ones that I'm in have been abandoned.


Sun Feb 03, 2013 4:14 am
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Post Re: FG Lounge
Hello everyone! Give me a fortnight and I promise 2 rolls for each rtd! ... !


Sun Feb 03, 2013 5:01 am
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Post Re: FG Lounge
Nighthawk wrote:
Wait, so essentially, your one roll applies to every single action that occurs on that turn?

So, if your action is "Attack the enemy with my sword" and you roll a 1, you not only fail to hit, but any attacks that the enemy makes against you cannot be dodged because you've already failed?

Pretty much. Unless if your Speed stat is high enough to overcome your roll of 1.


Sun Feb 03, 2013 5:18 am
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Post Re: FG Lounge
More questions:
How do you decide how far characters can move in a single turn?
Does "Speed" increase at all, and is it the only stat that raises your ability to dodge?
If Speed also determines how far you move in a single turn, does it even make sense for it to increase? After all, people tend to get more agile/skilled but overall movement speed tends to remain the same unless your body itself changes, getting lighter or stronger.

These are all questions that I've pondered myself while coming up with a stats system.


Sun Feb 03, 2013 6:20 am
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Post Re: FG Lounge
I'm on another post-apocalypse kick. Halp.

-----

Nighthawk wrote:
If Speed also determines how far you move in a single turn, does it even make sense for it to increase? After all, people tend to get more agile/skilled but overall movement speed tends to remain the same unless your body itself changes, getting lighter or stronger.


+ Speed: Combat drugs. Ultralight power armour.
+/- Speed: Temporal shenanigans (bullet time, etc.). Magic (Haste/Slow, etc.).
- Speed: Simple Heavy Armour. Leg injuries. Rough/unstable terrain.

Lots of ways to justify speed increases or decreases, really. Depends on the scenario/setting/system.


Sun Feb 03, 2013 3:50 pm
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Post Re: FG Lounge
Nice to see some interest for a potential RtD.

I may or may not start it, depending on how I feel.


Sun Feb 03, 2013 6:13 pm
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Post Re: FG Lounge
likewise, but when my project does come it'll have to be sometime mid-March

March 3rd and 4th I have a national academic competition to attend (and cram for)


Sun Feb 03, 2013 7:48 pm
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Post Re: FG Lounge
Don't forget about Afterworld, it's a shame to see it die.


Sun Feb 03, 2013 9:02 pm
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afterworld was a gross overreach

if i do go for it again i'll have to kick cozur entirely because i can't write ♥♥♥♥ for his colony


Sun Feb 03, 2013 9:06 pm
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Post Re: FG Lounge
Nighthawk wrote:
More questions:
How do you decide how far characters can move in a single turn?

Currently (in this system and all other RtDs) it's based mostly on speed rolls. The exact distance is based on rolls times an arbitrary distance. Which needs fixing :P

Nighthawk wrote:
Does "Speed" increase at all, and is it the only stat that raises your ability to dodge?

Yup, speed increases. While it is the only STAT that increases your ability to "dodge," you can either work with Strength or Will to power through attacks or use abilities to either aid in dodging or tanking.

Nighthawk wrote:
If Speed also determines how far you move in a single turn, does it even make sense for it to increase? After all, people tend to get more agile/skilled but overall movement speed tends to remain the same unless your body itself changes, getting lighter or stronger.

Both technique and physical improvements would increase local movement as well as movement over a distance. An Olympic sprinter has a certain running technique AND is fit, both contributing to distance coverage. A martial artists practices techniques that maximizes the efficiency and speed of strikes and blocks, and is also fit, again both lending a hand in improving movement. The Speed stat is a (grossly) simplified representation of both techniques and physical abilities that attribute to general movement, and complicating it would require the same complications to Strength (again, both technique and physical strength influence how hard you can hit someone), Arcane (do you just think really fast or do you just have good memory?), and Will (iron will or extreme pain tolerance?).

tl;dr Speed improves movement distance as well as local movement speed.


Sun Feb 03, 2013 10:10 pm
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Post Re: FG Lounge
IMO, I say stick with one, but if you want another, resurrect NeN - you're (mostly) guaranteed to have players then, whereas a new game might not catch on.


Mon Feb 04, 2013 11:22 pm
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