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 RtD: Illusia - (Roll #132) 
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Post Re: Roll to Dodge - Illusia
Hey, hey its spring break, give me a break.
>Touch the glowing object thinking of my power to super-charge objects with fire
Since i cannot think of anything else to add, ill up-grade my current ability.
As for my slow responses, i will try to check this more often


Sun Apr 10, 2011 5:03 pm
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Post Re: Roll to Dodge - Illusia
We had spring break like two weeks ago, which sucks because that meant it was still snowing by the time it ended...


Sun Apr 10, 2011 6:00 pm
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Post Re: Roll to Dodge - Illusia
Seeing everyone with their eyes locked on the Glyph, Gabriel immediately asks,
"Is this important or something? It's a family heirloom of mine."
Nikolai only says, "Ah... endeed..."
"So... what is it?"
"Eet is a Gleef. Ve tauch eet and aure geeven pvawars."
"Oh. Okay, then. Catch."

Ociamarru (-)

The Glyph sails through the air, and you catch it. Immediately, your thoughts become crystal clear, and the image of wilderness fills your head. Forests, marshes, stretched wide in your mind's eye. Tundras, lakes, and prairies. You see all of the world as it truly is. Then you snap back to reality. The Glyph is now on the ground, and most of the party is crowding around it. You feel... odd. Is it just the aftereffect of the Glyph? No, this is different. It's... strange. Like all the hairs on your body are standing on end. Then you notice that your Wolf Gear is actually moving. The head of the wolf is actually sniffing the air, and as it does, smells file in through your brain, clearer than ever. The hairs that make up the armor are moving, adjusting to the wind to keep you warm. Your friends, now gathered around you, are painfully obvious. You can feel the heat of their bodies so strongly. Each one of them gives of a specific aura - a signature. It isn't a scent, but a personality. Everything is different, everything is loud and clear. You feel the beating of their hearts echoing around you like drums. You could find them in a dense forest, miles away, with your eyes closed. That is how clear it all is. You feel alive.

Inv. [7]
-Hammer [3]
Eq.
-Badass Wolf Gear w/ claws (+1 to all dodge rolls, and Primal Beast Senses) [4] (Your beast-senses are now awesome. Have fun. :D )
P-Abilities
-Expert Craftmanship (+1 to metalwork)
A-Abilities
-None
Status
-None

caekdaemon (-)

"What's that mysteriously glowing thing and why do I have the unnatural motivation to touch it?"
You walk towards the Glyph in a dreamy state and touch it.
You feel a burst of heat run through you, like fire. Like forge-fire. You know this feeling. The hammer of the forge resounds in your head.
Then the feeling fades. The hammer you hold in your hand feels strange. You focus on it, and suddenly it seems... better. It's like it's brand new! The old rust is gone, and it feels warm. Almost fresh out the forge.

Inv.
-Small Hammer (2)
Eq.
-Enhanced Large Hammer (4)
P-Abilities
-Metal Worker (+1 to metalcraft)
A-Abilities
-Minor Mental Forge (Immediate repair, Weapon Enhancement) (It repairs any damage, and can sharpen swords, etc.)
Status
-Nothing

TorrentHKU (-)

You touch the Glyph.
Life runs through your body, and you feel like everything is going to be okay... somehow. Weird. Maybe that snake bite is leaving you kinda loopy.

Inv. [4]
-Hip Flask [2]
Eq.
-Dagger [2]
P-Abilities
-Sleight of Hand (+1 to dexterity)
A-Abilities
-Minor Force Imbuement
-Minor Healing Touch (Touch a wound, and it will close. No more bleeding problems. But don't bother using it on your bite. It's already closed.)
Status
-Neck - Snake Bite (Clotted)

CaveCricket (5)

You start pulling off some super-awesome dance moves, and the snake copies them eagerly. Damn. This guy is practically a mirror. A really ugly mirror with no arms, but a mirror nonetheless. After a good bit of disco, the snake decides that it's not going to kill you. It'd be a shame to kill such a good dancer, after all.

Inv. [13]
-Shortsword [3]
-Dan's Black Powder Rifle (Unloaded) [4]
-Dagger [2]
Eq.
-Nikolai's Longsword [4]
P-Ablities
-Stealthy (+1 to sneak)
A-Abilities
-None
Status
-None

Tokochiro (-)

You touch the Glyph (like everyone else).
You were never an herbologist, but you like plants. Plants are cool. Plants are green. Plants are... uh... photosynthetic. Yeah. That's the word. Anyway, you see a lot of green, photosynthetic things as the Glyph scans your mind with its ancient presence. It locks on to the idea of controlling plants, and you feel a rush of power. You notice for the first time that there is a little weed growing in a crack in the floor. How it survives, you have no idea.

Inv. [4]
-Bandage (1) [1]
Eq.
-Nunchuck Cane [3]
P-Abilities
-Helping Hand (+1 to assisting friends)
A-Abilities
-Fast Regeneration
-Minor Plant Control (It doesn't let you grow plants like crazy, but it does let you control their movements to a certain extent)
Status
-None

Adam (-)

You touch the Glyph. You want more fire. Much more fire.

And you get it.

The world is filled with heat. Your skin burns. You have to close your eyes, because they feel like they're going to melt out of their sockets. Fire lives inside of you. You are a living flame. All you know in that moment is the rage of the fiery blaze... Then it stops, and you are there, standing in front of a warm fireplace. Outside the window, flakes of white fall through the air. Snow builds up on the pane, and you can hardly see outside. You observe yourself, sitting there in the warmth. And then you reach into the heart of the fireplace, and grab the flame.

Everything goes dark.

A small light kindles, and you realize it is daylight. You're back in the real world. You look down at the ground, at your feet, and see flames. You leap up, trying to pat them out, but then you realize that they don't hurt you.
Gabriel walks up to you, and puts a hand in the fire surrounding your entire body. He doesn't flinch in pain. His hand doesn't even look burnt.
"It's just... warm. That's all," he says.

It seems you have control of fire to the extent that your friends are not harmed by it. You extinguish the blaze around you with a thought, and smile. Awesome.

Inv. [5]
-None
Eq.
-Broken Handle [1]
-Chainmail [4]
P-Ablities
-Fist Fighter (+1 hand to hand combat)
A-Abilities
-Pyrokinesis (Classic. Do I even have to explain?)
Status
-None

-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

So, as you can see, almost everyone has powers now. If you powered up an old power, it is now Major. (It won't say major, but it is, because Minor powers now say "Minor" before them.)
Minor powers are nerfed, whereas Major ones are freaking awesome. You'll get more chances to power up Minors later. Majors cannot get any better.
I have also taken the liberty of explaining your new powers in parentheses if you didn't already notice. This is to keep you from making a move that uses your powers in a way that they cannot be used. If you were vague, (Mental Forge Ability) I gave you something as close to your thought as possible. Now, on to the story.


--------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

"Well, I guess we should get out of here," Gabriel says. He picks up the Glyph and runs off through the hall.
"C'mon!"


Sun Apr 10, 2011 6:55 pm
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Post Re: Roll to Dodge - Illusia
"Hey wait! I didn't get to touch it yet."
> Touch the glyph, thinking about the power of telepathy, which I can use to communicate to all beings regardless of their species.

Make friends with the serpent after.



Sun Apr 10, 2011 7:09 pm
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Post Re: Roll to Dodge - Illusia
Be less talkative, because now I'm all nomadic and spiritual. It fits! Also, follow Gabriel.


Sun Apr 10, 2011 7:16 pm
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Post Re: Roll to Dodge - Illusia
Follow Gabriel


Last edited by Tokochiro on Sun Apr 10, 2011 9:32 pm, edited 2 times in total.



Sun Apr 10, 2011 7:32 pm
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Post Re: Roll to Dodge - Illusia
I kinda meant the ability to Create items more effectively and to a higher quality, but I suppose that is the major version.
Follow that kid.
"Just in case you guys don't know, My name is Anderson."


Sun Apr 10, 2011 8:16 pm
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Post Re: Roll to Dodge - Illusia
> Let the plot carry me forward.


Sun Apr 10, 2011 8:53 pm
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Post Re: Roll to Dodge - Illusia
Tokochiro wrote:
Follow Gabriel while making the wood in the nunchuck create some spikes


Hey Toko. That wood is dead. You can't control dead matter. Only living plants.
Also, didn't I say that you couldn't grow plants as well?

Try to listen.


Sun Apr 10, 2011 9:12 pm
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Post Re: Roll to Dodge - Illusia
caekdaemon wrote:
I kinda meant the ability to Create items more effectively and to a higher quality, but I suppose that is the major version.


Well, you see... Active abilites are really meant to be special powers... not passive boosts. Some Active abilites give +1 to rolls, but most probably don't.
You already have the metalcrafting ability, which allows you to craft metal items better, so I gave you something unique and different.


Sun Apr 10, 2011 9:15 pm
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Post Re: Roll to Dodge - Illusia
Then...
Changing action :P


Sun Apr 10, 2011 9:31 pm
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Post Re: Roll to Dodge - Illusia
>Follow gabriel
"Hey Anderson can you fix my dagger?"


Tue Apr 12, 2011 11:49 am
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Post Re: Roll to Dodge - Illusia
I sure can, but I don't think that's a good idea to do here.


Tue Apr 12, 2011 12:46 pm
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Post Re: Roll to Dodge - Illusia
Here comes a rather boring round...
I suppose I'll just have to deal with it.

CaveCricket (-)

Gabriel doesn't seem to have noticed that you didn't get a chance to use the Glyph.
"Hey wait! I didn't get to touch it yet."
"Oh. Sorry."
He holds the Glyph out to you, and you touch it.
You hear dozens of sounds all around you, and they all seem to be saying something... you just can't make out what. You come back to reality as the Glyph crumbles in Gabriel's hand.
"I didn't know it did that..." he says, looking at his now empty hand.
You shrug.
"Eh. Tough luck, I guess." You walk back to the snake, which is still sitting in the same place as before, looking pensive.
You try to communicate with it, saying,
"Do you want to come with us?" The snake seems to respond strongly to this, turning about and looking for an invisible voice. It then realizes that it is you, and tries to speak back.
A bubble forms in your mind, floating about like a cloud, and then a pin appears out of the air and pops it. The bubble explodes into a rather sad looking blue puddle.
You vaguely understand. It seems that the creature cannot do what you ask of it, as if it is forbidden, somehow. That sucks.

Inv. [13]
-Shortsword [3]
-Dan's Black Powder Rifle (Unloaded) [4]
-Dagger [2]
Eq.
-Nikolai's Longsword [4]
P-Ablities
-Stealthy (+1 to sneak)
A-Abilities
-Minor Telepathy (It lets you somewhat communicate with animals and other beasts. You cannot, however, communicate with many of the hostiles you'll meet along the way. What would you fight if you could just make peace?)
Status
-None

Ociamarru (-)

You decide that you should be a little less talkative, even though everyone likes your accent.
The smell of the snakes is fading away as you walk further outside, to be replaced with the buzzing of a few small insects and the smell of grass. It is dawn outside.

Inv. [7]
-Hammer [3]
Eq.
-Badass Wolf Gear w/ claws [4] (+1 to all dodge rolls, and Primal Beast Senses)
P-Abilities
-Expert Craftmanship (+1 to metalwork)
A-Abilities
-None
Status
-None

Tokochiro (-)

You follow Gabriel. The sun is rising, filling the long cave passageway with light. You walk beside Nikolai. His armor is twitching and sniffing and being very... lifelike. It's kinda freaky.

Inv. [4]
-Bandage (1) [1]
Eq.
-Nunchuck Cane [3]
P-Abilities
-Helping Hand (+1 to assisting friends)
A-Abilities
-Fast Regeneration
-Minor Plant Control
Status
-None

caekdaemon (-)

You follow Gabriel closely and call back to the party,
"Just case you guys don't know, my name is Anderson."
They all give greetings, saying their names in turn. You now know everyone's name.
Adam catches up to you and asks, "Hey Anderson, can you fix my dagger?"
"I sure can, but I don't think that's a good idea to do here."
He looks back down the tunnel warily.
"Maybe you're right."

Inv.
-Small Hammer (2)
Eq.
-Enhanced Large Hammer (4)
P-Abilities
-Metal Worker (+1 to metalcraft)
A-Abilities
-Minor Mental Forge
Status
-Nothing

Torrent (-)

The plot is like a raging river. And carry you, it does. Right out through the tunnel to freedom.

Inv. [4]
-Hip Flask [2]
Eq.
-Dagger [2]
P-Abilities
-Sleight of Hand (+1 to dexterity)
A-Abilities
-Minor Force Imbuement
-Minor Healing Touch
Status
-Neck - Snake Bite (Almost fully healed)

Adam (-)

You catch up to Anderson, who is following right behind the speeding Gabriel, and ask,
"Hey Anderson, can you fix my dagger?"
He responds, "I sure can, but I don't think that's a good idea to do here."
You look back down the tunnel for any more snakes. You don't see any, but they could be arriving any minute.
"Maybe you're right."

u]Inv.[/u] [5]
-None
Eq.
-Broken Handle [1]
-Chainmail [4]
P-Ablities
-Fist Fighter (+1 hand to hand combat)
A-Abilities
-Pyrokinesis
Status
-None

So the party set out for Auid.

What we have coming up next is some LEISURE TIME. I will give you two rounds of doing whatever the heck you want, whether it's chasing down unicorns (not recommended) making weapons (remember the crafting rules - you have to have the materials.) or trying out your new skills. I can promise you that nothing dangerous will happen unless you make a move that could be dangerous. Leisurely leisure time is leisurely. Use it.


Wed Apr 13, 2011 12:02 am
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Post Re: Roll to Dodge - Illusia
So, where are we currently? Anywhere that I can acquire useful stuff at? Such as MOAR DAGGERS?


Wed Apr 13, 2011 12:04 am
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