>Probability Control me some Shrapnel Lucky Dip, then tape him back up.
Sun Jul 24, 2011 11:45 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
> Lie still so I can get taped up.
Sun Jul 24, 2011 7:35 pm
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
Re: Roll to Dodge - Psychic
Cautiously walk back to the Roller's room with gun sighted, kill any guards that come into sight.
Tue Jul 26, 2011 2:00 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Tokochiro.
Sat Jul 30, 2011 5:13 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
It's been six days, I vote you go without him. He's been less active lately, hasn't posted in Illusia either. I'm thinking he's on some unannounced leave and has no access to a computer.
Sat Jul 30, 2011 8:20 am
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll to Dodge - Psychic
Help Vadim into healing Raphael
Sun Jul 31, 2011 12:43 am
TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
Re: Roll to Dodge - Psychic
Rolling.
CaveCricket48 (Raphael) [10-3=7]: You lie still and let Dane do his work. You feel him rustle around in your pack and pull out your duct tape. "This, ah, might hurt a little." Dane then proceeds to remove the shrapnel from your various small wounds and duct tape them closed. You pass out from pain after the first one. Thankfully for you, as Dane finishes each wound, your Chakra takes effect, and staunches the bleeding extraordinarily fast. You've still got several deep flesh wounds across your body, but they're no longer leaking your lifeblood all over the place. You'll live, but you won't be of much use for now.
Name: Raphael
Age: 24 Appearance: Light skin, black hair and grey eyes. Not stronger than a normal person, but very agile. Inventory: - Spas-12 (Held) -- 8/8 Rounds - MP7 (Holstered) -- 45/45 Rounds - Bandoliers -- 30 Buckshot shells -- 5 Flash grenades, 5 Concussion grenades -- 30 Baton shells -- 5 MP7 Magazines - Backpack -- Roll of Duct Tape -- 90 Buckshot shells -- 30 Slug rounds -- 10 Breaching rounds -- 10 Dragon's Breath rounds -- 225 4.6x30mm rounds -- PsyGen II Syringe (1x2)
Abilities: - Stealthy (+1 stealth actions)
Conditions: - Shrapnel (-3 to rolls, -3 to movement)
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Short Range -- Slightly Complex shapes and objects Negation: 2 - Negation -- Short Range -- Limited Negation
Chakra: 1 - Basic Elemental Control -- One element at a time -- Must be preexisting -- Limited size/range of control
Unspent Points: 0
Ociamarru (Vadim Ivanov) [2]: You walk over to the front door a few feet away, and head into the lobby. "Someone called for a medic? 'Cos the doctor is in." Just after you say this, someone pokes their head around the corner. "I FOUND ONE!" He then runs out from behind the corner, firing a submachine gun in your direction. You swear and drop to the floor in front of the receptionist's desk.
Name: Vadim Ivanov
Age: 37 Appearance: Russian features, pale skin. Striking green eyes and dirty blonde hair. Large, at around 6'4", with a slender build. One may say he's almost skeletal-looking, although he isn't incredibly skinny; his height just adds to the illusion and makes him seem rather thinner than he really is. As is, he isn't weak, but he isn't particularly muscular. More lean than skinny. Inventory: - FN F2000 (Wielded) -- Suppressor -- Holographic Sight -- 22/30 Rounds - Sig Sauer P226 (Holstered) -- 12/12 Rounds - MBAV Vest - Radio Earpiece - Satchel -- Medkit -- 150 5.56 Rounds -- 48 9mm Rounds - Hooked Gloves
Abilities: - Pain Resistance (can take lots of pain, but obviously if he breaks his leg and still uses it, it's gonna make the injury worse) - Hammer Blow (Extra strong physical attack, requires blunt weapon)
Conditions: - Left Arm Shot (-2 to using left arm, bleeding stopped) - Amnesiac - Sore Arms (-2 to using arms, wears off in 2 turns)
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 0 Technokinesis: 0 Psionics: 3 - Psionic Power -- Short Range -- Mildly complex objects, complex shapes Negation: 0
Unspent Points: 0
Emogotsaone (Jamal) [8]: Wait, if they're coming for you, then what they won't expect is... You pull your SVD back out and spin back around the corner. Neither of the guards in the hallway see you. You aim, wait for a pause between breathes, and pull the trigger. With a loud boom that reverberates down the hallway, one of the guards drops. Before he has a chance to realize what just happened, the other guard goes down with a similar boom. You holster your SVD again and jog back to the room. Name: Jamal
Age: 35 Appearance: Light skin, brown hair and green eyes. Strong. Inventory: - SVD Dragunov (Holstered) -- 6/10 Rounds - Combat Knife (Sheathed) - Bulletproof Vest - 30 SVD Rounds
Abilities: - Fast Clotting (Less blood loss)
Conditions:
Psychic: Mind Reading: 1 - Basic Mind Reading -- Requires physical contact with head -- Can only detect emotions and feelings, no definite thoughts Mind Control: 2 - Mind Control -- Simple Commands -- Cannot make a person go directly against their desires Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Tokochiro (Mana) [5]: "Any way I can help?" "Yes, tape his wounds up when I get the shrapnel out." "...Ick..." You don't complain though. Dane removes the shrapnel, and you tape each wound closed with a tight strip of tape.
Name: Mana
Age: 23 Appearance: 5' 8" tall, tan skin, brown hair, black eyes, thin and a b cup. Inventory: - M32 Multiple Grenade Launcher -- 6/6 Rounds -- Automatically Reloads as rounds are used - Glock 17 -- 18/18 Rounds -- Silencer - Ammunition -- 72 Hollow Point 9mm Rounds -- 22 M32 Incendiary grenades -- 23 M32 Fragmentation grenades - Earpiece
Abilities: - Watchful (+1 when looking around for particurlarly useful things) - Dynamic Entry! (+2 to combat on turn used)
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 0 Clairvoyance: 0 Mental Warfare: 0
Pyrokinesis: 0 Telekinesis: 1 - Basic Telekinesis -- Cannot lift more than about 5 kg -- Short Range Technokinesis: 0 Psionics: 0 Negation: 0
Unspent Points: 0
Tomaster (Sir Charles) [1]: "Guys, Raphael has duct tape in his backpack. Someone use it to tape his wounds up until Vadim gets here." "Yes dear!" Dane gets to it, with Mana helping. You then get back to the guards, but before you can try anything, two loud booms echo down the hallway, and one of the guards falls down in front of the door, with a very clearly exploded head.
Abilities: - Royal/Incestuous Breeding (+1 to reflexes/reactions)
Conditions: - Shot Leg (-4 to walking) - Bandaged Leg (Will come undone if Charles runs)
Psychic: Mind Reading: 0 Mind Control: 4 - Mind Control -- Medium-Complexity Orders -- Can override some desires - Illusions: 1 -- Basic Illusions -- Random Illusions -- 1 Sense -- 2 Targets Probability Control: 0 Clairvoyance: 0 Mental Warfare: 1 - Basic Mental Warfare -- Can send Psychic Attack -- Can Counter Psychic Attacks
Barnox (Dane) [10-1=9]: "Guys, Raphael has duct tape in his backpack. Someone use it to tape his wounds up until Vadim gets here." "Yes dear!" Okay, you can handle this. You pull the duct tape out of Raphael's pack. "Any way I can help?" "Yes, tape his wounds up when I get the shrapnel out." "...Ick..." You hand the tape to Mana, then address Raphael. "This, ah, might hurt a little." Since you don't have anything better, you're forced to use your bare hands to extract the shrapnel. Raphael is clearly in a lot of pain from it, but you're more concerned about infection. Eh, time for that later. You use your probability control to yoink every chunk of shrapnel successfully, while Mana tapes the holes closed. Raphael passed out from the pain a while ago, so you let him rest.
Abilities: - Mahscles: +1 to action requiring strength. - PsyGen Affinity: +1 Point any time you gain Skill Points - PsyGen Sickness: -2 to roll turn after taking PsyGen
Conditions:
Psychic: Mind Reading: 0 Mind Control: 0 Probability Control: 3 - Probability Nudging -- Make noticable alterations in probability (+1 to actions, nudge chances from 'decent' to 'certain') Clairvoyance: 4 - Clairvoyance -- Can concentrate to view anywhere within 12 meters -- Passively aware of everything within 1 meter -- Can concentrate to get Future Premonitions Mental Warfare: 0
Game Events: Vadim is on the 1st Floor, in the lobby. Raphael, Jamal, Dane, Mana, and Sir Charles are in a room on the 1st Floor.
6 Guards attacking Vadim out front. 13 Dead Guards.
Wed Aug 03, 2011 12:32 am
CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
Re: Roll to Dodge - Psychic
> Practice using Chakra in my dreams.
Wed Aug 03, 2011 1:24 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
It'd be nice if ya guys helped me out. I'd have enough trouble killing six people by myself even if I were healthy, let alone having -4 to my rolls. Reinforce the receptionist desk with a psionic shield. Blindfire at the soldiers, full auto.
Wed Aug 03, 2011 2:01 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
Re: Roll to Dodge - Psychic
Wanna take a look at my leg now? Sit. See if I can help Vadim with Illusions or Mind Control.
Wed Aug 03, 2011 3:09 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
Oh, and if I die from this encounter, whoever comes in might wanna refine their character to fill in the role of 'medic'.
Wed Aug 03, 2011 3:15 am
Emogotsaone
Joined: Mon Mar 07, 2011 2:18 am Posts: 717
Re: Roll to Dodge - Psychic
Go help Vadim fight off the guards.
Wed Aug 03, 2011 7:20 am
Tokochiro
Joined: Mon Jun 28, 2010 3:54 am Posts: 806
Re: Roll to Dodge - Psychic
"Good work, Dane" Get out of the room and go help Vadim out
Wed Aug 03, 2011 10:56 am
Ociamarru
Joined: Wed Jul 01, 2009 11:46 pm Posts: 1930
Re: Roll to Dodge - Psychic
What the hell happened to this?
Fri Aug 12, 2011 4:18 am
Tomaster
DRLGrump
Joined: Tue Nov 07, 2006 1:26 am Posts: 2037 Location: Jerking off in a corner over by the OT sub-forum
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