Roll to Dodge - Mecha ON HOLD
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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Re: Roll to Dodge - Mecha
Agh ♥♥♥♥ My time out made me lose important informashun.
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Sat Mar 05, 2011 1:50 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll to Dodge - Mecha
Ociamarru wrote: I dunno, Cake, your primary doesn't seem very strong. Like, as strong as (or in some cases, weaker than) a secondary. Unless, of course, there are some details about it that I don't know? But really, if you are forgoing a secondary, I'd think your primary could be MUCH stronger than an amped-up flamethrower with poor range. Ive based it off the giant spider from Wild Wild West, and it one shots a train. But I can crank it up some more...
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Sat Mar 05, 2011 4:05 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll to Dodge - Mecha
Well it's plenty powerful, but I just don't think it'd be fair if someone could just pick away at you slowly from a range simply because that flame cannon of yours couldn't reach him.
EDIT: Thermite cannon? Now THAT'S more like it! (Although just a note, carbon subnitride, the stuff in my grenades, burns at 5000 Kelvin.)
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Sat Mar 05, 2011 6:21 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll to Dodge - Mecha
Ociamarru wrote: Well it's plenty powerful, but I just don't think it'd be fair if someone could just pick away at you slowly from a range simply because that flame cannon of yours couldn't reach him. But there are other players who could hit that target, I don't exactly see us splitting up any time soon. Im actually thinking of alternative weapons that could still do a lot of damage while being exotic. Stuff like sonic cannons and acid sprays...
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Sat Mar 05, 2011 6:23 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll to Dodge - Mecha
Much as I love interesting weapons, keep in mind that you don't have a limitless supply of...supplies. You're on a rogue aircraft carrier after all. Ammo, parts, everything is limited. If you have a thermite cannon, don't expect to have lots of ammo.
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Sat Mar 05, 2011 6:52 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll to Dodge - Mecha
TorrentHKU wrote: Much as I love interesting weapons, keep in mind that you don't have a limitless supply of...supplies. You're on a rogue aircraft carrier after all. Ammo, parts, everything is limited. If you have a thermite cannon, don't expect to have lots of ammo. Valid point. Sonic Cannon it is!
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Sat Mar 05, 2011 7:03 pm |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Roll to Dodge - Mecha
caekdaemon wrote: TorrentHKU wrote: Much as I love interesting weapons, keep in mind that you don't have a limitless supply of...supplies. You're on a rogue aircraft carrier after all. Ammo, parts, everything is limited. If you have a thermite cannon, don't expect to have lots of ammo. Valid point. Sonic Cannon it is! Is that a valid tech?
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Sat Mar 05, 2011 7:06 pm |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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Re: Roll to Dodge - Mecha
I HAS THERMITE AND ACID GRENAID LAUNCHRZ
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Sat Mar 05, 2011 7:11 pm |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Roll to Dodge - Mecha
Tokochiro wrote: I HAS THERMITE AND ACID GRENAID LAUNCHRZ And your point is?
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Sat Mar 05, 2011 7:12 pm |
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Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
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Re: Roll to Dodge - Mecha
So, Hyper, after we're off the carrier will we find ammo caches? 'Cos if ammo is relatively plentiful, then really, my grenades will need to be reworked.
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Sat Mar 05, 2011 7:23 pm |
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ShadoWKilleR255
Joined: Fri Dec 12, 2008 12:45 pm Posts: 48
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Re: Roll to Dodge - Mecha
If they can invent an acid that actively corrodes within seconds the metal then I'm pretty sure they can amp up a boombox >.>
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Sat Mar 05, 2011 7:25 pm |
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Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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Re: Roll to Dodge - Mecha
ShadoWKilleR255 wrote: If they can invent an acid that actively corrodes within seconds the metal then I'm pretty sure they can amp up a boombox >.> To the point where it manages to be directed, and have enough strength to break apart metal? And not ruin the cannon after the first shot?
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Sat Mar 05, 2011 7:47 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Roll to Dodge - Mecha
Yeah, directed sound waves aren't going to do jack against mecha, sorry to say.
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Sun Mar 06, 2011 12:09 am |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll to Dodge - Mecha
Ragdollmaster wrote: Yeah, directed sound waves aren't going to do jack against mecha, sorry to say. Okay, next idea. Radiation. Kill the other mechs pilot. OR Taser, short out the mechs electronics. What do you guys think of those?
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Sun Mar 06, 2011 1:00 am |
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Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
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Re: Roll to Dodge - Mecha
caekdaemon wrote: Radiation. Kill all pilots and disable the freaking mech circuits.
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Sun Mar 06, 2011 1:04 am |
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