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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: Roll To Die
>Reload MG while running after #6. "WAIT WAIT WAIT"
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Sun Jul 10, 2011 8:24 pm |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Roll To Die
>Create a new barrier, which is the same angle the current one, but between it and the Western corner. Run towards the new barrier.
Last edited by Barnox on Thu Jul 14, 2011 5:01 pm, edited 1 time in total.
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Sun Jul 10, 2011 9:26 pm |
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Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
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Re: Roll To Die
Get towards the middle of the group and behind a barrier. Fling bolts if I can.
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Sun Jul 10, 2011 11:32 pm |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll To Die
Waiting on CaveCricket48
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Thu Jul 14, 2011 5:09 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll To Die
Sorry.
> Fire at a robot in the enter of the group.
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Thu Jul 14, 2011 5:39 am |
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Hyperion110
Joined: Sun Dec 19, 2010 6:17 pm Posts: 137 Location: Terra, Slovakia
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Re: Roll To Die
Still no bodies covered in red? I think these guys are hacking...
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Thu Jul 14, 2011 4:34 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll To Die
I've been riddled with bullet holes practically since the beginning.
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Thu Jul 14, 2011 5:30 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll To Die
Hyperion110 wrote: Still no bodies covered in red? I think these guys are hacking... Aye, no one is really dying, unlike the name of this RtD suggests.
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Thu Jul 14, 2011 7:51 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Die
I've noticed that too. HOW AM I SUPPOSED TO GET IN THE GAME IF YOU BASTARDS AREN'T DYING.
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Thu Jul 14, 2011 7:53 pm |
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dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
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Re: Roll To Die
TorrentHKU wrote: I've noticed that too. HOW AM I SUPPOSED TO GET IN THE GAME IF YOU BASTARDS AREN'T DYING. Funny, i died pretty fast
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Thu Jul 14, 2011 7:54 pm |
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Barnox
Joined: Mon Jun 22, 2009 3:57 pm Posts: 1020
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Re: Roll To Die
I take full responsibility of the livelihood of everyone.
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Fri Jul 15, 2011 9:36 am |
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Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
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Re: Roll To Die
I basically can't move either of my arms, so i consider myself fairly screwed. EVEN THOUGH I AM THE GOD OF ELECTRICITY
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Fri Jul 15, 2011 10:44 pm |
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Amazigh
Data Realms Elite
Joined: Sun Feb 24, 2008 2:10 am Posts: 1531 Location: Ye Olde England
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Re: Roll To Die
ROLLAN 7 1 4 3 [Robots] CaveCricket48 Clone #25942 [3] > Fire at a robot in the enter of the group.You fire at centre of the group of Robots but your shot misses all of them and flies into the far wall and detonates harmlessly. Abilities: -Weak Telekinesis Inventory: -Grenade Launcher [0/1] [||------] -Assault Rifle [6/30] -Combat Knife Conditions: -Burn Scars [-1 to some rolls] -Grazed Leg [-1 to rolls involving fast Movement]Barnox Clone #25943 [1-1=1] >Create a new barrier, which is the same angle the current one, but between it and the Western corner. Run towards the new barrier.You try to bring up a second barrier but before you can concentrate on doing so your current Barrier falls and you feel several rounds strike your already injured chest increasing your already impressive array of wounds. Abilities: -Weak Telekinesis -Moderate Physical Barrier Inventory: -Assault Rifle [14/30] Conditions: -Scarred Right Leg [Movement Speed Reduction] -Scarred Stomach [Slightly Lower Damage Resistance] -Severe Bleeding [-1 to most actions] -Extensive Bullet Wounds [-1 to some actions]GlowstickNinja Clone #25944 [4-2=2] Get towards the middle of the group and behind a barrier. Fling bolts if I can.You move to the centre of the group but fail to fling out any Bolts due to you being more interested in panicking at the incoming bullets. Abilities: -Electrokinesis -Weak Psychic Barrier Inventory: Conditions: -Bladed Right Hand "Baron Fredrick Von Stabby" -Burn Scars [-1 to some Rolls] -Bullet Wound [-1 to some Rolls] -Crippled Left Leg [-1 to rolls involving movement] -Crippled Left Arm [-1 to rolls involving Left Arm] -Crippled Right shoulder [-1 to rolls involving Right Arm]Natti Clone #25945 [7] "WAIT WAIT WAIT" >Reload MG while running after #6.You make it behind the corner with #25946 and manage turn to see that the Shielded Robot has made it quite a bit closer to the group. Abilities: Inventory: -"Mah Waifu" Machinegun [0/50] [||||||--] -Basic Targeting System -Medium Static Field Projector [65%] Conditions: -Extensive Bullet Wounds [-1 to some actions]Nonsequitorian Clone #25946 [4] GET AROUND CORNERYou manage to make it around the corner but only just, yup seems there is another Steel wall here. Abilities: Inventory: -Pulse Laser [58%] Conditions: -Scarred Chest [Slightly Lower Damage Resistance] -Bleeding [-1 to some actions] -Missing Left Ear [-1 to hearing] -Bullet Wounds [-1 to some actions]Ociamarru Clone #25958 [6] Fire some more.You fire at the Robots, both shots strike one of the Robot in the Chest with it falling to the floor after a short spray of sparks. Abilities: Inventory: -Rifle [1/8] Conditions: -Slightly Stronger Limbs -Minimal Plating -Scarred Throat [Cannot Talk] -Extensive Bullet Wounds [-1 to some actions] -Shattered Ribs [-1 to rolls involving movement] -Bleeding [-1 to some actions]Game Events:The Standard Robots manage to bring down the Barrier and a few remaining Rounds strike #25943 preventing him from raising another, Two move a bit closer to get a better view of the Clones, all the while the Shielded Robot is getting closer. Map:
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Sat Jul 16, 2011 12:27 am |
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Glowsticks
Joined: Sat Jul 10, 2010 5:19 pm Posts: 543
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Re: Roll To Die
Kill the shield robot with lectricity'.
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Sat Jul 16, 2011 1:51 am |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Roll To Die
> RUN AWAY, HIDE BEHIND OTHER CLONES.
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Sat Jul 16, 2011 1:53 am |
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