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 FG Lounge 
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Post Re: FG Lounge
Actually, I'm pretty curious as to where RtD really began. I know you brought it here, Torrent, but who brought it into the world?


Tue Jan 15, 2013 1:23 pm
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Nighthawk wrote:
Actually, I'm pretty curious as to where RtD really began. I know you brought it here, Torrent, but who brought it into the world?

I believe it was born on the Bay12 forum, which is where they appear to be strongest.


Tue Jan 15, 2013 9:06 pm
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Yeah, that's pretty likely...
Time for a little bit of research, methinks.

EDIT - Looked into the Bay12 forums, including some of the oldest posts, but none of them look like an original RtD thread. Found that someone from another forum borrowed a ruleset from one 'Sean Mirrsen' of Bay12, and looked him up. Veteran with 1000-something posts, but even HE didn't seem to have created the original RtD. He did make Multiworld Madness, though, something that even I have heard of, and I'm not an old-timer.

Still can't find him... the true maker still escapes my searches.


Tue Jan 15, 2013 9:34 pm
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Post Re: FG Lounge
Original rules are accredited to a user named "Mouse" as I recall.


Tue Jan 15, 2013 11:17 pm
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Yeah, I already searched him on Picture Wars forums, since that's where Torrent said he was from when he originally posted RtD: Blue.
Quote:
I [TorrentHKU] "borrowed" this from Mouse of the Picture Wars forums

But strangely enough, I couldn't find anything simply titled "Roll to Dodge". I found one called "Roll to Dodge: The Sequel: The Movie: The Game: Part 2: Electric Boogaloo".
Could be that this was the original thread and he just renamed the title to be funny, or that one is really a SECOND game. It's possible, but I somehow doubt that Mouse was the first one to have ever come up with the game.... It just didn't seem like he has just come up with the idea; in that thread, it was more like he was quoting rules that he knew worked quite well already.

EDIT - Just saw that this RtD 2: Electric Boogaloo nonsense was started in 2012. Cannot possibly be original RtD.

I will not be satisfied until I can give definitive credit to someone for making RtD. The search goes on.


Tue Jan 15, 2013 11:49 pm
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I am horrible.
TOMORROW.
IS GET ♥♥♥♥ DONE DAY.


Wed Jan 16, 2013 7:21 am
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Tomorrow is my last day of exams.
♥♥♥♥ YES.

Wait... I'm taking English and Spanish both tomorrow.
♥♥♥♥ NO.


Wed Jan 16, 2013 10:39 pm
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Mi aerodeslizador está lleno de anguilas.


Wed Jan 16, 2013 10:44 pm
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Jesus so much hard vocab.
All I got was:
My [something] is full of [something].

Yeah, I don't know enough words to speak real Spanish.

EDIT - No, really, what in the nine hells is an 'aerodeslizador'?
EDIT 2 - Trans'd it. Hahaha. I didn't even know there was a word for hovercraft. Definitely not something you learn in class.


Wed Jan 16, 2013 10:53 pm
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Do you not spend some lessons with a translator dictionary just looking up rude and/or random words?


Wed Jan 16, 2013 11:02 pm
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Well of course. But 'hovercraft' and 'eels' are not the first things that come to mind, you know.


Wed Jan 16, 2013 11:09 pm
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http://tvtropes.org/pmwiki/pmwiki.php/M ... FullOfEels


Thu Jan 17, 2013 2:19 am
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I'm sure you realize what day it is.


Sat Jan 19, 2013 2:44 am
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Post Re: FG Lounge
I'd roll but SOMEBODY *coughcoughNighthawkcoughough* is missing an action. So, here's an experimental new char sheet or roll sheet or whatever you guys call these things.


A d10 will be used. My d10 is labelled 0 through 9 though. In order to fail an action where your stats are not challenged against an enemy and you aren't performing some inane feat like lifting a mountain, you must roll a negative value. That means as long as you don't have any negative status conditions, you don't have to worry about tripping while taking a simple walk and breaking your skull against a rock.

If you noticed, you can no longer store items in hyperspace, you have to have an actual backpack or pockets or something. Storage is (somewhat arbitrarily) based off of the item's size rather than weight or limited to a hard item-count. Weight of items and your Strength stat will determine how many items you can carry without any negative effects. You can over-encumber yourself, and your Speed stat will lower.

Abilities and Skills differ in that Skills would be like a special punching technique, while Ability would be something like Telekinesis. Passive is for Passive skills, they trigger, you know, passively.

Stats are buffs to your roll, and are added depending on your action. Characters with higher Speed will take action before characters with lower Speed. Strength is how physically strong you are, of course. Arcane is how potent magic skills are, and Will negates debilitating debuff effects to a limited degree (if you have Bruising that reduces physical movement by 3 and you have a Will of 2, the Bruising modifier will become 1).

For debuffs, minor ones will weaken over time and eventually vanish if left alone.

Of course, this is all WIP, so feel free to tell me what you think. After a few more kinks are hammered straight, I'll boot up Experimental with these new rules for a test run.

Also, Nighthawk go action.


Sat Feb 02, 2013 2:52 am
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Heh, Cave - that experimental thingy-majiggy you got goin' on there looks exactly like the plans I've been creating and recreating for the past few months.

Take my advice - make it as un-complicated as possible. First plan I had was pretty basic, then I decided that I wanted to go further into detail... which was a mistake. I spent a month making an overly complicated system (complicated to the point where I would be making 10-15 different rolls in a round of combat PER CHARACTER) before I realized that it would take me at least 3 hours just to write up a single round.

I'm simplifying it now, and when I look at it, it's STILL pretty complicated.

Also, I'll come up with an action. Gimme a few minutes.


Sat Feb 02, 2013 3:32 am
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